ChangeLog 40 KB

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  1. 0.9 -> 0.91 (Feb 01 2013)
  2. GENERAL:
  3. * VCMI build on OS X is now supported
  4. * Completely removed autotools
  5. * Added RMG interace and ability to generate simplest working maps
  6. * Added loading screen
  7. MODS:
  8. - Simplified mod structure. Mods from 0.9 will not be compatible.
  9. * Mods can be turned on and off in config/modSettings.json file
  10. * Support for new factions, including:
  11. - New towns
  12. - New hero classes
  13. - New heroes
  14. - New town-related external dwellings
  15. * Support for new artifact, including combined, commander and stack artifacts
  16. * Extended configuration options
  17. - All game objects are referenced by string identifiers
  18. - Subtype resolution for bonuses
  19. BATTLES:
  20. * Support for "enchanted" WoG ability
  21. ADVENTURE AI:
  22. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  23. * Improved exploration algorithm
  24. * AI will prioritize dwellings and mines when there are no opponents visible
  25. 0.89 -> 0.9 (Oct 01 2012)
  26. GENERAL:
  27. * Provisional support creature-adding mods
  28. * New filesystem allowing easier resource adding/replacing
  29. * Reorganized package for better compatibility with HotA and not affecting the original game
  30. * Moved many hard-coded settings into text config files
  31. * Commander level-up dialog
  32. * New Quest Log window
  33. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  34. BATTLES
  35. * New graphics for Stack Queue
  36. * Death Stare works identically to H3
  37. * No explosion when catapult fails to damage the wall
  38. * Fixed crash when attacking stack dies before counterattack
  39. * Fixed crash when attacking stack dies in the Moat just before the attack
  40. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  41. * Fleeing hero won't lose artifacts.
  42. * Spellbook won't be captured.
  43. ADVENTURE AI
  44. * support for quests (Seer Huts, Quest Guardians, and so)
  45. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  46. * AI will now understand threat of Abandoned Mine.
  47. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  48. * Fixed strange case when AI found allied town extremely dangerous
  49. * Fixed crash when AI tried to "revisit" a Boat
  50. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  51. * Fixed a possible freeze when exchanging resources at marketplace
  52. BATTLE AI
  53. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  54. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  55. 0.88 -> 0.89 (Jun 01 2012)
  56. GENERAL
  57. * Mostly implemented Commanders feature (missing level-up dialog)
  58. * Support for stack artifacts
  59. * New creature window graphics contributed by fishkebab
  60. * Config file may have multiple upgrades for creatures
  61. * CTRL+T will open marketplace window
  62. * G will open thieves guild window if player owns at least one town with tavern
  63. * Implemented restart functionality. CTRL+R will trigger a quick restart
  64. * Save game screen and returning to main menu will work if game was started with --start option
  65. * Simple mechanism for detecting game desynchronization after init
  66. * 1280x800 resolution graphics, contributed by Topas
  67. ADVENTURE MAP
  68. * Fixed monsters regenerating casualties from battle at the start of new week.
  69. * T in adventure map will switch to next town
  70. BATTLES
  71. * It's possible to switch active creature during tacts phase by clicking on stack
  72. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  73. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  74. * Fixed crash when death stare or acid breath activated on stack that was just killed
  75. * First aid tent can heal only creatures that suffered damage
  76. * War machines can't be healed by tent
  77. * Creatures casting spells won't try to cast them during tactic phase
  78. * Console tooltips for first aid tent
  79. * Console tooltips for teleport spell
  80. * Cursor is reset to pointer when action is requested
  81. * Fixed a few other missing or wrong tooltips/cursors
  82. * Implemented opening creature window by l-clicking on stack
  83. * Fixed crash on attacking walls with Cyclop Kings
  84. * Fixed and simplified Teleport casting
  85. * Fixed Remove Obstacle spell
  86. * New spells supported:
  87. - Chain Lightning
  88. - Fire Wall
  89. - Force Field
  90. - Land Mine
  91. - Quicksands
  92. - Sacrifice
  93. TOWNS:
  94. * T in castle window will open a tavern window (if available)
  95. PREGAME
  96. * Pregame will use same resolution as main game
  97. * Support for scaling background image
  98. * Customization of graphics with config file.
