CQuery.cpp 14 KB

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  1. /*
  2. * CQuery.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuery.h"
  12. #include "CGameHandler.h"
  13. #include "../lib/battle/BattleInfo.h"
  14. #include "../lib/mapObjects/MiscObjects.h"
  15. #include "../lib/serializer/Cast.h"
  16. boost::mutex Queries::mx;
  17. template <typename Container>
  18. std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
  19. {
  20. std::string ret = opener;
  21. auto itr = std::begin(c);
  22. if(itr != std::end(c))
  23. {
  24. ret += boost::lexical_cast<std::string>(*itr);
  25. while(++itr != std::end(c))
  26. {
  27. ret += delimeter;
  28. ret += boost::lexical_cast<std::string>(*itr);
  29. }
  30. }
  31. ret += closer;
  32. return ret;
  33. }
  34. std::ostream & operator<<(std::ostream & out, const CQuery & query)
  35. {
  36. return out << query.toString();
  37. }
  38. std::ostream & operator<<(std::ostream & out, QueryPtr query)
  39. {
  40. return out << "[" << query.get() << "] " << query->toString();
  41. }
  42. CQuery::CQuery(Queries * Owner):
  43. owner(Owner)
  44. {
  45. boost::unique_lock<boost::mutex> l(Queries::mx);
  46. static QueryID QID = QueryID(0);
  47. queryID = ++QID;
  48. logGlobal->trace("Created a new query with id %d", queryID);
  49. }
  50. CQuery::~CQuery()
  51. {
  52. logGlobal->trace("Destructed the query with id %d", queryID);
  53. }
  54. void CQuery::addPlayer(PlayerColor color)
  55. {
  56. if(color.isValidPlayer())
  57. players.push_back(color);
  58. }
  59. std::string CQuery::toString() const
  60. {
  61. const auto size = players.size();
  62. const std::string plural = size > 1 ? "s" : "";
  63. std::string names;
  64. for(size_t i = 0; i < size; i++)
  65. {
  66. names += boost::to_upper_copy<std::string>(players[i].getStr());
  67. if(i < size - 2)
  68. names += ", ";
  69. else if(size > 1 && i == size - 2)
  70. names += " and ";
  71. }
  72. std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")
  73. % typeid(*this).name()
  74. % queryID
  75. % plural
  76. % names
  77. );
  78. return ret;
  79. }
  80. bool CQuery::endsByPlayerAnswer() const
  81. {
  82. return false;
  83. }
  84. void CQuery::onRemoval(PlayerColor color)
  85. {
  86. }
  87. bool CQuery::blocksPack(const CPack * pack) const
  88. {
  89. return false;
  90. }
  91. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  92. {
  93. }
  94. void CQuery::onExposure(QueryPtr topQuery)
  95. {
  96. logGlobal->trace("Exposed query with id %d", queryID);
  97. owner->popQuery(*this);
  98. }
  99. void CQuery::onAdding(PlayerColor color)
  100. {
  101. }
  102. void CQuery::onAdded(PlayerColor color)
  103. {
  104. }
  105. void CQuery::setReply(const JsonNode & reply)
  106. {
  107. }
  108. bool CQuery::blockAllButReply(const CPack * pack) const
  109. {
  110. //We accept only query replies from correct player
  111. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  112. return !vstd::contains(players, reply->player);
  113. return true;
  114. }
  115. CGhQuery::CGhQuery(CGameHandler * owner):
  116. CQuery(&owner->queries), gh(owner)
  117. {
  118. }
  119. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  120. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  121. {
  122. addPlayer(Hero->tempOwner);
  123. }
  124. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  125. {
  126. //During the visit itself ALL actions are blocked.
  127. //(However, the visit may trigger a query above that'll pass some.)
  128. return true;
  129. }
  130. void CObjectVisitQuery::onRemoval(PlayerColor color)
  131. {
  132. gh->objectVisitEnded(*this);
  133. //TODO or should it be destructor?
  134. //Can object visit affect 2 players and what would be desired behavior?
  135. if(removeObjectAfterVisit)
  136. gh->removeObject(visitedObject);
  137. }
  138. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  139. {
  140. //Object may have been removed and deleted.
