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Connection.cpp 7.9 KB

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  1. /*
  2. * Connection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Connection.h"
  12. #include "../registerTypes/RegisterTypes.h"
  13. #include "../mapping/CMapHeader.h"
  14. #include "../CGameState.h"
  15. #include <boost/asio.hpp>
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. using namespace boost;
  18. using namespace boost::asio::ip;
  19. struct ConnectionBuffers
  20. {
  21. boost::asio::streambuf readBuffer;
  22. boost::asio::streambuf writeBuffer;
  23. };
  24. void CConnection::init()
  25. {
  26. enableBufferedWrite = false;
  27. enableBufferedRead = false;
  28. connectionBuffers = std::make_unique<ConnectionBuffers>();
  29. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  30. try
  31. {
  32. socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
  33. socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
  34. }
  35. catch (const boost::system::system_error & e)
  36. {
  37. logNetwork->error("error setting socket option: %s", e.what());
  38. }
  39. enableSmartPointerSerialization();
  40. disableStackSendingByID();
  41. registerTypes(iser);
  42. registerTypes(oser);
  43. #ifndef VCMI_ENDIAN_BIG
  44. myEndianess = true;
  45. #else
  46. myEndianess = false;
  47. #endif
  48. connected = true;
  49. std::string pom;
  50. //we got connection
  51. oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
  52. iser & pom & pom & contactUuid & contactEndianess;
  53. logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
  54. mutexRead = std::make_shared<boost::mutex>();
  55. mutexWrite = std::make_shared<boost::mutex>();
  56. iser.fileVersion = SERIALIZATION_VERSION;
  57. }
  58. CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
  59. io_service(std::make_shared<asio::io_service>()),
  60. iser(this),
  61. oser(this),
  62. name(std::move(Name)),
  63. uuid(std::move(UUID))
  64. {
  65. int i = 0;
  66. boost::system::error_code error = asio::error::host_not_found;
  67. socket = std::make_shared<tcp::socket>(*io_service);
  68. tcp::resolver resolver(*io_service);
  69. tcp::resolver::iterator end;
  70. tcp::resolver::iterator pom;
  71. tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
  72. if(error)
  73. {
  74. logNetwork->error("Problem with resolving: \n%s", error.message());
  75. throw std::runtime_error("Can't establish connection: Problem with resolving");
  76. }
  77. pom = endpoint_iterator;
  78. if(pom != end)
  79. logNetwork->info("Found endpoints:");
  80. else
  81. {
  82. logNetwork->error("Critical problem: No endpoints found!");
  83. throw std::runtime_error("Can't establish connection: No endpoints found!");
  84. }
  85. while(pom != end)
  86. {
  87. logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
  88. pom++;
  89. }
  90. i=0;
  91. while(endpoint_iterator != end)
  92. {
  93. logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
  94. socket->connect(*endpoint_iterator, error);
  95. if(!error)
  96. {
  97. init();
  98. return;
  99. }
  100. else
  101. {
  102. throw std::runtime_error("Can't establish connection: Failed to connect!");
  103. }
  104. endpoint_iterator++;
  105. }
  106. }
  107. CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
  108. iser(this),
  109. oser(this),
  110. socket(std::move(Socket)),
  111. name(std::move(Name)),
  112. uuid(std::move(UUID))
  113. {
  114. init();
  115. }
  116. CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
  117. const std::shared_ptr<boost::asio::io_service> & io_service,
  118. std::string Name,
  119. std::string UUID):
  120. io_service(io_service),
  121. iser(this),
  122. oser(this),
  123. name(std::move(Name)),
  124. uuid(std::move(UUID))
  125. {
  126. boost::system::error_code error = asio::error::host_not_found;
  127. socket = std::make_shared<tcp::socket>(*io_service);
  128. acceptor->accept(*socket,error);
  129. if (error)
  130. {
  131. logNetwork->error("Error on accepting: %s", error.message());
  132. socket.reset();
  133. throw std::runtime_error("Can't establish connection :(");
  134. }
  135. init();
  136. }
  137. void CConnection::flushBuffers()
  138. {
  139. if(!enableBufferedWrite)
  140. return;
  141. try
  142. {
  143. asio::write(*socket, connectionBuffers->writeBuffer);
  144. }
  145. catch(...)
