CVCMIServer.cpp 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275
  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "../hch/CArtHandler.h"
  7. #include "../hch/CDefObjInfoHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CTownHandler.h"
  11. #include "../hch/CObjectHandler.h"
  12. #include "../hch/CBuildingHandler.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "zlib.h"
  15. #ifndef __GNUC__
  16. #include <tchar.h>
  17. #endif
  18. #include "CVCMIServer.h"
  19. #include <boost/crc.hpp>
  20. #include <boost/interprocess/mapped_region.hpp>
  21. #include <boost/interprocess/shared_memory_object.hpp>
  22. #include "../StartInfo.h"
  23. #include "../lib/map.h"
  24. #include "../hch/CLodHandler.h"
  25. #include "../lib/Interprocess.h"
  26. #include "../lib/VCMI_Lib.h"
  27. #include "../lib/VCMIDirs.h"
  28. #include "CGameHandler.h"
  29. std::string NAME_AFFIX = "server";
  30. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  31. using namespace boost;
  32. using namespace boost::asio;
  33. using namespace boost::asio::ip;
  34. namespace intpr = boost::interprocess;
  35. bool end2 = false;
  36. int port = 3030;
  37. VCMIDirs GVCMIDirs;
  38. /*
  39. * CVCMIServer.cpp, part of VCMI engine
  40. *
  41. * Authors: listed in file AUTHORS in main folder
  42. *
  43. * License: GNU General Public License v2.0 or later
  44. * Full text of license available in license.txt file, in main folder
  45. *
  46. */
  47. static void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
  48. {
  49. ac->accept(*s,*error);
  50. }
  51. CVCMIServer::CVCMIServer()
  52. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
  53. {
  54. tlog4 << "CVCMIServer created!" <<std::endl;
  55. }
  56. CVCMIServer::~CVCMIServer()
  57. {
  58. //delete io;
  59. //delete acceptor;
  60. }
  61. void CVCMIServer::newGame(CConnection *c)
  62. {
  63. CGameHandler gh;
  64. boost::system::error_code error;
  65. StartInfo *si = new StartInfo;
  66. ui8 clients;
  67. *c >> clients; //how many clients should be connected - TODO: support more than one
  68. *c >> *si; //get start options
  69. int problem;
  70. #ifdef _MSC_VER
  71. FILE *f;
  72. problem = fopen_s(&f,si->mapname.c_str(),"r");
  73. #else
  74. FILE * f = fopen(si->mapname.c_str(),"r");
  75. problem = !f;
  76. #endif
  77. if(problem)
  78. {
  79. *c << ui8(problem); //WRONG!
  80. return;
  81. }
  82. else
  83. {
  84. fclose(f);
  85. *c << ui8(0); //OK!
  86. }
  87. gh.init(si,rand());
  88. c->setGS(gh.gs);
  89. CConnection* cc; //tcp::socket * ss;
  90. for(int i=0; i<clients; i++)
  91. {
  92. if(!i)
  93. {
  94. cc=c;
  95. }
  96. else
  97. {
  98. tcp::socket * s = new tcp::socket(acceptor->io_service());
  99. acceptor->accept(*s,error);
  100. if(error) //retry
  101. {
  102. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  103. i--;
  104. continue;
  105. }
  106. cc = new CConnection(s,NAME);
  107. cc->setGS(gh.gs);
  108. }
  109. gh.conns.insert(cc);
  110. }
  111. gh.run(false);
  112. }
  113. void CVCMIServer::start()
  114. {
  115. ServerReady *sr = NULL;
  116. intpr::mapped_region *mr;
  117. try
  118. {
  119. intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
  120. smo.truncate(sizeof(ServerReady));
  121. mr = new intpr::mapped_region(smo,intpr::read_write);
  122. sr = reinterpret_cast<ServerReady*>(mr->get_address());
  123. }
  124. catch(...)
