CHeroWindow.cpp 29 KB

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  1. #include "stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "client/CBitmapHandler.h"
  12. #include "client/Graphics.h"
  13. #include "client/CSpellWindow.h"
  14. #include "client/CConfigHandler.h"
  15. #include "global.h"
  16. #include "hch/CArtHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "hch/CGeneralTextHandler.h"
  19. #include "hch/CHeroHandler.h"
  20. #include "hch/CLodHandler.h"
  21. #include "hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. extern TTF_Font * GEOR16;
  38. using namespace boost::assign;
  39. CHeroWindow::CHeroWindow(int playerColor):
  40. backpackPos(0), player(playerColor)
  41. {
  42. artWorn.resize(19);
  43. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  44. graphics->blueToPlayersAdv(background, playerColor);
  45. pos.x = screen->w/2 - background->w/2 - 65;
  46. pos.y = screen->h/2 - background->h/2 - 8;
  47. pos.h = background->h;
  48. pos.w = background->w;
  49. curBack = NULL;
  50. curHero = NULL;
  51. activeArtPlace = NULL;
  52. garr = NULL;
  53. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  54. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  55. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  56. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  57. formations = new CHighlightableButtonsGroup(0);
  58. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  59. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  60. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  61. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  62. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  63. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  64. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  65. for(int g=0; g<8; ++g)
  66. {
  67. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  68. heroListMi.push_back(new LClickableAreaHero());
  69. heroListMi[g]->pos.x = pos.x+677;
  70. heroListMi[g]->pos.y = pos.y + 95+g*54;
  71. heroListMi[g]->pos.h = 32;
  72. heroListMi[g]->pos.w = 48;
  73. heroListMi[g]->owner = this;
  74. heroListMi[g]->id = g;
  75. }
  76. flags = CDefHandler::giveDef("CREST58.DEF");
  77. //areas
  78. portraitArea = new LRClickableAreaWText();
  79. portraitArea->pos.x = pos.x+83;
  80. portraitArea->pos.y = pos.y + 26;
  81. portraitArea->pos.w = 58;
  82. portraitArea->pos.h = 64;
  83. for(int v=0; v<4; ++v)
  84. {
  85. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  86. primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
  87. primSkillAreas[v]->pos.y = pos.y + 111;
  88. primSkillAreas[v]->pos.w = 42;
  89. primSkillAreas[v]->pos.h = 42;
  90. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  91. primSkillAreas[v]->type = v;
  92. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  93. primSkillAreas[v]->baseType = 0;
  94. }
  95. expArea = new LRClickableAreaWText();
  96. expArea->pos.x = pos.x+83;
  97. expArea->pos.y = pos.y + 236;
  98. expArea->pos.w = 136;
  99. expArea->pos.h = 42;
  100. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  101. morale = new LRClickableAreaWTextComp();
  102. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  103. luck = new LRClickableAreaWTextComp();
  104. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  105. spellPointsArea = new LRClickableAreaWText();
  106. spellPointsArea->pos.x = pos.x+227;
  107. spellPointsArea->pos.y = pos.y + 236;
  108. spellPointsArea->pos.w = 136;
  109. spellPointsArea->pos.h = 42;
  110. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  111. for(int i=0; i<8; ++i)
  112. {
  113. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  114. secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
  115. secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
  116. secSkillAreas[i]->pos.w = 136;
  117. secSkillAreas[i]->pos.h = 42;
  118. secSkillAreas[i]->baseType = 1;
  119. }
  120. pos.x += 65;
  121. pos.y += 8;
  122. }
  123. CHeroWindow::~CHeroWindow()
  124. {
  125. SDL_FreeSurface(background);
  126. delete quitButton;
  127. delete dismissButton;
  128. delete questlogButton;
  129. delete formations;
  130. delete gar2button;
  131. delete gar4button;
  132. delete leftArtRoll;
  133. delete rightArtRoll;
  134. for(size_t g=0; g<heroListMi.size(); ++g)
  135. {
  136. delete heroListMi[g];
  137. }
  138. if(curBack)
  139. {
  140. SDL_FreeSurface(curBack);
  141. }
  142. delete flags;
  143. delete garr;
