BoatActions.h 1.4 KB

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  1. /*
  2. * BoatActions.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpecialAction.h"
  12. #include "../../../../lib/mapping/CMap.h"
  13. #include "../../../../lib/mapObjects/MapObjects.h"
  14. namespace AIPathfinding
  15. {
  16. class VirtualBoatAction : public ISpecialAction
  17. {
  18. public:
  19. virtual const ChainActor * getActor(const ChainActor * sourceActor) const = 0;
  20. };
  21. class SummonBoatAction : public VirtualBoatAction
  22. {
  23. public:
  24. virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
  25. virtual void applyOnDestination(
  26. const CGHeroInstance * hero,
  27. CDestinationNodeInfo & destination,
  28. const PathNodeInfo & source,
  29. AIPathNode * dstMode,
  30. const AIPathNode * srcNode) const override;
  31. bool isAffordableBy(const CGHeroInstance * hero, const AIPathNode * source) const;
  32. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  33. private:
  34. uint32_t getManaCost(const CGHeroInstance * hero) const;
  35. };
  36. class BuildBoatAction : public VirtualBoatAction
  37. {
  38. private:
  39. const IShipyard * shipyard;
  40. public:
  41. BuildBoatAction(const IShipyard * shipyard)
  42. : shipyard(shipyard)
  43. {
  44. }
  45. virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
  46. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  47. };
  48. }