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							- /*
 
-  * CArtHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtHandler.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "VCMI_Lib.h"
 
- #include "CModHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "mapObjects/MapObjects.h"
 
- #include "NetPacksBase.h"
 
- #include "GameConstants.h"
 
- #include "CRandomGenerator.h"
 
- #include "mapObjects/CObjectClassesHandler.h"
 
- // Note: list must match entries in ArtTraits.txt
 
- #define ART_POS_LIST    \
 
- 	ART_POS(SPELLBOOK)  \
 
- 	ART_POS(MACH4)      \
 
- 	ART_POS(MACH3)      \
 
- 	ART_POS(MACH2)      \
 
- 	ART_POS(MACH1)      \
 
- 	ART_POS(MISC5)      \
 
- 	ART_POS(MISC4)      \
 
- 	ART_POS(MISC3)      \
 
- 	ART_POS(MISC2)      \
 
- 	ART_POS(MISC1)      \
 
- 	ART_POS(FEET)       \
 
- 	ART_POS(LEFT_RING)  \
 
- 	ART_POS(RIGHT_RING) \
 
- 	ART_POS(TORSO)      \
 
- 	ART_POS(LEFT_HAND)  \
 
- 	ART_POS(RIGHT_HAND) \
 
- 	ART_POS(NECK)       \
 
- 	ART_POS(SHOULDERS)  \
 
- 	ART_POS(HEAD)
 
- const std::string & CArtifact::Name() const
 
- {
 
- 	return name;
 
- }
 
- const std::string & CArtifact::Description() const
 
- {
 
- 	return description;
 
- }
 
- const std::string & CArtifact::EventText() const
 
- {
 
- 	return eventText;
 
- }
 
- bool CArtifact::isBig () const
 
- {
 
- 	return VLC->arth->isBigArtifact(id);
 
- }
 
- bool CArtifact::isTradable () const
 
- {
 
- 	return VLC->arth->isTradableArtifact(id);
 
- }
 
- CArtifact::CArtifact()
 
- {
 
- 	setNodeType(ARTIFACT);
 
- 	possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::COMMANDER];
 
- }
 
- CArtifact::~CArtifact()
 
- {
 
- }
 
- int CArtifact::getArtClassSerial() const
 
- {
 
- 	if(id == ArtifactID::SPELL_SCROLL)
 
- 		return 4;
 
- 	switch(aClass)
 
- 	{
 
- 	case ART_TREASURE:
 
- 		return 0;
 
- 	case ART_MINOR:
 
- 		return 1;
 
- 	case ART_MAJOR:
 
- 		return 2;
 
- 	case ART_RELIC:
 
- 		return 3;
 
- 	case ART_SPECIAL:
 
- 		return 5;
 
- 	}
 
- 	return -1;
 
- }
 
- std::string CArtifact::nodeName() const
 
- {
 
- 	return "Artifact: " + Name();
 
- }
 
- void CArtifact::addNewBonus(Bonus *b)
 
- {
 
- 	b->source = Bonus::ARTIFACT;
 
- 	b->duration = Bonus::PERMANENT;
 
- 	b->description = name;
 
- 	CBonusSystemNode::addNewBonus(b);
 
- }
 
- void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
 
- {
 
- 	Bonus b;
 
- 	b.type = Bonus::LEVEL_COUNTER;
 
- 	b.val = 1;
 
- 	b.duration = Bonus::COMMANDER_KILLED;
 
- 	art->accumulateBonus (b);
 
- 	for (auto bonus : bonusesPerLevel)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
 
- 		{
 
- 			art->accumulateBonus (bonus.second);
 
- 		}
 
- 	}
 
- 	for (auto bonus : thresholdBonuses)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
 
- 		{
 
- 			art->addNewBonus (&bonus.second);
 
- 		}
 
- 	}
 
- }
 
- CArtHandler::CArtHandler()
 
- {
 
- 	//VLC->arth = this;
 
- 	// War machines are the default big artifacts.
 
