GUIClasses.cpp 117 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. #include "../StartInfo.h"
  43. #include "CPreGame.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern TTF_Font * GEOR16;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. #undef min
  59. #undef max
  60. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  61. {
  62. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  63. if(!h) return NULL;
  64. StackState *pom = new StackState();
  65. pom->shotsLeft = -1;
  66. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  67. pom->currentHealth = 0;
  68. pom->attackBonus = h->getPrimSkillLevel(0);
  69. pom->defenseBonus = h->getPrimSkillLevel(1);
  70. pom->luck = h->getCurrentLuck();
  71. pom->morale = h->getCurrentMorale(pos,town);
  72. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  73. pom->dmgMultiplier = 1;
  74. return pom;
  75. }
  76. void CGarrisonSlot::hover (bool on)
  77. {
  78. ////Hoverable::hover(on);
  79. if(on)
  80. {
  81. std::string temp;
  82. if(creature)
  83. {
  84. if(owner->highlighted)
  85. {
  86. if(owner->highlighted == this)
  87. {
  88. temp = CGI->generaltexth->tcommands[4]; //View %s
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature == creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  94. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  95. }
  96. else if (owner->highlighted->creature)
  97. {
  98. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  99. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else
  103. {
  104. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  105. tlog2 << "Highlighted set to NULL"<<std::endl;
  106. owner->highlighted = NULL;
  107. }
  108. }
  109. else
  110. {
  111. if(upg)
  112. {
  113. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  114. }
  115. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  116. {
  117. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  118. }
  119. else
  120. {
  121. temp = CGI->generaltexth->allTexts[481]; //Select %s
  122. }
  123. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  124. };
  125. }
  126. else
  127. {
  128. if(owner->highlighted)
  129. {
  130. const CArmedInstance *highl = owner->highlighted->getObj();
  131. if( highl->needsLastStack() //we are moving stack from hero's
  132. && highl->army.slots.size() == 1 //it's only stack
  133. && owner->highlighted->upg != upg //we're moving it to the other garrison
  134. )
  135. {
  136. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  137. }
  138. else
  139. {
  140. temp = CGI->generaltexth->tcommands[6]; //Move %s
  141. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  142. }
  143. }
  144. else
  145. {
  146. temp = CGI->generaltexth->tcommands[11]; //Empty
  147. }
  148. }
  149. LOCPLINT->statusbar->print(temp);
  150. }
  151. else
  152. {
  153. LOCPLINT->statusbar->clear();
  154. }
  155. }
  156. const CArmedInstance * CGarrisonSlot::getObj()
  157. {
  158. return (!upg)?(owner->oup):(owner->odown);
  159. }
  160. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  161. {
  162. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  163. if(down && creature)
  164. {
  165. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  166. }
  167. delete pom;
  168. }
  169. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  170. {
  171. if(owner->ignoreEvent)
  172. {
  173. owner->ignoreEvent = false;
  174. return;
  175. }
  176. if(down)
  177. {
  178. bool refr = false;
  179. if(owner->highlighted)
  180. {
  181. if(owner->highlighted == this) //view info
  182. {
  183. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  184. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  185. CCreInfoWindow *creWindow = NULL;
  186. if(pom.oldID>=0) //upgrade is possible
  187. {
  188. creWindow = new CCreInfoWindow(
  189. creature->idNumber, 1, count, pom2,
  190. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  191. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  192. }
  193. else
  194. {
  195. creWindow = new CCreInfoWindow(
  196. creature->idNumber, 1, count, pom2, 0,
  197. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  198. }
  199. GH.pushInt(creWindow);
  200. owner->highlighted = NULL;
  201. owner->splitting = false;
  202. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  203. owner->splitButtons[i]->block(true);
  204. show(screen2);
  205. refr = true;
  206. delete pom2;
  207. }
  208. else
  209. {
  210. // Only allow certain moves if troops aren't removable.
  211. if (owner->removableUnits
  212. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  213. || (upg == 1 && owner->highlighted->upg == 1))
  214. {
  215. //we want to split
  216. if((owner->splitting || LOCPLINT->shiftPressed())
  217. && (!creature
  218. || (creature == owner->highlighted->creature)))
  219. {
  220. owner->p2 = ID; //store the second stack pos
  221. owner->pb = upg;//store the second stack owner (up or down army)
  222. owner->splitting = false;
  223. int totalAmount = owner->highlighted->count;
  224. if(creature)
  225. totalAmount += count;
  226. int last = -1;
  227. if(upg != owner->highlighted->upg) //not splitting within same army
  228. {
  229. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  230. && owner->highlighted->getObj()->needsLastStack() )
  231. {
  232. last = 0;
  233. }
  234. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  235. && owner->highlighted->creature == creature
  236. && getObj()->needsLastStack() )
  237. {
  238. last += 2;
  239. }
  240. }
  241. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  242. GH.pushInt(spw);
  243. refr = true;
  244. }
  245. else if(creature != owner->highlighted->creature) //swap
  246. {
  247. LOCPLINT->cb->swapCreatures(
  248. (!upg)?(owner->oup):(owner->odown),
  249. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  250. ID,owner->highlighted->ID);
  251. }
  252. else //merge
  253. {
  254. LOCPLINT->cb->mergeStacks(
  255. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  256. (!upg)?(owner->oup):(owner->odown),
  257. owner->highlighted->ID,ID);
  258. }
  259. }
  260. else // Highlight
  261. {
  262. if(creature)
  263. owner->highlighted = this;
  264. show(screen2);
  265. refr = true;
  266. }
  267. }
  268. }
  269. else //highlight
  270. {
  271. if(creature)
  272. {
  273. owner->highlighted = this;
  274. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  275. owner->splitButtons[i]->block(false);
  276. }
  277. show(screen2);
  278. refr = true;
  279. }
  280. if(refr) {hover(false); hover(true); } //to refresh statusbar
  281. }
  282. }
  283. void CGarrisonSlot::activate()
  284. {
  285. if(!active) active=true;
  286. else return;
  287. activateLClick();
  288. activateRClick();
  289. activateHover();
  290. }
  291. void CGarrisonSlot::deactivate()
  292. {
  293. if(active) active=false;
  294. else return;
  295. deactivateLClick();
  296. deactivateRClick();
  297. deactivateHover();
  298. }
  299. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  300. {
  301. active = false;
  302. upg = Upg;
  303. count = Count;
  304. ID = IID;
  305. creature = Creature;
  306. pos.x = x;
  307. pos.y = y;
  308. if(Owner->smallIcons)
  309. {
  310. pos.w = 32;
  311. pos.h = 32;
  312. }
  313. else
  314. {
  315. pos.w = 58;
  316. pos.h = 64;
  317. }
  318. owner = Owner;
  319. }
  320. CGarrisonSlot::~CGarrisonSlot()
  321. {
  322. if(active)
  323. deactivate();
  324. }
  325. void CGarrisonSlot::show(SDL_Surface * to)
  326. {
  327. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  328. if(creature)
  329. {
  330. char buf[15];
  331. SDL_itoa(count,buf,10);
  332. blitAt(imgs[creature->idNumber],pos,to);
  333. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  334. if((owner->highlighted==this)
  335. || (owner->splitting && owner->highlighted->creature == creature))
  336. {
  337. blitAt(imgs[-1],pos,to);
  338. }
  339. }
  340. else //empty slot
  341. {
  342. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  343. pos1.x = owner->surOffset.x;
  344. pos1.y = owner->surOffset.y;
  345. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  346. if(owner->splitting)
  347. blitAt(imgs[-1],pos,to);
  348. }
  349. }
  350. CGarrisonInt::~CGarrisonInt()
  351. {
  352. if(sup)
  353. {
  354. for(size_t i=0;i<sup->size();i++)
  355. {
  356. delete (*sup)[i];
  357. }
  358. delete sup;
  359. }
  360. if(sdown)
  361. {
  362. for(size_t i=0;i<sdown->size();i++)
  363. {
  364. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  365. }
  366. delete sdown;
  367. }
  368. for(size_t i = 0; i<splitButtons.size(); i++)
  369. delete splitButtons[i];
  370. }
  371. void CGarrisonInt::show(SDL_Surface * to)
  372. {
  373. if(sup)
  374. {
  375. for(size_t i = 0; i<sup->size(); i++)
  376. {
  377. if((*sup)[i])
  378. {
  379. (*sup)[i]->show(to);
  380. }
  381. }
  382. }
  383. if(sdown)
  384. {
  385. for(size_t i = 0; i<sdown->size(); i++)
  386. {
  387. if((*sdown)[i])
  388. {
  389. (*sdown)[i]->show(to);
  390. }
  391. }
  392. }
  393. for(size_t i = 0; i<splitButtons.size(); i++)
  394. splitButtons[i]->show(to);
  395. }
  396. void CGarrisonInt::deactiveteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->deactivate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->deactivate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::activeteSlots()
  420. {
  421. if(sup)
  422. {
  423. for(int i = 0; i<sup->size(); i++)
  424. {
  425. if((*sup)[i])
  426. {
  427. (*sup)[i]->activate();
  428. }
  429. }
  430. }
  431. if(sdown)
  432. {
  433. for(int i = 0; i<sdown->size(); i++)
  434. {
  435. if((*sdown)[i])
  436. {
  437. (*sdown)[i]->activate();
  438. }
  439. }
  440. }
  441. }
  442. void CGarrisonInt::createSlots()
  443. {
  444. int h, w; //height and width of slot
  445. if(smallIcons)
  446. {
  447. h = w = 32;
  448. }
  449. else
  450. {
  451. h = 64;
  452. w = 58;
  453. }
  454. if(set1)
  455. {
  456. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for
  458. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  459. i!=set1->slots.end(); i++)
  460. {
  461. (*sup)[i->first] =
  462. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  463. &CGI->creh->creatures[i->second.first],i->second.second);
  464. }
  465. for(int i=0; i<sup->size(); i++)
  466. if((*sup)[i] == NULL)
  467. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  468. }
  469. if(set2)
  470. {
  471. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  472. for
  473. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  474. i!=set2->slots.end(); i++)
  475. {
  476. (*sdown)[i->first] =
  477. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  478. &CGI->creh->creatures[i->second.first],i->second.second);
  479. }
  480. for(int i=0; i<sdown->size(); i++)
  481. if((*sdown)[i] == NULL)
  482. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  483. }
  484. }
  485. void CGarrisonInt::deleteSlots()
  486. {
  487. if(sup)
  488. {
  489. for(int i = 0; i<sup->size(); i++)
  490. {
  491. if((*sup)[i])
  492. {
  493. delete (*sup)[i];
  494. }
  495. }
  496. delete sup;
  497. sup = NULL;
  498. }
  499. if(sdown)
  500. {
  501. for(int i = 0; i<sdown->size(); i++)
  502. {
  503. if((*sdown)[i])
  504. {
  505. delete (*sdown)[i];
  506. }
  507. }
  508. delete sdown;
  509. sdown = NULL;
  510. }
  511. }
  512. void CGarrisonInt::recreateSlots()
  513. {
  514. splitting = false;
  515. highlighted = NULL;
  516. for(size_t i = 0; i<splitButtons.size(); i++)
  517. splitButtons[i]->block(true);
  518. if(active)
  519. {
  520. deactiveteSlots();
  521. }
  522. deleteSlots();
  523. createSlots();
  524. if(active)
  525. {
  526. //ignoreEvent = true;
  527. activeteSlots();
  528. //show(screen2);
  529. }
  530. }
  531. void CGarrisonInt::splitClick()
  532. {
  533. if(!highlighted)
  534. return;
  535. splitting = !splitting;
  536. show(screen2);
  537. }
  538. void CGarrisonInt::splitStacks(int am2)
  539. {
  540. LOCPLINT->cb->splitStack(
  541. (highlighted->upg)?(odown):(oup),
  542. (pb)?(odown):(oup),
  543. highlighted->ID,
  544. p2,
  545. am2);
  546. }
  547. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  548. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  549. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  550. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  551. {
  552. active = false;
  553. splitting = false;
  554. set1 = LOCPLINT->cb->getGarrison(s1);
  555. set2 = LOCPLINT->cb->getGarrison(s2);
  556. ignoreEvent = false;
  557. update = true;
  558. pos.x=(x);
  559. pos.y=(y);
  560. pos.w=(58);
  561. pos.h=(64);
  562. createSlots();
  563. }
  564. void CGarrisonInt::activate()
  565. {
  566. for(size_t i = 0; i<splitButtons.size(); i++)
  567. if(splitButtons[i]->blocked != !highlighted)
  568. splitButtons[i]->block(!highlighted);
  569. active = true;
  570. if(sup)
  571. {
  572. for(int i = 0; i<sup->size(); i++)
  573. if((*sup)[i])
  574. (*sup)[i]->activate();
  575. }
  576. if(sdown)
  577. {
  578. for(int i = 0; i<sdown->size(); i++)
  579. if((*sdown)[i])
  580. (*sdown)[i]->activate();
  581. }
  582. for(size_t i = 0; i<splitButtons.size(); i++)
  583. splitButtons[i]->activate();
  584. }
  585. void CGarrisonInt::deactivate()
  586. {
  587. active = false;
  588. deactiveteSlots();
  589. for(size_t i = 0; i<splitButtons.size(); i++)
  590. splitButtons[i]->deactivate();
  591. }
  592. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  593. {
  594. ID = -1;
  595. this->delComps = delComps;
  596. for(int i=0;i<Buttons.size();i++)
  597. {
  598. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  599. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  600. }
  601. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  602. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  603. for(int i=0;i<comps.size();i++)
  604. {
  605. components.push_back(comps[i]);
  606. }
  607. CMessage::drawIWindow(this,text,player,charperline);
  608. }
  609. CInfoWindow::CInfoWindow()
  610. {
  611. ID = -1;
  612. delComps = false;
  613. }
  614. void CInfoWindow::close()
  615. {
  616. GH.popIntTotally(this);
  617. LOCPLINT->showingDialog->setn(false);
  618. }
  619. void CInfoWindow::show(SDL_Surface * to)
  620. {
  621. CSimpleWindow::show(to);
  622. for(int i=0;i<buttons.size();i++)
  623. buttons[i]->show(to);
  624. }
  625. CInfoWindow::~CInfoWindow()
  626. {
  627. if(delComps)
  628. {
  629. for (int i=0;i<components.size();i++)
  630. delete components[i];