  144. delete ourBar;
  145. for(size_t g=0; g<artWorn.size(); ++g)
  146. {
  147. delete artWorn[g];
  148. }
  149. artWorn.clear();
  150. for(size_t g=0; g<backpack.size(); ++g)
  151. {
  152. delete backpack[g];
  153. }
  154. backpack.clear();
  155. delete portraitArea;
  156. delete expArea;
  157. delete luck;
  158. delete morale;
  159. delete spellPointsArea;
  160. for(size_t v=0; v<primSkillAreas.size(); ++v)
  161. {
  162. delete primSkillAreas[v];
  163. }
  164. for(size_t v=0; v<secSkillAreas.size(); ++v)
  165. {
  166. delete secSkillAreas[v];
  167. }
  168. }
  169. void CHeroWindow::show(SDL_Surface *to)
  170. {
  171. if(curBack)
  172. blitAt(curBack,pos.x,pos.y,to);
  173. quitButton->show(to);
  174. dismissButton->show(to);
  175. questlogButton->show(to);
  176. formations->show(to);
  177. gar2button->show(to);
  178. gar4button->show(to);
  179. leftArtRoll->show(to);
  180. rightArtRoll->show(to);
  181. garr->show(to);
  182. ourBar->show(to);
  183. for(size_t d=0; d<artWorn.size(); ++d)
  184. {
  185. artWorn[d]->show(to);
  186. }
  187. for(size_t d=0; d<backpack.size(); ++d)
  188. {
  189. backpack[d]->show(to);
  190. }
  191. }
  192. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  193. {
  194. char bufor[400];
  195. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  196. if(!hero) //something strange... no hero? it shouldn't happen
  197. {
  198. return;
  199. }
  200. curHero = hero;
  201. pos.x -= 65;
  202. pos.y -= 8;
  203. gar2button->callback.clear();
  204. gar2button->callback2.clear();
  205. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  206. dismissButton->hoverTexts[0] = std::string(bufor);
  207. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  208. portraitArea->hoverText = std::string(bufor);
  209. portraitArea->text = hero->getBiography();
  210. delete garr;
  211. /*gar4button->owner = */garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 15, 485, curHero);
  212. garr->update = false;
  213. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
  214. for(size_t g=0; g<primSkillAreas.size(); ++g)
  215. {
  216. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  217. }
  218. for(size_t g=0; g<hero->secSkills.size(); ++g)
  219. {
  220. secSkillAreas[g]->type = hero->secSkills[g].first;
  221. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  222. std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
  223. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  224. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
  225. secSkillAreas[g]->hoverText = std::string(bufor);
  226. }
  227. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  228. expArea->text = std::string(bufor);
  229. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  230. spellPointsArea->text = std::string(bufor);
  231. for(size_t g=0; g<artWorn.size(); ++g)
  232. {
  233. delete artWorn[g];
  234. }
  235. for(size_t g=0; g<backpack.size(); ++g)
  236. {
  237. delete backpack[g];
  238. }
  239. backpack.clear();
  240. std::vector<SDL_Rect> slotPos;
  241. backpackPos = 0;
  242. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  243. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  244. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  245. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  246. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  247. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  248. genRect(44,44,pos.x+381,pos.y+296);
  249. for (int g = 0; g < 19 ; g++)
  250. {
  251. artWorn[g] = new CArtPlace(hero->getArt(g));
  252. artWorn[g]->pos = slotPos[g];
  253. if(hero->getArt(g))
  254. artWorn[g]->text = hero->getArt(g)->Description();
  255. artWorn[g]->ourWindow = this;
  256. }
  257. for(size_t g=0; g<artWorn.size(); ++g)
  258. {
  259. artWorn[g]->slotID = g;
  260. if(artWorn[g]->ourArt)
  261. {
  262. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  263. artWorn[g]->hoverText = std::string(bufor);
  264. }
  265. else
  266. {
  267. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  268. }
  269. }
  270. for(size_t s=0; s<5; ++s)
  271. {
  272. CArtPlace * add;
  273. if( s < curHero->artifacts.size() )
  274. {
  275. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  276. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  277. add->hoverText = bufor;
  278. }
  279. else
  280. {
  281. add = new CArtPlace(NULL);
  282. add->hoverText = CGI->generaltexth->allTexts[507];