  99. ADVENTURE AI
  100. * basic rule system for threat evaluation
  101. * new town development logic
  102. * AI can now use external dwellings
  103. * AI will weekly revisit dwellings & mills
  104. * AI will now always pick best stacks from towns
  105. * AI will recruit multiple heroes for exploration
  106. * AI won't try attacking its own heroes
  107. 0.87 -> 0.88 (Mar 01 2012)
  108. * added an initial version of new adventure AI: VCAI
  109. * system settings window allows to change default resolution
  110. * introduced unified JSON-based settings system
  111. * fixed all known localization issues
  112. * Creature Window can handle descriptions of spellcasting abilities
  113. * Support for the clone spell
  114. 0.86 -> 0.87 (Dec 01 2011)
  115. GENERAL:
  116. * Pathfinder can find way using ships and subterranean gates
  117. * Hero reminder & sleep button
  118. PREGAME:
  119. * Credits are implemented
  120. BATTLES
  121. * All attacked hexes will be highlighted
  122. * New combat abilities supported:
  123. - Spell Resistance aura
  124. - Random spellcaster (Genies)
  125. - Mana channeling
  126. - Daemon summoning
  127. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  128. - Fear
  129. - Fearless
  130. - No wall penalty
  131. - Enchanter
  132. - Bind
  133. - Dispell helpful spells
  134. 0.85 -> 0.86 (Sep 01 2011)
  135. GENERAL:
  136. * Reinstated music support
  137. * Bonus system optimizations (caching)
  138. * converted many config files to JSON
  139. * .tga file support
  140. * New artifacts supported
  141. - Admiral's Hat
  142. - Statue of Legion
  143. - Titan's Thunder
  144. BATTLES:
  145. * Correct handling of siege obstacles
  146. * Catapult animation
  147. * New combat abilities supported
  148. - Dragon Breath
  149. - Three-headed Attack
  150. - Attack all around
  151. - Death Cloud / Fireball area attack
  152. - Death Blow
  153. - Lightning Strike
  154. - Rebirth
  155. * New WoG abilities supported
  156. - Defense Bonus
  157. - Cast before attack
  158. - Immunity to direct damage spells
  159. * New spells supported
  160. - Magic Mirror
  161. - Titan's Lightning Bolt
  162. 0.84 -> 0.85 (Jun 01 2011)
  163. GENERAL:
  164. * Support for stack experience
  165. * Implemented original campaign selection screens
  166. * New artifacts supported:
  167. - Statesman's Medal
  168. - Diplomat's Ring
  169. - Ambassador's Sash
  170. TOWNS:
  171. * Implemented animation for new town buildings
  172. * It's possible to sell artifacts at Artifact Merchants
  173. BATTLES:
  174. * Neutral monsters will be split into multiple stacks
  175. * Hero can surrender battle to keep army
  176. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  177. * Partial support for Stone Gaze, Paralyze, Mana drain
  178. 0.83 -> 0.84 (Mar 01 2011)
  179. GENERAL:
  180. * Bonus system has been rewritten
  181. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  182. * New artifacts supported:
  183. - Angellic Alliance
  184. - Bird of Perception
  185. - Emblem of Cognizance
  186. - Spell Scroll
  187. - Stoic Watchman
  188. BATTLES:
  189. * Better animations handling
  190. * Defensive stance is supported
  191. HERO:
  192. * New secondary skills supported:
  193. - Artillery
  194. - Eagle Eye
  195. - Tactics
  196. AI PLAYER:
  197. * new AI leading neutral creatures in combat, slightly better then previous
  198. 0.82 -> 0.83 (Nov 01 2010)
  199. GENERAL:
  200. * Alliances support
  201. * Week of / Month of events
  202. * Mostly done pregame for MP games (temporarily only for local clients)
  203. * Support for 16bpp displays
  204. * Campaigns:
  205. - support for building bonus
  206. - moving to next map after victory
  207. * Town Portal supported
  208. * Vial of Dragon Blood and Statue of Legion supported
  209. HERO:
  210. * remaining specialities have been implemented
  211. TOWNS:
  212. * town events supported
  213. * Support for new town structures: Deiety of Fire and Escape Tunnel
  214. BATTLES:
  215. * blocked retreating from castle
  216. 0.81 -> 0.82 (Aug 01 2010)
  217. GENERAL:
  218. * Some of the starting bonuses in campaigns are supported
  219. * It's possible to select difficulty level of mission in campaign
  220. * new cheat codes:
  221. - vcmisilmaril - player wins
  222. - vcmimelkor - player loses
  223. ADVENTURE MAP:
  224. * Neutral armies growth implemented (10% weekly)
  225. * Power rating of neutral stacks
  226. * Favourable Winds reduce sailing cost
  227. HERO:
  228. * Learning secondary skill supported.
  229. * Most of hero specialities are supported, including:
  230. -Creature specialities (progressive, fixed, Sir Mullich)
  231. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  232. -Secondary skill bonuses
  233. -Creature Upgrades (Gelu)
  234. -Resorce generation
  235. -Starting Skill (Adrienne)
  236. TOWNS:
  237. * Support for new town structures:
  238. - Artifact Merchant
  239. - Aurora Borealis
  240. - Castle Gates
  241. - Magic University
  242. - Portal of Summoning
  243. - Skeleton transformer
  244. - Veil of Darkness
  245. OBJECTS:
  246. * Stables will now upgrade Cavaliers to Champions.