- 	for (ArtifactID i = ArtifactID::CATAPULT; i <= ArtifactID::FIRST_AID_TENT; i.advance(1))
 
- 		bigArtifacts.insert(i);
 
- }
 
- CArtHandler::~CArtHandler()
 
- {
 
- 	for(CArtifact * art : artifacts)
 
- 		delete art;
 
- }
 
- std::vector<JsonNode> CArtHandler::loadLegacyData(size_t dataSize)
 
- {
 
- 	artifacts.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	#define ART_POS(x) #x ,
 
- 	const std::vector<std::string> artSlots = { ART_POS_LIST };
 
- 	#undef ART_POS
 
- 	static std::map<char, std::string> classes =
 
- 		{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
 
- 	CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
 
- 	CLegacyConfigParser events("DATA/ARTEVENT.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	for (size_t i = 0; i < dataSize; i++)
 
- 	{
 
- 		JsonNode artData;
 
- 		artData["text"]["name"].String() = parser.readString();
 
- 		artData["text"]["event"].String() = events.readString();
 
- 		artData["value"].Float() = parser.readNumber();
 
- 		for(auto & artSlot : artSlots)
 
- 		{
 
- 			if(parser.readString() == "x")
 
- 			{
 
- 				artData["slot"].Vector().push_back(JsonNode());
 
- 				artData["slot"].Vector().back().String() = artSlot;
 
- 			}
 
- 		}
 
- 		artData["class"].String() = classes[parser.readString()[0]];
 
- 		artData["text"]["description"].String() = parser.readString();
 
- 		parser.endLine();
 
- 		events.endLine();
 
- 		h3Data.push_back(artData);
 
- 	}
 
- 	return h3Data;
 
- }
 
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
 
- {
 
- 	auto object = loadFromJson(data);
 
- 	object->id = ArtifactID(artifacts.size());
 
- 	object->iconIndex = object->id + 5;
 
- 	artifacts.push_back(object);
 
- 	VLC->modh->identifiers.registerObject(scope, "artifact", name, object->id);
 
- }
 
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
 
- {
 
- 	auto object = loadFromJson(data);
 
- 	object->id = ArtifactID(index);
 
- 	object->iconIndex = object->id;
 
- 	assert(artifacts[index] == nullptr); // ensure that this id was not loaded before
 
- 	artifacts[index] = object;
 
- 	VLC->modh->identifiers.registerObject(scope, "artifact", name, object->id);
 
- }
 
- CArtifact * CArtHandler::loadFromJson(const JsonNode & node)
 
- {
 
- 	CArtifact * art;
 
- 	if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
 
- 		art = new CArtifact();
 
- 	else
 
- 	{
 
- 		auto  growing = new CGrowingArtifact();
 
- 		loadGrowingArt(growing, node);
 
- 		art = growing;
 
- 	}
 
- 	const JsonNode & text = node["text"];
 
- 	art->name        = text["name"].String();
 
- 	art->description = text["description"].String();
 
- 	art->eventText   = text["event"].String();
 
- 	const JsonNode & graphics = node["graphics"];
 
- 	art->image = graphics["image"].String();
 
- 	if (!graphics["large"].isNull())
 
- 		art->large = graphics["large"].String();
 
- 	else
 
- 		art->large = art->image;
 
- 	art->advMapDef = graphics["map"].String();
 
- 	art->price = node["value"].Float();
 
- 	loadSlots(art, node);
 
- 	loadClass(art, node);
 
- 	loadType(art, node);
 
- 	loadComponents(art, node);
 
- 	for (auto b : node["bonuses"].Vector())
 
- 	{
 
- 		auto bonus = JsonUtils::parseBonus (b);
 
- 		art->addNewBonus(bonus);
 
- 	}
 
- 	return art;
 
- }
 
- ArtifactPosition CArtHandler::stringToSlot(std::string slotName)
 
- {
 
- #define ART_POS(x) { #x, ArtifactPosition::x },
 
- 	static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
 
- #undef ART_POS
 
- 	auto it = artifactPositionMap.find (slotName);
 
- 	if (it != artifactPositionMap.end())
 
- 		return it->second;
 
- 	logGlobal->warnStream() << "Warning! Artifact slot " << slotName << " not recognized!";
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
 
- {
 
- 	static const std::vector<ArtifactPosition> miscSlots = 
 
- 	{
 
- 		ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
 
- 	};
 
