CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../gui/CursorHandler.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/ShortcutHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../render/Canvas.h"
  26. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  27. #include "../globalLobby/GlobalLobbyClient.h"
  28. #include "../globalLobby/GlobalLobbyWindow.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/CTextInput.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/TextControls.h"
  35. #include "../widgets/VideoWidget.h"
  36. #include "../windows/InfoWindows.h"
  37. #include "../CServerHandler.h"
  38. #include "../CGameInfo.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/CondSh.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  70. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  71. if(config["scalable"].Bool())
  72. background->scaleTo(GH.screenDimensions());
  73. pos = background->center();
  74. for(const JsonNode & node : config["items"].Vector())
  75. menuNameToEntry.push_back(node["name"].String());
  76. for(const JsonNode & node : config["images"].Vector())
  77. images.push_back(CMainMenu::createPicture(node));
  78. //Hardcoded entry
  79. menuNameToEntry.push_back("credits");
  80. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  81. if(!config["video"].isNull())
  82. {
  83. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  84. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  85. }
  86. else
  87. tabs->setRedrawParent(true);
  88. }
  89. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  90. {
  91. if(config["items"].Vector().size() == index)
  92. return std::make_shared<CreditsScreen>(this->pos);
  93. else
  94. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  95. }
  96. void CMenuScreen::show(Canvas & to)
  97. {
  98. // TODO: avoid excessive redraws
  99. CIntObject::showAll(to);
  100. }
  101. void CMenuScreen::activate()
  102. {
  103. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  104. CIntObject::activate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //funciton for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  151. case 1:
  152. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  155. case 3:
  156. return std::bind(CMainMenu::startTutorial);
  157. }
  158. break;
  159. }
  160. case 3: //load
  161. {
  162. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  163. {
  164. case 0:
  165. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  166. case 1:
  167. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  168. case 2:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  170. case 3:
  171. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  172. }
  173. }
  174. break;
  175. case 4: //exit
  176. {
  177. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  178. }
  179. break;
  180. case 5: //highscores
  181. {
  182. return std::bind(CMainMenu::openHighScoreScreen);
  183. }
  184. }
  185. }
  186. }
  187. logGlobal->error("Failed to parse command: %s", string);
  188. return std::function<void()>();
  189. }
  190. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  191. {
  192. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  193. std::pair<std::string, std::string> help;
  194. if(!button["help"].isNull() && button["help"].Float() > 0)
  195. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  196. int posx = static_cast<int>(button["x"].Float());
  197. if(posx < 0)
  198. posx = pos.w + posx;
  199. int posy = static_cast<int>(button["y"].Float());
  200. if(posy < 0)
  201. posy = pos.h + posy;
  202. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  203. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  204. {
  205. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  206. }
  207. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  208. if (button["center"].Bool())
  209. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  210. return result;
  211. }
  212. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  213. {
  214. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  215. setRedrawParent(true);
  216. pos = parent->pos;
  217. for(const JsonNode & node : config["images"].Vector())
  218. images.push_back(CMainMenu::createPicture(node));
  219. for(const JsonNode & node : config["buttons"].Vector())
  220. {
  221. buttons.push_back(createButton(parent, node));
  222. buttons.back()->setHoverable(true);
  223. buttons.back()->setRedrawParent(true);
  224. }
  225. }
  226. CMainMenuConfig::CMainMenuConfig()
  227. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  228. , config(JsonPath::builtin("config/mainmenu.json"))
  229. {
  230. }
  231. const CMainMenuConfig & CMainMenuConfig::get()
  232. {
  233. static const CMainMenuConfig config;
  234. return config;
  235. }
  236. const JsonNode & CMainMenuConfig::getConfig() const
  237. {
  238. return config;
  239. }
  240. const JsonNode & CMainMenuConfig::getCampaigns() const
  241. {
  242. return campaignSets;
  243. }
  244. CMainMenu::CMainMenu()
  245. {
  246. pos.w = GH.screenDimensions().x;
  247. pos.h = GH.screenDimensions().y;
  248. GH.defActionsDef = 63;
  249. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  250. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  251. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  252. }
