mainwindow_moc.cpp 6.3 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/Languages.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "updatedialog_moc.h"
  20. #include "main.h"
  21. void MainWindow::load()
  22. {
  23. // Set current working dir to executable folder.
  24. // This is important on Mac for relative paths to work inside DMG.
  25. QDir::setCurrent(QApplication::applicationDirPath());
  26. #ifndef VCMI_IOS
  27. console = new CConsoleHandler();
  28. #endif
  29. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  30. logConfig.configureDefault();
  31. CResourceHandler::initialize();
  32. CResourceHandler::load("config/filesystem.json");
  33. #ifdef Q_OS_IOS
  34. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  35. #else
  36. for(auto & string : VCMIDirs::get().dataPaths())
  37. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  38. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  39. #endif
  40. settings.init("config/settings.json", "vcmi:settings");
  41. }
  42. void MainWindow::computeSidePanelSizes()
  43. {
  44. QVector<QToolButton*> widgets = {
  45. ui->modslistButton,
  46. ui->settingsButton,
  47. ui->aboutButton,
  48. ui->startEditorButton,
  49. ui->startGameButton
  50. };
  51. for(auto & widget : widgets)
  52. {
  53. QFontMetrics metrics(widget->font());
  54. QSize iconSize = widget->iconSize();
  55. // this is minimal space that is needed for our button to avoid text clipping
  56. int buttonHeight = iconSize.height() + metrics.height() + 4;
  57. widget->setMinimumHeight(buttonHeight);
  58. widget->setMaximumHeight(buttonHeight * 1.2);
  59. }
  60. }
  61. MainWindow::MainWindow(QWidget * parent)
  62. : QMainWindow(parent), ui(new Ui::MainWindow)
  63. {
  64. load(); // load FS before UI
  65. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  66. if (!setupCompleted)
  67. detectPreferredLanguage();
  68. updateTranslation(); // load translation
  69. ui->setupUi(this);
  70. //load window settings
  71. QSettings s(Ui::teamName, Ui::appName);
  72. auto size = s.value("MainWindow/Size").toSize();
  73. if(size.isValid())
  74. {
  75. resize(size);
  76. }
  77. auto position = s.value("MainWindow/Position").toPoint();
  78. if(!position.isNull())
  79. {
  80. move(position);
  81. }
  82. #ifndef ENABLE_EDITOR
  83. ui->startEditorButton->hide();
  84. #endif
  85. computeSidePanelSizes();
  86. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  87. if (h3DataFound && setupCompleted)
  88. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  89. else
  90. enterSetup();
  91. ui->settingsView->setDisplayList();
  92. if(settings["launcher"]["updateOnStartup"].Bool())
  93. UpdateDialog::showUpdateDialog(false);
  94. }
  95. void MainWindow::detectPreferredLanguage()
  96. {
  97. auto preferredLanguages = QLocale::system().uiLanguages();
  98. std::string selectedLanguage;
  99. for (auto const & userLang : preferredLanguages)
  100. {
  101. logGlobal->info("Preferred language: %s", userLang.toStdString());
  102. for (auto const & vcmiLang : Languages::getLanguageList())
  103. if (vcmiLang.tagIETF == userLang.toStdString())
  104. selectedLanguage = vcmiLang.identifier;
  105. if (!selectedLanguage.empty())
  106. {
  107. logGlobal->info("Selected language: %s", selectedLanguage);
  108. Settings node = settings.write["general"]["language"];
  109. node->String() = selectedLanguage;
  110. return;
  111. }
  112. }
  113. }
  114. void MainWindow::enterSetup()
  115. {
  116. ui->startGameButton->setEnabled(false);
  117. ui->startEditorButton->setEnabled(false);
  118. ui->settingsButton->setEnabled(false);
  119. ui->aboutButton->setEnabled(false);
  120. ui->modslistButton->setEnabled(false);
  121. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  122. }
  123. void MainWindow::exitSetup()
  124. {
  125. Settings writer = settings.write["launcher"]["setupCompleted"];
  126. writer->Bool() = true;
  127. ui->startGameButton->setEnabled(true);
  128. ui->startEditorButton->setEnabled(true);
  129. ui->settingsButton->setEnabled(true);
  130. ui->aboutButton->setEnabled(true);
  131. ui->modslistButton->setEnabled(true);
  132. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  133. }
  134. void MainWindow::switchToModsTab()
  135. {
  136. ui->startGameButton->setEnabled(true);
  137. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  138. }
  139. void MainWindow::changeEvent(QEvent *event)
  140. {
  141. if(event->type() == QEvent::LanguageChange)
  142. {
  143. ui->retranslateUi(this);
  144. }
  145. QMainWindow::changeEvent(event);
  146. }
  147. MainWindow::~MainWindow()
  148. {
  149. //save window settings
  150. QSettings s(Ui::teamName, Ui::appName);
  151. s.setValue("MainWindow/Size", size());
  152. s.setValue("MainWindow/Position", pos());
  153. delete ui;
  154. }
  155. void MainWindow::on_startGameButton_clicked()
  156. {
  157. startGame({});
  158. }
  159. void MainWindow::on_startEditorButton_clicked()
  160. {
  161. startEditor({});
  162. }
  163. const CModList & MainWindow::getModList() const
  164. {
  165. return ui->modlistView->getModList();
  166. }
  167. CModListView * MainWindow::getModView()
  168. {
  169. return ui->modlistView;
  170. }
  171. void MainWindow::on_modslistButton_clicked()
  172. {
  173. switchToModsTab();
  174. }
  175. void MainWindow::on_settingsButton_clicked()
  176. {
  177. ui->startGameButton->setEnabled(true);
  178. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  179. }
  180. void MainWindow::on_aboutButton_clicked()
  181. {
  182. ui->startGameButton->setEnabled(true);
  183. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  184. }
  185. void MainWindow::updateTranslation()
  186. {
  187. #ifdef ENABLE_QT_TRANSLATIONS
  188. std::string translationFile = settings["general"]["language"].String() + ".qm";
  189. logGlobal->info("Loading translation '%s'", translationFile);
  190. QVector<QString> searchPaths;
  191. #ifdef Q_OS_IOS
  192. searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
  193. #else
  194. for(auto const & string : VCMIDirs::get().dataPaths())
  195. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  196. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  197. #endif
  198. for(auto const & string : boost::adaptors::reverse(searchPaths))
  199. {
  200. logGlobal->info("Searching for translation at '%s'", string.toStdString());
  201. if (translator.load(string))
  202. {
  203. logGlobal->info("Translation found");
  204. if (!qApp->installTranslator(&translator))
  205. logGlobal->error("Failed to install translator");
  206. return;
  207. }
  208. }
  209. logGlobal->error("Failed to find translation");
  210. #endif
  211. }