  247. New object supported:
  248. - Abandoned Mine
  249. - Altar of Sacrifice
  250. - Black Market
  251. - Cover of Darkness
  252. - Hill Fort
  253. - Refugee Camp
  254. - Sanctuary
  255. - Tavern
  256. - University
  257. - Whirlpool
  258. 0.8 -> 0.81 (Jun 01 2010)
  259. GENERAL:
  260. * It's possible to start campaign
  261. * Support for build grail victory condition
  262. * New artifacts supported:
  263. - Angel's Wings
  264. - Boots of levitation
  265. - Orb of Vulnerability
  266. - Ammo cart
  267. - Golden Bow
  268. - Hourglass of Evil Hour
  269. - Bow of Sharpshooter
  270. - Armor of the Damned
  271. ADVENTURE MAP:
  272. * Creatures now guard surrounding tiles
  273. * New adventura map spells supported:
  274. - Summon Boat
  275. - Scuttle Boat
  276. - Dimension Door
  277. - Fly
  278. - Water walk
  279. BATTLES:
  280. * A number of new creature abilities supported
  281. * First Aid Tent is functional
  282. * Support for distance/wall/melee penalties & no * penalty abilities
  283. * Reworked damage calculation to fit OH3 formula better
  284. * Luck support
  285. * Teleportation spell
  286. HERO:
  287. * First Aid secondary skill
  288. * Improved formula for necromancy to match better OH3
  289. TOWNS:
  290. * Sending resources to other players by marketplace
  291. * Support for new town structures:
  292. - Lighthouse
  293. - Colossus
  294. - Freelancer's Guild
  295. - Guardian Spirit
  296. - Necromancy Amplifier
  297. - Soul Prison
  298. OBJECTS:
  299. New object supported:
  300. - Freelancer's Guild
  301. - Trading Post
  302. - War Machine Factory
  303. 0.75 -> 0.8 (Mar 01 2010)
  304. GENERAL:
  305. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  306. * Implemented assembling and disassembling of combination artifacts.
  307. * Kingdom Overview screen is now available.
  308. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  309. * Replaced TTF fonts with original ones.
  310. ADVENTURE MAP:
  311. * Implemented rivers animations (thx to GrayFace).
  312. BATTLES:
  313. * Fire Shield spell (and creature ability) supported
  314. * affecting morale/luck and casting spell after attack creature abilities supported
  315. HERO:
  316. * Implementation of Scholar secondary skill
  317. TOWN:
  318. * New left-bottom info panel functionalities.
  319. TOWNS:
  320. * new town structures supported:
  321. - Ballista Yard
  322. - Blood Obelisk
  323. - Brimstone Clouds
  324. - Dwarven Treasury
  325. - Fountain of Fortune
  326. - Glyphs of Fear
  327. - Mystic Pond
  328. - Thieves Guild
  329. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  330. OBJECTS:
  331. New objects supported:
  332. - Border gate
  333. - Den of Thieves
  334. - Lighthouse
  335. - Obelisk
  336. - Quest Guard
  337. - Seer hut
  338. A lot of of various bugfixes and improvements:
  339. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  340. 0.74 -> 0.75 (Dec 01 2009)
  341. GENERAL:
  342. * Implemented "main menu" in-game option.
  343. * Hide the mouse cursor while displaying a popup window.
  344. * Better handling of huge and empty message boxes (still needs more changes)
  345. * Fixed several crashes when exiting.
  346. ADVENTURE INTERFACE:
  347. * Movement cursor shown for unguarded enemy towns.
  348. * Battle cursor shown for guarded enemy garrisons.
  349. * Clicking on the border no longer opens an empty info windows
  350. HERO WINDOW:
  351. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  352. TOWNS:
  353. * new special town structures supported:
  354. - Academy of Battle Scholars
  355. - Cage of Warlords
  356. - Mana Vortex
  357. - Stables
  358. - Skyship (revealing entire map only)
  359. OBJECTS:
  360. * External dwellings increase town growth
  361. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  362. * Scholar won't give unavaliable spells anymore.
  363. A lot of of various bugfixes and improvements:
  364. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  365. 0.73 -> 0.74 (Oct 01 2009)
  366. GENERAL:
  367. * Scenario Information window
  368. * Save Game window
  369. * VCMI window should start centered
  370. * support for Necromancy and Ballistics secondary skills
  371. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  372. * VCMI client has its own icon (thx for graphic to Dikamilo)
  373. * Ellipsis won't be split when breaking text on several lines
  374. * split button will be grayed out when no creature is selected
  375. * fixed issue when splitting stack to the hero with only one creatures
  376. * a few fixes for shipyard window
  377. ADVENTURE INTERFACE:
  378. * Cursor shows if tile is accesible and how many turns away
  379. * moving hero with arrow keys / numpad
  380. * fixed Next Hero button behaviour
  381. * fixed Surface/Underground switch button in higher resolutions
  382. BATTLES:
  383. * partial siege support
  384. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  385. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  386. * more creatures special abilities supported
  387. * battle settings will be stored
  388. * fixed crashes occuring on attacking two hex creatures from back
  389. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  390. * even large stack numbers will fit the boxes
  391. * when active stack is killed by spell, game behaves properly
  392. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  393. * ballista can shoot even if there's an enemy creature next to it
  394. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  395. * selecting attack directions works as in H3
  396. * estimating damage that will be dealt while choosing stack to be attacked
  397. * modified the positioning of battle effects, they should look about right now.
