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							- #include "CAdvmapInterface.h"
 
- #include "SDL_Extensions.h"
 
- #include "hch/CDefHandler.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CLodHandler.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "CCallback.h"
 
- #include "client/CConfigHandler.h"
 
- #include "client/Graphics.h"
 
- #include "CBattleInterface.h"
 
- /*
 
-  * AdevntureMapButton.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- AdventureMapButton::AdventureMapButton ()
 
- {
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- 	blocked = actOnDown = false;
 
- }
 
- //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ,  std::vector<std::string> * add, bool playerColoredButton)
 
- //{
 
- //	init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
 
- //}
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y,  const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- {
 
- 	init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = Name;
 
- 	init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
 
- }
 
- AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
 
- {
 
- 	std::map<int,std::string> pom;
 
- 	pom[0] = help.first;
 
- 	init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
 
- }
 
- void AdventureMapButton::clickLeft (tribool down)
 
- {
 
- 	if(blocked)
 
- 		return;
 
- 	if (down)
 
- 		state=1;
 
- 	else
 
- 		state=0;
 
- 	show(screen2);
 
- 	if (actOnDown && down)
 
- 	{
 
- 		pressedL=state;
 
- 		//if(!callback.empty())
 
- 			callback();
 
- 	}
 
- 	else if (!actOnDown && pressedL && (down==false))
 
- 	{
 
- 		pressedL=state;
 
- 		//if(!callback.empty())
 
- 			callback();
 
- 	}
 
- 	else
 
- 	{
 
- 		pressedL=state;
 
- 	}
 
- }
 
- void AdventureMapButton::clickRight (tribool down)
 
- {
 
- 	if(helpBox.size()) //there is no point to show window with nothing inside...
 
- 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
 
- }
 
- void AdventureMapButton::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	std::string *name = (vstd::contains(hoverTexts,state)) 
 
- 							? (&hoverTexts[state]) 
 
- 							: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
 
- 	if(name && blocked!=1) //if there is no name, there is nohing to display also
 
- 	{
 
- 		if (LOCPLINT->battleInt) //for battle buttons
 
- 		{
 
- 			if(on && LOCPLINT->battleInt->console->alterTxt == "")
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = *name;
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 1;
 
- 			}
 
- 			else if (LOCPLINT->battleInt->console->alterTxt == *name)
 
- 			{
 
- 				LOCPLINT->battleInt->console->alterTxt = "";
 
- 				LOCPLINT->battleInt->console->whoSetAlter = 0;
 
- 			}
 
- 		}
 
- 		else //for other buttons
 
- 		{
 
- 			if (on)
 
- 				LOCPLINT->statusbar->print(*name);
 
- 			else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
 
- 				LOCPLINT->statusbar->clear();
 
- 		}
 
- 	}
 
- }
 
- void AdventureMapButton::activate()
 
- {
 
- 	if (active) return;
 
- 	active=true;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- }
 
- void AdventureMapButton::deactivate()
 
- {
 
- 	if (!active) return;
 
- 	active=false;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- }
 
- void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
 
- {
 
- 	callback = Callback;
 
- 	blocked = actOnDown = false;
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	assignedKeys.insert(key);
 
- 	state=0;
 
- 	hoverTexts = Name;
 
- 	helpBox=HelpBox;
 
- 	//int est = LOCPLINT->playerID; //TODO use me
 
- 	CDefHandler * temp = CDefHandler::giveDef(defName); 
 
- 	temp->notFreeImgs = true;
 
- 	for (size_t i=0;i<temp->ourImages.size();i++)
 
- 	{
 
- 		imgs.resize(1);
 
- 		imgs[0].push_back(temp->ourImages[i].bitmap);
 
- 		if(playerColoredButton)
 
- 		{
 
- 			graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
 
- 		}
 
- 	}
 
- 	delete temp;
 
- 	if (add && add->size())
 
- 	{
 
- 		imgs.resize(imgs.size()+add->size());
 
- 		for (size_t i=0; i<add->size();i++)
 
- 		{
 
- 			temp = CDefHandler::giveDef((*add)[i]);
 
- 			temp->notFreeImgs = true;
 
- 			for (size_t j=0;j<temp->ourImages.size();j++)
 
- 			{
 
- 				imgs[i+1].push_back(temp->ourImages[j].bitmap);
 
- 				if(playerColoredButton)
 
- 				{
 
- 					graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
 
- 				}
 
- 			}
 
- 			delete temp;
 
- 		}
 
- 		//delete add;
 
- 	}
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	pos.w = imgs[curimg][0]->w;
 
- 	pos.h = imgs[curimg][0]->h  -1;
 
- }
 
- void AdventureMapButton::block( ui8 on )
 
- {
 
- 	blocked = on;
 
- 	state = 0;
 
- 	bitmapOffset = on ? 2 : 0;
 
- 	show(screen2);
 
- }
 
- void CHighlightableButton::select(bool on)
 
- {
 
- 	selected = on;
 
- 	state = selected ? 3 : 0;
 
- 	if(selected)
 
- 		callback();
 
- 	else 
 
- 		callback2();
 
- 	if(hoverTexts.size()>1)
 
- 	{
 
- 		hover(false);
 
- 		hover(true);
 
- 	}
 
- }
 
- void CHighlightableButton::clickLeft( tribool down )
 
- {
 
- 	if(blocked)
 
- 		return;
 
- 	if (down)
 
- 		state=1;
 
- 	else
 
- 		state = selected ? 3 : 0;
 
- 	show(screen2);
 
- 	if (pressedL && (down==false))
 
- 	{
 
- 		pressedL=state;
 
- 		if(!onlyOn || !selected)
 
- 			select(!selected);
 