  125. {
  126. intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
  127. smo.truncate(sizeof(ServerReady));
  128. mr = new intpr::mapped_region(smo,intpr::read_write);
  129. sr = new(mr->get_address())ServerReady();
  130. }
  131. boost::system::error_code error;
  132. tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  133. tcp::socket * s = new tcp::socket(acceptor->io_service());
  134. boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
  135. sr->setToTrueAndNotify();
  136. delete mr;
  137. acc.join();
  138. if (error)
  139. {
  140. tlog2<<"Got connection but there is an error " << std::endl << error;
  141. return;
  142. }
  143. tlog0<<"We've accepted someone... " << std::endl;
  144. CConnection *connection = new CConnection(s,NAME);
  145. tlog0<<"Got connection!" << std::endl;
  146. while(!end2)
  147. {
  148. ui8 mode;
  149. *connection >> mode;
  150. switch (mode)
  151. {
  152. case 0:
  153. connection->socket->close();
  154. exit(0);
  155. break;
  156. case 1:
  157. connection->socket->close();
  158. return;
  159. break;
  160. case 2:
  161. newGame(connection);
  162. break;
  163. case 3:
  164. loadGame(connection);
  165. break;
  166. }
  167. }
  168. }
  169. void CVCMIServer::loadGame( CConnection *c )
  170. {
  171. std::string fname;
  172. CGameHandler gh;
  173. boost::system::error_code error;
  174. ui8 clients;
  175. *c >> clients >> fname; //how many clients should be connected - TODO: support more than one
  176. {
  177. ui32 ver;
  178. char sig[8];
  179. CMapHeader dum;
  180. StartInfo *si;
  181. CLoadFile lf(fname + ".vlgm1");
  182. lf >> sig >> dum >> si;
  183. tlog0 <<"Reading save signature"<<std::endl;
  184. lf >> *VLC;
  185. tlog0 <<"Reading handlers"<<std::endl;
  186. lf >> (gh.gs);
  187. c->setGS(gh.gs);
  188. tlog0 <<"Reading gamestate"<<std::endl;
  189. }
  190. {
  191. CLoadFile lf(fname + ".vsgm1");
  192. lf >> gh;
  193. }
  194. *c << ui8(0);
  195. CConnection* cc; //tcp::socket * ss;
  196. for(int i=0; i<clients; i++)
  197. {
  198. if(!i)
  199. {
  200. cc=c;
  201. }
  202. else
  203. {
  204. tcp::socket * s = new tcp::socket(acceptor->io_service());
  205. acceptor->accept(*s,error);
  206. if(error) //retry
  207. {
  208. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  209. i--;
  210. continue;
  211. }
  212. cc = new CConnection(s,NAME);
  213. cc->setGS(gh.gs);
  214. }
  215. gh.conns.insert(cc);
  216. }
  217. gh.run(true);
  218. }
  219. #ifndef __GNUC__
  220. int _tmain(int argc, _TCHAR* argv[])
  221. #else
  222. int main(int argc, char** argv)
  223. #endif
  224. {
  225. logfile = new std::ofstream("VCMI_Server_log.txt");
  226. console = new CConsoleHandler;
  227. //boost::thread t(boost::bind(&CConsoleHandler::run,::console));
  228. if(argc > 1)
  229. {
  230. #ifdef _MSC_VER
  231. port = _tstoi(argv[1]);
  232. #else
  233. port = _ttoi(argv[1]);
  234. #endif
  235. }
  236. tlog0 << "Port " << port << " will be used." << std::endl;
  237. CLodHandler h3bmp;
  238. h3bmp.init(DATA_DIR "/Data/H3bitmap.lod", DATA_DIR "/Data");
  239. initDLL(console,logfile);
  240. srand ( (unsigned int)time(NULL) );
  241. try
  242. {
  243. io_service io_service;
  244. CVCMIServer server;
  245. while(!end2)
  246. {
  247. server.start();
  248. }
  249. io_service.run();
  250. }
  251. catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
  252. {
  253. tlog1 << e.what() << std::endl;
  254. end2 = true;
  255. }HANDLE_EXCEPTION
  256. return 0;
  257. }