  283. }
  284. add->pos.x = pos.x + 403 + 46*s;
  285. add->pos.y = pos.y + 365;
  286. add->pos.h = add->pos.w = 44;
  287. if(s<hero->artifacts.size() && hero->artifacts[s])
  288. {
  289. add->text = hero->getArt(19+s)->Description();
  290. }
  291. else
  292. {
  293. add->text = std::string();
  294. }
  295. add->ourWindow = this;
  296. add->slotID = 19+s;
  297. backpack.push_back(add);
  298. }
  299. activeArtPlace = NULL;
  300. dismissButton->block(!!hero->visitedTown);
  301. leftArtRoll->block(hero->artifacts.size()<6);
  302. rightArtRoll->block(hero->artifacts.size()<6);
  303. if(hero->getSecSkillLevel(19)==0)
  304. gar2button->block(true);
  305. else
  306. {
  307. gar2button->block(false);
  308. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  309. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  310. }
  311. formations->onChange = 0;
  312. formations->select(hero->army.formation,true);
  313. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
  314. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  315. int mrlv = hero->getCurrentMorale();
  316. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  317. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  318. morale->baseType = SComponent::morale;
  319. morale->bonus = mrlv;
  320. morale->text = CGI->generaltexth->arraytxt[88];
  321. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  322. for(int it=0; it < mrl.size(); it++)
  323. morale->text += mrl[it].second;
  324. mrl = hero->getCurrentLuckModifiers();
  325. mrlv = hero->getCurrentLuck();
  326. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  327. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  328. luck->baseType = SComponent::luck;
  329. luck->bonus = mrlv;
  330. luck->text = CGI->generaltexth->arraytxt[62];
  331. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  332. for(int it=0; it < mrl.size(); it++)
  333. luck->text += mrl[it].second;
  334. pos.x += 65;
  335. pos.y += 8;
  336. redrawCurBack();
  337. }
  338. void CHeroWindow::quit()
  339. {
  340. LOCPLINT->popInt(this);
  341. SDL_FreeSurface(curBack);
  342. curBack = NULL;
  343. curHero = NULL;
  344. for(size_t g=0; g<artWorn.size(); ++g)
  345. {
  346. delete artWorn[g];
  347. artWorn[g] = NULL;
  348. }
  349. for(size_t g=0; g<backpack.size(); ++g)
  350. {
  351. delete backpack[g];
  352. backpack[g] = NULL;
  353. }
  354. backpack.clear();
  355. activeArtPlace = NULL;
  356. }
  357. void CHeroWindow::activate()
  358. {
  359. quitButton->activate();
  360. dismissButton->activate();
  361. questlogButton->activate();
  362. gar2button->activate();
  363. formations->activate();
  364. gar4button->activate();
  365. leftArtRoll->activate();
  366. rightArtRoll->activate();
  367. portraitArea->activate();
  368. expArea->activate();
  369. spellPointsArea->activate();
  370. morale->activate();
  371. luck->activate();
  372. garr->activate();
  373. LOCPLINT->statusbar = ourBar;
  374. for(size_t v=0; v<primSkillAreas.size(); ++v)
  375. {
  376. primSkillAreas[v]->activate();
  377. }
  378. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  379. {
  380. secSkillAreas[v]->activate();
  381. }
  382. redrawCurBack();
  383. for(size_t f=0; f<artWorn.size(); ++f)
  384. {
  385. if(artWorn[f])
  386. artWorn[f]->activate();
  387. }
  388. for(size_t f=0; f<backpack.size(); ++f)
  389. {
  390. if(backpack[f])
  391. backpack[f]->activate();
  392. }
  393. for(size_t e=0; e<heroListMi.size(); ++e)
  394. {
  395. heroListMi[e]->activate();
  396. }
  397. }
  398. void CHeroWindow::deactivate()
  399. {
  400. quitButton->deactivate();
  401. dismissButton->deactivate();
  402. questlogButton->deactivate();
  403. gar2button->deactivate();
  404. formations->deactivate();
  405. gar4button->deactivate();
  406. leftArtRoll->deactivate();
  407. rightArtRoll->deactivate();
  408. portraitArea->deactivate();
  409. expArea->deactivate();
  410. spellPointsArea->deactivate();
  411. morale->deactivate();
  412. luck->deactivate();
  413. garr->deactivate();
  414. for(size_t v=0; v<primSkillAreas.size(); ++v)
  415. {
  416. primSkillAreas[v]->deactivate();
  417. }
  418. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  419. {
  420. secSkillAreas[v]->deactivate();
  421. }
  422. for(size_t f=0; f<artWorn.size(); ++f)
  423. {
  424. if(artWorn[f])
  425. artWorn[f]->deactivate();
  426. }
  427. for(size_t f=0; f<backpack.size(); ++f)
  428. {
  429. if(backpack[f])
