CCampaignHandler.cpp 11 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "CGeneralTextHandler.h"
  9. namespace fs = boost::filesystem;
  10. /*
  11. * CCampaignHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
  20. {
  21. std::vector<CCampaignHeader> ret;
  22. std::string dirname = DATA_DIR "/Maps";
  23. std::string ext = ".H3C";
  24. if(!boost::filesystem::exists(dirname))
  25. {
  26. tlog1 << "Cannot find " << dirname << " directory!\n";
  27. }
  28. if (mode == Custom || mode == ALL) //add custom campaigns
  29. {
  30. fs::path tie(dirname);
  31. fs::directory_iterator end_iter;
  32. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  33. {
  34. if(fs::is_regular_file(file->status())
  35. && boost::ends_with(file->path().filename(), ext))
  36. {
  37. ret.push_back( getHeader( file->path().string(), false ) );
  38. }
  39. }
  40. }
  41. if (mode == ALL) //add all lod campaigns
  42. {
  43. for(int g=0; g<bitmaph->entries.size(); ++g)
  44. {
  45. const std::string & nameS = bitmaph->entries[g].nameStr;
  46. if( boost::ends_with(nameS, ext) && nameS != "TOSBLK1.H3C" )
  47. {
  48. ret.push_back( getHeader(bitmaph->entries[g].nameStr, true) );
  49. }
  50. }
  51. }
  52. return ret;
  53. }
  54. CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
  55. {
  56. int realSize;
  57. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  58. int it = 0;//iterator for reading
  59. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  60. ret.filename = name;
  61. ret.loadFromLod = fromLod;
  62. delete [] cmpgn;
  63. return ret;
  64. }
  65. CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
  66. {
  67. CCampaign * ret = new CCampaign();
  68. int realSize;
  69. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  70. int it = 0; //iterator for reading
  71. ret->header = readHeaderFromMemory(cmpgn, it);
  72. ret->header.filename = name;
  73. ret->header.loadFromLod = fromLod;
  74. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  75. for(int g=0; g<howManyScenarios; ++g)
  76. {
  77. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
  78. ret->scenarios.push_back(sc);
  79. }
  80. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  81. assert(h3mStarts.size() <= howManyScenarios);
  82. //it looks like we can have less scenarios than we should..
  83. //if(h3mStarts.size() != howManyScenarios)
  84. //{
  85. // tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  86. // tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  87. // delete [] cmpgn;
  88. // assert(0);
  89. // return NULL;
  90. //}
  91. for (int g=0; g<h3mStarts.size(); ++g)
  92. {
  93. if(g == h3mStarts.size() - 1)
  94. {
  95. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + realSize ));
  96. }
  97. else
  98. {
  99. ret->mapPieces.push_back(std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] ));
  100. }
  101. }
  102. delete [] cmpgn;
  103. return ret;
  104. }
  105. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  106. {
  107. CCampaignHeader ret;
  108. ret.version = readNormalNr(buffer, outIt); outIt+=4;
  109. ret.mapVersion = readChar(buffer, outIt);
  110. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  111. ret.name = readString(buffer, outIt);
  112. ret.description = readString(buffer, outIt);
  113. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  114. ret.music = readChar(buffer, outIt);
  115. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  116. { //not editable by any editor so I'll just go back by one byte.
  117. outIt--;
  118. }
  119. return ret;
  120. }
  121. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
  122. {
  123. struct HLP
  124. {
  125. //reads prolog/epilog info from memory
  126. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  127. {
  128. CCampaignScenario::SScenarioPrologEpilog ret;
  129. ret.hasPrologEpilog = buffer[outIt++];
  130. if(ret.hasPrologEpilog)
  131. {
  132. ret.prologVideo = buffer[outIt++];
  133. ret.prologMusic = buffer[outIt++];
  134. ret.prologText = readString(buffer, outIt);
  135. }
  136. return ret;
  137. }
  138. };
  139. CCampaignScenario ret;
  140. ret.conquered = false;
  141. ret.mapName = readString(buffer, outIt);
  142. ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
  143. if(mapVersion == 18)//unholy alliance
  144. {
  145. ret.preconditionRegion = readNormalNr(buffer, outIt, 2); outIt += 2;
  146. }
  147. else
  148. {
  149. ret.preconditionRegion = buffer[outIt++];
  150. }
  151. ret.regionColor = buffer[outIt++];
  152. ret.difficulty = buffer[outIt++];
  153. ret.regionText = readString(buffer, outIt);
  154. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  155. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  156. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  157. return ret;
  158. }
  159. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
  160. {
  161. CScenarioTravel ret;
  162. ret.whatHeroKeeps = buffer[outIt++];
  163. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  164. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  165. int artifBytes;
  166. if (version == 5) //AB
  167. {
  168. artifBytes = 17;
  169. ret.artifsKeptByHero[17] = 0;
  170. }
  171. else //SoD+
  172. {
  173. artifBytes = 18;
  174. }
  175. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  176. outIt += artifBytes;
  177. ret.startOptions = buffer[outIt++];
  178. switch(ret.startOptions)
  179. {
  180. case 0:
  181. //no bonuses. Seems to be OK
  182. break;
  183. case 1: //reading of bonuses player can choose