  141. if(gh->isValidObject(visitedObject))
  142. topQuery->notifyObjectAboutRemoval(*this);
  143. owner->popQuery(*this);
  144. }
  145. void Queries::popQuery(PlayerColor player, QueryPtr query)
  146. {
  147. //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  148. if(topQuery(player) != query)
  149. {
  150. logGlobal->trace("Cannot remove, not a top!");
  151. return;
  152. }
  153. queries[player] -= query;
  154. auto nextQuery = topQuery(player);
  155. query->onRemoval(player);
  156. //Exposure on query below happens only if removal didn't trigger any new query
  157. if(nextQuery && nextQuery == topQuery(player))
  158. nextQuery->onExposure(query);
  159. }
  160. void Queries::popQuery(const CQuery &query)
  161. {
  162. //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  163. assert(query.players.size());
  164. for(auto player : query.players)
  165. {
  166. auto top = topQuery(player);
  167. if(top.get() == &query)
  168. popQuery(top);
  169. else
  170. logGlobal->trace("Cannot remove query %s", query.toString());
  171. }
  172. }
  173. void Queries::popQuery(QueryPtr query)
  174. {
  175. for(auto player : query->players)
  176. popQuery(player, query);
  177. }
  178. void Queries::addQuery(QueryPtr query)
  179. {
  180. for(auto player : query->players)
  181. addQuery(player, query);
  182. for(auto player : query->players)
  183. query->onAdded(player);
  184. }
  185. void Queries::addQuery(PlayerColor player, QueryPtr query)
  186. {
  187. //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  188. query->onAdding(player);
  189. queries[player].push_back(query);
  190. }
  191. QueryPtr Queries::topQuery(PlayerColor player)
  192. {
  193. return vstd::backOrNull(queries[player]);
  194. }
  195. void Queries::popIfTop(QueryPtr query)
  196. {
  197. //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  198. if(!query)
  199. logGlobal->error("The query is nullptr! Ignoring.");
  200. popIfTop(*query);
  201. }
  202. void Queries::popIfTop(const CQuery & query)
  203. {
  204. for(PlayerColor color : query.players)
  205. if(topQuery(color).get() == &query)
  206. popQuery(color, topQuery(color));
  207. }
  208. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  209. {
  210. std::vector<std::shared_ptr<const CQuery>> ret;
  211. for(auto & playerQueries : queries)
  212. for(auto & query : playerQueries.second)
  213. ret.push_back(query);
  214. return ret;
  215. }
  216. std::vector<QueryPtr> Queries::allQueries()
  217. {
  218. //TODO code duplication with const function :(
  219. std::vector<QueryPtr> ret;
  220. for(auto & playerQueries : queries)
  221. for(auto & query : playerQueries.second)
  222. ret.push_back(query);
  223. return ret;
  224. }
  225. QueryPtr Queries::getQuery(QueryID queryID)
  226. {
  227. for(auto & playerQueries : queries)
  228. for(auto & query : playerQueries.second)
  229. if(query->queryID == queryID)
  230. return query;
  231. return nullptr;
  232. }
  233. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  234. {
  235. assert(result);
  236. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  237. }
  238. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  239. CGhQuery(owner)
  240. {
  241. belligerents[0] = Bi->sides[0].armyObject;
  242. belligerents[1] = Bi->sides[1].armyObject;
  243. bi = Bi;
  244. for(auto & side : bi->sides)
  245. addPlayer(side.color);
  246. }
  247. CBattleQuery::CBattleQuery(CGameHandler * owner):
  248. CGhQuery(owner), bi(nullptr)
  249. {
  250. belligerents[0] = belligerents[1] = nullptr;
  251. }
  252. bool CBattleQuery::blocksPack(const CPack * pack) const
  253. {
  254. const char * name = typeid(*pack).name();
  255. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  256. }
  257. void CBattleQuery::onRemoval(PlayerColor color)
  258. {
  259. gh->battleAfterLevelUp(*result);
  260. }
  261. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  262. {
  263. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  264. }
  265. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  266. CDialogQuery(owner)
  267. {
  268. exchangingArmies[0] = up;
  269. exchangingArmies[1] = down;
  270. addPlayer(up->tempOwner);
  271. addPlayer(down->tempOwner);
  272. }
  273. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  274. {
  275. std::set<ObjectInstanceID> ourIds;
  276. ourIds.insert(this->exchangingArmies[0]->id);
  277. ourIds.insert(this->exchangingArmies[1]->id);
  278. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  279. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  280. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  281. return !vstd::contains(ourIds, stacks->srcOwner);
  282. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  283. return !vstd::contains(ourIds, stacks->srcOwner);
  284. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  285. return !vstd::contains(ourIds, stacks->srcOwner);