  631. }
  632. for(int i=0;i<buttons.size();i++)
  633. delete buttons[i];
  634. }
  635. void CInfoWindow::activate()
  636. {
  637. for (int i=0;i<components.size();i++)
  638. components[i]->activate();
  639. for(int i=0;i<buttons.size();i++)
  640. buttons[i]->activate();
  641. }
  642. void CInfoWindow::deactivate()
  643. {
  644. for (int i=0;i<components.size();i++)
  645. components[i]->deactivate();
  646. for(int i=0;i<buttons.size();i++)
  647. buttons[i]->deactivate();
  648. }
  649. void CInfoWindow::showAll( SDL_Surface * to )
  650. {
  651. show(to);
  652. }
  653. void CRClickPopup::clickRight(tribool down, bool previousState)
  654. {
  655. if(down)
  656. return;
  657. close();
  658. }
  659. void CRClickPopup::activate()
  660. {
  661. activateRClick();
  662. }
  663. void CRClickPopup::deactivate()
  664. {
  665. deactivateRClick();
  666. }
  667. void CRClickPopup::close()
  668. {
  669. GH.popIntTotally(this);
  670. }
  671. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  672. :free(Free),bitmap(Bitmap)
  673. {
  674. pos.x = x;
  675. pos.y = y;
  676. pos.h = bitmap->h;
  677. pos.w = bitmap->w;
  678. // Put the window back on screen if necessary
  679. amax(pos.x, 0);
  680. amax(pos.y, 0);
  681. amin(pos.x, conf.cc.resx - bitmap->w);
  682. amin(pos.y, conf.cc.resy - bitmap->h);
  683. }
  684. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  685. {
  686. free=Free;
  687. bitmap=Bitmap;
  688. if(bitmap)
  689. {
  690. pos.x = screen->w/2 - bitmap->w/2;
  691. pos.y = screen->h/2 - bitmap->h/2;
  692. pos.h = bitmap->h;
  693. pos.w = bitmap->w;
  694. }
  695. }
  696. void CInfoPopup::close()
  697. {
  698. if(free)
  699. SDL_FreeSurface(bitmap);
  700. GH.popIntTotally(this);
  701. }
  702. void CInfoPopup::show(SDL_Surface * to)
  703. {
  704. blitAt(bitmap,pos.x,pos.y,to);
  705. }
  706. void SComponent::init(Etype Type, int Subtype, int Val)
  707. {
  708. std::ostringstream oss;
  709. switch (Type)
  710. {
  711. case artifact:
  712. description = CGI->arth->artifacts[Subtype].Description();
  713. subtitle = CGI->arth->artifacts[Subtype].Name();
  714. break;
  715. case primskill:
  716. oss << std::showpos << Val << " ";
  717. if(Subtype < 4)
  718. {
  719. description = CGI->generaltexth->arraytxt[2+Subtype];
  720. oss << CGI->generaltexth->primarySkillNames[Subtype];
  721. }
  722. else if(Subtype == 5) //spell points
  723. {
  724. description = CGI->generaltexth->allTexts[149];
  725. oss << CGI->generaltexth->allTexts[387];
  726. }
  727. else
  728. {
  729. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  730. }
  731. subtitle = oss.str();
  732. break;
  733. case secskill44: case secskill:
  734. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  735. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  736. break;
  737. case resource:
  738. description = CGI->generaltexth->allTexts[242];
  739. oss << Val;
  740. subtitle = oss.str();
  741. break;
  742. case spell:
  743. description = CGI->spellh->spells[Subtype].descriptions[Val];
  744. subtitle = CGI->spellh->spells[Subtype].name;
  745. break;
  746. case creature:
  747. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  748. break;
  749. case experience:
  750. description = CGI->generaltexth->allTexts[241];
  751. oss << Val ;
  752. if(Subtype && Val==1)
  753. {
  754. subtitle = CGI->generaltexth->allTexts[442];
  755. }
  756. else
  757. {
  758. subtitle = oss.str();
  759. }
  760. break;
  761. }
  762. type = Type;
  763. subtype = Subtype;
  764. val = Val;
  765. SDL_Surface * temp = this->getImg();
  766. if(!temp)
  767. {
  768. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  769. return;
  770. }
  771. pos.w = temp->w;
  772. pos.h = temp->h;
  773. }
  774. SComponent::SComponent(Etype Type, int Subtype, int Val)
  775. {
  776. init(Type,Subtype,Val);
  777. }
  778. SComponent::SComponent(const Component &c)
  779. {
  780. if(c.id==5)
  781. init(experience,c.subtype,c.val);
  782. else if(c.id == Component::SPELL)
  783. init(spell,c.subtype,c.val);
  784. else
  785. init((Etype)c.id,c.subtype,c.val);
  786. if(c.id==2 && c.when==-1)
  787. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  788. }
  789. void SComponent::show(SDL_Surface * to)
  790. {
  791. blitAt(getImg(),pos.x,pos.y,to);
  792. }
  793. SDL_Surface * SComponent::getImg()
  794. {
  795. switch (type)
  796. {
  797. case artifact:
  798. return graphics->artDefs->ourImages[subtype].bitmap;
  799. break;
  800. case primskill:
  801. return graphics->pskillsb->ourImages[subtype].bitmap;
  802. break;
  803. case secskill44:
  804. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  805. break;
  806. case secskill:
  807. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  808. break;
  809. case resource:
  810. return graphics->resources->ourImages[subtype].bitmap;
  811. break;
  812. case experience:
  813. return graphics->pskillsb->ourImages[4].bitmap;
  814. break;
  815. case morale:
  816. return graphics->morale82->ourImages[val+3].bitmap;
  817. break;
  818. case luck:
  819. return graphics->luck82->ourImages[val+3].bitmap;
  820. break;
  821. case spell:
  822. return graphics->spellscr->ourImages[subtype].bitmap;
  823. break;
  824. case creature:
  825. return graphics->bigImgs[subtype];
  826. }
  827. return NULL;
  828. }
  829. void SComponent::clickRight(tribool down, bool previousState)
  830. {
  831. if(description.size())
  832. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  833. }
  834. void SComponent::activate()
  835. {
  836. activateRClick();
  837. }
  838. void SComponent::deactivate()
  839. {
  840. deactivateRClick();
  841. }
  842. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  843. {
  844. if (down)
  845. {
  846. if(onSelect)
  847. onSelect();
  848. }
  849. }
  850. void CSelectableComponent::init(SDL_Surface * Border)
  851. {
  852. SDL_Surface * symb = SComponent::getImg();
  853. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  854. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  855. blitAt(symb,1,1,myBitmap);
  856. if (Border) //use custom border
  857. {
  858. border = Border;
  859. customB = true;
  860. }
  861. else //we need to draw border
  862. {
  863. customB = false;
  864. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  865. SDL_FillRect(border,NULL,0x00FFFF);
  866. for (int i=0;i<border->w;i++)
  867. {
  868. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  869. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  870. }
  871. for (int i=0;i<border->h;i++)
  872. {
  873. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  874. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  875. }
  876. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  877. }
  878. selected = false;
  879. }
  880. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  881. :SComponent(c),onSelect(OnSelect)
  882. {
  883. init(Border);
  884. }
  885. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  886. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  887. {
  888. init(Border);
  889. }
  890. CSelectableComponent::~CSelectableComponent()
  891. {
  892. SDL_FreeSurface(myBitmap);
  893. if (!customB)
  894. SDL_FreeSurface(border);
  895. }
  896. void CSelectableComponent::activate()
  897. {
  898. activateKeys();
  899. SComponent::activate();
  900. activateLClick();
  901. }
  902. void CSelectableComponent::deactivate()
  903. {
  904. deactivateKeys();
  905. SComponent::deactivate();
  906. deactivateLClick();
  907. }
  908. SDL_Surface * CSelectableComponent::getImg()
  909. {
  910. return myBitmap;
  911. }
  912. void CSelectableComponent::select(bool on)
  913. {
  914. if(on != selected)
  915. {
  916. SDL_FillRect(myBitmap,NULL,0x000000);
  917. blitAt(SComponent::getImg(),1,1,myBitmap);
  918. if (on)
  919. {
  920. blitAt(border,0,0,myBitmap);
  921. }
  922. selected = on;
  923. return;
  924. }
  925. else
  926. {
  927. return;
  928. }
  929. }
  930. void CSelectableComponent::show(SDL_Surface * to)
  931. {
  932. blitAt(myBitmap,pos.x,pos.y,to);
  933. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  934. }
  935. void CSimpleWindow::show(SDL_Surface * to)
  936. {
  937. blitAt(bitmap,pos.x,pos.y,to);
  938. }
  939. CSimpleWindow::~CSimpleWindow()
  940. {
  941. if (bitmap)
  942. {
  943. SDL_FreeSurface(bitmap);
  944. bitmap=NULL;
  945. }
  946. }
  947. void CSelWindow::selectionChange(unsigned to)
  948. {
  949. for (unsigned i=0;i<components.size();i++)
  950. {
  951. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  952. if (!pom)
  953. continue;
  954. pom->select(i==to);
  955. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  956. }
  957. }
  958. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  959. {
  960. ID = askID;
  961. for(int i=0;i<Buttons.size();i++)
  962. {
  963. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  964. if(!i && askID >= 0)
  965. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  966. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  967. }
  968. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  969. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  970. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  971. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  972. for(int i=0;i<comps.size();i++)
  973. {
  974. components.push_back(comps[i]);
  975. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  976. if(i<9)
  977. comps[i]->assignedKeys.insert(SDLK_1+i);
  978. }
  979. CMessage::drawIWindow(this,text,player,charperline);
  980. }
  981. void CSelWindow::madeChoice()
  982. {
  983. if(ID < 0)
  984. return;
  985. int ret = -1;
  986. for (int i=0;i<components.size();i++)
  987. {
  988. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  989. {
  990. ret = i;
  991. }
  992. }
  993. LOCPLINT->cb->selectionMade(ret+1,ID);
  994. }
  995. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  996. {
  997. bg=BitmapHandler::loadBitmap(name);
  998. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  999. pos.x=x;
  1000. pos.y=y;
  1001. if(maxw >= 0)
  1002. pos.w = std::min(bg->w,maxw);
  1003. else
  1004. pos.w=bg->w;
  1005. pos.h=bg->h;
  1006. middlex=(pos.w/2)+x;
  1007. middley=(bg->h/2)+y;
  1008. }
  1009. CStatusBar::~CStatusBar()
  1010. {
  1011. SDL_FreeSurface(bg);
  1012. }
  1013. void CStatusBar::clear()
  1014. {
  1015. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1016. {
  1017. current="";
  1018. show(screen);
  1019. }
  1020. }
  1021. void CStatusBar::print(const std::string & text)
  1022. {
  1023. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1024. {
  1025. current=text;
  1026. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1027. }
  1028. }
  1029. void CStatusBar::show(SDL_Surface * to)
  1030. {
  1031. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1032. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1033. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1034. }
  1035. std::string CStatusBar::getCurrent()
  1036. {
  1037. return current;
  1038. }
  1039. void CList::activate()
  1040. {
  1041. activateLClick();
  1042. activateRClick();
  1043. activateHover();
  1044. activateKeys();
  1045. activateMouseMove();
  1046. };
  1047. void CList::deactivate()
  1048. {
  1049. deactivateLClick();
  1050. deactivateRClick();
  1051. deactivateHover();
  1052. deactivateKeys();
  1053. deactivateMouseMove();
  1054. };
  1055. void CList::clickLeft(tribool down, bool previousState)
  1056. {
  1057. };
  1058. CList::CList(int Size)
  1059. :SIZE(Size)
  1060. {
  1061. }
  1062. void CList::fixPos()
  1063. {
  1064. int oldFrom = from;
  1065. if(selected < 0) //no selection, do nothing
  1066. return;
  1067. if(selected < from) //scroll up
  1068. from = selected;
  1069. else if(from + SIZE <= selected)
  1070. from = selected - SIZE + 1;
  1071. amin(from, size() - SIZE);
  1072. amax(from, 0);
  1073. }
  1074. CHeroList::CHeroList(int Size)
  1075. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1076. {
  1077. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1078. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1079. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1080. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1081. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1082. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1083. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1084. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1085. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1086. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1087. //32px per hero
  1088. posmobx = pos.x+1;
  1089. posmoby = pos.y+arrup->height+1;
  1090. posporx = pos.x+mobile->width+2;
  1091. pospory = pos.y+arrup->height;
  1092. posmanx = pos.x+1+50+mobile->width;
  1093. posmany = pos.y+arrup->height+1;
  1094. from = 0;
  1095. selected = -1;
  1096. pressed = indeterminate;
  1097. }
  1098. void CHeroList::init()
  1099. {
  1100. int w = pos.w+1, h = pos.h+4;
  1101. bg = CSDL_Ext::newSurface(w,h,screen);
  1102. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1103. }
  1104. void CHeroList::genList()
  1105. {
  1106. //int howMany = LOCPLINT->cb->howManyHeroes();
  1107. //for (int i=0;i<howMany;i++)
  1108. //{
  1109. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1110. // if(!h->inTownGarrison)
  1111. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1112. //}
  1113. }
  1114. void CHeroList::select(int which)
  1115. {
  1116. if (which<0)
  1117. {
  1118. selected = which;
  1119. LOCPLINT->adventureInt->selection = NULL;
  1120. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1121. draw(screen);
  1122. LOCPLINT->adventureInt->infoBar.draw(screen);
  1123. }
  1124. if (which>=heroes.size())
  1125. return;
  1126. selected = which;
  1127. LOCPLINT->adventureInt->select(heroes[which]);
  1128. }
  1129. void CHeroList::clickLeft(tribool down, bool previousState)
  1130. {
  1131. if (down)
  1132. {
  1133. /***************************ARROWS*****************************************/
  1134. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1135. {
  1136. if(from>0)
  1137. {
  1138. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1139. pressed = true;
  1140. }
  1141. return;
  1142. }
  1143. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1144. {
  1145. if(heroes.size()-from>SIZE)
  1146. {
  1147. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1148. pressed = false;
  1149. }
  1150. return;
  1151. }