  398. * after selecting a spell during combat, l-click is locked for any action other than casting.
  399. * flying creatures will be blitted over all other creatures, obstacles and wall
  400. * obstacles and units should be printed in better order (not tested)
  401. * fixed armageddon animation
  402. * new spells supported:
  403. - Anti-Magic
  404. - Cure
  405. - Resurrection
  406. - Animate Dead
  407. - Counterstrike
  408. - Berserk
  409. - Hypnotize
  410. - Blind
  411. - Fire Elemental
  412. - Earth Elemental
  413. - Water Elemental
  414. - Air Elemental
  415. - Remove obstacle
  416. TOWNS:
  417. * enemy castle can be taken over
  418. * only one capitol per player allowed (additional ones will be lost)
  419. * garrisoned hero can buy a spellbook
  420. * heroes available in tavern sould be always different
  421. * ship bought in town will be correctly placed
  422. * new special town structures supported:
  423. - Lookout Tower
  424. - Temple of Valhalla
  425. - Wall of Knowledge
  426. - Order of Fire
  427. HERO WINDOW:
  428. * war machines cannot be unequiped
  429. PREGAME:
  430. * sorting: a second click on the column header sorts in descending order.
  431. * advanced options tab: r-click popups for selected town, hero and bonus
  432. * starting scenario / game by double click
  433. * arrows in options tab are hidden when not available
  434. * subtitles for choosen hero/town/bonus in pregame
  435. OBJECTS:
  436. * fixed pairing Subterranean Gates
  437. New objects supported:
  438. - Borderguard & Keymaster Tent
  439. - Cartographer
  440. - Creature banks
  441. - Eye of the Magi & Hut of the Magi
  442. - Garrison
  443. - Stables
  444. - Pandora Box
  445. - Pyramid
  446. 0.72 -> 0.73 (Aug 01 2009)
  447. GENERAL:
  448. * infowindow popup will be completely on screen
  449. * fixed possible crash with in game console
  450. * fixed crash when gaining artifact after r-click on hero in tavern
  451. * Estates / hero bonuses won't give resources on first day.
  452. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  453. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  454. * 'T' hotkey opens marketplace window
  455. * giving starting spells for heroes
  456. * pressing enter or escape close spellbook
  457. * removed redundant quotation marks from skills description and artifact events texts
  458. * disabled autosaving on first turn
  459. * bonuses from bonus artifacts
  460. * increased char per line limit for subtitles under components
  461. * corrected some exp/level values
  462. * primary skills cannot be negative
  463. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  464. * fixed timed events reappearing
  465. * saving system options
  466. * saving hero direction
  467. * r-click popups on enemy heroes and towns
  468. * hero leveling formula matches the H3
  469. ADVENTURE INTERFACE:
  470. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  471. * The size of the frame around the map depends on the screen size.
  472. * spellbook shows adventure spells when opened on adventure map
  473. * erasing path after picking objects with last movement point
  474. BATTLES:
  475. * spell resistance supported (secondary skill, artifacts, creature skill)
  476. * corrected damage inflicted by spells and ballista
  477. * added some missing projectile infos
  478. * added native terrain bonuses in battles
  479. * number of units in stack in battle should better fit the box
  480. * non-living and undead creatures have now always 0 morale
  481. * displaying luck effect animation
  482. * support for battleground overlays:
  483. - cursed ground
  484. - magic plains
  485. - fiery fields
  486. - rock lands
  487. - magic clouds
  488. - lucid pools
  489. - holy ground
  490. - clover field
  491. - evil fog
  492. TOWNS:
  493. * fixes for horde buildings
  494. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  495. * capitol bar in town hall is grey (not red) if already one exists
  496. * fixed crash on entering hall when town was near map edge
  497. HERO WINDOW:
  498. * garrisoned heroes won't be shown on the list
  499. * artifacts will be present on morale/luck bonuses list
  500. PREGAME:
  501. * saves are sorted primary by map format, secondary by name
  502. * fixed displaying date of saved game (uses local time, removed square character)
  503. OBJECTS:
  504. * Fixed primary/secondary skill levels given by a scholar.