  286. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  287. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  288. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  289. {
  290. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  291. if(!vstd::contains(ourIds, *id1))
  292. return true;
  293. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  294. if(!vstd::contains(ourIds, *id2))
  295. return true;
  296. return false;
  297. }
  298. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  299. return !vstd::contains(ourIds, dismiss->id);
  300. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  301. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  302. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  303. return !vstd::contains(ourIds, dismiss->heroID);
  304. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  305. return !vstd::contains(ourIds, upgrade->id);
  306. return CDialogQuery::blocksPack(pack);
  307. }
  308. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  309. {
  310. assert(answer);
  311. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  312. }
  313. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  314. CDialogQuery(owner)
  315. {
  316. this->bd = bd;
  317. addPlayer(bd.player);
  318. }
  319. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  320. {
  321. // do not change to dynamic_ptr_cast - SIGSEGV!
  322. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  323. if(obj)
  324. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  325. else
  326. logGlobal->error("Invalid instance in teleport query");
  327. }
  328. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  329. CDialogQuery(owner)
  330. {
  331. this->td = td;
  332. addPlayer(td.player);
  333. }
  334. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  335. CDialogQuery(owner), hero(Hero)
  336. {
  337. hlu = Hlu;
  338. addPlayer(hero->tempOwner);
  339. }
  340. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  341. {
  342. assert(answer);
  343. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.get());
  344. gh->levelUpHero(hero, hlu.skills[*answer]);
  345. }
  346. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  347. {
  348. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  349. }
  350. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  351. CDialogQuery(owner), hero(Hero)
  352. {
  353. clu = Clu;
  354. addPlayer(hero->tempOwner);
  355. }
  356. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  357. {
  358. assert(answer);
  359. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.get());
  360. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  361. }
  362. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  363. {
  364. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  365. }
  366. CDialogQuery::CDialogQuery(CGameHandler * owner):
  367. CGhQuery(owner)
  368. {
  369. }
  370. bool CDialogQuery::endsByPlayerAnswer() const
  371. {
  372. return true;
  373. }
  374. bool CDialogQuery::blocksPack(const CPack * pack) const
  375. {
  376. return blockAllButReply(pack);
  377. }
  378. void CDialogQuery::setReply(const JsonNode & reply)
  379. {
  380. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  381. answer = reply.Integer();
  382. }
  383. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  384. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  385. {
  386. players.push_back(hero->tempOwner);
  387. }
  388. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  389. {
  390. assert(players.size() == 1);
  391. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  392. //TODO what if there were H4-like escape? we should also check pos
  393. {
  394. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end.toString());
  395. //finish movement
  396. visitDestAfterVictory = false;
  397. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  398. }
  399. owner->popIfTop(*this);
  400. }
  401. void CHeroMovementQuery::onRemoval(PlayerColor color)
  402. {
  403. PlayerBlocked pb;
  404. pb.player = color;
  405. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  406. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  407. gh->sendAndApply(&pb);
  408. }
  409. void CHeroMovementQuery::onAdding(PlayerColor color)
  410. {
  411. PlayerBlocked pb;
  412. pb.player = color;
  413. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  414. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  415. gh->sendAndApply(&pb);
  416. }
  417. CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
  418. CQuery(Owner), callback(Callback)
  419. {
  420. addPlayer(color);
  421. }
  422. bool CGenericQuery::blocksPack(const CPack * pack) const
  423. {
  424. return blockAllButReply(pack);
  425. }
  426. bool CGenericQuery::endsByPlayerAnswer() const
  427. {
  428. return true;
  429. }
  430. void CGenericQuery::onExposure(QueryPtr topQuery)
  431. {
  432. //do nothing
  433. }
  434. void CGenericQuery::setReply(const JsonNode & reply)
  435. {
  436. callback(reply);
  437. }