  1152. /***************************HEROES*****************************************/
  1153. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1154. hx-=pos.x;
  1155. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1156. int ny = hy/32;
  1157. if (ny>=SIZE || ny<0)
  1158. return;
  1159. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1160. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1161. select(ny+from);
  1162. }
  1163. else
  1164. {
  1165. if (indeterminate(pressed))
  1166. return;
  1167. if (pressed) //up
  1168. {
  1169. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1170. pressed = indeterminate;
  1171. if (!down)
  1172. {
  1173. from--;
  1174. if (from<0)
  1175. from=0;
  1176. draw(screen);
  1177. }
  1178. }
  1179. else if (!pressed) //down
  1180. {
  1181. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1182. pressed = indeterminate;
  1183. if (!down)
  1184. {
  1185. from++;
  1186. //if (from<items.size()-5)
  1187. // from=items.size()-5;
  1188. draw(screen);
  1189. }
  1190. }
  1191. else
  1192. throw 0;
  1193. }
  1194. }
  1195. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1196. {
  1197. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1198. {
  1199. if (from>0)
  1200. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1201. else
  1202. LOCPLINT->adventureInt->statusbar.clear();
  1203. return;
  1204. }
  1205. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1206. {
  1207. if ((heroes.size()-from) > SIZE)
  1208. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1209. else
  1210. LOCPLINT->adventureInt->statusbar.clear();
  1211. return;
  1212. }
  1213. //if not buttons then heroes
  1214. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1215. hx-=pos.x;
  1216. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1217. int ny = hy/32;
  1218. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1219. {
  1220. LOCPLINT->adventureInt->statusbar.clear();
  1221. return;
  1222. }
  1223. std::vector<std::string> temp;
  1224. temp.push_back(heroes[from+ny]->name);
  1225. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1226. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1227. //select(ny+from);
  1228. }
  1229. void CHeroList::clickRight(tribool down, bool previousState)
  1230. {
  1231. if (down)
  1232. {
  1233. /***************************ARROWS*****************************************/
  1234. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1235. {
  1236. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1237. }
  1238. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1239. {
  1240. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1241. }
  1242. else
  1243. {
  1244. //if not buttons then heroes
  1245. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1246. hx-=pos.x;
  1247. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1248. int ny = hy/32;
  1249. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1250. {
  1251. return;
  1252. }
  1253. //show popup
  1254. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1255. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1256. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1257. false);
  1258. GH.pushInt(ip);
  1259. }
  1260. }
  1261. else
  1262. {
  1263. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1264. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1265. }
  1266. }
  1267. void CHeroList::hover (bool on)
  1268. {
  1269. }
  1270. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1271. {
  1272. }
  1273. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1274. {
  1275. if(toRemove) //remove specific hero
  1276. heroes -= toRemove;
  1277. else
  1278. LOCPLINT->recreateWanderingHeroes();
  1279. if(selected >= heroes.size())
  1280. select(heroes.size()-1);
  1281. if(toRemove)
  1282. {
  1283. if(heroes.size() == 0)
  1284. LOCPLINT->adventureInt->townList.select(0);
  1285. else
  1286. select(selected);
  1287. }
  1288. }
  1289. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1290. {
  1291. int ser = -1;
  1292. for(int i=0; i<heroes.size() && ser<0; i++)
  1293. if(heroes[i]->subID == which->subID)
  1294. ser = i;
  1295. ser -= from;
  1296. if(ser<0 || ser > SIZE) return;
  1297. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1298. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1299. }
  1300. void CHeroList::draw(SDL_Surface * to)
  1301. {
  1302. for (int iT=0+from;iT<SIZE+from;iT++)
  1303. {
  1304. int i = iT-from;
  1305. if (iT>=heroes.size())
  1306. {
  1307. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1308. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1309. blitAt(empty,posporx,pospory+i*32,to);
  1310. continue;
  1311. }
  1312. const CGHeroInstance *cur = heroes[iT];
  1313. int pom = cur->movement / 100;
  1314. if (pom>25) pom=25;
  1315. if (pom<0) pom=0;
  1316. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1317. pom = cur->mana / 5;
  1318. if (pom>25) pom=25;
  1319. if (pom<0) pom=0;
  1320. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1321. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1322. blitAt(temp,posporx,pospory+i*32,to);
  1323. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1324. {
  1325. blitAt(selection,posporx,pospory+i*32,to);
  1326. }
  1327. //TODO: support for custom portraits
  1328. }
  1329. if (from>0)
  1330. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1331. else
  1332. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1333. if (heroes.size()-from > SIZE)
  1334. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1335. else
  1336. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1337. }
  1338. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1339. {
  1340. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1341. }
  1342. void CHeroList::show( SDL_Surface * to )
  1343. {
  1344. }
  1345. int CHeroList::size()
  1346. {
  1347. return heroes.size();
  1348. }
  1349. CTownList::~CTownList()
  1350. {
  1351. delete arrup;
  1352. delete arrdo;
  1353. }
  1354. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1355. :CList(Size)
  1356. {
  1357. arrup = CDefHandler::giveDef(arrupg);
  1358. arrdo = CDefHandler::giveDef(arrdog);
  1359. pos.x = x;
  1360. pos.y = y;
  1361. pos.w = std::max(arrdo->width, arrup->width);
  1362. pos.h = arrdo->height + arrup->height + Size*32;
  1363. arrupp.x=x;
  1364. arrupp.y=y;
  1365. arrupp.w=arrup->width;
  1366. arrupp.h=arrup->height;
  1367. arrdop.x=x;
  1368. arrdop.y=y+arrup->height+32*SIZE;
  1369. arrdop.w=arrdo->width;
  1370. arrdop.h=arrdo->height;
  1371. posporx = arrdop.x;
  1372. pospory = arrupp.y + arrupp.h;
  1373. pressed = indeterminate;
  1374. from = 0;
  1375. selected = -1;
  1376. }
  1377. void CTownList::genList()
  1378. {
  1379. items.clear();
  1380. int howMany = LOCPLINT->cb->howManyTowns();
  1381. for (int i=0;i<howMany;i++)
  1382. {
  1383. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1384. }
  1385. }
  1386. void CTownList::select(int which)
  1387. {
  1388. if (which>=items.size())
  1389. return;
  1390. selected = which;
  1391. if(!fun.empty())
  1392. fun();
  1393. }
  1394. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1395. {
  1396. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1397. {
  1398. if (from>0)
  1399. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1400. else
  1401. LOCPLINT->statusbar->clear();
  1402. return;
  1403. }
  1404. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1405. {
  1406. if ((items.size()-from) > SIZE)
  1407. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1408. else
  1409. LOCPLINT->statusbar->clear();
  1410. return;
  1411. }
  1412. //if not buttons then towns
  1413. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1414. hx-=pos.x;
  1415. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1416. int ny = hy/32;
  1417. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1418. {
  1419. LOCPLINT->statusbar->clear();
  1420. return;
  1421. };
  1422. LOCPLINT->statusbar->print(items[from+ny]->name);
  1423. }
  1424. void CTownList::clickLeft(tribool down, bool previousState)
  1425. {
  1426. if (down)
  1427. {
  1428. /***************************ARROWS*****************************************/
  1429. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1430. {
  1431. if(from>0)
  1432. {
  1433. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1434. pressed = true;
  1435. }
  1436. return;
  1437. }
  1438. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1439. {
  1440. if(items.size()-from > SIZE)
  1441. {
  1442. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1443. pressed = false;
  1444. }
  1445. return;
  1446. }
  1447. /***************************TOWNS*****************************************/
  1448. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1449. hx-=pos.x;
  1450. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1451. int ny = hy/32;
  1452. if (ny>SIZE || ny<0)
  1453. return;
  1454. if(GH.topInt() == LOCPLINT->adventureInt
  1455. && (ny+from)==selected
  1456. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1457. )
  1458. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1459. else
  1460. select(ny+from);
  1461. }
  1462. else
  1463. {
  1464. if (indeterminate(pressed))
  1465. return;
  1466. if (pressed) //up
  1467. {
  1468. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1469. pressed = indeterminate;
  1470. if (!down)
  1471. {
  1472. from--;
  1473. if (from<0)
  1474. from=0;
  1475. draw(screenBuf);
  1476. }
  1477. }
  1478. else if (!pressed) //down
  1479. {
  1480. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1481. pressed = indeterminate;
  1482. if (!down)
  1483. {
  1484. from++;
  1485. //if (from<items.size()-5)
  1486. // from=items.size()-5;
  1487. draw(screenBuf);
  1488. }
  1489. }
  1490. else
  1491. throw 0;
  1492. }
  1493. }
  1494. void CTownList::clickRight(tribool down, bool previousState)
  1495. {
  1496. if (down)
  1497. {
  1498. /***************************ARROWS*****************************************/
  1499. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1500. {
  1501. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1502. }
  1503. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1504. {
  1505. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1506. }
  1507. //if not buttons then towns
  1508. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1509. hx-=pos.x;
  1510. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1511. int ny = hy/32;
  1512. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1513. {
  1514. return;
  1515. }
  1516. //show popup
  1517. CInfoPopup * ip = new CInfoPopup(
  1518. graphics->townWins[items[from+ny]->id],
  1519. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1520. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1521. false);
  1522. GH.pushInt(ip);
  1523. }
  1524. else
  1525. {
  1526. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1527. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1528. }
  1529. }
  1530. void CTownList::hover (bool on)
  1531. {
  1532. }
  1533. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1534. {
  1535. }
  1536. void CTownList::draw(SDL_Surface * to)
  1537. {
  1538. for (int iT=0+from;iT<SIZE+from;iT++)
  1539. {
  1540. int i = iT-from;
  1541. if (iT>=items.size())
  1542. {
  1543. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1544. continue;
  1545. }
  1546. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1547. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1548. {
  1549. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1550. }
  1551. }
  1552. if (from>0)
  1553. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1554. else
  1555. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1556. if (items.size()-from>SIZE)
  1557. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1558. else
  1559. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1560. }
  1561. void CTownList::show( SDL_Surface * to )
  1562. {
  1563. }
  1564. int CTownList::size()
  1565. {
  1566. return items.size();
  1567. }
  1568. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1569. :c(cre),big(Big)
  1570. {
  1571. anim = new CCreatureAnimation(cre->animDefName);
  1572. }
  1573. CCreaturePic::~CCreaturePic()
  1574. {
  1575. delete anim;
  1576. }
  1577. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1578. {
  1579. SDL_Rect dst;
  1580. if(big)
  1581. {
  1582. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1583. dst = genRect(130,100,x,y);
  1584. }
  1585. else
  1586. {
  1587. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1588. dst = genRect(120,100,x,y);
  1589. }
  1590. if(c->isDoubleWide())
  1591. x-=15;
  1592. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1593. }
  1594. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1595. {
  1596. //TODO: write
  1597. return NULL;
  1598. }
  1599. void CRecruitmentWindow::close()
  1600. {
  1601. GH.popIntTotally(this);
  1602. }
  1603. void CRecruitmentWindow::Max()
  1604. {
  1605. slider->moveTo(slider->amount);
  1606. }
  1607. void CRecruitmentWindow::Buy()
  1608. {
  1609. int crid = creatures[which].ID,
  1610. dstslot = dst->army.getSlotFor(crid);
  1611. if(dstslot < 0) //no available slot
  1612. {
  1613. std::string txt;
  1614. if(dst->ID == HEROI_TYPE)
  1615. {
  1616. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1617. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1618. }
  1619. else
  1620. {
  1621. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1622. }
  1623. LOCPLINT->showInfoDialog(txt);
  1624. return;
  1625. }
  1626. recruit(crid, slider->value);
  1627. if(level >= 0)
  1628. close();
  1629. else
  1630. slider->moveTo(0);
  1631. }
  1632. void CRecruitmentWindow::Cancel()
  1633. {
  1634. close();
  1635. }
  1636. void CRecruitmentWindow::sliderMoved(int to)
  1637. {
  1638. buy->block(!to);
  1639. }
  1640. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1641. {
  1642. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1643. for(int i=0;i<creatures.size();i++)
  1644. {
  1645. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1646. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1647. {
  1648. which = i;
  1649. int newAmount = std::min(amounts[i],creatures[i].amount);
  1650. slider->setAmount(newAmount);
  1651. if(slider->value > newAmount)
  1652. slider->moveTo(newAmount);
  1653. else
  1654. slider->moveTo(slider->value);