  253. CMainMenu::~CMainMenu()
  254. {
  255. if(GH.curInt == this)
  256. GH.curInt = nullptr;
  257. }
  258. void CMainMenu::activate()
  259. {
  260. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  261. if (pos.dimensions() != GH.screenDimensions())
  262. onScreenResize();
  263. CIntObject::activate();
  264. }
  265. void CMainMenu::onScreenResize()
  266. {
  267. pos.w = GH.screenDimensions().x;
  268. pos.h = GH.screenDimensions().y;
  269. menu = nullptr;
  270. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  271. backgroundAroundMenu->pos = pos;
  272. }
  273. void CMainMenu::update()
  274. {
  275. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  276. return;
  277. if(GH.windows().count() == 0)
  278. {
  279. GH.windows().pushWindow(CMM);
  280. GH.windows().pushWindow(menu);
  281. menu->switchToTab(menu->getActiveTab());
  282. }
  283. static bool warnedAboutModDependencies = false;
  284. if (!warnedAboutModDependencies)
  285. {
  286. warnedAboutModDependencies = true;
  287. auto errorMessages = CGI->modh->getModLoadErrors();
  288. if (!errorMessages.empty())
  289. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  290. }
  291. // Handles mouse and key input
  292. GH.handleEvents();
  293. GH.windows().simpleRedraw();
  294. }
  295. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  296. {
  297. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  298. CSH->loadMode = loadMode;
  299. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  300. }
  301. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  302. {
  303. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  304. ourCampaign->campaignSet = campaignSet;
  305. openCampaignLobby(ourCampaign);
  306. }
  307. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  308. {
  309. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  310. CSH->campaignStateToSend = campaign;
  311. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  312. }
  313. void CMainMenu::openCampaignScreen(std::string name)
  314. {
  315. auto const & config = CMainMenuConfig::get().getCampaigns();
  316. if(!vstd::contains(config.Struct(), name))
  317. {
  318. logGlobal->error("Unknown campaign set: %s", name);
  319. return;
  320. }
  321. bool campaignsFound = true;
  322. for (auto const & entry : config[name]["items"].Vector())
  323. {
  324. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  325. if (!CResourceHandler::get()->existsResource(resourceID))
  326. campaignsFound = false;
  327. }
  328. if (!campaignsFound)
  329. {
  330. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  331. return;
  332. }
  333. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  334. }
  335. void CMainMenu::startTutorial()
  336. {
  337. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  338. if(!CResourceHandler::get()->existsResource(tutorialMap))
  339. {
  340. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  341. return;
  342. }
  343. auto mapInfo = std::make_shared<CMapInfo>();
  344. mapInfo->mapInit(tutorialMap.getName());
  345. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  346. CSH->startMapAfterConnection(mapInfo);
  347. }
  348. void CMainMenu::openHighScoreScreen()
  349. {
  350. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  351. return;
  352. }
  353. std::shared_ptr<CMainMenu> CMainMenu::create()
  354. {
  355. if(!CMM)
  356. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  357. return CMM;
  358. }
  359. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  360. {
  361. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  362. }
  363. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  364. : screenType(ScreenType)
  365. {
  366. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  367. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  368. pos = background->center(); //center, window has size of bg graphic
  369. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  370. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  371. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  372. playerName->setText(getPlayerName());
  373. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  374. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  375. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this));
  376. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  377. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  378. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  379. }
  380. void CMultiMode::openLobby()
  381. {
  382. close();
  383. CSH->getGlobalLobby().activateInterface();
  384. }
  385. void CMultiMode::hostTCP()
  386. {
  387. auto savedScreenType = screenType;
  388. close();
  389. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  390. }
  391. void CMultiMode::joinTCP()
  392. {
  393. auto savedScreenType = screenType;
  394. close();
  395. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  396. }
  397. std::string CMultiMode::getPlayerName()
  398. {
  399. std::string name = settings["general"]["playerName"].String();
  400. if(name == "Player")
  401. name = CGI->generaltexth->translate("core.genrltxt.434");
  402. return name;
  403. }
  404. void CMultiMode::onNameChange(std::string newText)