- 	}
 
- 	else
 
- 	{
 
- 		pressedL=state;
 
- 	}
 
- } 
 
- CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key )
 
- {
 
- 	onlyOn = false;
 
- 	init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
 
- 	callback2 = onDeselect;
 
- }
 
- void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
 
- {
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	buttons.push_back(bt);
 
- }
 
- void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
 
- {
 
- 	CHighlightableButton *bt = new CHighlightableButton(OnSelect,0,tooltip,HelpBox,false,defName,0,x,y,key);
 
- 	bt->ID = uid;
 
- 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
 
- 	bt->onlyOn = true;
 
- 	buttons.push_back(bt);
 
- }	
 
- CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange)
 
- {
 
- 	onChange = OnChange;
 
- }
 
- CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++) {
 
- 		delete buttons[i]; //TODO smartpointers
 
-         }
 
- }
 
- void CHighlightableButtonsGroup::activate()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++) {
 
- 		buttons[i]->activate();
 
-         }
 
- }
 
- void CHighlightableButtonsGroup::deactivate()
 
- {
 
- 	for(size_t i=0;i<buttons.size();i++) {
 
- 		buttons[i]->deactivate();
 
-         }
 
- }
 
- void CHighlightableButtonsGroup::select(int id, bool mode)
 
- {
 
- 	CHighlightableButton *bt = NULL;
 
- 	if(mode)
 
- 	{
 
- 		for(size_t i=0;i<buttons.size() && !bt; ++i)
 
- 			if (buttons[i]->ID == id)
 
- 				bt = buttons[i];
 
- 	}
 
- 	else
 
- 	{
 
- 		bt = buttons[id];
 
- 	}
 
- 	bt->select(true);
 
- 	selectionChanged(bt->ID);
 
- }
 
- void CHighlightableButtonsGroup::selectionChanged(int to)
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i)
 
- 		if(buttons[i]->ID!=to && buttons[i]->selected)
 
- 			buttons[i]->select(false);
 
- 	onChange(to);
 
- }
 
- void CHighlightableButtonsGroup::show(SDL_Surface * to )
 
- {
 
- 	for(size_t i=0;i<buttons.size(); ++i) 
 
- 	{
 
- 		buttons[i]->show(to);
 
- 	}
 
- }
 
- void CSlider::sliderClicked()
 
- {
 
- 	if(!moving)
 
- 	{
 
- 		MotionInterested::activate();
 
- 		moving = true;
 
- 	}
 
- }
 
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(	std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40  ||  std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2  ) 
 
- 		return;
 
- 	float v = sEvent.x - pos.x - 24;
 
- 	v*=amount;
 
- 	v/= (pos.w - 48);
 
- 	v += 0.5f;
 
- 	if(v!=value)
 
- 	{
 
- 		moveTo(v);
 
- 		redrawSlider();
 
- 	}
 
- }
 
- void CSlider::redrawSlider()
 
- {
 
- 	slider.show(screen2);
 
- }
 
- void CSlider::moveLeft()
 
- {
 
- 	moveTo(value-1);
 
- }
 
- void CSlider::moveRight()
 
- {
 
- 	moveTo(value+1);
 
- }
 
- void CSlider::moveTo(int to)
 
- {
 
- 	if(to<0)
 
- 		to=0;
 
- 	else if(to>amount)
 
- 		to=amount;
 
- 	value = to;
 
- 	if(amount)
 
- 	{
 
- 		float part = (float)to/amount;
 
- 		part*=(pos.w-48);
 
- 		slider.pos.x = part + pos.x + 16;
 
- 	}
 
- 	else
 
- 		slider.pos.x = pos.x+16;
 
- 	moved(to);
 
- }
 
- void CSlider::activate() // makes button active
 
- {
 
- 	left.activate();
 
- 	right.activate();
 
- 	slider.activate();
 
- 	ClickableL::activate();
 
- }
 
- void CSlider::deactivate() // makes button inactive (but doesn't delete)
 
- {
 
- 	left.deactivate();
 
- 	right.deactivate();
 
- 	slider.deactivate();
 
- 	ClickableL::deactivate();
 
- }
 
- void CSlider::clickLeft (tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		float pw = LOCPLINT->current->motion.x-pos.x-24;
 
- 		float rw = pw / ((float)(pos.w-48));
 
- 		if (rw>1) return;
 
- 		if (rw<0) return;
 
- 		moveTo(rw*amount+0.5f);
 
- 		return;
 
- 	}
 
- 	if(moving)
 
- 	{
 
- 		MotionInterested::deactivate();
 
- 		moving = false;
 
- 	}
 
- }
 
- void CSlider::show(SDL_Surface * to)
 
- {
 
- 	left.show(to);
 
- 	right.show(to);
 
- 	slider.show(to);
 
- }
 
- CSlider::~CSlider()
 
- {
 
- 	delete imgs;
 
- }
 
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
 
- :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
 
- {
 
- 	moving = false;
 
- 	strongInterest = true;
 
- 	imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
 
- 	left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
 
- 	left.pos.x = pos.x = x;
 
- 	right.pos.x = x + totalw - 16;
 
- 	left.callback = boost::bind(&CSlider::moveLeft,this);
 
- 	right.callback = boost::bind(&CSlider::moveRight,this);
 
- 	slider.callback = boost::bind(&CSlider::sliderClicked,this);
 
- 	left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
 
- 	pos.w = totalw;
 
- 	left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
 
- 	left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
 
- 	right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
 
- 	slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
 
- 	left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
 
- 	slider.actOnDown = true;
 
- 	moveTo(value);
 
- }
 
- void CSlider::block( bool on )
 
- {
 
- 	left.block(on);
 
- 	right.block(on);
 
- 	slider.block(on);
 
- }
 
 
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