  1655. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1656. for(int j=0;j<creatures.size();j++)
  1657. {
  1658. if(which==j)
  1659. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1660. else
  1661. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1662. curx += TOTAL_CREATURE_WIDTH;
  1663. }
  1664. break;
  1665. }
  1666. curx += TOTAL_CREATURE_WIDTH;
  1667. }
  1668. }
  1669. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1670. {
  1671. if(down)
  1672. {
  1673. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1674. for(int i=0;i<creatures.size();i++)
  1675. {
  1676. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1677. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1678. {
  1679. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1680. GH.pushInt(popup);
  1681. break;
  1682. }
  1683. curx += TOTAL_CREATURE_WIDTH;
  1684. }
  1685. }
  1686. }
  1687. void CRecruitmentWindow::activate()
  1688. {
  1689. activateLClick();
  1690. activateRClick();
  1691. buy->activate();
  1692. max->activate();
  1693. cancel->activate();
  1694. slider->activate();
  1695. LOCPLINT->statusbar = bar;
  1696. }
  1697. void CRecruitmentWindow::deactivate()
  1698. {
  1699. deactivateLClick();
  1700. deactivateRClick();
  1701. buy->deactivate();
  1702. max->deactivate();
  1703. cancel->deactivate();
  1704. slider->deactivate();
  1705. }
  1706. void CRecruitmentWindow::show(SDL_Surface * to)
  1707. {
  1708. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1709. blitAt(bitmap,pos.x,pos.y,to);
  1710. buy->show(to);
  1711. max->show(to);
  1712. cancel->show(to);
  1713. slider->show(to);
  1714. char pom[15];
  1715. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1716. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1717. SDL_itoa(slider->value,pom,10); //recruit
  1718. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1719. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1720. int curx = pos.x+115-creatures[which].res.size()*16;
  1721. for(int i=0;i<creatures[which].res.size();i++)
  1722. {
  1723. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1724. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1725. SDL_itoa(creatures[which].res[i].second,pom,10);
  1726. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1727. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1728. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1729. curx+=32;
  1730. }
  1731. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1732. for(int i=0; i<creatures.size(); ++i)
  1733. {
  1734. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1735. curx += TOTAL_CREATURE_WIDTH;
  1736. }
  1737. ++animCounter;
  1738. bar->show(to);
  1739. }
  1740. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1741. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1742. {
  1743. which = 0;
  1744. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1745. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1746. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1747. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1748. SDL_FreeSurface(hhlp);
  1749. pos.x = screen->w/2 - bitmap->w/2;
  1750. pos.y = screen->h/2 - bitmap->h/2;
  1751. pos.w = bitmap->w;
  1752. pos.h = bitmap->h;
  1753. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1754. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1755. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1756. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1757. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1758. initCres();
  1759. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1760. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1761. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1762. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1763. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1764. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1765. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1766. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1767. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1768. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1769. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1770. //border for creatures
  1771. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1772. for(int i=0;i<creatures.size();i++)
  1773. {
  1774. creatures[i].pos.x = curx+1;
  1775. creatures[i].pos.y = 65;
  1776. creatures[i].pos.w = 100;
  1777. creatures[i].pos.h = 130;
  1778. if(which==i)
  1779. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1780. else
  1781. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1782. curx += TOTAL_CREATURE_WIDTH;
  1783. }
  1784. if(!creatures[0].amount || !amounts[0])
  1785. {
  1786. max->block(true);
  1787. slider->block(true);
  1788. }
  1789. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1790. }
  1791. CRecruitmentWindow::~CRecruitmentWindow()
  1792. {
  1793. cleanCres();
  1794. delete max;
  1795. delete buy;
  1796. delete cancel;
  1797. SDL_FreeSurface(bitmap);
  1798. delete slider;
  1799. delete bar;
  1800. }
  1801. void CRecruitmentWindow::initCres()
  1802. {
  1803. cleanCres();
  1804. for(int i=0; i<dwelling->creatures.size(); i++)
  1805. {
  1806. if(level >= 0 && i != level)
  1807. continue;
  1808. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1809. {
  1810. creatures.resize(creatures.size()+1);
  1811. creinfo &cur = creatures.back();
  1812. cur.amount = dwelling->creatures[i].first;
  1813. cur.ID = dwelling->creatures[i].second[j];
  1814. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1815. cur.pic = new CCreaturePic(cre);
  1816. for(int k=0; k<cre->cost.size(); k++)
  1817. if(cre->cost[k])
  1818. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1819. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1820. }
  1821. }
  1822. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1823. }
  1824. void CRecruitmentWindow::cleanCres()
  1825. {
  1826. for(int i=0;i<creatures.size();i++)
  1827. {
  1828. delete creatures[i].pic;
  1829. }
  1830. creatures.clear();
  1831. amounts.clear();
  1832. }
  1833. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1834. {
  1835. last = Last;
  1836. which = 1;
  1837. c=cid;
  1838. slider = NULL;
  1839. gar = Owner;
  1840. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1841. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1842. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1843. pos.x = screen->w/2 - bitmap->w/2;
  1844. pos.y = screen->h/2 - bitmap->h/2;
  1845. pos.w = bitmap->w;
  1846. pos.h = bitmap->h;
  1847. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1848. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1849. int sliderPositions = max - (last>=0) - (last==2);
  1850. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1851. a1 = max-val;
  1852. a2 = val;
  1853. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1854. anim->anim->setType(1);
  1855. std::string title = CGI->generaltexth->allTexts[256];
  1856. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1857. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1858. }
  1859. CSplitWindow::~CSplitWindow() //d-tor
  1860. {
  1861. SDL_FreeSurface(bitmap);
  1862. delete ok;
  1863. delete cancel;
  1864. delete slider;
  1865. delete anim;
  1866. }
  1867. void CSplitWindow::activate()
  1868. {
  1869. activateLClick();
  1870. activateKeys();
  1871. ok->activate();
  1872. cancel->activate();
  1873. slider->activate();
  1874. }
  1875. void CSplitWindow::deactivate()
  1876. {
  1877. deactivateLClick();
  1878. deactivateKeys();
  1879. ok->deactivate();
  1880. cancel->deactivate();
  1881. slider->deactivate();
  1882. }
  1883. void CSplitWindow::split()
  1884. {
  1885. gar->splitStacks(a2);
  1886. close();
  1887. }
  1888. void CSplitWindow::close()
  1889. {
  1890. GH.popIntTotally(this);
  1891. }
  1892. void CSplitWindow::sliderMoved(int to)
  1893. {
  1894. int all = a1+a2;
  1895. a2 = to + (last==1 || last==2);
  1896. if(slider)
  1897. a1 = all - a2;
  1898. }
  1899. void CSplitWindow::show(SDL_Surface * to)
  1900. {
  1901. blitAt(bitmap,pos.x,pos.y,to);
  1902. ok->show(to);
  1903. cancel->show(to);
  1904. slider->show(to);
  1905. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1906. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1907. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1908. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1909. }
  1910. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1911. {
  1912. SDLKey k = key.keysym.sym;
  1913. if (isNumKey(k)) //convert numpad number to normal digit
  1914. k = numToDigit(k);
  1915. if(key.state != SDL_PRESSED)
  1916. return;
  1917. int &cur = (which ? a2 : a1),
  1918. &sec = (which ? a1 : a2),
  1919. ncur = cur;
  1920. if (k == SDLK_BACKSPACE)
  1921. {
  1922. ncur /= 10;
  1923. }
  1924. else if(k == SDLK_TAB)
  1925. {
  1926. which = !which;
  1927. }
  1928. else
  1929. {
  1930. int number = k - SDLK_0;
  1931. if (number < 0 || number > 9) //not a number pressed
  1932. {
  1933. return;
  1934. }
  1935. ncur = cur*10 + number;
  1936. }
  1937. int delta = ncur - cur;
  1938. if(delta > sec)
  1939. {
  1940. cur += sec;
  1941. sec = 0;
  1942. }
  1943. slider->moveTo(which ? ncur : a1+a2-ncur);
  1944. }
  1945. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1946. {
  1947. if(down)
  1948. {
  1949. Point click(GH.current->motion.x,GH.current->motion.y);
  1950. click = click - pos.topLeft();
  1951. if(Rect(19,216,105,40).isIn(click)) //left picture
  1952. which = 0;
  1953. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1954. which = 1;
  1955. }
  1956. }
  1957. void CCreInfoWindow::show(SDL_Surface * to)
  1958. {
  1959. char pom[15];
  1960. blitAt(bitmap,pos.x,pos.y,to);
  1961. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1962. if(++anf==4)
  1963. anf=0;
  1964. if(count.size())
  1965. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1966. if(upgrade)
  1967. upgrade->show(to);
  1968. if(dismiss)
  1969. dismiss->show(to);
  1970. if(ok)
  1971. ok->show(to);
  1972. }
  1973. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1974. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1975. {
  1976. //active = false;
  1977. anf = 0;
  1978. c = &CGI->creh->creatures[Cid];
  1979. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1980. pos.x = screen->w/2 - bitmap->w/2;
  1981. pos.y = screen->h/2 - bitmap->h/2;
  1982. pos.w = bitmap->w;
  1983. pos.h = bitmap->h;
  1984. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1985. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1986. anim = new CCreaturePic(c);
  1987. if(!type) anim->anim->setType(2);
  1988. char pom[75];int hlp=0;
  1989. if(creatureCount)
  1990. {
  1991. SDL_itoa(creatureCount,pom,10);
  1992. count = pom;
  1993. }
  1994. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1995. //atttack
  1996. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1997. SDL_itoa(c->attack,pom,10);
  1998. if(State && State->attackBonus)
  1999. {
  2000. int hlp;
  2001. if(c->attack > 0)
  2002. hlp = log10f(c->attack)+2;
  2003. else
  2004. hlp = 2;
  2005. pom[hlp-1] = ' '; pom[hlp] = '(';
  2006. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2007. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2008. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2009. }
  2010. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2011. //defense
  2012. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2013. SDL_itoa(c->defence,pom,10);
  2014. if(State && State->defenseBonus)
  2015. {
  2016. int hlp;
  2017. if(c->defence > 0)
  2018. hlp = log10f(c->defence)+2;
  2019. else
  2020. hlp = 2;
  2021. pom[hlp-1] = ' '; pom[hlp] = '(';
  2022. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2023. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2024. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2025. }
  2026. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2027. //shots
  2028. if(c->shots)
  2029. {
  2030. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2031. if(State && State->shotsLeft >= 0)
  2032. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2033. else
  2034. SDL_itoa(c->shots, pom, 10);
  2035. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2036. }
  2037. //damage
  2038. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2039. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2040. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2041. SDL_itoa(dmgMin, pom, 10);
  2042. if(dmgMin > 0)
  2043. hlp = log10f(dmgMin) + 2;
  2044. else
  2045. hlp = 2;
  2046. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2047. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2048. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2049. //health
  2050. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2051. if(State && State->healthBonus)
  2052. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2053. else
  2054. SDL_itoa(c->hitPoints,pom,10);
  2055. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2056. //remaining health
  2057. if(State && State->currentHealth)
  2058. {
  2059. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2060. SDL_itoa(State->currentHealth,pom,10);
  2061. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2062. }
  2063. //speed
  2064. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2065. SDL_itoa(c->speed,pom,10);
  2066. if(State && State->speedBonus)
  2067. {
  2068. int hlp;
  2069. if(c->speed > 0)
  2070. hlp = log10f(c->speed)+2;
  2071. else
  2072. hlp = 2;
  2073. pom[hlp-1] = ' '; pom[hlp] = '(';
  2074. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2075. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2076. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2077. }
  2078. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2079. //luck and morale
  2080. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2081. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2082. //print abilities text - if r-click popup
  2083. if(type)
  2084. {
  2085. if(Upg && ui)
  2086. {
  2087. bool enough = true;
  2088. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2089. {
  2090. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2091. enough = false;
  2092. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2093. }
  2094. if(enough)
  2095. {
  2096. CFunctionList<void()> fs[2];
  2097. fs[0] += Upg;
  2098. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2099. CFunctionList<void()> cfl;
  2100. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2101. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2102. }