  505. * fixed problems with 3-tiles monoliths
  506. * fixed crash with flaggable building next to map edge
  507. * fixed some descriptions for events
  508. * New objects supported:
  509. - Buoy
  510. - Creature Generators
  511. - Flotsam
  512. - Mermaid
  513. - Ocean bottle
  514. - Sea Chest
  515. - Shipwreck Survivor
  516. - Shipyard
  517. - Sirens
  518. 0.71 -> 0.72 (Jun 1 2009)
  519. GENERAL:
  520. * many sound effects and music
  521. * autosave (to 5 subsequent files)
  522. * artifacts support (most of them)
  523. * added internal game console (activated on TAB)
  524. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  525. * improved randomization
  526. * fixed crash on closing application
  527. * VCMI won't always give all three stacks in the starting armies
  528. * fix for drawing starting army creatures count
  529. * Diplomacy secondary skill support
  530. * timed events won't cause resources amount to be negative
  531. * support for sorcery secondary skill
  532. * reduntant quotation marks from artifact descriptions are removed
  533. * no income at the first day
  534. ADVENTURE INTERFACE:
  535. * fixed crasbug occurring on revisiting objects (by pressing space)
  536. * always restoring default cursor when movng mouse out of the terrain
  537. * fixed map scrolling with ctrl+arrows when some windows are opened
  538. * clicking scrolling arrows in town/hero list won't open town/hero window
  539. * pathfinder will now look for a path going via printed positions of roads when it's possible
  540. * enter can be used to open window with selected hero/town
  541. BATTLES:
  542. * many creatures special skills implemented
  543. * battle will end when one side has only war machines
  544. * fixed some problems with handling obstacles info
  545. * fixed bug with defending / waiting while no stack is active
  546. * spellbook button is inactive when hero cannot cast any spell
  547. * obstacles will be placed more properly when resolution is different than 800x600
  548. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  549. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  550. * new spells:
  551. - frost ring
  552. - fireball
  553. - inferno
  554. - meteor shower
  555. - death ripple
  556. - destroy undead
  557. - dispel
  558. - armageddon
  559. - disrupting ray
  560. - protection from air
  561. - protection from fire
  562. - protection from water
  563. - protection from earth
  564. - precision
  565. - slayer
  566. TOWNS:
  567. * resting in town with mage guild will replenih all the mana points
  568. * fixed Blacksmith
  569. * the number of creatures at the beginning of game is their base growth
  570. * it's possible to enter Tavern via Brotherhood of Sword
  571. HERO WINDOW:
  572. * fixed mana limit info in the hero window
  573. * war machines can't be removed
  574. * fixed problems with removing artifacts when all visible slots in backpack are full
  575. PREGAME:
  576. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  577. * Fix position of maps names.
  578. * Made the slider cursor much more responsive. Speedup the map select screen.
  579. * Try to behave when no maps/saves are present.
  580. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  581. OBJECTS:
  582. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  583. * leaving guardians in flagged mines.
  584. * support for Scholar object
  585. * support for School of Magic
  586. * support for School of War
  587. * support for Pillar of Fire
  588. * support for Corpse
  589. * support for Lean To
  590. * support for Wagon
  591. * support for Warrior's Tomb
  592. * support for Event
  593. * Corpse (Skeleton) will be accessible from all directions
  594. 0.7 -> 0.71 (Apr 01 2009)
  595. GENERAL:
  596. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  597. * morale/luck system and corresponding sec. skills supported
  598. * fixed crash when hero get level and has less than two sec. skills to choose between
  599. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  600. * proper handling of custom portraits of heroes
  601. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  602. * fixed crash when there was no hero available to hire for some player
  603. * fixed problems with 1024x600 screen resolution
  604. * updating blockmap/visitmap of randomized objects
  605. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  606. * further fixes for leveling-up (stability and identical offered skills bug)
  607. * splitting window allows to rebalance two stack with the same creatures
  608. * support for numpad keyboard
  609. * support for timed events
  610. ADVENTURE INTERFACE:
  611. * added "Next hero" button functionality
  612. * added missing path arrows
  613. * corrected centering on hero's position
  614. * recalculating hero path after reselecting hero
  615. * further changes in pathfinder making it more like original one
  616. * orientation of hero can't be change if movement points are exhausted
  617. * campfire, borderguard, bordergate, questguard will be accessible from the top
  618. * new movement cost calculation algorithm
  619. * fixed sight radious calculation
  620. * it's possible to stop hero movement
  621. * faster minimap refreshing
  622. * provisional support for "Save" button in System Options Window
  623. * it's possible to revisit object under hero by pressing Space
  624. BATTLES:
  625. * partial support for battle obstacles
  626. * only one spell can be casted per turn
  627. * blocked opening sepllbook if hero doesn't have a one
  628. * spells not known by hero can't be casted
  629. * spell books won't be placed in War Machine slots after battle
  630. * attack is now possible when hex under cursor is not displayed
  631. * glowing effect of yellow border around creatures
