CVCMIServer.cpp 6.3 KB

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  1. #include "../hch/CCampaignHandler.h"
  2. #include <iostream>
  3. #include <string>
  4. #include <boost/asio.hpp>
  5. #include "../global.h"
  6. #include "../lib/Connection.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../hch/CDefObjInfoHandler.h"
  9. #include "../hch/CGeneralTextHandler.h"
  10. #include "../hch/CHeroHandler.h"
  11. #include "../hch/CTownHandler.h"
  12. #include "../hch/CObjectHandler.h"
  13. #include "../hch/CBuildingHandler.h"
  14. #include "../hch/CSpellHandler.h"
  15. #include "zlib.h"
  16. #ifndef __GNUC__
  17. #include <tchar.h>
  18. #endif
  19. #include "CVCMIServer.h"
  20. #include <boost/crc.hpp>
  21. #include <boost/interprocess/mapped_region.hpp>
  22. #include <boost/interprocess/shared_memory_object.hpp>
  23. #include "../StartInfo.h"
  24. #include "../lib/map.h"
  25. #include "../hch/CLodHandler.h"
  26. #include "../lib/Interprocess.h"
  27. #include "../lib/VCMI_Lib.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "CGameHandler.h"
  30. std::string NAME_AFFIX = "server";
  31. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  32. using namespace boost;
  33. using namespace boost::asio;
  34. using namespace boost::asio::ip;
  35. namespace intpr = boost::interprocess;
  36. bool end2 = false;
  37. int port = 3030;
  38. VCMIDirs GVCMIDirs;
  39. /*
  40. * CVCMIServer.cpp, part of VCMI engine
  41. *
  42. * Authors: listed in file AUTHORS in main folder
  43. *
  44. * License: GNU General Public License v2.0 or later
  45. * Full text of license available in license.txt file, in main folder
  46. *
  47. */
  48. static void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
  49. {
  50. ac->accept(*s,*error);
  51. }
  52. CVCMIServer::CVCMIServer()
  53. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
  54. {
  55. tlog4 << "CVCMIServer created!" <<std::endl;
  56. }
  57. CVCMIServer::~CVCMIServer()
  58. {
  59. //delete io;
  60. //delete acceptor;
  61. }
  62. void CVCMIServer::newGame(CConnection *c)
  63. {
  64. CGameHandler gh;
  65. boost::system::error_code error;
  66. StartInfo *si = new StartInfo;
  67. ui8 clients;
  68. *c >> clients; //how many clients should be connected - TODO: support more than one
  69. *c >> *si; //get start options
  70. int problem;
  71. #ifdef _MSC_VER
  72. FILE *f;
  73. problem = fopen_s(&f,si->mapname.c_str(),"r");
  74. #else
  75. FILE * f = fopen(si->mapname.c_str(),"r");
  76. problem = !f;
  77. #endif
  78. if(problem && si->mode == 0) //TODO some checking for campaigns
  79. {
  80. *c << ui8(problem); //WRONG!
  81. return;
  82. }
  83. else
  84. {
  85. if(f)
  86. fclose(f);
  87. *c << ui8(0); //OK!
  88. }
  89. gh.init(si,rand());
  90. c->setGS(gh.gs);
  91. CConnection* cc; //tcp::socket * ss;
  92. for(int i=0; i<clients; i++)
  93. {
  94. if(!i)
  95. {
  96. cc=c;
  97. }
  98. else
  99. {
  100. tcp::socket * s = new tcp::socket(acceptor->io_service());
  101. acceptor->accept(*s,error);
  102. if(error) //retry
  103. {
  104. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  105. i--;
  106. continue;
  107. }
  108. cc = new CConnection(s,NAME);
  109. cc->setGS(gh.gs);
  110. }
  111. gh.conns.insert(cc);
  112. }
  113. gh.run(false);
  114. }
  115. void CVCMIServer::start()
  116. {
  117. ServerReady *sr = NULL;
  118. intpr::mapped_region *mr;
  119. try
  120. {
  121. intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
  122. smo.truncate(sizeof(ServerReady));
  123. mr = new intpr::mapped_region(smo,intpr::read_write);
  124. sr = reinterpret_cast<ServerReady*>(mr->get_address());
  125. }
  126. catch(...)