  2103. else
  2104. {
  2105. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2106. upgrade->callback.funcs.clear();
  2107. upgrade->bitmapOffset = 2;
  2108. }
  2109. }
  2110. if(Dsm)
  2111. {
  2112. CFunctionList<void()> fs[2];
  2113. //on dismiss confirmed
  2114. fs[0] += Dsm; //dismiss
  2115. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2116. CFunctionList<void()> cfl;
  2117. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2118. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2119. }
  2120. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2121. }
  2122. else
  2123. {
  2124. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2125. }
  2126. //spell effects
  2127. if(State)
  2128. {
  2129. int printed=0; //how many effect pics have been printed
  2130. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2131. {
  2132. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2133. ++printed;
  2134. if(printed >= 3)
  2135. {
  2136. break;
  2137. }
  2138. }
  2139. }
  2140. }
  2141. CCreInfoWindow::~CCreInfoWindow()
  2142. {
  2143. SDL_FreeSurface(bitmap);
  2144. delete anim;
  2145. delete upgrade;
  2146. delete ok;
  2147. delete dismiss;
  2148. for(int i=0; i<upgResCost.size();i++)
  2149. delete upgResCost[i];
  2150. }
  2151. void CCreInfoWindow::activate()
  2152. {
  2153. //if(active) return;
  2154. //active = true;
  2155. if(!type)
  2156. activateRClick();
  2157. if(ok)
  2158. ok->activate();
  2159. if(dismiss)
  2160. dismiss->activate();
  2161. if(upgrade)
  2162. upgrade->activate();
  2163. }
  2164. void CCreInfoWindow::close()
  2165. {
  2166. GH.popIntTotally(this);
  2167. }
  2168. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2169. {
  2170. if(down)
  2171. return;
  2172. close();
  2173. }
  2174. void CCreInfoWindow::dismissF()
  2175. {
  2176. dsm();
  2177. close();
  2178. }
  2179. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2180. {
  2181. }
  2182. void CCreInfoWindow::deactivate()
  2183. {
  2184. //if(!active) return;
  2185. //active = false;
  2186. if(!type)
  2187. deactivateRClick();
  2188. if(ok)
  2189. ok->deactivate();
  2190. if(dismiss)
  2191. dismiss->deactivate();
  2192. if(upgrade)
  2193. upgrade->deactivate();
  2194. }
  2195. void CLevelWindow::close()
  2196. {
  2197. for(int i=0;i<comps.size();i++)
  2198. {
  2199. if(comps[i]->selected)
  2200. {
  2201. cb(i);
  2202. break;
  2203. }
  2204. }
  2205. GH.popIntTotally(this);
  2206. LOCPLINT->showingDialog->setn(false);
  2207. }
  2208. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2209. {
  2210. LOCPLINT->showingDialog->setn(true);
  2211. heroType = hero->subID;
  2212. cb = callback;
  2213. for(int i=0;i<skills.size();i++)
  2214. {
  2215. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2216. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2217. }
  2218. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2219. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2220. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2221. pos.x = screen->w/2 - bitmap->w/2;
  2222. pos.y = screen->h/2 - bitmap->h/2;
  2223. pos.w = bitmap->w;
  2224. pos.h = bitmap->h;
  2225. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2226. //draw window
  2227. char buf[100], buf2[100];
  2228. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2229. sprintf(buf,buf2,hero->name.c_str());
  2230. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2231. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2232. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2233. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2234. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2235. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2236. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2237. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2238. for(int i=0;i<comps.size();i++)
  2239. {
  2240. comps[i]->pos.x = curx+pos.x;
  2241. comps[i]->pos.y = 326+pos.y;
  2242. if( i < (comps.size()-1) )
  2243. {
  2244. curx += 44 + 18; //skill width + margin to "or"
  2245. blitAt(ort,curx,346,bitmap);
  2246. curx += ort->w + 18;
  2247. }
  2248. }
  2249. if(comps.size() > 1)
  2250. {
  2251. ok->block(true);
  2252. }
  2253. else if(comps.size() == 1)
  2254. {
  2255. comps[0]->select(true);
  2256. }
  2257. SDL_FreeSurface(ort);
  2258. }
  2259. void CLevelWindow::selectionChanged(unsigned to)
  2260. {
  2261. if(ok->blocked)
  2262. ok->block(false);
  2263. for(int i=0;i<comps.size();i++)
  2264. if(i==to)
  2265. comps[i]->select(true);
  2266. else
  2267. comps[i]->select(false);
  2268. }
  2269. CLevelWindow::~CLevelWindow()
  2270. {
  2271. delete ok;
  2272. for(int i=0;i<comps.size();i++)
  2273. delete comps[i];
  2274. SDL_FreeSurface(bitmap);
  2275. }
  2276. void CLevelWindow::activate()
  2277. {
  2278. ok->activate();
  2279. for(int i=0;i<comps.size();i++)
  2280. comps[i]->activate();
  2281. }
  2282. void CLevelWindow::deactivate()
  2283. {
  2284. ok->deactivate();
  2285. for(int i=0;i<comps.size();i++)
  2286. comps[i]->deactivate();
  2287. }
  2288. void CLevelWindow::show(SDL_Surface * to)
  2289. {
  2290. blitAt(bitmap,pos.x,pos.y,to);
  2291. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2292. ok->show(to);
  2293. for(int i=0;i<comps.size();i++)
  2294. comps[i]->show(to);
  2295. }
  2296. void CMinorResDataBar::show(SDL_Surface * to)
  2297. {
  2298. blitAt(bg,pos.x,pos.y,to);
  2299. char buf[30];
  2300. for (int i=0;i<7;i++)
  2301. {
  2302. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2303. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2304. }
  2305. std::vector<std::string> temp;
  2306. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2307. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2308. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2309. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2310. CGI->generaltexth->allTexts[62]
  2311. +": %s, "
  2312. + CGI->generaltexth->allTexts[63]
  2313. + ": %s, "
  2314. + CGI->generaltexth->allTexts[64]
  2315. + ": %s",temp)
  2316. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2317. }
  2318. CMinorResDataBar::CMinorResDataBar()
  2319. {
  2320. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2321. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2322. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2323. pos.x = 7;
  2324. pos.y = 575;
  2325. pos.w = bg->w;
  2326. pos.h = bg->h;
  2327. }
  2328. CMinorResDataBar::~CMinorResDataBar()
  2329. {
  2330. SDL_FreeSurface(bg);
  2331. }
  2332. SDL_Surface * CCustomImgComponent::getImg()
  2333. {
  2334. return bmp;
  2335. }
  2336. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2337. :bmp(sur), free(freeSur)
  2338. {
  2339. init(Type,Subtype,Val);
  2340. }
  2341. CCustomImgComponent::~CCustomImgComponent()
  2342. {
  2343. if(free)
  2344. SDL_FreeSurface(bmp);
  2345. }
  2346. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2347. {
  2348. left = Left;
  2349. type = Type;
  2350. id = ID;
  2351. }
  2352. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2353. {
  2354. SDL_Surface *hlp = getSurface();
  2355. blitAt(hlp,pos.x+19,pos.y+9,to);
  2356. }
  2357. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2358. {
  2359. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2360. assert(mw);
  2361. if(down)
  2362. {
  2363. if(left)
  2364. {
  2365. if(mw->hLeft != this)
  2366. mw->hLeft = this;
  2367. else
  2368. return;
  2369. }
  2370. else
  2371. {
  2372. if(mw->hRight != this)
  2373. mw->hRight = this;
  2374. else
  2375. return;
  2376. }
  2377. mw->selectionChanged(left);
  2378. }
  2379. }
  2380. void CMarketplaceWindow::CTradeableItem::activate()
  2381. {
  2382. activateLClick();
  2383. }
  2384. void CMarketplaceWindow::CTradeableItem::deactivate()
  2385. {
  2386. deactivateLClick();
  2387. }
  2388. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2389. {
  2390. switch(type)
  2391. {
  2392. case 0:
  2393. return graphics->resources32->ourImages[id].bitmap;
  2394. case 1:
  2395. return graphics->artDefs->ourImages[id].bitmap;
  2396. default:
  2397. return NULL;
  2398. }
  2399. }
  2400. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2401. {
  2402. i.resize(amount);
  2403. for(int j=0;j<amount;j++)
  2404. {
  2405. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2406. i[j]->pos = p[j];
  2407. }
  2408. }
  2409. void CMarketplaceWindow::setMode( int mode )
  2410. {
  2411. std::vector<SDL_Rect> lpos, rpos;
  2412. clear();
  2413. switch(mode)
  2414. {
  2415. case 0:
  2416. {
  2417. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2418. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2419. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2420. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2421. SDL_FreeSurface(bg2);
  2422. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2423. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2424. genRect(66,74,122,338);
  2425. for(int i=0;i<lpos.size();i++)
  2426. {
  2427. lpos[i].x += pos.x;
  2428. lpos[i].y += pos.y;
  2429. rpos.push_back(lpos[i]);
  2430. rpos[rpos.size()-1].x += 288;
  2431. }
  2432. initItems(left,lpos,0,7,true,NULL);
  2433. initItems(right,rpos,0,7,false,NULL);
  2434. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2435. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2436. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2437. }
  2438. }
  2439. }
  2440. void CMarketplaceWindow::clear()
  2441. {
  2442. for(int i=0;i<left.size();i++)
  2443. delete left[i];
  2444. for(int i=0;i<right.size();i++)
  2445. delete right[i];
  2446. left.clear();
  2447. right.clear();
  2448. SDL_FreeSurface(bg);
  2449. }
  2450. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2451. {
  2452. type = BLOCK_ADV_HOTKEYS;
  2453. mode = Mode;
  2454. bg = NULL;
  2455. ok = max = deal = NULL;
  2456. pos.x = screen->w/2 - 300;
  2457. pos.y = screen->h/2 - 296;
  2458. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2459. setMode(mode);
  2460. hLeft = hRight = NULL;
  2461. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2462. ok->assignedKeys.insert(SDLK_ESCAPE);
  2463. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2464. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2465. max->block(true);
  2466. deal->block(true);
  2467. }
  2468. CMarketplaceWindow::~CMarketplaceWindow()
  2469. {
  2470. clear();
  2471. delete slider;
  2472. }
  2473. void CMarketplaceWindow::show(SDL_Surface * to)
  2474. {
  2475. blitAt(bg,pos,to);
  2476. if(hRight)
  2477. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2478. if(hLeft)
  2479. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2480. ok->show(to);
  2481. deal->show(to);
  2482. max->show(to);
  2483. slider->show(to);
  2484. for(int i=0;i<left.size();i++)
  2485. left[i]->show(to);
  2486. for(int i=0;i<right.size();i++)
  2487. right[i]->show(to);
  2488. if(mode==0)
  2489. {
  2490. char buf[15];
  2491. for(int i=0;i<left.size();i++)
  2492. {
  2493. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2494. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2495. }
  2496. if(hLeft) //print prices
  2497. {
  2498. for(int i=0; i<right.size();i++)
  2499. {
  2500. if(right[i]->id != hLeft->id)
  2501. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2502. else
  2503. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2504. }
  2505. }
  2506. if(hLeft && hRight && hLeft->id!= hRight->id)
  2507. {
  2508. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2509. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2510. SDL_itoa(slider->value * r1,buf,10);
  2511. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2512. SDL_itoa(slider->value * r2,buf,10);
  2513. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2514. }
  2515. }
  2516. }
  2517. void CMarketplaceWindow::activate()
  2518. {
  2519. for(int i=0;i<left.size();i++)
  2520. left[i]->activate();
  2521. for(int i=0;i<right.size();i++)
  2522. right[i]->activate();
  2523. ok->activate();
  2524. max->activate();
  2525. deal->activate();
  2526. slider->activate();
  2527. }
  2528. void CMarketplaceWindow::deactivate()
  2529. {
  2530. for(int i=0;i<left.size();i++)
  2531. left[i]->deactivate();
  2532. for(int i=0;i<right.size();i++)
  2533. right[i]->deactivate();
  2534. ok->deactivate();
  2535. max->deactivate();
  2536. deal->deactivate();
  2537. slider->deactivate();
  2538. }
  2539. void CMarketplaceWindow::setMax()
  2540. {
  2541. slider->moveTo(slider->amount);
  2542. }
  2543. void CMarketplaceWindow::makeDeal()
  2544. {
  2545. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2546. slider->moveTo(0);
  2547. hLeft = NULL;
  2548. selectionChanged(true);
  2549. }
  2550. void CMarketplaceWindow::sliderMoved( int to )
  2551. {
  2552. }
  2553. void CMarketplaceWindow::selectionChanged(bool side)
  2554. {
  2555. if(hLeft && hRight && hLeft->id!= hRight->id)
  2556. {
  2557. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2558. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2559. slider->moveTo(0);
  2560. max->block(false);
  2561. deal->block(false);
  2562. }
  2563. else
  2564. {
  2565. max->block(true);
  2566. deal->block(true);
  2567. slider->setAmount(0);
  2568. slider->moveTo(0);
  2569. }
  2570. if(side && hLeft) //left selection changed, recalculate offers
  2571. {
  2572. rSubs.clear();
  2573. rSubs.resize(right.size());
  2574. int h1, h2;
  2575. for(int i=0;i<right.size();i++)
  2576. {
  2577. std::ostringstream oss;
  2578. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2579. oss << h2;
  2580. if(h1!=1)
  2581. oss << "/" << h1;
  2582. rSubs[i] = oss.str();
  2583. }
  2584. }
  2585. }
  2586. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2587. {
  2588. this->pos = pos;
  2589. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2590. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2591. //printing texts
  2592. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2593. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2594. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2595. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2596. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2597. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2598. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2599. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2600. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2601. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2602. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2603. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2604. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2605. //setting up buttons