  146. {
  147. //connection has been lost
  148. connected = false;
  149. throw;
  150. }
  151. enableBufferedWrite = false;
  152. }
  153. int CConnection::write(const void * data, unsigned size)
  154. {
  155. try
  156. {
  157. if(enableBufferedWrite)
  158. {
  159. std::ostream ostream(&connectionBuffers->writeBuffer);
  160. ostream.write(static_cast<const char *>(data), size);
  161. return size;
  162. }
  163. int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
  164. return ret;
  165. }
  166. catch(...)
  167. {
  168. //connection has been lost
  169. connected = false;
  170. throw;
  171. }
  172. }
  173. int CConnection::read(void * data, unsigned size)
  174. {
  175. try
  176. {
  177. if(enableBufferedRead)
  178. {
  179. auto available = connectionBuffers->readBuffer.size();
  180. while(available < size)
  181. {
  182. auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
  183. connectionBuffers->readBuffer.commit(bytesRead);
  184. available = connectionBuffers->readBuffer.size();
  185. }
  186. std::istream istream(&connectionBuffers->readBuffer);
  187. istream.read(static_cast<char *>(data), size);
  188. return size;
  189. }
  190. int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
  191. return ret;
  192. }
  193. catch(...)
  194. {
  195. //connection has been lost
  196. connected = false;
  197. throw;
  198. }
  199. }
  200. CConnection::~CConnection()
  201. {
  202. if(handler)
  203. handler->join();
  204. close();
  205. }
  206. template<class T>
  207. CConnection & CConnection::operator&(const T &t) {
  208. // throw std::exception();
  209. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  210. // problem for more details contact [email protected] or [email protected]
  211. // do not remove this exception it shoudnt be called
  212. return *this;
  213. }
  214. void CConnection::close()
  215. {
  216. if(socket)
  217. {
  218. socket->close();
  219. socket.reset();
  220. }
  221. }
  222. bool CConnection::isOpen() const
  223. {
  224. return socket && connected;
  225. }
  226. void CConnection::reportState(vstd::CLoggerBase * out)
  227. {
  228. out->debug("CConnection");
  229. if(socket && socket->is_open())
  230. {
  231. out->debug("\tWe have an open and valid socket");
  232. out->debug("\t %d bytes awaiting", socket->available());
  233. }
  234. }
  235. CPack * CConnection::retrievePack()
  236. {
  237. enableBufferedRead = true;
  238. CPack * pack = nullptr;
  239. boost::unique_lock<boost::mutex> lock(*mutexRead);
  240. iser & pack;
  241. logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
  242. if(pack == nullptr)
  243. {
  244. logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
  245. }
  246. else
  247. {
  248. pack->c = this->shared_from_this();
  249. }
  250. enableBufferedRead = false;
  251. return pack;
  252. }
  253. void CConnection::sendPack(const CPack * pack)
  254. {
  255. boost::unique_lock<boost::mutex> lock(*mutexWrite);
  256. logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
  257. enableBufferedWrite = true;
  258. oser & pack;
  259. flushBuffers();
  260. }
  261. void CConnection::disableStackSendingByID()
  262. {
  263. CSerializer::sendStackInstanceByIds = false;
  264. }
  265. void CConnection::enableStackSendingByID()
  266. {
  267. CSerializer::sendStackInstanceByIds = true;
  268. }
  269. void CConnection::disableSmartPointerSerialization()
  270. {
  271. iser.smartPointerSerialization = oser.smartPointerSerialization = false;
  272. }
  273. void CConnection::enableSmartPointerSerialization()
  274. {
  275. iser.smartPointerSerialization = oser.smartPointerSerialization = true;
  276. }
  277. void CConnection::enterLobbyConnectionMode()
  278. {
  279. iser.loadedPointers.clear();
  280. oser.savedPointers.clear();
  281. disableSmartVectorMemberSerialization();
  282. disableSmartPointerSerialization();
  283. }
  284. void CConnection::enterGameplayConnectionMode(CGameState * gs)
  285. {
  286. enableStackSendingByID();
  287. disableSmartPointerSerialization();
  288. addStdVecItems(gs);
  289. }
  290. void CConnection::disableSmartVectorMemberSerialization()
  291. {
  292. CSerializer::smartVectorMembersSerialization = false;
  293. }
  294. void CConnection::enableSmartVectorMemberSerializatoin()
  295. {
  296. CSerializer::smartVectorMembersSerialization = true;
  297. }
  298. std::string CConnection::toString() const
  299. {
  300. boost::format fmt("Connection with %s (ID: %d UUID: %s)");
  301. fmt % name % connectionID % uuid;
  302. return fmt.str();
  303. }
  304. VCMI_LIB_NAMESPACE_END