AssetGenerator.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436
  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/ColorFilter.h"
  17. #include "../render/IRenderHandler.h"
  18. #include "../render/CAnimation.h"
  19. #include "../lib/filesystem/Filesystem.h"
  20. #include "../lib/GameSettings.h"
  21. #include "../lib/IGameSettings.h"
  22. #include "../lib/json/JsonNode.h"
  23. #include "../lib/VCMI_Lib.h"
  24. #include "../lib/RiverHandler.h"
  25. #include "../lib/RoadHandler.h"
  26. #include "../lib/TerrainHandler.h"
  27. void AssetGenerator::generateAll()
  28. {
  29. createBigSpellBook();
  30. createAdventureOptionsCleanBackground();
  31. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  32. createPlayerColoredBackground(PlayerColor(i));
  33. createCombatUnitNumberWindow();
  34. createCampaignBackground();
  35. createChroniclesCampaignImages();
  36. createPaletteShiftedSprites();
  37. }
  38. void AssetGenerator::createAdventureOptionsCleanBackground()
  39. {
  40. std::string filename = "data/AdventureOptionsBackgroundClear.png";
  41. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  42. return;
  43. if(!CResourceHandler::get("local")->createResource(filename))
  44. return;
  45. ResourcePath savePath(filename, EResType::IMAGE);
  46. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"));
  47. locator.scalingFactor = 1;
  48. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  49. Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
  50. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  51. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  52. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  53. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  54. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  55. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  56. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  57. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  58. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  59. }
  60. void AssetGenerator::createBigSpellBook()
  61. {
  62. std::string filename = "data/SpellBookLarge.png";
  63. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  64. return;
  65. if(!CResourceHandler::get("local")->createResource(filename))
  66. return;
  67. ResourcePath savePath(filename, EResType::IMAGE);
  68. auto locator = ImageLocator(ImagePath::builtin("SpelBack"));
  69. locator.scalingFactor = 1;
  70. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  71. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  72. // edges
  73. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  74. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  75. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  76. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  77. // left / right
  78. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  79. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  80. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  81. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  82. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  83. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  84. // top / bottom
  85. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  86. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  87. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  88. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  89. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  90. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  91. // middle
  92. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  93. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  94. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  95. // carpet
  96. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  97. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  98. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  99. // remove bookmarks
  100. for (int i = 0; i < 56; i++)
  101. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  102. for (int i = 0; i < 56; i++)
  103. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  104. for (int i = 0; i < 57; i++)
  105. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  106. for (int i = 0; i < 56; i++)
  107. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  108. // draw bookmarks
  109. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  110. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  111. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  112. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  113. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  114. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  115. }
  116. void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
  117. {
  118. std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
  119. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  120. return;
  121. if(!CResourceHandler::get("local")->createResource(filename))
  122. return;
  123. ResourcePath savePath(filename, EResType::IMAGE);
  124. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
  125. locator.scalingFactor = 1;
  126. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  127. // transform to make color of brown DIBOX.PCX texture match color of specified player
  128. auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  129. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  130. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  131. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  132. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  133. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  134. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  135. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  136. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  137. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  138. };
  139. assert(player.isValidPlayer());
  140. if (!player.isValidPlayer())
  141. {
  142. logGlobal->error("Unable to colorize to invalid player color %d!", player.getNum());
  143. return;
  144. }
  145. texture->adjustPalette(filters[player.getNum()], 0);
  146. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  147. }
  148. void AssetGenerator::createCombatUnitNumberWindow()
  149. {
  150. std::string filenameToSave = "data/combatUnitNumberWindow";
  151. ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);
  152. ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);
  153. ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);
  154. ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);
  155. if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation
  156. return;
  157. if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||
  158. !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||
  159. !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||
  160. !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))
  161. return;
  162. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"));
  163. locator.scalingFactor = 1;
  164. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  165. static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
  166. static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
  167. static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
  168. static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
  169. // do not change border color
  170. static const int32_t ignoredMask = 1 << 26;
  171. texture->adjustPalette(shifterNormal, ignoredMask);
  172. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));
  173. texture->adjustPalette(shifterPositive, ignoredMask);
  174. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));
  175. texture->adjustPalette(shifterNegative, ignoredMask);
  176. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));
  177. texture->adjustPalette(shifterNeutral, ignoredMask);
  178. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
  179. }
