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							- /*
 
- * BuildThis.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "BuildThis.h"
 
- #include "../AIGateway.h"
 
- #include "../AIUtility.h"
 
- #include "../../../lib/constants/StringConstants.h"
 
- namespace NKAI
 
- {
 
- using namespace Goals;
 
- BuildThis::BuildThis(BuildingID Bid, const CGTownInstance * tid)
 
- 	: ElementarGoal(Goals::BUILD_STRUCTURE)
 
- {
 
- 	buildingInfo = BuildingInfo(
 
- 		tid->town->buildings.at(Bid),
 
- 		nullptr,
 
- 		CreatureID::NONE,
 
- 		tid,
 
- 		nullptr);
 
- 	bid = Bid;
 
- 	town = tid;
 
- }
 
- bool BuildThis::operator==(const BuildThis & other) const
 
- {
 
- 	return town == other.town && bid == other.bid;
 
- }
 
- std::string BuildThis::toString() const
 
- {
 
- 	return "Build " + buildingInfo.name + " in " + town->getNameTranslated();
 
- }
 
- void BuildThis::accept(AIGateway * ai)
 
- {
 
- 	auto b = BuildingID(bid);
 
- 	if(town)
 
- 	{
 
- 		if(cb->canBuildStructure(town, b) == EBuildingState::ALLOWED)
 
- 		{
 
- 			logAi->debug("Player %d will build %s in town of %s at %s",
 
- 				ai->playerID, town->town->buildings.at(b)->getNameTranslated(), town->getNameTranslated(), town->pos.toString());
 
- 			cb->buildBuilding(town, b);
 
- 			return;
 
- 		}
 
- 	}
 
- 	throw cannotFulfillGoalException("Cannot build a given structure!");
 
- }
 
- }
 
 
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