  405. {
  406. Settings name = settings.write["general"]["playerName"];
  407. name->String() = newText;
  408. }
  409. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  410. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  411. {
  412. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  413. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  414. pos = background->center(); //center, window has size of bg graphic
  415. std::string text = CGI->generaltexth->allTexts[446];
  416. boost::replace_all(text, "\t", "\n");
  417. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  418. for(int i = 0; i < inputNames.size(); i++)
  419. {
  420. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  421. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  422. }
  423. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  424. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  425. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  426. inputNames[0]->setText(firstPlayer);
  427. #ifndef VCMI_MOBILE
  428. inputNames[0]->giveFocus();
  429. #endif
  430. }
  431. void CMultiPlayers::onChange(std::string newText)
  432. {
  433. }
  434. void CMultiPlayers::enterSelectionScreen()
  435. {
  436. std::vector<std::string> names;
  437. for(auto name : inputNames)
  438. {
  439. if(name->getText().length())
  440. names.push_back(name->getText());
  441. }
  442. Settings name = settings.write["general"]["playerName"];
  443. name->String() = names[0];
  444. CMainMenu::openLobby(screenType, host, names, loadMode);
  445. }
  446. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  447. {
  448. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  449. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  450. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  451. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  452. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  453. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  454. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  455. if(host && !settings["session"]["donotstartserver"].Bool())
  456. {
  457. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  458. buttonOk->block(true);
  459. startConnection();
  460. }
  461. else
  462. {
  463. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  464. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  465. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  466. inputPort->setFilterNumber(0, 65535);
  467. inputAddress->giveFocus();
  468. }
  469. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  470. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  471. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  472. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  473. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  474. }
  475. void CSimpleJoinScreen::connectToServer()
  476. {
  477. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  478. buttonOk->block(true);
  479. GH.stopTextInput();
  480. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  481. }
  482. void CSimpleJoinScreen::leaveScreen()
  483. {
  484. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  485. CSH->setState(EClientState::CONNECTION_CANCELLED);
  486. }
  487. void CSimpleJoinScreen::onChange(const std::string & newText)
  488. {
  489. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  490. }
  491. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  492. {
  493. if(addr.empty())
  494. CSH->startLocalServerAndConnect(false);
  495. else
  496. CSH->connectToServer(addr, port);
  497. }
  498. CLoadingScreen::CLoadingScreen()
  499. : CWindowObject(BORDERED, getBackground())
  500. {
  501. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  502. addUsedEvents(TIME);
  503. CCS->musich->stopMusic(5000);
  504. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  505. if(conf.isStruct())
  506. {
  507. const int posx = conf["x"].Integer();
  508. const int posy = conf["y"].Integer();
  509. const int blockSize = conf["size"].Integer();
  510. const int blocksAmount = conf["amount"].Integer();
  511. for(int i = 0; i < blocksAmount; ++i)
  512. {
  513. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  514. progressBlocks.back()->deactivate();
  515. progressBlocks.back()->visible = false;
  516. }
  517. }
  518. }
  519. CLoadingScreen::~CLoadingScreen()
  520. {
  521. }
  522. void CLoadingScreen::tick(uint32_t msPassed)
  523. {
  524. if(!progressBlocks.empty())
  525. {
  526. int status = float(get()) / 255.f * progressBlocks.size();
  527. for(int i = 0; i < status; ++i)
  528. {
  529. progressBlocks.at(i)->activate();
  530. progressBlocks.at(i)->visible = true;
  531. }
  532. }
  533. }
  534. ImagePath CLoadingScreen::getBackground()
  535. {
  536. ImagePath fname = ImagePath::builtin("loadbar");
  537. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  538. if(conf.isStruct())
  539. {
  540. if(conf["background"].isVector())
  541. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  542. if(conf["background"].isString())
  543. return ImagePath::fromJson(conf["background"]);
  544. return fname;
  545. }
  546. if(conf.isVector() && !conf.Vector().empty())
  547. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  548. return fname;
  549. }