  127. {
  128. intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
  129. smo.truncate(sizeof(ServerReady));
  130. mr = new intpr::mapped_region(smo,intpr::read_write);
  131. sr = new(mr->get_address())ServerReady();
  132. }
  133. boost::system::error_code error;
  134. tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  135. tcp::socket * s = new tcp::socket(acceptor->io_service());
  136. boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
  137. sr->setToTrueAndNotify();
  138. delete mr;
  139. acc.join();
  140. if (error)
  141. {
  142. tlog2<<"Got connection but there is an error " << std::endl << error;
  143. return;
  144. }
  145. tlog0<<"We've accepted someone... " << std::endl;
  146. CConnection *connection = new CConnection(s,NAME);
  147. tlog0<<"Got connection!" << std::endl;
  148. while(!end2)
  149. {
  150. ui8 mode;
  151. *connection >> mode;
  152. switch (mode)
  153. {
  154. case 0:
  155. connection->socket->close();
  156. exit(0);
  157. break;
  158. case 1:
  159. connection->socket->close();
  160. return;
  161. break;
  162. case 2:
  163. newGame(connection);
  164. break;
  165. case 3:
  166. loadGame(connection);
  167. break;
  168. }
  169. }
  170. }
  171. void CVCMIServer::loadGame( CConnection *c )
  172. {
  173. std::string fname;
  174. CGameHandler gh;
  175. boost::system::error_code error;
  176. ui8 clients;
  177. *c >> clients >> fname; //how many clients should be connected - TODO: support more than one
  178. {
  179. ui32 ver;
  180. char sig[8];
  181. CMapHeader dum;
  182. StartInfo *si;
  183. CLoadFile lf(fname + ".vlgm1");
  184. lf >> sig >> dum >> si;
  185. tlog0 <<"Reading save signature"<<std::endl;
  186. lf >> *VLC;
  187. tlog0 <<"Reading handlers"<<std::endl;
  188. lf >> (gh.gs);
  189. c->setGS(gh.gs);
  190. tlog0 <<"Reading gamestate"<<std::endl;
  191. }
  192. {
  193. CLoadFile lf(fname + ".vsgm1");
  194. lf >> gh;
  195. }
  196. *c << ui8(0);
  197. CConnection* cc; //tcp::socket * ss;
  198. for(int i=0; i<clients; i++)
  199. {
  200. if(!i)
  201. {
  202. cc=c;
  203. }
  204. else
  205. {
  206. tcp::socket * s = new tcp::socket(acceptor->io_service());
  207. acceptor->accept(*s,error);
  208. if(error) //retry
  209. {
  210. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  211. i--;
  212. continue;
  213. }
  214. cc = new CConnection(s,NAME);
  215. cc->setGS(gh.gs);
  216. }
  217. gh.conns.insert(cc);
  218. }
  219. gh.run(true);
  220. }
  221. #ifndef __GNUC__
  222. int _tmain(int argc, _TCHAR* argv[])
  223. #else
  224. int main(int argc, char** argv)
  225. #endif
  226. {
  227. logfile = new std::ofstream("VCMI_Server_log.txt");
  228. console = new CConsoleHandler;
  229. //boost::thread t(boost::bind(&CConsoleHandler::run,::console));
  230. if(argc > 1)
  231. {
  232. #ifdef _MSC_VER
  233. port = _tstoi(argv[1]);
  234. #else
  235. port = _ttoi(argv[1]);
  236. #endif
  237. }
  238. tlog0 << "Port " << port << " will be used." << std::endl;
  239. CLodHandler h3bmp;
  240. h3bmp.init(DATA_DIR "/Data/H3bitmap.lod", DATA_DIR "/Data");
  241. initDLL(console,logfile);
  242. srand ( (unsigned int)time(NULL) );
  243. try
  244. {
  245. io_service io_service;
  246. CVCMIServer server;
  247. while(!end2)
  248. {
  249. server.start();
  250. }
  251. io_service.run();
  252. }
  253. catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
  254. {
  255. tlog1 << e.what() << std::endl;
  256. end2 = true;
  257. }HANDLE_EXCEPTION
  258. return 0;
  259. }