  430. backpack[f]->deactivate();
  431. }
  432. for(size_t e=0; e<heroListMi.size(); ++e)
  433. {
  434. heroListMi[e]->deactivate();
  435. }
  436. }
  437. void CHeroWindow::dismissCurrent()
  438. {
  439. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  440. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  441. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  442. }
  443. void CHeroWindow::questlog()
  444. {
  445. }
  446. void CHeroWindow::scrollBackpack(int dir)
  447. {
  448. backpackPos += dir + curHero->artifacts.size();
  449. backpackPos %= curHero->artifacts.size();
  450. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  451. {
  452. CArtPlace *cur = backpack[s];
  453. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  454. cur->ourArt = curHero->getArt(cur->slotID);
  455. if(cur->ourArt)
  456. cur->text = cur->ourArt->Description();
  457. else
  458. cur->text = std::string();
  459. }
  460. }
  461. void CHeroWindow::redrawCurBack()
  462. {
  463. if(curBack)
  464. SDL_FreeSurface(curBack);
  465. curBack = SDL_DisplayFormat(background);
  466. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  467. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  468. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  469. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  470. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  471. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  472. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  473. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  474. std::stringstream secondLine;
  475. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  476. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  477. //primary skliis names
  478. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  479. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  480. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  481. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  482. //dismiss / quest log
  483. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  484. if(toPrin->size()==1)
  485. {
  486. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  487. }
  488. else
  489. {
  490. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  491. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  492. }
  493. delete toPrin;
  494. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  495. if(toPrin->size()==1)
  496. {
  497. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  498. }
  499. else
  500. {
  501. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  502. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  503. }
  504. delete toPrin;
  505. //printing primary skills' amounts
  506. std::stringstream primarySkill1;
  507. primarySkill1<<curHero->getPrimSkillLevel(0);
  508. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  509. std::stringstream primarySkill2;
  510. primarySkill2<<curHero->getPrimSkillLevel(1);
  511. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  512. std::stringstream primarySkill3;
  513. primarySkill3<<curHero->getPrimSkillLevel(2);
  514. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  515. std::stringstream primarySkill4;
  516. primarySkill4<<curHero->getPrimSkillLevel(3);
  517. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  518. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  519. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  520. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  521. //hero list blitting
  522. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  523. {
  524. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
  525. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  526. //printing yellow border
  527. if(cur->name == curHero->name)
  528. {
  529. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  530. {
  531. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  532. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  533. {
  534. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  535. }
  536. }
  537. }
  538. }
  539. //secondary skills
  540. if(curHero->secSkills.size()>=1)
  541. {
  542. blitAt(graphics->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
  543. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
  544. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
  545. }
  546. if(curHero->secSkills.size()>=2)
  547. {
  548. blitAt(graphics->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