- 	
 
- 	static const std::vector<ArtifactPosition> ringSlots =
 
- 	{
 
- 		ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING
 
- 	};
 
- 	
 
- 	if (slotID == "MISC")
 
- 	{
 
- 		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
 
- 	}
 
- 	else if (slotID == "RING")
 
- 	{
 
- 		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
 
- 	}
 
- 	else
 
- 	{
 
- 		auto slot = stringToSlot(slotID);
 
- 		if (slot != ArtifactPosition::PRE_FIRST)
 
- 			art->possibleSlots[ArtBearer::HERO].push_back (slot);
 
- 	}
 
- }
 
- void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
 
- {
 
- 	if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
 
- 	{
 
- 		if (node["slot"].getType() == JsonNode::DATA_STRING)
 
- 			addSlot(art, node["slot"].String());
 
- 		else
 
- 		{
 
- 			for (const JsonNode & slot : node["slot"].Vector())
 
- 				addSlot(art, slot.String());
 
- 		}
 
- 	}
 
- }
 
- CArtifact::EartClass CArtHandler::stringToClass(std::string className)
 
- {
 
- 	static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
 
- 	{	
 
- 		{"TREASURE", CArtifact::ART_TREASURE},
 
- 		{"MINOR", CArtifact::ART_MINOR},
 
- 		{"MAJOR", CArtifact::ART_MAJOR},
 
- 		{"RELIC", CArtifact::ART_RELIC},
 
- 		{"SPECIAL", CArtifact::ART_SPECIAL}
 
- 	};
 
- 	auto it = artifactClassMap.find (className);
 
- 	if (it != artifactClassMap.end())
 
- 		return it->second;
 
- 	logGlobal->warnStream() << "Warning! Artifact rarity " << className << " not recognized!";
 
- 	return CArtifact::ART_SPECIAL;
 
- }
 
- void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
 
- {
 
- 	art->aClass = stringToClass(node["class"].String());
 
- }
 
- void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
 
- {
 
- #define ART_BEARER(x) { #x, ArtBearer::x },
 
- 	static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
 
- #undef ART_BEARER
 
- 	for (const JsonNode & b : node["type"].Vector())
 
- 	{
 
- 		auto it = artifactBearerMap.find (b.String());
 
- 		if (it != artifactBearerMap.end())
 
- 		{
 
- 			int bearerType = it->second;
 
- 			switch (bearerType)
 
- 			{
 
- 				case ArtBearer::HERO://TODO: allow arts having several possible bearers
 
- 					break;
 
- 				case ArtBearer::COMMANDER:
 
- 					makeItCommanderArt (art); //original artifacts should have only one bearer type
 
- 					break;
 
- 				case ArtBearer::CREATURE:
 
- 					makeItCreatureArt (art);
 
- 					break;
 
- 			}
 
- 		}
 
- 		else
 
-             logGlobal->warnStream() << "Warning! Artifact type " << b.String() << " not recognized!";
 
- 	}
 
- }
 
- void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
 
- {
 
- 	if (!node["components"].isNull())
 
- 	{
 
- 		art->constituents.reset(new std::vector<CArtifact *>());
 
- 		for (auto component : node["components"].Vector())
 
- 		{
 
- 			VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
 
- 			{
 
- 				// when this code is called both combinational art as well as component are loaded
 
- 				// so it is safe to access any of them
 
- 				art->constituents->push_back(VLC->arth->artifacts[id]);
 
- 				VLC->arth->artifacts[id]->constituentOf.push_back(art);
 
- 			});
 
- 		}
 
- 	}
 
- }
 
- void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
 
- {
 
- 	for (auto b : node["growing"]["bonusesPerLevel"].Vector())
 
- 	{
 
- 		art->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"])));
 
- 	}
 
- 	for (auto b : node["growing"]["thresholdBonuses"].Vector())
 
- 	{
 
- 		art->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"])));
 
- 	}
 
- }
 
- //TODO: use bimap
 
- ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
 
- {
 
- 	switch (id)
 
- 	{
 
- 	case CreatureID::CATAPULT: //Catapult
 
- 		return ArtifactID::CATAPULT;
 
- 		break;
 
- 	case CreatureID::BALLISTA: //Ballista
 
- 		return ArtifactID::BALLISTA;
 