  632. * blue glowing border around hovered creature
  633. * made animation on battlefield more smooth
  634. * standing stacks have more static animation
  635. * probably fixed problem with displaying corpses on battlefield
  636. * fixes for two-hex creatures actions
  637. * fixed hero casting spell animation
  638. * corrected stack death animation
  639. * battle settings will be remembered between battles
  640. * improved damage calculation formula
  641. * correct handling of flying creatures in battles
  642. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  643. * amounts of units taking actions / being an object of actions won't be shown until action ends
  644. * fixed positions of stack queue and battle result window when resolution is != 800x600
  645. * corrected duration of frenzy spell which was incorrect in certain cases
  646. * corrected hero spell casting animation
  647. * better support for battle backgrounds
  648. * blocked "save" command during battle
  649. * spellbook displays only spells known by Hero
  650. New spells supported:
  651. - Mirth
  652. - Sorrow
  653. - Fortune
  654. - Misfortune
  655. TOWN INTERFACE:
  656. * cannot build more than one capitol
  657. * cannot build shipyard if town is not near water
  658. * Rampart's Treasury requires Miner's Guild
  659. * minor improvements in Recruitment Window
  660. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  661. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  662. * fixed blinking resdatabar in town screen when buying (800x600)
  663. * fixed horde buildings displaying in town hall
  664. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  665. PREGAME:
  666. * added scrolling scenario list with mouse wheel
  667. * fixed mouse slow downs
  668. * cannot select heroes for computer player (pregame)
  669. * no crash if uses gives wrong resolution ID number
  670. * minor fixes
  671. OBJECTS:
  672. * windmill gives 500 gold only during first week ever (not every month)
  673. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  674. New objects supported:
  675. * Prison
  676. * Magic Well
  677. * Faerie Ring
  678. * Swan Pond
  679. * Idol of Fortune
  680. * Fountain of Fortune
  681. * Rally Flag
  682. * Oasis
  683. * Temple
  684. * Watering Hole
  685. * Fountain of Youth
  686. * support for Redwood Observatory
  687. * support for Shrine of Magic Incantation / Gesture / Thought
  688. * support for Sign / Ocean Bottle
  689. AI PLAYER:
  690. Minor improvements and fixes.
  691. 0.64 -> 0.7 (Feb 01 2009)
  692. GENERAL:
  693. * move some settings to the config/settings.txt file
  694. * partial support for new screen resolutions
  695. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  696. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  697. * fixed crashbug occuring when hero levelled above 15 level
  698. * support for non-standard screen resolutions
  699. * F4 toggles between full-screen and windowed mode
  700. * minor improvements in creature card window
  701. * splitting stacks with the shift+click
  702. * creature card window contains info about modified speed
  703. ADVENTURE INTERFACE:
  704. * added water animation
  705. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  706. * partial handling r-clicks on adventure map
  707. TOWN INTERFACE:
  708. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  709. * fixed cloning creatures bug in garrisons (and related issues)
  710. BATTLES
  711. * support for the Wait command
  712. * magic arrow *really* works
  713. * war machines support partially added
  714. * queue of stacks narrowed
  715. * spell effect animation displaying improvements
  716. * positive/negative spells cannot be cast on hostile/our stacks
  717. * showing spell effects affecting stack in creature info window
  718. * more appropriate coloring of stack amount box when stack is affected by a spell
  719. * battle console displays notifications about wait/defend commands
  720. * several reported bugs fixed
  721. * new spells supported:
  722. a) Haste
  723. b) lightning bolt
  724. c) ice bolt
  725. d) slow
  726. e) implosion
  727. f) forgetfulness
  728. g) shield
  729. h) air shield
  730. i) bless
  731. j) curse
  732. k) bloodlust
  733. l) weakness
  734. m) stone skin
  735. n) prayer
  736. o) frenzy
  737. AI PLAYER:
  738. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  739. OBJECTS:
  740. * Guardians property for resources is handled
  741. * support for Witch Hut
  742. * support for Arena
  743. * support for Library of Enlightenment
  744. And a lot of minor fixes
  745. 0.63 -> 0.64 (Nov 01 2008)
  746. GENERAL:
  747. * sprites from /Sprites folder are handled correctly
  748. * several fixes for pathfinder and path arrows
  749. * better handling disposed/predefined heroes
  750. * heroes regain 1 mana point each turn
  751. * support for mistycisim and intelligence skills
  752. * hero hiring possible
  753. * added support for a number of hotkeys
  754. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  755. * many minor improvements
  756. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  757. a) woggaladriel -> vcmiainur
  758. b) wogoliphaunt -> vcminoldor
  759. c) wogshadowfax -> vcminahar
  760. d) wogeyeofsauron -> vcmieagles
  761. e) wogisengard -> vcmiformenos
  762. f) wogsaruman -> vcmiistari
  763. g) wogpathofthedead -> vcmiangband
  764. h) woggandalfwhite -> vcmiglorfindel
  765. ADVENTURE INTERFACE:
  766. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  767. * slowed map scrolling
  768. * blocked scrolling adventure map with mouse when left ctrl is pressed
  769. * blocked map scrolling when dialog window is opened
  770. * scholar will be accessible from the top
  771. TOWN INTERFACE:
  772. * partially done tavern window (only hero hiring functionality)