  2606. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2607. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2608. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2609. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2610. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2611. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2612. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2613. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2614. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2615. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2616. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2617. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2618. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2619. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2620. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2621. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2622. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2623. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2624. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2625. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2626. musicVolume = new CHighlightableButtonsGroup(0, true);
  2627. for(int i=0; i<10; ++i)
  2628. {
  2629. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2630. }
  2631. musicVolume->select(CGI->musich->getVolume(), 1);
  2632. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2633. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2634. for(int i=0; i<10; ++i)
  2635. {
  2636. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2637. }
  2638. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2639. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2640. }
  2641. CSystemOptionsWindow::~CSystemOptionsWindow()
  2642. {
  2643. SDL_FreeSurface(background);
  2644. delete save;
  2645. delete quitGame;
  2646. delete backToMap;
  2647. delete heroMoveSpeed;
  2648. delete mapScrollSpeed;
  2649. delete musicVolume;
  2650. delete effectsVolume;
  2651. }
  2652. void CSystemOptionsWindow::bquitf()
  2653. {
  2654. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), 0, false);
  2655. }
  2656. void CSystemOptionsWindow::breturnf()
  2657. {
  2658. GH.popIntTotally(this);
  2659. }
  2660. void CSystemOptionsWindow::bsavef()
  2661. {
  2662. GH.popIntTotally(this);
  2663. GH.pushInt(new CSelectionScreen(saveGame));
  2664. /*using namespace boost::posix_time;
  2665. std::ostringstream fnameStream;
  2666. fnameStream << second_clock::local_time();
  2667. std::string fname = fnameStream.str();
  2668. boost::algorithm::replace_all(fname,":","");
  2669. boost::algorithm::replace_all(fname," ","-");
  2670. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2671. }
  2672. void CSystemOptionsWindow::activate()
  2673. {
  2674. save->activate();
  2675. quitGame->activate();
  2676. backToMap->activate();
  2677. heroMoveSpeed->activate();
  2678. mapScrollSpeed->activate();
  2679. musicVolume->activate();
  2680. effectsVolume->activate();
  2681. }
  2682. void CSystemOptionsWindow::deactivate()
  2683. {
  2684. save->deactivate();
  2685. quitGame->deactivate();
  2686. backToMap->deactivate();
  2687. heroMoveSpeed->deactivate();
  2688. mapScrollSpeed->deactivate();
  2689. musicVolume->deactivate();
  2690. effectsVolume->deactivate();
  2691. }
  2692. void CSystemOptionsWindow::show(SDL_Surface *to)
  2693. {
  2694. SDL_BlitSurface(background, NULL, to, &pos);
  2695. save->show(to);
  2696. quitGame->show(to);
  2697. backToMap->show(to);
  2698. heroMoveSpeed->show(to);
  2699. mapScrollSpeed->show(to);
  2700. musicVolume->show(to);
  2701. effectsVolume->show(to);
  2702. }
  2703. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2704. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2705. {
  2706. if(H1)
  2707. selected = 0;
  2708. else
  2709. selected = -1;
  2710. oldSelected = -1;
  2711. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2712. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2713. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2714. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2715. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2716. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2717. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2718. pos.w = bg->w;
  2719. pos.h = bg->h;
  2720. pos.x = (screen->w-bg->w)/2;
  2721. pos.y = (screen->h-bg->h)/2;
  2722. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2723. h1.pos.x += pos.x;
  2724. h2.pos.x += pos.x;
  2725. h1.pos.y += pos.y;
  2726. h2.pos.y += pos.y;
  2727. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2728. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2729. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2730. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2731. {
  2732. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2733. recruit->block(2);
  2734. }
  2735. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2736. {
  2737. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2738. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2739. recruit->block(2);
  2740. }
  2741. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2742. {
  2743. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2744. recruit->block(2);
  2745. }
  2746. else
  2747. {
  2748. if(!H1)
  2749. recruit->block(1);
  2750. }
  2751. #ifdef _WIN32
  2752. CGI->videoh->open("TAVERN.BIK");
  2753. #else
  2754. CGI->videoh->open("tavern.mjpg", true, false);
  2755. #endif
  2756. }
  2757. void CTavernWindow::recruitb()
  2758. {
  2759. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2760. close();
  2761. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2762. }
  2763. CTavernWindow::~CTavernWindow()
  2764. {
  2765. CGI->videoh->close();
  2766. SDL_FreeSurface(bg);
  2767. delete cancel;
  2768. delete thiefGuild;
  2769. delete recruit;
  2770. delete bar;
  2771. }
  2772. void CTavernWindow::activate()
  2773. {
  2774. thiefGuild->activate();
  2775. cancel->activate();
  2776. if(h1.h)
  2777. h1.activate();
  2778. if(h2.h)
  2779. h2.activate();
  2780. recruit->activate();
  2781. LOCPLINT->statusbar = bar;
  2782. }
  2783. void CTavernWindow::deactivate()
  2784. {
  2785. thiefGuild->deactivate();
  2786. cancel->deactivate();
  2787. if(h1.h)
  2788. h1.deactivate();
  2789. if(h2.h)
  2790. h2.deactivate();
  2791. recruit->deactivate();
  2792. }
  2793. void CTavernWindow::close()
  2794. {
  2795. GH.popIntTotally(this);
  2796. }
  2797. void CTavernWindow::show(SDL_Surface * to)
  2798. {
  2799. blitAt(bg,pos.x,pos.y,to);
  2800. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2801. if(h1.h)
  2802. h1.show(to);
  2803. if(h2.h)
  2804. h2.show(to);
  2805. thiefGuild->show(to);
  2806. cancel->show(to);
  2807. recruit->show(to);
  2808. bar->show(to);
  2809. if(selected >= 0)
  2810. {
  2811. HeroPortrait *sel = selected ? &h2 : &h1;
  2812. if (selected != oldSelected && !recruit->blocked)
  2813. {
  2814. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2815. oldSelected = selected;
  2816. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2817. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2818. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2819. }
  2820. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2821. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2822. }
  2823. }
  2824. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2825. {
  2826. if(previousState && !down)
  2827. as();
  2828. //ClickableL::clickLeft(down);
  2829. }
  2830. void CTavernWindow::HeroPortrait::activate()
  2831. {
  2832. activateLClick();
  2833. activateRClick();
  2834. activateHover();
  2835. }
  2836. void CTavernWindow::HeroPortrait::deactivate()
  2837. {
  2838. deactivateLClick();
  2839. deactivateRClick();
  2840. deactivateHover();
  2841. }
  2842. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2843. {
  2844. if(down)
  2845. {
  2846. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2847. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2848. }
  2849. }
  2850. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2851. :as(sel,id)
  2852. {
  2853. h = H;
  2854. pos.x = x;
  2855. pos.y = y;
  2856. pos.w = 58;
  2857. pos.h = 64;
  2858. if(H)
  2859. {
  2860. hoverName = CGI->generaltexth->tavernInfo[4];
  2861. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2862. int artifs = h->artifWorn.size() + h->artifacts.size();
  2863. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2864. if(vstd::contains(h->artifWorn,i))
  2865. artifs--;
  2866. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2867. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2868. descr[sizeof(descr)-1] = '\0';
  2869. }
  2870. }
  2871. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2872. {
  2873. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2874. }
  2875. void CTavernWindow::HeroPortrait::hover( bool on )
  2876. {
  2877. //Hoverable::hover(on);
  2878. if(on)
  2879. LOCPLINT->statusbar->print(hoverName);
  2880. else
  2881. LOCPLINT->statusbar->clear();
  2882. }
  2883. void CInGameConsole::activate()
  2884. {
  2885. activateKeys();
  2886. }
  2887. void CInGameConsole::deactivate()
  2888. {
  2889. deactivateKeys();
  2890. }
  2891. void CInGameConsole::show(SDL_Surface * to)
  2892. {
  2893. int number = 0;
  2894. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2895. texts_mx.lock();
  2896. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2897. {
  2898. SDL_Color green = {0,0xff,0,0};
  2899. Point leftBottomCorner(0, screen->h);
  2900. if(LOCPLINT->battleInt)
  2901. {
  2902. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2903. }
  2904. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2905. if(SDL_GetTicks() - it->second > defaultTimeout)
  2906. {
  2907. toDel.push_back(it);
  2908. }
  2909. }
  2910. for(int it=0; it<toDel.size(); ++it)
  2911. {
  2912. texts.erase(toDel[it]);
  2913. }
  2914. texts_mx.unlock();
  2915. }
  2916. void CInGameConsole::print(const std::string &txt)
  2917. {
  2918. texts_mx.lock();
  2919. int lineLen = conf.go()->ac.outputLineLength;
  2920. if(txt.size() < lineLen)
  2921. {
  2922. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2923. if(texts.size() > maxDisplayedTexts)
  2924. {
  2925. texts.pop_front();
  2926. }
  2927. }
  2928. else
  2929. {
  2930. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  2931. {
  2932. std::string part = txt.substr(g * lineLen, lineLen);
  2933. if(part.size() == 0)
  2934. break;
  2935. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  2936. if(texts.size() > maxDisplayedTexts)
  2937. {
  2938. texts.pop_front();
  2939. }
  2940. }
  2941. }
  2942. texts_mx.unlock();
  2943. }
  2944. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2945. {
  2946. if(key.type != SDL_KEYDOWN) return;
  2947. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2948. switch(key.keysym.sym)
  2949. {
  2950. case SDLK_TAB:
  2951. case SDLK_ESCAPE:
  2952. {
  2953. if(captureAllKeys)
  2954. {
  2955. captureAllKeys = false;
  2956. endEnteringText(false);
  2957. }
  2958. else if(SDLK_TAB)
  2959. {
  2960. captureAllKeys = true;
  2961. startEnteringText();
  2962. }
  2963. break;
  2964. }
  2965. case SDLK_RETURN: //enter key
  2966. {
  2967. if(enteredText.size() > 0 && captureAllKeys)
  2968. {
  2969. captureAllKeys = false;
  2970. endEnteringText(true);
  2971. }
  2972. break;
  2973. }
  2974. case SDLK_BACKSPACE:
  2975. {
  2976. if(enteredText.size() > 1)
  2977. {
  2978. enteredText.resize(enteredText.size()-1);
  2979. enteredText[enteredText.size()-1] = '_';
  2980. refreshEnteredText();
  2981. }
  2982. break;
  2983. }
  2984. case SDLK_UP: //up arrow
  2985. {
  2986. if(previouslyEntered.size() == 0)
  2987. break;
  2988. if(prevEntDisp == -1)
  2989. {
  2990. prevEntDisp = previouslyEntered.size() - 1;
  2991. enteredText = previouslyEntered[prevEntDisp] + "_";
  2992. refreshEnteredText();
  2993. }
  2994. else if( prevEntDisp > 0)
  2995. {
  2996. --prevEntDisp;
  2997. enteredText = previouslyEntered[prevEntDisp] + "_";
  2998. refreshEnteredText();
  2999. }
  3000. break;
  3001. }
  3002. case SDLK_DOWN: //down arrow
  3003. {
  3004. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3005. {
  3006. ++prevEntDisp;
  3007. enteredText = previouslyEntered[prevEntDisp] + "_";
  3008. refreshEnteredText();
  3009. }
  3010. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3011. {
  3012. prevEntDisp = -1;
  3013. enteredText = "_";
  3014. refreshEnteredText();
  3015. }
  3016. break;
  3017. }
  3018. default:
  3019. {
  3020. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3021. {
  3022. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3023. {
  3024. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3025. enteredText += "_";
  3026. refreshEnteredText();
  3027. }
  3028. }
  3029. break;
  3030. }
  3031. }
  3032. }
  3033. void CInGameConsole::startEnteringText()
  3034. {
  3035. enteredText = "_";
  3036. if(GH.topInt() == LOCPLINT->adventureInt)
  3037. {
  3038. LOCPLINT->statusbar->print(enteredText);
  3039. }
  3040. else if(LOCPLINT->battleInt)
  3041. {
  3042. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3043. }
  3044. }
  3045. void CInGameConsole::endEnteringText(bool printEnteredText)
  3046. {
  3047. prevEntDisp = -1;
  3048. if(printEnteredText)
  3049. {
  3050. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3051. LOCPLINT->cb->sendMessage(txt);
  3052. previouslyEntered.push_back(txt);
  3053. print(txt);
  3054. }
  3055. enteredText = "";
  3056. if(GH.topInt() == LOCPLINT->adventureInt)
  3057. {
  3058. LOCPLINT->statusbar->clear();
  3059. }
  3060. else if(LOCPLINT->battleInt)
  3061. {
  3062. LOCPLINT->battleInt->console->ingcAlter = "";
  3063. }
  3064. }
  3065. void CInGameConsole::refreshEnteredText()
  3066. {
  3067. if(GH.topInt() == LOCPLINT->adventureInt)
  3068. {
  3069. LOCPLINT->statusbar->print(enteredText);
  3070. }
  3071. else if(LOCPLINT->battleInt)
  3072. {
  3073. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3074. }
  3075. }
  3076. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3077. {
  3078. }
  3079. void CGarrisonWindow::close()
  3080. {
  3081. GH.popIntTotally(this);
  3082. }