- 		break;
 
- 	case CreatureID::FIRST_AID_TENT: //First Aid tent
 
- 		return ArtifactID::FIRST_AID_TENT;
 
- 		break;
 
- 	case CreatureID::AMMO_CART: //Ammo cart
 
- 		return ArtifactID::AMMO_CART;
 
- 		break;
 
- 	}
 
- 	return ArtifactID::NONE; //this creature is not artifact
 
- }
 
- CreatureID CArtHandler::machineIDToCreature(ArtifactID id)
 
- {
 
- 	switch (id)
 
- 	{
 
- 	case ArtifactID::CATAPULT:
 
- 		return CreatureID::CATAPULT;
 
- 		break;
 
- 	case ArtifactID::BALLISTA:
 
- 		return CreatureID::BALLISTA;
 
- 		break;
 
- 	case ArtifactID::FIRST_AID_TENT:
 
- 		return CreatureID::FIRST_AID_TENT;
 
- 		break;
 
- 	case ArtifactID::AMMO_CART:
 
- 		return CreatureID::AMMO_CART;
 
- 		break;
 
- 	}
 
- 	return CreatureID::NONE; //this artifact is not a creature
 
- }
 
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
 
- {
 
- 	auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
 
- 	{
 
- 		if (arts->empty()) //restock available arts
 
- 			fillList(*arts, flag);
 
- 		for (auto & arts_i : *arts)
 
- 		{
 
- 			if (accepts(arts_i->id))
 
- 			{
 
- 				CArtifact *art = arts_i;
 
- 				out.push_back(art);
 
- 			}
 
- 		}
 
- 	};
 
- 	auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
 
- 	{
 
- 		if (flags & CArtifact::ART_TREASURE)
 
- 			getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 		if (flags & CArtifact::ART_MINOR)
 
- 			getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 		if (flags & CArtifact::ART_MAJOR)
 
- 			getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 		if (flags & CArtifact::ART_RELIC)
 
- 			getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 		if (!out.size()) //no artifact of specified rarity, we need to take another one
 
- 		{
 
- 			getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 			getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 			getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 			getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 		}
 
- 		if (!out.size()) //no arts are available at all
 
- 		{
 
- 			out.resize (64);
 
- 			std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
 
- 		}
 
- 	};
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out);
 
- 	ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
 
- 	erasePickedArt(artID);
 
- 	return artID;
 
- }
 
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
 
- {
 
- 	return pickRandomArtifact(rand, 0xff, accepts);
 
- }
 
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
 
- {
 
- 	return pickRandomArtifact(rand, flags, [](ArtifactID){ return true;});
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
 
- {
 
- 	auto added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = valType;
 
- 	added->limiter = limiter;
 
- 	return added;
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator = shared_ptr<IPropagator>(), int additionalInfo = 0)
 
- {
 
- 	auto added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = Bonus::BASE_NUMBER;
 
- 	added->propagator = propagator;
 
- 	return added;
 
- }
 
- void CArtHandler::giveArtBonus( ArtifactID aid, Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator /*= nullptr*/, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(ArtifactID aid, Bonus *bonus)
 
- {
 
- 	bonus->sid = aid;
 
- 	if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
 
- 		bonus->description = artifacts[aid]->Name()  + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
 
- 	else
 
- 		bonus->description = artifacts[aid]->Name();
 
- 	artifacts[aid]->addNewBonus(bonus);
 
- }
 
- void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
 
- {
 
- 	if (onlyCreature)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::COMMANDER].clear();
 
- 	}
 
- 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 
- }
 
- void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	makeItCreatureArt (a, onlyCreature);
 
- }
 
- void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true*/ )
 
- {
 
- 	if (onlyCommander)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::CREATURE].clear();
 
- 	}
 
- 	for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
 
- 		a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
 
- }
 
- void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	makeItCommanderArt (a, onlyCommander);
 
- }
 
- bool CArtHandler::legalArtifact(ArtifactID id)
 
- {
 
- 	auto art = artifacts[id];
 
- 	//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
 
- 	return ((art->possibleSlots[ArtBearer::HERO].size() ||
 
- 		(art->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
 
- 		(art->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT)) &&
 
- 		!(art->constituents) && //no combo artifacts spawning
 
- 		art->aClass >= CArtifact::ART_TREASURE &&
 
- 		art->aClass <= CArtifact::ART_RELIC);
 
