MapFormatJson.cpp 5.0 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "CMap.h"
  13. #include "../CModHandler.h"
  14. #include "../VCMI_Lib.h"
  15. static const std::string conditionNames[] = {
  16. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  17. "control", "destroy", "transport", "daysPassed",
  18. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  19. };
  20. static const std::string typeNames[] = { "victory", "defeat" };
  21. static EventCondition JsonToCondition(const JsonNode & node)
  22. {
  23. EventCondition event;
  24. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  25. if (node.Vector().size() > 1)
  26. {
  27. const JsonNode & data = node.Vector()[1];
  28. if (data["type"].getType() == JsonNode::DATA_STRING)
  29. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  30. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  31. event.objectType = data["type"].Float();
  32. if (!data["value"].isNull())
  33. event.value = data["value"].Float();
  34. if (!data["position"].isNull())
  35. {
  36. event.position.x = data["position"].Vector()[0].Float();
  37. event.position.y = data["position"].Vector()[1].Float();
  38. event.position.z = data["position"].Vector()[2].Float();
  39. }
  40. }
  41. return event;
  42. }
  43. ///CMapFormatJson
  44. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  45. {
  46. mapHeader->victoryMessage = input["victoryString"].String();
  47. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  48. mapHeader->defeatMessage = input["defeatString"].String();
  49. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  50. mapHeader->triggeredEvents.clear();
  51. for (auto & entry : input["triggeredEvents"].Struct())
  52. {
  53. TriggeredEvent event;
  54. event.identifier = entry.first;
  55. readTriggeredEvent(event, entry.second);
  56. mapHeader->triggeredEvents.push_back(event);
  57. }
  58. }
  59. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  60. {
  61. event.onFulfill = source["message"].String();
  62. event.description = source["description"].String();
  63. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  64. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  65. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  66. }
  67. ///CMapPatcher
  68. CMapPatcher::CMapPatcher(JsonNode stream):
  69. input(stream)
  70. {
  71. }
  72. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  73. {
  74. header.swap(mapHeader);
  75. if (!input.isNull())
  76. readPatchData();
  77. header.swap(mapHeader);
  78. }
  79. void CMapPatcher::readPatchData()
  80. {
  81. readTriggeredEvents(input);
  82. }
  83. ///CMapLoaderJson
  84. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  85. input(stream)
  86. {
  87. }
  88. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  89. {
  90. map = new CMap();
  91. mapHeader.reset(map);
  92. readMap();
  93. mapHeader.reset();
  94. return std::unique_ptr<CMap>(map);
  95. }
  96. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  97. {
  98. mapHeader.reset(new CMapHeader);
  99. readHeader();
  100. return std::move(mapHeader);
  101. }
  102. /*
  103. //This code can be used to write map header to console or file in its Json representation
  104. JsonNode out;
  105. JsonNode data;
  106. data["victoryString"].String() = mapHeader->victoryMessage;
  107. data["defeatString"].String() = mapHeader->defeatMessage;
  108. data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
  109. data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
  110. for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
  111. {
  112. JsonNode event;
  113. event["message"].String() = entry.onFulfill;
  114. event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
  115. event["effect"]["type"].String() = typeNames[entry.effect.type];
  116. event["condition"] = entry.trigger.toJson(eventToJson);
  117. data["triggeredEvents"][entry.identifier] = event;
  118. }
  119. out[mapHeader->name] = data;
  120. logGlobal->errorStream() << out;
  121. JsonNode eventToJson(const EventCondition & cond)
  122. {
  123. JsonNode ret;
  124. ret.Vector().resize(2);
  125. ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
  126. JsonNode & data = ret.Vector()[1];
  127. data["type"].Float() = cond.objectType;
  128. data["value"].Float() = cond.value;
  129. data["position"].Vector().resize(3);
  130. data["position"].Vector()[0].Float() = cond.position.x;
  131. data["position"].Vector()[1].Float() = cond.position.y;
  132. data["position"].Vector()[2].Float() = cond.position.z;
  133. return ret;
  134. }
  135. */
  136. void CMapLoaderJson::readMap()
  137. {
  138. readHeader();
  139. assert(0); // Not implemented, vcmi does not have its own map format right now
  140. }
  141. void CMapLoaderJson::readHeader()
  142. {
  143. //TODO: read such data like map name & size
  144. // readTriggeredEvents();
  145. readPlayerInfo();
  146. assert(0); // Not implemented
  147. }
  148. void CMapLoaderJson::readPlayerInfo()
  149. {
  150. assert(0); // Not implemented
  151. }