  549. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
  550. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
  551. }
  552. if(curHero->secSkills.size()>=3)
  553. {
  554. blitAt(graphics->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
  555. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
  556. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
  557. }
  558. if(curHero->secSkills.size()>=4)
  559. {
  560. blitAt(graphics->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
  561. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
  562. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
  563. }
  564. if(curHero->secSkills.size()>=5)
  565. {
  566. blitAt(graphics->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
  567. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
  568. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
  569. }
  570. if(curHero->secSkills.size()>=6)
  571. {
  572. blitAt(graphics->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
  573. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
  574. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
  575. }
  576. if(curHero->secSkills.size()>=7)
  577. {
  578. blitAt(graphics->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
  579. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
  580. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
  581. }
  582. if(curHero->secSkills.size()>=8)
  583. {
  584. blitAt(graphics->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
  585. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
  586. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
  587. }
  588. //printing special ability
  589. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  590. //printing necessery texts
  591. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  592. std::stringstream expstr;
  593. expstr<<curHero->exp;
  594. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  595. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  596. std::stringstream manastr;
  597. manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
  598. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  599. }
  600. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  601. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  602. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  603. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  604. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  605. void CArtPlace::activate()
  606. {
  607. if(!active)
  608. {
  609. //ClickableL::activate();
  610. LRClickableAreaWTextComp::activate();
  611. active = true;
  612. }
  613. }
  614. void CArtPlace::clickLeft(boost::logic::tribool down)
  615. {
  616. //LRClickableAreaWTextComp::clickLeft(down);
  617. if(ourArt && !down) //we are spellbook
  618. {
  619. if(ourArt->id == 0)
  620. {
  621. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
  622. LOCPLINT->pushInt(spellWindow);
  623. }
  624. }
  625. if(!down && !clicked && pressedL) //not clicked before
  626. {
  627. if(ourArt && ourArt->id == 0)
  628. return; //this is handled separately
  629. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  630. {
  631. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  632. {
  633. clicked = true;
  634. ourWindow->activeArtPlace = this;
  635. }
  636. }
  637. else //perform artifact substitution
  638. {
  639. //chceck if swap is possible
  640. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  641. {
  642. int destSlot = slotID,
  643. srcSlot = ourWindow->activeArtPlace->slotID;
  644. LOCPLINT->cb->swapArtifacts(ourWindow->curHero,destSlot,ourWindow->curHero,srcSlot);
  645. const CArtifact * pmh = ourArt;
  646. ourArt = ourWindow->activeArtPlace->ourArt;
  647. ourWindow->activeArtPlace->ourArt = pmh;
  648. //set texts
  649. if(pmh)
  650. ourWindow->activeArtPlace->text = pmh->Description();
  651. else
  652. ourWindow->activeArtPlace->text = std::string();
  653. if(ourArt)
  654. text = ourArt->Description();
  655. else
  656. text = std::string();
  657. ourWindow->activeArtPlace->clicked = false;
  658. ourWindow->activeArtPlace = NULL;
  659. }
  660. else
  661. {
  662. int backID = -1;
  663. for(size_t g=0; g<ourWindow->backpack.size(); ++g)
  664. {
  665. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  666. {
  667. backID = g;
  668. break;
  669. }
  670. }
  671. if(backID>=0) //put to backpack
  672. {