  180. void AssetGenerator::createCampaignBackground()
  181. {
  182. std::string filename = "data/CampaignBackground8.png";
  183. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  184. return;
  185. if(!CResourceHandler::get("local")->createResource(filename))
  186. return;
  187. ResourcePath savePath(filename, EResType::IMAGE);
  188. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"));
  189. locator.scalingFactor = 1;
  190. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  191. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  192. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  193. // left image
  194. canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
  195. canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
  196. // right image
  197. canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
  198. canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
  199. // middle image
  200. canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
  201. // disabled fields
  202. canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
  203. canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
  204. canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
  205. canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
  206. canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
  207. canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
  208. canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
  209. canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
  210. // skull
  211. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"));
  212. locatorSkull.scalingFactor = 1;
  213. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
  214. canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
  215. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  216. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  217. }
  218. void AssetGenerator::createChroniclesCampaignImages()
  219. {
  220. for(int i = 1; i < 9; i++)
  221. {
  222. std::string filename = "data/CampaignHc" + std::to_string(i) + "Image.png";
  223. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  224. continue;
  225. auto imgPathBg = ImagePath::builtin("data/chronicles_" + std::to_string(i) + "/GamSelBk");
  226. if(!CResourceHandler::get()->existsResource(imgPathBg)) // Chronicle episode not installed
  227. continue;
  228. if(!CResourceHandler::get("local")->createResource(filename))
  229. continue;
  230. ResourcePath savePath(filename, EResType::IMAGE);
  231. auto locator = ImageLocator(imgPathBg);
  232. locator.scalingFactor = 1;
  233. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  234. Canvas canvas = Canvas(Point(200, 116), CanvasScalingPolicy::IGNORE);
  235. switch (i)
  236. {
  237. case 1:
  238. canvas.draw(img, Point(0, 0), Rect(149, 144, 200, 116));
  239. break;
  240. case 2:
  241. canvas.draw(img, Point(0, 0), Rect(156, 150, 200, 116));
  242. break;
  243. case 3:
  244. canvas.draw(img, Point(0, 0), Rect(171, 153, 200, 116));
  245. break;
  246. case 4:
  247. canvas.draw(img, Point(0, 0), Rect(35, 358, 200, 116));
  248. break;
  249. case 5:
  250. canvas.draw(img, Point(0, 0), Rect(216, 248, 200, 116));
  251. break;
  252. case 6:
  253. canvas.draw(img, Point(0, 0), Rect(58, 234, 200, 116));
  254. break;
  255. case 7:
  256. canvas.draw(img, Point(0, 0), Rect(184, 219, 200, 116));
  257. break;
  258. case 8:
  259. canvas.draw(img, Point(0, 0), Rect(268, 210, 200, 116));
  260. //skull
  261. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"));
  262. locatorSkull.scalingFactor = 1;
  263. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
  264. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  265. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  266. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  267. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  268. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  269. break;
  270. }
  271. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  272. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  273. }
  274. }
  275. void AssetGenerator::createPaletteShiftedSprites()
  276. {
  277. std::vector<std::string> tiles;
  278. std::vector<std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>>> paletteAnimations;
  279. for(auto entity : VLC->terrainTypeHandler->objects)
  280. {
  281. if(entity->paletteAnimation.size())
  282. {
  283. tiles.push_back(entity->tilesFilename.getName());
  284. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  285. for(auto & animEntity : entity->paletteAnimation)
  286. tmpAnim.push_back(animEntity);
  287. paletteAnimations.push_back(tmpAnim);
  288. }
  289. }
  290. for(auto entity : VLC->riverTypeHandler->objects)
  291. {
  292. if(entity->paletteAnimation.size())
  293. {
  294. tiles.push_back(entity->tilesFilename.getName());
  295. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  296. for(auto & animEntity : entity->paletteAnimation)
  297. tmpAnim.push_back(animEntity);
  298. paletteAnimations.push_back(tmpAnim);
  299. }
  300. }
  301. for(int i = 0; i < tiles.size(); i++)
  302. {
  303. auto sprite = tiles[i];
  304. JsonNode config;
  305. config["basepath"].String() = sprite + "_Shifted/";
  306. config["images"].Vector();
  307. auto filename = AnimationPath::builtin(sprite).addPrefix("SPRITES/");
  308. auto filenameNew = AnimationPath::builtin(sprite + "_Shifted").addPrefix("SPRITES/");
  309. if(CResourceHandler::get()->existsResource(ResourcePath(filenameNew.getName(), EResType::JSON))) // overridden by mod, no generation
  310. return;
  311. auto anim = GH.renderHandler().loadAnimation(filename, EImageBlitMode::COLORKEY);
  312. for(int j = 0; j < anim->size(); j++)
  313. {
  314. int maxLen = 1;
  315. for(int k = 0; k < paletteAnimations[i].size(); k++)
  316. {
  317. auto element = paletteAnimations[i][k];
  318. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  319. maxLen = std::lcm(maxLen, std::get<TerrainPaletteAnimation>(element).length);
  320. else
  321. maxLen = std::lcm(maxLen, std::get<RiverPaletteAnimation>(element).length);
  322. }
  323. for(int l = 0; l < maxLen; l++)
  324. {
  325. std::string spriteName = sprite + boost::str(boost::format("%02d") % j) + "_" + std::to_string(l) + ".png";
  326. std::string filenameNewImg = "sprites/" + sprite + "_Shifted" + "/" + spriteName;
  327. ResourcePath savePath(filenameNewImg, EResType::IMAGE);
  328. if(!CResourceHandler::get("local")->createResource(filenameNewImg))
  329. return;
  330. auto imgLoc = anim->getImageLocator(j, 0);
  331. imgLoc.scalingFactor = 1;
  332. auto img = GH.renderHandler().loadImage(imgLoc, EImageBlitMode::COLORKEY);
  333. for(int k = 0; k < paletteAnimations[i].size(); k++)
  334. {
  335. auto element = paletteAnimations[i][k];
  336. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  337. {
  338. auto tmp = std::get<TerrainPaletteAnimation>(element);
  339. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  340. }
  341. else
  342. {
  343. auto tmp = std::get<RiverPaletteAnimation>(element);
  344. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  345. }
  346. }
  347. Canvas canvas = Canvas(Point(32, 32), CanvasScalingPolicy::IGNORE);
  348. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  349. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  350. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  351. JsonNode node(JsonMap{
  352. { "group", JsonNode(l) },
  353. { "frame", JsonNode(j) },
  354. { "file", JsonNode(spriteName) }
  355. });
  356. config["images"].Vector().push_back(node);
  357. }
  358. }
  359. ResourcePath savePath(filenameNew.getOriginalName(), EResType::JSON);
  360. if(!CResourceHandler::get("local")->createResource(filenameNew.getOriginalName() + ".json"))
  361. return;
  362. std::fstream file(CResourceHandler::get("local")->getResourceName(savePath)->c_str(), std::ofstream::out | std::ofstream::trunc);
  363. file << config.toString();
  364. }
  365. }