- }
 
- bool CArtHandler::isTradableArtifact(ArtifactID id) const
 
- {
 
- 	switch (id)
 
- 	{
 
- 	case ArtifactID::SPELLBOOK:
 
- 	case ArtifactID::GRAIL:
 
- 	case ArtifactID::CATAPULT:
 
- 	case ArtifactID::BALLISTA:
 
- 	case ArtifactID::AMMO_CART:
 
- 	case ArtifactID::FIRST_AID_TENT:
 
- 		return false;
 
- 	default:
 
- 		return true;
 
- 	}
 
- }
 
- void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
 
- {
 
- 	allowedArtifacts.clear();
 
- 	treasures.clear();
 
- 	minors.clear();
 
- 	majors.clear();
 
- 	relics.clear();
 
- 	for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
 
- 	{
 
- 		//check artifacts allowed on a map
 
- 		//TODO: This line will be different when custom map format is implemented
 
- 		if (allowed[i] && legalArtifact(i))
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 	}
 
- 	for (ArtifactID i = ArtifactID::ART_SELECTION; i<ArtifactID(artifacts.size()); i.advance(1)) //try to allow all artifacts added by mods
 
- 	{
 
- 		if (legalArtifact(ArtifactID(i)))
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 			 //keep im mind that artifact can be worn by more than one type of bearer
 
- 	}
 
- }
 
- std::vector<bool> CArtHandler::getDefaultAllowed() const
 
- {
 
- 	std::vector<bool> allowedArtifacts;
 
- 	allowedArtifacts.resize(127, true);
 
- 	allowedArtifacts.resize(141, false);
 
- 	allowedArtifacts.resize(GameConstants::ARTIFACTS_QUANTITY, true);
 
- 	return allowedArtifacts;
 
- }
 
- void CArtHandler::erasePickedArt(ArtifactID id)
 
- {
 
- 	CArtifact *art = artifacts[id];
 
- 	if(auto artifactList = listFromClass(art->aClass))
 
- 	{
 
- 		if(artifactList->empty())
 
- 			fillList(*artifactList, art->aClass);
 
- 		auto itr = vstd::find(*artifactList, art);
 
- 		if(itr != artifactList->end())
 
- 		{
 
- 			artifactList->erase(itr);
 
- 		}
 
- 		else
 
-             logGlobal->warnStream() << "Problem: cannot erase artifact " << art->Name() << " from list, it was not present";
 
- 	}
 
- 	else
 
-         logGlobal->warnStream() << "Problem: cannot find list for artifact " << art->Name() << ", strange class. (special?)";
 
- }
 
- boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
 
- {
 
- 	switch(artifactClass)
 
- 	{
 
- 	case CArtifact::ART_TREASURE:
 
- 		return treasures;
 
- 	case CArtifact::ART_MINOR:
 
- 		return minors;
 
- 	case CArtifact::ART_MAJOR:
 
- 		return majors;
 
- 	case CArtifact::ART_RELIC:
 
- 		return relics;
 
- 	default: //special artifacts should not be erased
 
- 		return boost::optional<std::vector<CArtifact*>&>();
 
- 	}
 
- }
 
- void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
 
- {
 
- 	assert(listToBeFilled.empty());
 
- 	for (auto & elem : allowedArtifacts)
 
- 	{
 
- 		if (elem->aClass == artifactClass)
 
- 			listToBeFilled.push_back(elem);
 
- 	}
 
- }
 
- void CArtHandler::afterLoadFinalization()
 
- {
 
- 	//All artifacts have their id, so we can properly update their bonuses' source ids.
 
- 	for(auto &art : artifacts)
 
- 	{
 
- 		for(auto &bonus : art->getExportedBonusList())
 
- 		{
 
- 			assert(art == artifacts[art->id]);
 
- 			assert(bonus->source == Bonus::ARTIFACT);
 
- 			bonus->sid = art->id;
 
- 		}
 
- 	}
 
- 	for (CArtifact * art : artifacts)
 
- 	{
 
- 		VLC->objtypeh->loadSubObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
 
- 		if (!art->advMapDef.empty())
 
- 		{
 
- 			JsonNode templ;
 
- 			templ["animation"].String() = art->advMapDef;
 
- 			// add new template.
 