  184. {
  185. ret.playerColor = buffer[outIt++];
  186. ui8 numOfBonuses = buffer[outIt++];
  187. for (int g=0; g<numOfBonuses; ++g)
  188. {
  189. CScenarioTravel::STravelBonus bonus;
  190. bonus.type = buffer[outIt++];
  191. switch(bonus.type)
  192. {
  193. case 0: //spell
  194. {
  195. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  196. bonus.info2 = buffer[outIt++]; //spell ID
  197. break;
  198. }
  199. case 1: //monster
  200. {
  201. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  202. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
  203. bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
  204. break;
  205. }
  206. case 2: //building
  207. {
  208. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  209. break;
  210. }
  211. case 3: //artifact
  212. {
  213. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  214. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
  215. break;
  216. }
  217. case 4: //spell scroll
  218. {
  219. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  220. bonus.info2 = buffer[outIt++]; //spell ID
  221. break;
  222. }
  223. case 5: //prim skill
  224. {
  225. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  226. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
  227. break;
  228. }
  229. case 6: //sec skills
  230. {
  231. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  232. bonus.info2 = buffer[outIt++]; //skill ID
  233. bonus.info3 = buffer[outIt++]; //skill level
  234. break;
  235. }
  236. case 7: //resources
  237. {
  238. bonus.info1 = buffer[outIt++]; //type
  239. //FD - wood+ore
  240. //FE - mercury+sulfur+crystal+gem
  241. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
  242. break;
  243. }
  244. }
  245. ret.bonusesToChoose.push_back(bonus);
  246. }
  247. break;
  248. }
  249. case 2: //reading of players (colors / scenarios ?) player can choose
  250. {
  251. ui8 numOfBonuses = buffer[outIt++];
  252. for (int g=0; g<numOfBonuses; ++g)
  253. {
  254. CScenarioTravel::STravelBonus bonus;
  255. bonus.type = 8;
  256. bonus.info1 = buffer[outIt++]; //player color
  257. bonus.info2 = buffer[outIt++]; //from what scenario
  258. ret.bonusesToChoose.push_back(bonus);
  259. }
  260. break;
  261. }
  262. case 3: //heroes player can choose between
  263. {
  264. ui8 numOfBonuses = buffer[outIt++];
  265. for (int g=0; g<numOfBonuses; ++g)
  266. {
  267. CScenarioTravel::STravelBonus bonus;
  268. bonus.type = 9;
  269. bonus.info1 = buffer[outIt++]; //player color
  270. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
  271. ret.bonusesToChoose.push_back(bonus);
  272. }
  273. break;
  274. }
  275. default:
  276. {
  277. tlog1<<"Corrupted h3c file"<<std::endl;
  278. break;
  279. }
  280. }
  281. return ret;
  282. }
  283. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  284. {
  285. std::vector<ui32> ret;
  286. for(int g=start; g<size; ++g)
  287. {
  288. if(startsAt(buffer, size, g))
  289. {
  290. ret.push_back(g);
  291. }
  292. }
  293. return ret;
  294. }
  295. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  296. {
  297. struct HLP
  298. {
  299. static unsigned char at(const unsigned char * buffer, int size, int place)
  300. {
  301. if(place < size)
  302. return buffer[place];
  303. throw std::string("Out of bounds!");
  304. }
  305. };
  306. try
  307. {
  308. //check minimal length of given region
  309. HLP::at(buffer, size, 100);
  310. //check version
  311. unsigned char tmp = HLP::at(buffer, size, pos);
  312. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  313. {
  314. return false;
  315. }
  316. //3 bytes following version
  317. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  318. {
  319. return false;
  320. }
  321. //unknown strange byte
  322. tmp = HLP::at(buffer, size, pos+4);
  323. if(tmp != 0 && tmp != 1 )
  324. {
  325. return false;
  326. }
  327. //size of map
  328. int mapsize = readNormalNr(buffer, pos+5);
  329. if(mapsize < 10 || mapsize > 530)
  330. {
  331. return false;
  332. }
  333. //underground or not
  334. tmp = HLP::at(buffer, size, pos+9);
  335. if( tmp != 0 && tmp != 1 )
  336. {
  337. return false;
  338. }
  339. //map name
  340. int len = readNormalNr(buffer, pos+10);
  341. if(len < 0 || len > 100)
  342. {
  343. return false;
  344. }
  345. for(int t=0; t<len; ++t)
  346. {
  347. tmp = HLP::at(buffer, size, pos+14+t);
  348. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  349. {
  350. return false;
  351. }
  352. }
  353. }
  354. catch (...)
  355. {
  356. return false;
  357. }
  358. return true;
  359. }
  360. unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
  361. {
  362. unsigned char * cmpgn;
  363. if(fromLod)
  364. {
  365. cmpgn = bitmaph->giveFile(name, &outSize);
  366. FILE * tmp = fopen("tmp_cmpgn", "wb");
  367. fwrite(cmpgn, 1, outSize, tmp);
  368. fclose(tmp);
  369. delete [] cmpgn;
  370. cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
  371. }
  372. else
  373. {
  374. cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
  375. }
  376. return cmpgn;
  377. }
  378. bool CCampaign::conquerable( int whichScenario ) const
  379. {
  380. if (scenarios[whichScenario].conquered)
  381. {
  382. return false;
  383. }
  384. //check preconditioned regions
  385. for (int g=0; g<scenarios.size(); ++g)
  386. {
  387. if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
  388. return false; //prerequisite does not met
  389. }
  390. return true;
  391. }
  392. CCampaign::CCampaign()
  393. {
  394. }