  773. BATTLES:
  774. * water elemental will really be treated as 2 hex creature
  775. * potential infinite loop in reverseCreature removed
  776. * better handling of battle cursor
  777. * fixed blocked shooter behavior
  778. * it's possible in battles to check remeaining HP of neutral stacks
  779. * partial support for Magic Arrow spell
  780. * fixed bug with dying unit
  781. * stack queue hotkey is now 'Q'
  782. * added shots limit
  783. 0.62 -> 0.63 (Oct 01 2008)
  784. GENERAL:
  785. * coloured console output, logging all info to txt files
  786. * it's possible to use other port than 3030 by passing it as an additional argument
  787. * removed some redundant warnings
  788. * partially done spellbook
  789. * Alt+F4 quits the game
  790. * some crashbugs was fixed
  791. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  792. * magical hero are given spellbook at the beginning
  793. * added initial secondary skills for heroes
  794. BATTLES:
  795. * very significant optimization of battles
  796. * battle summary window
  797. * fixed crashbug occurring sometimes on exiting battle
  798. * confirm window is shown before retreat
  799. * graphic stack queue in battle (shows when 'c' key is pressed)
  800. * it's possible to attack enemy hero
  801. * neutral monster army disappears when defeated
  802. * casualties among hero army and neutral creatures are saved
  803. * better animation handling in battles
  804. * directional attack in battles
  805. * mostly done battle options (although they're not saved)
  806. * added receiving exp (and leveling-up) after a won battle
  807. * added support for archery, offence and armourer secondary abilities
  808. * hero's primary skills accounted for damage dealt by creatures in battle
  809. TOWNS:
  810. * mostly done marketplace
  811. * fixed crashbug with battles on swamps and rough terrain
  812. * counterattacks
  813. * heroes can learn new spells in towns
  814. * working resource silo
  815. * fixed bug with the mage guild when no spells available
  816. * it's possible to build lighthouse
  817. HERO WINDOW:
  818. * setting army formation
  819. * tooltips for artifacts in backpack
  820. ADVENTURE INTERFACE:
  821. * fixed bug with disappearing head of a hero in adventure map
  822. * some objects are no longer accessible from the top
  823. * no tooltips for objects under FoW
  824. * events won't be shown
  825. * working Subterranean Gates, Monoliths
  826. * minimap shows all flaggable objects (towns, mines, etc.)
  827. * artifacts we pick up go to the appropriate slot (if free)
  828. 0.61 -> 0.62 (Sep 01 2008)
  829. General:
  830. * restructured to the server-client model
  831. * support for heroes placed in towns
  832. * upgrading creatures
  833. * working gaining levels for heroes (including dialog with skill selection)
  834. * added graphical cursor
  835. * showing creature amount in the creature info window
  836. * giving starting bonus
  837. Castles:
  838. * icon in infobox showing that there is hero in town garrison
  839. * fort/citadel/castle screen
  840. * taking last stack from the heroes army should be impossible (or at least harder)
  841. * fixed reading forbidden structures
  842. * randomizing spells in towns
  843. * viewing hero window in the town screen
  844. * possibility of moving hero into the garrison
  845. * mage guild screen
  846. * support for blacksmith
  847. * if hero doesn't have a spell book, he can buy one in a mage guild
  848. * it's possible to build glyph of fear in fortress
  849. * creatures placeholders work properly
  850. Adventure Interface:
  851. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  852. Hero Window:
  853. * bugfix: splitting stacks works in hero window
  854. * removed bug causing significant increase of CPU consumption
  855. Battles:
  856. * shooting
  857. * removed some displaying problems
  858. * showing last group of frames in creature animation won't crash
  859. * added start moving and end moving animations
  860. * fixed moving two-hex creatures
  861. * showing/hiding graphic cursor
  862. * a part of using graphic cursor
  863. * slightly optimized showing of battle interface
  864. * animation of getting hit / death by shooting is displayed when it should be
  865. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  866. * minor optimizations
  867. PreGame:
  868. * updates settings when selecting new map after changing sorting criteria
  869. * if sorting not by name, name will be used as a secondary criteria
  870. * when filter is applied a first available map is selected automatically
  871. * slider position updated after sorting in pregame
  872. Objects:
  873. * support for the Tree of knowledge
  874. * support for Campfires
  875. * added event message when picking artifact
  876. 0.6 -> 0.61 (Jun 15 2008)
  877. Improvements:
  878. * improved attacking in the battles
  879. * it's possible to kill hostile stack
  880. * animations won't go in the same phase
  881. * Better pathfinder
  882. * "%s" substitutions in Right-click information in town hall
  883. * windmill won't give wood
  884. * hover text for heroes
  885. * support for ZSoft-style PCX files in /Data
  886. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  887. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  888. * stack at the limit of unit's range can now be attacked
  889. * range of unit is now properly displayed
  890. * battle log is scrolled down when new event occurs
  891. * console is closed when application exits
  892. Bugfixes:
  893. * stack at the limit of unit's range can now be attacked
  894. * good background for the town hall screen in Stronghold
  895. * fixed typo in hall.txt
  896. * VCMI won't crash when r-click neutral stack during the battle