- 			// Necessary for objects added via mods that don't have any templates in H3
 
- 			VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->addTemplate(templ);
 
- 		}
 
- 		// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
 
- 		if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->getTemplates().empty())
 
- 			VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->id);
 
- 	}
 
- }
 
- CArtifactInstance::CArtifactInstance()
 
- {
 
- 	init();
 
- }
 
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
 
- {
 
- 	init();
 
- 	setType(Art);
 
- }
 
- void CArtifactInstance::setType( CArtifact *Art )
 
- {
 
- 	artType = Art;
 
- 	attachTo(Art);
 
- }
 
- std::string CArtifactInstance::nodeName() const
 
- {
 
- 	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
 
- }
 
- CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
 
- {
 
- 	auto ret = new CArtifactInstance(VLC->arth->artifacts[ArtifactID::SPELL_SCROLL]);
 
- 	auto b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, s->id);
 
- 	ret->addNewBonus(b);
 
- 	return ret;
 
- }
 
- void CArtifactInstance::init()
 
- {
 
- 	id = ArtifactInstanceID();
 
- 	id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
 
- 	setNodeType(ARTIFACT_INSTANCE);
 
- }
 
- ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 
- {
 
- 	for(auto slot : artType->possibleSlots.at(h->bearerType()))
 
- 	{
 
- 		if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
 
- 		{
 
- 			//we've found a free suitable slot.
 
- 			return slot;
 
- 		}
 
- 	}
 
- 	//if haven't find proper slot, use backpack
 
- 	return firstBackpackSlot(h);
 
- }
 
- ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
 
- {
 
- 	if(!artType->isBig()) //discard big artifact
 
- 		return ArtifactPosition(
 
- 			GameConstants::BACKPACK_START + h->artifactsInBackpack.size());
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
 
- }
 
- bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		if(artType->isBig())
 
- 			return false;
 
- 		//TODO backpack limit
 
- 		return true;
 
- 	}
 
-  	auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
 
-  	if(possibleSlots == artType->possibleSlots.end())
 
-  	{
 
-         logGlobal->warnStream() << "Warning: artifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
 
-             << artSet->bearerType();
 
- 		return false;
 
- 	}
 
- 	if(!vstd::contains(possibleSlots->second, slot))
 
- 		return false;
 
- 	return artSet->isPositionFree(slot, assumeDestRemoved);
 
- }
 
- void CArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	assert(canBePutAt(al));
 
- 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->attachTo(this);
 
- }
 
- void CArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 
- 	al.getHolderArtSet()->eraseArtSlot(al.slot);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->detachFrom(this);
 
- 	//TODO delete me?
 
- }
 
- bool CArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return bool(artType->constituents);
 
- }
 
- std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
 
- {
 
- 	std::vector<const CArtifact *> ret;
 
- 	if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 
- 		return ret;
 
- 	for(const CArtifact * artifact : artType->constituentOf)
 
- 	{
 
- 		assert(artifact->constituents);
 
- 		bool possible = true;
 
- 		for(const CArtifact * constituent : *artifact->constituents) //check if all constituents are available
 
- 		{
 
- 			if(!h->hasArt(constituent->id, true)) //constituent must be equipped
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			ret.push_back(artifact);
 
- 	}
 
- 	return ret;
 
- }
 
- void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
 
- {
 
- 	removeFrom(src);
 
- 	putAt(dst);
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
 
- {
 
- 	if(!Art->constituents)
 
- 	{
 
- 		auto  ret = new CArtifactInstance(Art);
 
- 		if (dynamic_cast<CGrowingArtifact *>(Art))
 
- 		{
 
- 			auto  bonus = new Bonus;
 
- 			bonus->type = Bonus::LEVEL_COUNTER;
 
- 			bonus->val = 0;
 
- 			ret->addNewBonus (bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		auto  ret = new CCombinedArtifactInstance(Art);
 
- 		ret->createConstituents();
 
- 		return ret;
 
- 	}
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
 
- {
 
- 	return createNewArtifactInstance(VLC->arth->artifacts[aid]);
 