  673. LOCPLINT->cb->swapArtifacts(ourWindow->curHero,ourWindow->activeArtPlace->slotID,ourWindow->curHero,ourWindow->curHero->artifacts.size()+19);
  674. }
  675. }
  676. }
  677. }
  678. else if(!down && clicked)
  679. {
  680. if(ourArt && ourArt->id == 0)
  681. return; //this is handled separately
  682. clicked = false;
  683. ourWindow->activeArtPlace = NULL;
  684. }
  685. ClickableL::clickLeft(down);
  686. }
  687. void CArtPlace::clickRight(boost::logic::tribool down)
  688. {
  689. if(text.size()) //if there is no description, do nothing ;]
  690. LRClickableAreaWTextComp::clickRight(down);
  691. }
  692. void CArtPlace::deactivate()
  693. {
  694. if(active)
  695. {
  696. active = false;
  697. //ClickableL::deactivate();
  698. LRClickableAreaWTextComp::deactivate();
  699. }
  700. }
  701. void CArtPlace::show(SDL_Surface *to)
  702. {
  703. if(ourArt)
  704. {
  705. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  706. }
  707. if(clicked && active)
  708. {
  709. for(int i=0; i<pos.h; ++i)
  710. {
  711. for(int j=0; j<pos.w; ++j)
  712. {
  713. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  714. {
  715. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  716. }
  717. }
  718. }
  719. }
  720. }
  721. bool CArtPlace::fitsHere(const CArtifact * art)
  722. {
  723. if(!art)
  724. return true; //you can have no artifact somewhere
  725. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  726. return true;
  727. return false;
  728. }
  729. CArtPlace::~CArtPlace()
  730. {
  731. deactivate();
  732. }
  733. void LClickableArea::activate()
  734. {
  735. ClickableL::activate();
  736. }
  737. void LClickableArea::deactivate()
  738. {
  739. ClickableL::deactivate();
  740. }
  741. void LClickableArea::clickLeft(boost::logic::tribool down)
  742. {
  743. //if(!down)
  744. //{
  745. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  746. //}
  747. }
  748. void RClickableArea::activate()
  749. {
  750. ClickableR::activate();
  751. }
  752. void RClickableArea::deactivate()
  753. {
  754. ClickableR::deactivate();
  755. }
  756. void RClickableArea::clickRight(boost::logic::tribool down)
  757. {
  758. //if(!down)
  759. //{
  760. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  761. //}
  762. }
  763. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  764. {
  765. if(!down && pressedL)
  766. {
  767. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  768. }
  769. ClickableL::clickLeft(down);
  770. }
  771. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  772. {
  773. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  774. }
  775. void LRClickableAreaWText::activate()
  776. {
  777. LClickableArea::activate();
  778. RClickableArea::activate();
  779. Hoverable::activate();
  780. }
  781. void LRClickableAreaWText::deactivate()
  782. {
  783. LClickableArea::deactivate();
  784. RClickableArea::deactivate();
  785. Hoverable::deactivate();
  786. }
  787. void LRClickableAreaWText::hover(bool on)
  788. {
  789. Hoverable::hover(on);
  790. if (on)
  791. LOCPLINT->statusbar->print(hoverText);
  792. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  793. LOCPLINT->statusbar->clear();
  794. }
  795. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  796. {
  797. if(!down)
  798. {
  799. owner->deactivate();
  800. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
  801. owner->setHero(buf);
  802. owner->redrawCurBack();
  803. owner->activate();
  804. }
  805. }
  806. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  807. {
  808. if((!down) && pressedL)
  809. {
  810. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  811. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  812. }
  813. ClickableL::clickLeft(down);
  814. }
  815. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  816. {
  817. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  818. }
  819. void LRClickableAreaWTextComp::activate()
  820. {
  821. LClickableArea::activate();
  822. RClickableArea::activate();
  823. Hoverable::activate();
  824. }
  825. void LRClickableAreaWTextComp::deactivate()
  826. {
  827. LClickableArea::deactivate();
  828. RClickableArea::deactivate();
  829. Hoverable::deactivate();
  830. }
  831. void LRClickableAreaWTextComp::hover(bool on)
  832. {
  833. Hoverable::hover(on);
  834. if (on)
  835. LOCPLINT->statusbar->print(hoverText);
  836. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  837. LOCPLINT->statusbar->clear();
  838. }