  3083. void CGarrisonWindow::activate()
  3084. {
  3085. quit->activate();
  3086. garr->activate();
  3087. }
  3088. void CGarrisonWindow::deactivate()
  3089. {
  3090. quit->deactivate();
  3091. garr->deactivate();
  3092. }
  3093. void CGarrisonWindow::show(SDL_Surface * to)
  3094. {
  3095. blitAt(bg,pos,to);
  3096. quit->show(to);
  3097. garr->show(to);
  3098. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3099. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3100. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3101. }
  3102. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3103. {
  3104. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3105. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3106. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3107. pos.x = screen->w/2 - bg->w/2;
  3108. pos.y = screen->h/2 - bg->h/2;
  3109. pos.w = screen->w;
  3110. pos.h = screen->h;
  3111. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3112. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3113. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3114. }
  3115. CGarrisonWindow::~CGarrisonWindow()
  3116. {
  3117. SDL_FreeSurface(bg);
  3118. delete quit;
  3119. delete garr;
  3120. }
  3121. IShowActivable::IShowActivable()
  3122. {
  3123. type = 0;
  3124. }
  3125. CWindowWithGarrison::CWindowWithGarrison()
  3126. {
  3127. type |= WITH_GARRISON;
  3128. }
  3129. void CRClickPopupInt::show(SDL_Surface * to)
  3130. {
  3131. inner->show(to);
  3132. }
  3133. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3134. {
  3135. inner = our;
  3136. delInner = deleteInt;
  3137. }
  3138. CRClickPopupInt::~CRClickPopupInt()
  3139. {
  3140. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3141. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3142. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3143. LOCPLINT->adventureInt->heroWindow->dispose();
  3144. if(delInner)
  3145. delete inner;
  3146. }
  3147. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3148. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3149. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3150. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3151. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3152. void CArtPlace::activate()
  3153. {
  3154. if(!active)
  3155. {
  3156. //activateLClick();
  3157. LRClickableAreaWTextComp::activate();
  3158. active = true;
  3159. }
  3160. }
  3161. void CArtPlace::clickLeft(tribool down, bool previousState)
  3162. {
  3163. //LRClickableAreaWTextComp::clickLeft(down);
  3164. if(ourArt && !down && previousState) //we are spellbook
  3165. {
  3166. if(ourArt->id == 0)
  3167. {
  3168. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3169. GH.pushInt(spellWindow);
  3170. }
  3171. }
  3172. if(!down && !clicked && previousState) //not clicked before
  3173. {
  3174. if(ourArt && ourArt->id == 0)
  3175. return; //this is handled separately
  3176. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3177. {
  3178. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3179. {
  3180. if(ourArt->id == 3) //catapult cannot be highlighted
  3181. {
  3182. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3183. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3184. return;
  3185. }
  3186. clicked = true;
  3187. ourOwner->commonInfo->activeArtPlace = this;
  3188. }
  3189. }
  3190. else //perform artifact substitution
  3191. {
  3192. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3193. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3194. const CArtifact *cur = ourOwner->commonInfo->activeArtPlace->ourArt;
  3195. assert(cur); //there is highlighted slot, it must contain an art
  3196. switch(cur->id)
  3197. {
  3198. case 3:
  3199. //should not happen, catapult cannot be selected
  3200. break;
  3201. case 4: case 5: case 6:
  3202. {
  3203. std::string text = CGI->generaltexth->allTexts[153];
  3204. boost::algorithm::replace_first(text, "%s", cur->Name());
  3205. LOCPLINT->showInfoDialog(text);
  3206. }
  3207. break;
  3208. default:
  3209. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3210. break;
  3211. }
  3212. }
  3213. //check if swap is possible
  3214. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3215. {
  3216. int destSlot = slotID,
  3217. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3218. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3219. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3220. ourOwner->commonInfo->activeArtPlace = NULL;
  3221. }
  3222. }
  3223. }
  3224. else if(!down && clicked)
  3225. {
  3226. if(ourArt && ourArt->id == 0)
  3227. return; //this is handled separately
  3228. clicked = false;
  3229. ourOwner->commonInfo->activeArtPlace = NULL;
  3230. }
  3231. //ClickableL::clickLeft(down);
  3232. }
  3233. void CArtPlace::clickRight(tribool down, bool previousState)
  3234. {
  3235. if(text.size()) //if there is no description, do nothing ;]
  3236. LRClickableAreaWTextComp::clickRight(down, previousState);
  3237. }
  3238. void CArtPlace::deactivate()
  3239. {
  3240. if(active)
  3241. {
  3242. active = false;
  3243. //deactivateLClick();
  3244. LRClickableAreaWTextComp::deactivate();
  3245. }
  3246. }
  3247. void CArtPlace::show(SDL_Surface *to)
  3248. {
  3249. if(ourArt)
  3250. {
  3251. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3252. }
  3253. if(clicked && active)
  3254. {
  3255. for(int i=0; i<pos.h; ++i)
  3256. {
  3257. for(int j=0; j<pos.w; ++j)
  3258. {
  3259. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3260. {
  3261. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3262. }
  3263. }
  3264. }
  3265. }
  3266. }
  3267. bool CArtPlace::fitsHere(const CArtifact * art)
  3268. {
  3269. if(!art)
  3270. return true; //you can have no artifact somewhere
  3271. if(slotID > 18 && art->id >= 3 && art->id <= 6 //everything can bee placed in backpack exept of War Machines
  3272. || vstd::contains(art->possibleSlots,slotID))
  3273. {
  3274. return true;
  3275. }
  3276. return false;
  3277. }
  3278. CArtPlace::~CArtPlace()
  3279. {
  3280. deactivate();
  3281. }
  3282. void LClickableArea::activate()
  3283. {
  3284. activateLClick();
  3285. }
  3286. void LClickableArea::deactivate()
  3287. {
  3288. deactivateLClick();
  3289. }
  3290. void LClickableArea::clickLeft(tribool down, bool previousState)
  3291. {
  3292. //if(!down)
  3293. //{
  3294. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3295. //}
  3296. }
  3297. void RClickableArea::activate()
  3298. {
  3299. activateRClick();
  3300. }
  3301. void RClickableArea::deactivate()
  3302. {
  3303. deactivateRClick();
  3304. }
  3305. void RClickableArea::clickRight(tribool down, bool previousState)
  3306. {
  3307. //if(!down)
  3308. //{
  3309. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3310. //}
  3311. }
  3312. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3313. {
  3314. if(!down && previousState)
  3315. {
  3316. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3317. }
  3318. //ClickableL::clickLeft(down);
  3319. }
  3320. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3321. {
  3322. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3323. }
  3324. void LRClickableAreaWText::activate()
  3325. {
  3326. LClickableArea::activate();
  3327. RClickableArea::activate();
  3328. activateHover();
  3329. }
  3330. void LRClickableAreaWText::deactivate()
  3331. {
  3332. LClickableArea::deactivate();
  3333. RClickableArea::deactivate();
  3334. deactivateHover();
  3335. }
  3336. void LRClickableAreaWText::hover(bool on)
  3337. {
  3338. //Hoverable::hover(on);
  3339. if (on)
  3340. LOCPLINT->statusbar->print(hoverText);
  3341. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3342. LOCPLINT->statusbar->clear();
  3343. }
  3344. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3345. {
  3346. if(!down)
  3347. {
  3348. owner->deactivate();
  3349. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3350. owner->setHero(buf);
  3351. owner->redrawCurBack();
  3352. owner->activate();
  3353. }
  3354. }
  3355. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3356. {
  3357. if((!down) && previousState)
  3358. {
  3359. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3360. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3361. }
  3362. //ClickableL::clickLeft(down);
  3363. }
  3364. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3365. {
  3366. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3367. }
  3368. void LRClickableAreaWTextComp::activate()
  3369. {
  3370. LClickableArea::activate();
  3371. RClickableArea::activate();
  3372. activateHover();
  3373. }
  3374. void LRClickableAreaWTextComp::deactivate()
  3375. {
  3376. LClickableArea::deactivate();
  3377. RClickableArea::deactivate();
  3378. deactivateHover();
  3379. }
  3380. void LRClickableAreaWTextComp::hover(bool on)
  3381. {
  3382. //Hoverable::hover(on);
  3383. if (on)
  3384. LOCPLINT->statusbar->print(hoverText);
  3385. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3386. LOCPLINT->statusbar->clear();
  3387. }
  3388. void CArtifactsOfHero::activate()
  3389. {
  3390. for(size_t f=0; f<artWorn.size(); ++f)
  3391. {
  3392. if(artWorn[f])
  3393. artWorn[f]->activate();
  3394. }
  3395. for(size_t f=0; f<backpack.size(); ++f)
  3396. {
  3397. if(backpack[f])
  3398. backpack[f]->activate();
  3399. }
  3400. leftArtRoll->activate();
  3401. rightArtRoll->activate();
  3402. }
  3403. void CArtifactsOfHero::deactivate()
  3404. {
  3405. for(size_t f=0; f<artWorn.size(); ++f)
  3406. {
  3407. if(artWorn[f])
  3408. artWorn[f]->deactivate();
  3409. }
  3410. for(size_t f=0; f<backpack.size(); ++f)
  3411. {
  3412. if(backpack[f])
  3413. backpack[f]->deactivate();
  3414. }
  3415. leftArtRoll->deactivate();
  3416. rightArtRoll->deactivate();
  3417. }
  3418. void CArtifactsOfHero::show(SDL_Surface * to)
  3419. {
  3420. for(size_t d=0; d<artWorn.size(); ++d)
  3421. {
  3422. artWorn[d]->show(to);
  3423. }
  3424. for(size_t d=0; d<backpack.size(); ++d)
  3425. {
  3426. backpack[d]->show(to);
  3427. }
  3428. leftArtRoll->show(to);
  3429. rightArtRoll->show(to);
  3430. }
  3431. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3432. {
  3433. curHero = hero;
  3434. char bufor[400];
  3435. for(size_t g=0; g<artWorn.size(); ++g)
  3436. {
  3437. delete artWorn[g];
  3438. }
  3439. for(size_t g=0; g<backpack.size(); ++g)
  3440. {
  3441. delete backpack[g];
  3442. }
  3443. backpack.clear();
  3444. std::vector<SDL_Rect> slotPos;
  3445. backpackPos = 0;
  3446. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3447. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3448. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3449. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3450. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3451. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3452. genRect(44,44,pos.x+381,pos.y+296);
  3453. for (int g = 0; g < 19 ; g++)
  3454. {
  3455. artWorn[g] = new CArtPlace(hero->getArt(g));
  3456. artWorn[g]->pos = slotPos[g];
  3457. if(hero->getArt(g))
  3458. artWorn[g]->text = hero->getArt(g)->Description();
  3459. artWorn[g]->ourOwner = this;
  3460. }
  3461. for(size_t g=0; g<artWorn.size(); ++g)
  3462. {
  3463. artWorn[g]->slotID = g;
  3464. if(artWorn[g]->ourArt)
  3465. {
  3466. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3467. artWorn[g]->hoverText = std::string(bufor);
  3468. }
  3469. else
  3470. {
  3471. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3472. }
  3473. }
  3474. for(size_t s=0; s<5; ++s)
  3475. {
  3476. CArtPlace * add;
  3477. if( s < curHero->artifacts.size() )
  3478. {
  3479. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3480. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3481. add->hoverText = bufor;
  3482. }
  3483. else
  3484. {
  3485. add = new CArtPlace(NULL);
  3486. add->hoverText = CGI->generaltexth->allTexts[507];
  3487. }
  3488. add->pos.x = pos.x + 403 + 46*s;
  3489. add->pos.y = pos.y + 365;
  3490. add->pos.h = add->pos.w = 44;
  3491. if(s<hero->artifacts.size() && hero->artifacts[s])
  3492. {
  3493. add->text = hero->getArt(19+s)->Description();
  3494. }
  3495. else
  3496. {
  3497. add->text = std::string();
  3498. }
  3499. add->ourOwner = this;
  3500. add->slotID = 19+s;
  3501. backpack.push_back(add);
  3502. }
  3503. commonInfo->activeArtPlace = NULL;
  3504. //blocking scrolling if there is not enough artifacts to scroll
  3505. leftArtRoll->block(hero->artifacts.size()<6);
  3506. rightArtRoll->block(hero->artifacts.size()<6);
  3507. }
  3508. void CArtifactsOfHero::dispose()
  3509. {
  3510. curHero = NULL;
  3511. for(size_t g=0; g<artWorn.size(); ++g)
  3512. {
  3513. delete artWorn[g];
  3514. artWorn[g] = NULL;
  3515. }
  3516. for(size_t g=0; g<backpack.size(); ++g)
  3517. {
  3518. delete backpack[g];
  3519. backpack[g] = NULL;
  3520. }
  3521. backpack.clear();
  3522. if(commonInfo)
  3523. commonInfo->activeArtPlace = NULL;
  3524. }
  3525. void CArtifactsOfHero::scrollBackpack(int dir)
  3526. {
  3527. backpackPos += dir + curHero->artifacts.size();
  3528. backpackPos %= curHero->artifacts.size();
  3529. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3530. {
  3531. CArtPlace *cur = backpack[s];
  3532. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3533. cur->ourArt = curHero->getArt(cur->slotID);
  3534. if(cur->ourArt)
  3535. cur->text = cur->ourArt->Description();
  3536. else
  3537. cur->text = std::string();
  3538. }
  3539. }
  3540. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3541. backpackPos(0)
  3542. {
  3543. pos = position;
  3544. artWorn.resize(19);
  3545. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3546. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3547. }
  3548. CArtifactsOfHero::~CArtifactsOfHero()
  3549. {
  3550. dispose();
  3551. artWorn.clear();
  3552. delete leftArtRoll;
  3553. delete rightArtRoll;
  3554. }
  3555. void CExchangeWindow::close()
  3556. {
  3557. GH.popIntTotally(this);
  3558. }
  3559. void CExchangeWindow::activate()
  3560. {
  3561. quit->activate();
  3562. garr->activate();
  3563. artifs[0]->activate();
  3564. artifs[1]->activate();
  3565. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3566. {
  3567. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3568. {
  3569. secSkillAreas[g][b]->activate();
  3570. }
  3571. }
  3572. for(int b=0; b<primSkillAreas.size(); ++b)
  3573. {
  3574. primSkillAreas[b]->activate();