- }
 
- void CArtifactInstance::deserializationFix()
 
- {
 
- 	setType(artType);
 
- }
 
- SpellID CArtifactInstance::getGivenSpellID() const
 
- {
 
- 	const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 
- 	if(!b)
 
- 	{
 
-         logGlobal->warnStream() << "Warning: " << nodeName() << " doesn't bear any spell!";
 
- 		return SpellID::NONE;
 
- 	}
 
- 	return SpellID(b->subtype);
 
- }
 
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	return supposedPart == this;
 
- }
 
- bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 
- 	if(!canMainArtifactBePlaced)
 
- 		return false; //no is no...
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 		return true; //we can always remove combined art to the backapck
 
- 	assert(artType->constituents);
 
- 	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
 
- 	//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
 
- 	//so we remove from the list all constituents that are already present on dst hero in the form of locks
 
- 	for(const ConstituentInfo &constituent : constituentsInfo)
 
- 	{
 
- 		if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
 
- 			constituentsToBePlaced -= constituent;
 
- 	}
 
- 	//we iterate over all active slots and check if constituents fits them
 
- 	for (int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 	{
 
- 		for(auto art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
 
- 		{
 
- 			if(art->art->canBePutAt(artSet, ArtifactPosition(i), i == slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination
 
- 			{
 
- 				constituentsToBePlaced.erase(art);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	return constituentsToBePlaced.empty();
 
- }
 
- bool CCombinedArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return true;
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
 
- 	: CArtifactInstance(Art) //TODO: seems unued, but need to be written
 
- {
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance()
 
- {
 
- }
 
- void CCombinedArtifactInstance::createConstituents()
 
- {
 
- 	assert(artType);
 
- 	assert(artType->constituents);
 
- 	for(const CArtifact * art : *artType->constituents)
 
- 	{
 
- 		addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->id), ArtifactPosition::PRE_FIRST);
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, ArtifactPosition slot)
 
- {
 
- 	assert(vstd::contains(*artType->constituents, art->artType.get()));
 
- 	assert(art->getParentNodes().size() == 1  &&  art->getParentNodes().front() == art->artType);
 
- 	constituentsInfo.push_back(ConstituentInfo(art, slot));
 
- 	attachTo(art);
 
- }
 
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::putAt(al);
 
- 		for(ConstituentInfo &ci : constituentsInfo)
 
- 			ci.slot = ArtifactPosition::PRE_FIRST;
 
- 	}
 
- 	else
 
- 	{
 
- 		CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
 
- 		CArtifactInstance::putAt(al); //puts combined art (this)
 
- 		for(ConstituentInfo &ci : constituentsInfo)
 
- 		{
 
- 			if(ci.art != mainConstituent)
 
- 			{
 
- 				const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
 
- 				const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
 
- 				const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
 
- 				ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
 
- 				if(inActiveSlot  &&  suggestedPosValid) //there is a valid suggestion where to place lock
 
- 					pos = ci.slot;
 
- 				else
 
- 					ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
 
- 				assert(pos < GameConstants::BACKPACK_START);
 
- 				al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
 
- 			}
 
- 			else
 
- 			{
 
- 				ci.slot = ArtifactPosition::PRE_FIRST;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::removeFrom(al);
 
- 	}
 
- 	else
 
- 	{
 
- 		for(ConstituentInfo &ci : constituentsInfo)
 
- 		{
 
- 			if(ci.slot >= 0)
 
- 			{
 
- 				al.getHolderArtSet()->eraseArtSlot(ci.slot);
 
- 				ci.slot = ArtifactPosition::PRE_FIRST;
 
- 			}
 
- 			else
 
- 			{
 
- 				//main constituent
 
- 				CArtifactInstance::removeFrom(al);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
 
- {
 
- 	CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
 
- 	for(ConstituentInfo &ci : constituentsInfo)
 
- 		if(ci.slot == al.slot)
 
- 			mainConstituent = ci.art;
 
- 	if(!mainConstituent)
 
- 	{
 
- 		for(ConstituentInfo &ci : constituentsInfo)
 
- 		{
 
- 			if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
 
- 			{
 
- 				mainConstituent = ci.art;
 
