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BattleActionsController.cpp
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1e9d089fd8
Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled
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11 months ago |
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BattleActionsController.h
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dc56047661
Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup
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1 year ago |
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BattleAnimationClasses.cpp
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleAnimationClasses.h
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleConstants.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleEffectsController.cpp
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleEffectsController.h
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleFieldController.cpp
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251155d913
More robust management of body/shadow/overlay split
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11 months ago |
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BattleFieldController.h
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4f8f217b49
Moved range highlight transforms to config file
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1 year ago |
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BattleInterface.cpp
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleInterface.h
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
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BattleInterfaceClasses.cpp
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e72817c866
Added existing HD assets for vcmi mod
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11 months ago |
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BattleInterfaceClasses.h
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e72817c866
Added existing HD assets for vcmi mod
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11 months ago |
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BattleObstacleController.cpp
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251155d913
More robust management of body/shadow/overlay split
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11 months ago |
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BattleObstacleController.h
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fd726523a2
Remove creations of custom animations in runtime
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1 year ago |
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BattleOverlayLogVisualizer.cpp
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248cff49a4
Moved fonts handling from Graphics to RenderHandler class
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1 year ago |
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BattleOverlayLogVisualizer.h
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97f1a310df
Fix miscellaneous issues discovered by Sonar
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1 year ago |
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BattleProjectileController.cpp
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36c1ed670f
Support for configurable town fortifications
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1 year ago |
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BattleProjectileController.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleRenderer.cpp
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78dea24017
Visual logger colored text
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1 year ago |
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BattleRenderer.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleSiegeController.cpp
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3dd4fa2528
Reduce usage of pointers to VLC entities
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1 year ago |
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BattleSiegeController.h
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36c1ed670f
Support for configurable town fortifications
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1 year ago |
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BattleStacksController.cpp
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleStacksController.h
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7a541c7a42
implement spells
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1 year ago |
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BattleWindow.cpp
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cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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1 year ago |
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BattleWindow.h
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9ac7db24ca
Merge branch 'develop' into quickspell
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1 year ago |
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CreatureAnimation.cpp
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251155d913
More robust management of body/shadow/overlay split
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11 months ago |
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CreatureAnimation.h
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ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
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1 year ago |