  897. * water won't blink behind shipyard in the Castle
  898. * fixed several memory leaks
  899. * properly displaying two-hex creatures in recruit/split/info window
  900. * corrupted map file won't cause crash on initializing main menu
  901. 0.59 -> 0.6 (Jun 1 2008)
  902. * partially done attacking in battles
  903. * screen isn't now refreshed while blitting creature info window
  904. * r-click creature info windows in battles
  905. * no more divison by 0 in slider
  906. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  907. * fixed estate problems
  908. * fixed blinking mana vortex
  909. * grail increases creature growths
  910. * new pathfinder
  911. * several minor improvements
  912. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  913. * fixed memory leak in battles
  914. * blitting creature animations to rects in the recruitment window
  915. * fixed wrong creatures def names
  916. * better battle pathfinder and unit reversing
  917. * improved slider ( #58 )
  918. * fixed problems with horde buildings (won't block original dwellings)
  919. * giving primary skill when hero get level (but there is still no dialog)
  920. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  921. * creature levels not messed in Fortress
  922. * war machines are added to the hero's inventory, not to the garrison
  923. * support for H3-style PCX graphics in Data/
  924. * VCMI won't crash when is unable to initialize audio system
  925. * fixed displaying wrong town defs
  926. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  927. * creature info window (only r-click)
  928. * callback for buttons/lists based on boost::function
  929. * a lot of minor improvements
  930. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  931. Towns:
  932. * recruiting creatures
  933. * working creature growths (including castle and horde building influences)
  934. * towns give income
  935. * town hall screen
  936. * building buildings (requirements and cost are handled)
  937. * hints for structures
  938. * updating town infobox
  939. Garrisons:
  940. * merging stacks
  941. * splitting stacks
  942. Battles:
  943. * starting battles
  944. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  945. * leaving battle by pressing flee button
  946. * moving units in battles and displaying thier ranges
  947. * defend command for units
  948. General:
  949. * a number of minor fixes and improvements
  950. 0.54 -> 0.55 (Feb 29 2008)
  951. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  952. * randomization quantity of creatures on the map
  953. * fix of Pandora's Box handling
  954. * reading disposed/predefined heroes
  955. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  956. * more detailed logs
  957. * reported problems with hero flags resolved
  958. * heroes cannot occupy the same tile
  959. * hints for most of creature generators
  960. * some minor stuff
  961. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  962. * given hero is placed in the town entrance
  963. * some objects such as river delta won't be blitted "on" hero
  964. * tiles under FoW are inaccessible
  965. * giving random hero on RoE maps
  966. * improved protection against hero duplication
  967. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  968. * right click popups with infoboxes for heroes/towns lists
  969. * new interface coloring (many thanks to GrayFace ;])
  970. * fixed bug in object flag's coloring
  971. * added hints in town lists
  972. * eliminated square from city hints
  973. 0.53 - 0.53b (Feb 20 2008)
  974. * added giving default buildings in towns
  975. * town infobox won't crash on empty town
  976. 0.52 - 0.53 (Feb 18 2008):
  977. * hopefully the last bugfix of Pandora's Box
  978. * fixed blockmaps of generated heroes
  979. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  980. * fixed town randomization
  981. * fixed hero randomization
  982. * fixed displaying heroes in preGame
  983. * fixed selecting/deselecting artifact slots in hero window
  984. * much faster pathfinder
  985. * memory usage and load time significantly decreased
  986. * it's impossible to select empty artifact slot in hero window
  987. * fixed problem with FoW displaying on minimap on L-sized maps
  988. * fixed crashbug in hero list connected with heroes dismissing
  989. * mostly done town infobox
  990. * town daily income is properly calculated
  991. 0.51 - 0.52 (Feb 7 2008):
  992. * [feature] giving starting hero
  993. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  994. * [feature] picked artifacts are added to hero's backpack
  995. * [feature] possibility of choosing player to play
  996. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  997. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  998. * [bugfix] improved randomization
  999. * [bugfix] pathfinder can't be cheated (what caused errors)
  1000. 0.5 - 0.51 (Feb 3 2008):
  1001. * close button properly closes (same does 'q' key)
  1002. * two players can't have selected same hero
  1003. * double click on "Show Available Scenarios" won't reset options
  1004. * fixed possible crashbug in town/hero lists
  1005. * fixed crashbug in initializing game caused by wrong prisons handling
  1006. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1007. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1008. * fixed crashbug on reading blank Quest Guards
  1009. * better console messages
  1010. * map reading speed up (though it's still slow, especially on bigger maps)
  1011. to 0.5 (Feb 2 2008 - first closed release):
  1012. * Main menu and New game screens
  1013. * Scenario selection, part of advanced options support
  1014. * Partially done adventure map, town and hero interfaces
  1015. * Moving hero
  1016. * Interactions with several objects (mines, resources, mills, and others)