- 			}
 
- 		}
 
- 	}
 
- 	return mainConstituent;
 
- }
 
- void CCombinedArtifactInstance::deserializationFix()
 
- {
 
- 	for(ConstituentInfo &ci : constituentsInfo)
 
- 		attachTo(ci.art);
 
- }
 
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	bool me = CArtifactInstance::isPart(supposedPart);
 
- 	if(me)
 
- 		return true;
 
- 	//check for constituents
 
- 	for(const ConstituentInfo &constituent : constituentsInfo)
 
- 		if(constituent.art == supposedPart)
 
- 			return true;
 
- 	return false;
 
- }
 
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= nullptr*/, ArtifactPosition Slot /*= -1*/)
 
- {
 
- 	art = Art;
 
- 	slot = Slot;
 
- }
 
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
 
- {
 
- 	return art == rhs.art && slot == rhs.slot;
 
- }
 
- const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/) const
 
- {
 
- 	if(const ArtSlotInfo *si = getSlot(pos))
 
- 	{
 
- 		if(si->artifact && (!excludeLocked || !si->locked))
 
- 			return si->artifact;
 
- 	}
 
- 	return nullptr;
 
- }
 
- CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/)
 
- {
 
- 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 
- }
 
- ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
 
- {
 
- 	for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
 
- 		if(i->second.artifact->artType->id == aid)
 
- 			return i->first;
 
- 	if(onlyWorn)
 
- 		return ArtifactPosition::PRE_FIRST;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 
- 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
 
- {
 
- 	for(auto i : artifactsWorn)
 
- 		if(i.second.artifact == art)
 
- 			return i.first;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact == art)
 
- 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- const CArtifactInstance * CArtifactSet::getArtByInstanceId( ArtifactInstanceID artInstId ) const
 
- {
 
- 	for(auto i : artifactsWorn)
 
- 		if(i.second.artifact->id == artInstId)
 
- 			return i.second.artifact;
 
- 	for(auto i : artifactsInBackpack)
 
- 		if(i.artifact->id == artInstId)
 
- 			return i.artifact;
 
- 	return nullptr;
 
- }
 
- bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
 
- {
 
- 	return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST;
 
- }
 
- const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
 
- {
 
- 	if(vstd::contains(artifactsWorn, pos))
 
- 		return &artifactsWorn.at(pos);
 
- 	if(pos >= ArtifactPosition::AFTER_LAST )
 
- 	{
 
- 		int backpackPos = (int)pos - GameConstants::BACKPACK_START;
 
- 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 
- 			return nullptr;
 
- 		else
 
- 			return &artifactsInBackpack[backpackPos];
 
- 	}
 
- 	return nullptr;
 
- }
 
- bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck /*= false*/) const
 
- {
 
- 	if(const ArtSlotInfo *s = getSlot(pos))
 
- 		return (onlyLockCheck || !s->artifact) && !s->locked;
 
- 	return true; //no slot means not used
 
- }
 
- si32 CArtifactSet::getArtTypeId(ArtifactPosition pos) const
 
- {
 
- 	const CArtifactInstance * const a = getArt(pos);
 
- 	if(!a)
 
- 	{
 
-         logGlobal->warnStream() << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)";
 
- 		return -1;
 
- 	}
 
- 	return a->artType->id;
 
- }
 
- CArtifactSet::~CArtifactSet()
 
- {
 
- }
 
- ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
 
- {
 
- 	assert(!vstd::contains(artifactsWorn, slot));
 
- 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
 
- 		? artifactsWorn[slot]
 
- 		: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
 
- 	return ret;
 
- }
 
- void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
 
- {
 
- 	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
 
- 	asi.artifact = art;
 
- 	asi.locked = locked;
 
- }
 
- void CArtifactSet::eraseArtSlot(ArtifactPosition slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		artifactsWorn.erase(slot);
 
- 	}
 
- 	else
 
- 	{
 
- 		slot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
 
- 		artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
 
- 	}
 
- }
 
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 
- {
 
- 	for(auto & elem : artifactsWorn)
 
- 		if(elem.second.artifact && !elem.second.locked)
 
- 			node->attachTo(elem.second.artifact);
 
- }
 
 
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