  3575. }
  3576. LOCPLINT->statusbar = ourBar;
  3577. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3578. {
  3579. questlogButton[g]->activate();
  3580. }
  3581. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3582. {
  3583. morale[g]->activate();
  3584. }
  3585. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3586. {
  3587. luck[g]->activate();
  3588. }
  3589. }
  3590. void CExchangeWindow::deactivate()
  3591. {
  3592. quit->deactivate();
  3593. garr->deactivate();
  3594. artifs[0]->deactivate();
  3595. artifs[1]->deactivate();
  3596. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3597. {
  3598. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3599. {
  3600. secSkillAreas[g][b]->deactivate();
  3601. }
  3602. }
  3603. for(int b=0; b<primSkillAreas.size(); ++b)
  3604. {
  3605. primSkillAreas[b]->deactivate();
  3606. }
  3607. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3608. {
  3609. questlogButton[g]->deactivate();
  3610. }
  3611. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3612. {
  3613. morale[g]->deactivate();
  3614. }
  3615. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3616. {
  3617. luck[g]->deactivate();
  3618. }
  3619. }
  3620. void CExchangeWindow::show(SDL_Surface * to)
  3621. {
  3622. blitAt(bg, pos, to);
  3623. quit->show(to);
  3624. //printing border around window
  3625. if(screen->w != 800 || screen->h !=600)
  3626. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3627. artifs[0]->show(to);
  3628. artifs[1]->show(to);
  3629. ourBar->show(to);
  3630. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3631. {
  3632. questlogButton[g]->show(to);
  3633. }
  3634. garr->show(to);
  3635. }
  3636. void CExchangeWindow::questlog(int whichHero)
  3637. {
  3638. }
  3639. void CExchangeWindow::prepareBackground()
  3640. {
  3641. if(bg)
  3642. SDL_FreeSurface(bg);
  3643. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3644. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3645. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3646. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3647. SDL_FreeSurface(bgtemp);
  3648. //printing heroes' names and levels
  3649. std::ostringstream os, os2;
  3650. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3651. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3652. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3653. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3654. //printing primary skills
  3655. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3656. for(int g=0; g<4; ++g)
  3657. {
  3658. //graphics
  3659. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3660. }
  3661. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3662. //heroes related thing
  3663. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3664. {
  3665. //printing primary skills' amounts
  3666. for(int m=0; m<4; ++m)
  3667. {
  3668. std::ostringstream primarySkill;
  3669. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3670. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3671. }
  3672. //printing secondary skills
  3673. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3674. {
  3675. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3676. }
  3677. //hero's specialty
  3678. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3679. //experience
  3680. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3681. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3682. //mana points
  3683. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3684. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3685. //setting morale
  3686. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3687. //setting luck
  3688. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3689. }
  3690. //printing portraits
  3691. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3692. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3693. delete un32;
  3694. delete skilldef;
  3695. }
  3696. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3697. {
  3698. char bufor[400];
  3699. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3700. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3701. prepareBackground();
  3702. pos.x = screen->w/2 - bg->w/2;
  3703. pos.y = screen->h/2 - bg->h/2;
  3704. pos.w = screen->w;
  3705. pos.h = screen->h;
  3706. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3707. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3708. artifs[0]->setHero(heroInst[0]);
  3709. artifs[0]->commonInfo->activeArtPlace = NULL;
  3710. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3711. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3712. artifs[1]->setHero(heroInst[1]);
  3713. //primary skills
  3714. for(int g=0; g<4; ++g)
  3715. {
  3716. //primary skill's clickable areas
  3717. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3718. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3719. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3720. primSkillAreas[g]->type = g;
  3721. primSkillAreas[g]->bonus = -1;
  3722. primSkillAreas[g]->baseType = 0;
  3723. }
  3724. //heroes related thing
  3725. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3726. {
  3727. //secondary skill's clickable areas
  3728. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3729. {
  3730. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3731. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3732. secSkillAreas[b][g]->baseType = 1;
  3733. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3734. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3735. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3736. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3737. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3738. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3739. }
  3740. //setting morale
  3741. morale[b] = new LRClickableAreaWTextComp();
  3742. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3743. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3744. int mrlv = heroInst[b]->getCurrentMorale();
  3745. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3746. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3747. morale[b]->baseType = SComponent::morale;
  3748. morale[b]->bonus = mrlv;
  3749. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3750. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3751. for(int it=0; it < mrl.size(); it++)
  3752. morale[b]->text += mrl[it].second;
  3753. //setting luck
  3754. luck[b] = new LRClickableAreaWTextComp();
  3755. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3756. mrl = heroInst[b]->getCurrentLuckModifiers();
  3757. mrlv = heroInst[b]->getCurrentLuck();
  3758. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3759. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3760. luck[b]->baseType = SComponent::luck;
  3761. luck[b]->bonus = mrlv;
  3762. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3763. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3764. for(int it=0; it < mrl.size(); it++)
  3765. luck[b]->text += mrl[it].second;
  3766. }
  3767. //buttons
  3768. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3769. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3770. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3771. //statusbar
  3772. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3773. //garrison interface
  3774. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3775. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3776. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3777. }
  3778. CExchangeWindow::~CExchangeWindow() //d-tor
  3779. {
  3780. SDL_FreeSurface(bg);
  3781. delete quit;
  3782. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3783. delete artifs[0]->commonInfo;
  3784. artifs[0]->commonInfo = NULL;
  3785. delete artifs[0];
  3786. artifs[1]->commonInfo = NULL;
  3787. delete artifs[1];
  3788. delete garr;
  3789. delete ourBar;
  3790. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3791. {
  3792. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3793. {
  3794. delete secSkillAreas[g][b];
  3795. }
  3796. }
  3797. for(int b=0; b<primSkillAreas.size(); ++b)
  3798. {
  3799. delete primSkillAreas[b];
  3800. }
  3801. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3802. {
  3803. delete questlogButton[g];
  3804. }
  3805. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3806. {
  3807. delete morale[g];
  3808. }
  3809. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3810. {
  3811. delete luck[g];
  3812. }
  3813. }
  3814. void CShipyardWindow::activate()
  3815. {
  3816. build->activate();
  3817. quit->activate();
  3818. }
  3819. void CShipyardWindow::deactivate()
  3820. {
  3821. build->deactivate();
  3822. quit->deactivate();
  3823. }
  3824. void CShipyardWindow::show( SDL_Surface * to )
  3825. {
  3826. blitAt(bg,pos,to);
  3827. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3828. build->show(to);
  3829. quit->show(to);
  3830. }
  3831. CShipyardWindow::~CShipyardWindow()
  3832. {
  3833. delete build;
  3834. delete quit;
  3835. }
  3836. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3837. {
  3838. frame = 0;
  3839. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3840. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3841. pos.x = screen->w/2 - bgtemp->w/2;
  3842. pos.y = screen->h/2 - bgtemp->h/2;
  3843. pos.w = bgtemp->w;
  3844. pos.h = bgtemp->h;
  3845. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3846. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3847. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3848. SDL_FreeSurface(bgtemp);
  3849. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3850. blitAt(bgtemp, 100, 69, bg);
  3851. SDL_FreeSurface(bgtemp);
  3852. // Draw resource icons and costs.
  3853. std::string goldCost = boost::lexical_cast<std::string>(1000);
  3854. std::string woodCost = boost::lexical_cast<std::string>(10);
  3855. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  3856. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  3857. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  3858. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  3859. bool affordable = true;
  3860. for(int i = 0; i < cost.size(); i++)
  3861. {
  3862. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3863. {
  3864. affordable = false;
  3865. break;
  3866. }
  3867. }
  3868. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3869. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3870. build->callback += onBuy;
  3871. if(!affordable)
  3872. build->block(true);
  3873. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  3874. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  3875. }
  3876. CPuzzleWindow::CPuzzleWindow()
  3877. :animCount(0)
  3878. {
  3879. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  3880. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  3881. //make transparency black
  3882. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  3883. //the rest
  3884. background = SDL_ConvertSurface(back, screen->format, back->flags);
  3885. SDL_FreeSurface(back);
  3886. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  3887. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  3888. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  3889. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  3890. //printing necessary thinks to background
  3891. CGI->mh->terrainRect
  3892. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  3893. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  3894. background, &genRect(544, 591, 8, 8), 0, 0, true);
  3895. float discoveryRatio = 0.5f;
  3896. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  3897. std::vector<SPuzzleInfo> puzzlesToPrint;
  3898. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  3899. {
  3900. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  3901. {
  3902. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  3903. }
  3904. else
  3905. {
  3906. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  3907. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  3908. }
  3909. }
  3910. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  3911. {
  3912. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  3913. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  3914. SDL_FreeSurface(puzzle);
  3915. }
  3916. }
  3917. CPuzzleWindow::~CPuzzleWindow()
  3918. {
  3919. delete quitb;
  3920. delete resdatabar;
  3921. SDL_FreeSurface(background);
  3922. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  3923. SDL_FreeSurface( puzzlesToPullBack[g].first );
  3924. }
  3925. void CPuzzleWindow::activate()
  3926. {
  3927. quitb->activate();
  3928. }
  3929. void CPuzzleWindow::deactivate()
  3930. {
  3931. quitb->deactivate();
  3932. }
  3933. void CPuzzleWindow::show(SDL_Surface * to)
  3934. {
  3935. blitAt(background, pos.x, pos.y, to);
  3936. quitb->show(to);
  3937. resdatabar->draw(to);
  3938. //blitting disappearing puzzles
  3939. for(int g=0; g<2; ++g)
  3940. if(animCount != 255)
  3941. ++animCount;
  3942. if(animCount != 255)
  3943. {
  3944. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  3945. {
  3946. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  3947. yPos = puzzlesToPullBack[b].second->y + pos.y;
  3948. SDL_Surface *from = puzzlesToPullBack[b].first;
  3949. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  3950. blitAt(from, xPos, yPos, to);
  3951. }
  3952. }
  3953. //disappearing puzzles blitted
  3954. //printing border around window
  3955. if(screen->w != 800 || screen->h !=600)
  3956. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3957. }
  3958. bool CShopWindow::swapItem (ui16 which, bool choose)
  3959. {
  3960. bool itemFound = false;
  3961. if (choose == true) //choose item
  3962. {
  3963. if (chosen.count(which))
  3964. {
  3965. itemFound = true;
  3966. chosen[which] = available[which];
  3967. available.erase(which);
  3968. }
  3969. }
  3970. else //return item to available list
  3971. {
  3972. if (available.count(which))
  3973. {
  3974. itemFound = true;
  3975. available[which] = chosen[which];
  3976. chosen.erase(which);
  3977. }
  3978. }
  3979. return itemFound;
  3980. }
  3981. CArtMerchantWindow::CArtMerchantWindow()
  3982. {
  3983. }
  3984. CArtMerchantWindow::~CArtMerchantWindow(){}
  3985. void CArtMerchantWindow::activate() {}
  3986. void CArtMerchantWindow::deactivate() {}
  3987. void CArtMerchantWindow::show(SDL_Surface * to) {}
  3988. void CArtMerchantWindow::Buy() {}