Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 11 months ago
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BattleActionsController.cpp 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 11 months ago
BattleActionsController.h dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 year ago
BattleAnimationClasses.cpp dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleAnimationClasses.h dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleEffectsController.cpp dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleEffectsController.h dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleFieldController.cpp 251155d913 More robust management of body/shadow/overlay split 11 months ago
BattleFieldController.h 4f8f217b49 Moved range highlight transforms to config file 1 year ago
BattleInterface.cpp dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleInterface.h 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
BattleInterfaceClasses.cpp e72817c866 Added existing HD assets for vcmi mod 11 months ago
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod 11 months ago
BattleObstacleController.cpp 251155d913 More robust management of body/shadow/overlay split 11 months ago
BattleObstacleController.h fd726523a2 Remove creations of custom animations in runtime 1 year ago
BattleOverlayLogVisualizer.cpp 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 year ago
BattleOverlayLogVisualizer.h 97f1a310df Fix miscellaneous issues discovered by Sonar 1 year ago
BattleProjectileController.cpp 36c1ed670f Support for configurable town fortifications 1 year ago
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleRenderer.cpp 78dea24017 Visual logger colored text 1 year ago
BattleRenderer.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleSiegeController.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
BattleSiegeController.h 36c1ed670f Support for configurable town fortifications 1 year ago
BattleStacksController.cpp dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleStacksController.h 7a541c7a42 implement spells 1 year ago
BattleWindow.cpp cef7466c71 Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 1 year ago
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell 1 year ago
CreatureAnimation.cpp 251155d913 More robust management of body/shadow/overlay split 11 months ago
CreatureAnimation.h ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago