Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../json/JsonUtils.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  28. {
  29. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  30. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  31. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  32. {"LIVING", std::make_shared<HasAnotherBonusLimiter>(BonusType::LIVING)},
  33. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  34. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  35. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  36. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  37. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  38. };
  39. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  40. {
  41. switch(node->getNodeType())
  42. {
  43. case CBonusSystemNode::STACK_BATTLE:
  44. return dynamic_cast<const CStack *>(node);
  45. default:
  46. return nullptr;
  47. }
  48. }
  49. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  50. {
  51. switch(node->getNodeType())
  52. {
  53. case CBonusSystemNode::STACK_INSTANCE:
  54. return (dynamic_cast<const CStackInstance *>(node));
  55. case CBonusSystemNode::STACK_BATTLE:
  56. return (dynamic_cast<const CStack *>(node))->base;
  57. default:
  58. return nullptr;
  59. }
  60. }
  61. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  62. {
  63. switch(node->getNodeType())
  64. {
  65. case CBonusSystemNode::CREATURE:
  66. return (dynamic_cast<const CCreature *>(node));
  67. case CBonusSystemNode::STACK_BATTLE:
  68. return (dynamic_cast<const CStack *>(node))->unitType();
  69. default:
  70. const CStackInstance * csi = retrieveStackInstance(node);
  71. if(csi)
  72. return csi->getCreature();
  73. return nullptr;
  74. }
  75. }
  76. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  77. {
  78. return ILimiter::EDecision::ACCEPT;
  79. }
  80. std::string ILimiter::toString() const
  81. {
  82. return typeid(*this).name();
  83. }
  84. JsonNode ILimiter::toJsonNode() const
  85. {
  86. JsonNode root;
  87. root["type"].String() = toString();
  88. return root;
  89. }
  90. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  91. {
  92. const CCreature *c = retrieveCreature(&context.node);
  93. if(!c)
  94. return ILimiter::EDecision::NOT_APPLICABLE;
  95. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  96. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  97. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  98. }
  99. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  100. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  101. {
  102. }
  103. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  104. {
  105. creatureID = id;
  106. }
  107. std::string CCreatureTypeLimiter::toString() const
  108. {
  109. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  110. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  111. return fmt.str();
  112. }
  113. JsonNode CCreatureTypeLimiter::toJsonNode() const
  114. {
  115. JsonNode root;
  116. root["type"].String() = "CREATURE_TYPE_LIMITER";
  117. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  118. root["parameters"].Vector().emplace_back(includeUpgrades);
  119. return root;
  120. }
  121. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  122. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  123. {
  124. }
  125. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  126. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  127. {
  128. }
  129. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  130. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  131. {
  132. }
  133. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  134. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  135. {
  136. }
  137. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  138. {
  139. boost::container::static_vector<CSelector, 4> selectorSegments;
  140. if (type != BonusType::NONE)
  141. selectorSegments.push_back(Selector::type()(type));
  142. if(isSubtypeRelevant)
  143. selectorSegments.push_back(Selector::subtype()(subtype));
  144. if(isSourceRelevant && isSourceIDRelevant)
  145. selectorSegments.push_back(Selector::source(source, sid));
  146. else if (isSourceRelevant)
  147. selectorSegments.push_back(Selector::sourceTypeSel(source));
  148. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  149. for (size_t i = 1; i <selectorSegments.size(); ++i)
  150. mySelector = mySelector.And(selectorSegments[i]);
  151. //if we have a bonus of required type accepted, limiter should accept also this bonus
  152. if(context.alreadyAccepted.getFirst(mySelector))
  153. return ILimiter::EDecision::ACCEPT;
  154. //if there are no matching bonuses pending, we can (and must) reject right away
  155. if(!context.stillUndecided.getFirst(mySelector))
  156. return ILimiter::EDecision::DISCARD;
  157. //do not accept for now but it may change if more bonuses gets included
  158. return ILimiter::EDecision::NOT_SURE;
  159. }
  160. std::string HasAnotherBonusLimiter::toString() const
  161. {
  162. std::string typeName = vstd::findKey(bonusNameMap, type);
  163. if(isSubtypeRelevant)
  164. {
  165. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  166. fmt % typeName % subtype.toString();
  167. return fmt.str();
  168. }
  169. else
  170. {
  171. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  172. fmt % typeName;
  173. return fmt.str();
  174. }
  175. }
  176. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  177. {
  178. JsonNode root;
  179. std::string typeName = vstd::findKey(bonusNameMap, type);
  180. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  181. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  182. root["parameters"].Vector().emplace_back(typeName);
  183. if(isSubtypeRelevant)
  184. root["parameters"].Vector().emplace_back(subtype.toString());
  185. if(isSourceRelevant)
  186. root["parameters"].Vector().emplace_back(sourceTypeName);
  187. return root;
  188. }
  189. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  190. {
  191. const auto * stack = retrieveStackBattle(&context.node);
  192. if(!stack)
  193. return ILimiter::EDecision::NOT_APPLICABLE;
  194. auto accept = false;
  195. for (const auto & hex : stack->getHexes())
  196. accept |= applicableHexes.contains(hex);
  197. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  198. }
  199. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  200. applicableHexes(applicableHexes)
  201. {
  202. }
  203. JsonNode UnitOnHexLimiter::toJsonNode() const
  204. {
  205. JsonNode root;
  206. root["type"].String() = "UNIT_ON_HEXES";
  207. for(const auto & hex : applicableHexes)
  208. root["parameters"].Vector().emplace_back(hex.toInt());
  209. return root;
  210. }
  211. CreatureTerrainLimiter::CreatureTerrainLimiter()
  212. : terrainType(ETerrainId::NATIVE_TERRAIN)
  213. {
  214. }
  215. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  216. terrainType(terrain)
  217. {
  218. }
  219. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  220. {
  221. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  222. return ILimiter::EDecision::NOT_APPLICABLE;
  223. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  224. {
  225. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  226. if(context.alreadyAccepted.getFirst(selector))
  227. return ILimiter::EDecision::ACCEPT;
  228. if(context.stillUndecided.getFirst(selector))
  229. return ILimiter::EDecision::NOT_SURE;
  230. // TODO: CStack and CStackInstance need some common base type that represents any stack
  231. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  232. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  233. {
  234. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  235. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  236. if (unit->getCurrentTerrain() == unitNativeTerrain)
  237. return ILimiter::EDecision::ACCEPT;
  238. }
  239. else
  240. {
  241. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  242. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  243. if (unit->getCurrentTerrain() == unitNativeTerrain)
  244. return ILimiter::EDecision::ACCEPT;
  245. }
  246. }
  247. else
  248. {
  249. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  250. {
  251. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  252. if (unit->getCurrentTerrain() == terrainType)
  253. return ILimiter::EDecision::ACCEPT;
  254. }
  255. else
  256. {
  257. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  258. if (unit->getCurrentTerrain() == terrainType)
  259. return ILimiter::EDecision::ACCEPT;
  260. }
  261. }
  262. return ILimiter::EDecision::DISCARD;
  263. }
  264. std::string CreatureTerrainLimiter::toString() const
  265. {
  266. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  267. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  268. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  269. return fmt.str();
  270. }
  271. JsonNode CreatureTerrainLimiter::toJsonNode() const
  272. {
  273. JsonNode root;
  274. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  275. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  276. root["parameters"].Vector().emplace_back(terrainName);
  277. return root;
  278. }
  279. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  280. : faction(creatureFaction)
  281. {
  282. }
  283. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  284. {
  285. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  286. if(bearer)
  287. {
  288. if(faction != FactionID::DEFAULT)
  289. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  290. switch(context.b.source)
  291. {
  292. case BonusSource::CREATURE_ABILITY:
  293. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  294. case BonusSource::TOWN_STRUCTURE:
  295. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  296. //TODO: other sources of bonuses
  297. }
  298. }
  299. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  300. }
  301. std::string FactionLimiter::toString() const
  302. {
  303. boost::format fmt("FactionLimiter(faction=%s)");
  304. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  305. return fmt.str();
  306. }
  307. JsonNode FactionLimiter::toJsonNode() const
  308. {
  309. JsonNode root;
  310. root["type"].String() = "FACTION_LIMITER";
  311. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  312. return root;
  313. }
  314. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  315. minLevel(minLevel),
  316. maxLevel(maxLevel)
  317. {
  318. }
  319. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  320. {
  321. const auto *c = retrieveCreature(&context.node);
  322. if (!c)
  323. return ILimiter::EDecision::NOT_APPLICABLE;
  324. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  325. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  326. }
  327. std::string CreatureLevelLimiter::toString() const
  328. {
  329. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  330. fmt % minLevel % maxLevel;
  331. return fmt.str();
  332. }
  333. JsonNode CreatureLevelLimiter::toJsonNode() const
  334. {
  335. JsonNode root;
  336. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  337. root["parameters"].Vector().emplace_back(minLevel);
  338. root["parameters"].Vector().emplace_back(maxLevel);
  339. return root;
  340. }
  341. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  342. : alignment(Alignment)
  343. {
  344. }
  345. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  346. {
  347. const auto * c = retrieveCreature(&context.node);
  348. if(c) {
  349. if(alignment == EAlignment::GOOD && c->isGood())
  350. return ILimiter::EDecision::ACCEPT;
  351. if(alignment == EAlignment::EVIL && c->isEvil())
  352. return ILimiter::EDecision::ACCEPT;
  353. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  354. return ILimiter::EDecision::ACCEPT;
  355. return ILimiter::EDecision::DISCARD;
  356. }
  357. return ILimiter::EDecision::NOT_APPLICABLE;
  358. }
  359. std::string CreatureAlignmentLimiter::toString() const
  360. {
  361. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  362. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  363. return fmt.str();
  364. }
  365. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  366. {
  367. JsonNode root;
  368. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  369. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  370. return root;
  371. }
  372. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  373. :minRank(Min), maxRank(Max)
  374. {
  375. }
  376. RankRangeLimiter::RankRangeLimiter()
  377. {
  378. minRank = maxRank = -1;
  379. }
  380. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  381. {
  382. const CStackInstance * csi = retrieveStackInstance(&context.node);
  383. if(csi)
  384. {
  385. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  386. return ILimiter::EDecision::DISCARD;
  387. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  388. return ILimiter::EDecision::ACCEPT;
  389. return ILimiter::EDecision::DISCARD;
  390. }
  391. return ILimiter::EDecision::NOT_APPLICABLE;
  392. }
  393. OppositeSideLimiter::OppositeSideLimiter()
  394. {
  395. }
  396. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  397. {
  398. PlayerColor contextOwner = context.node.getOwner();
  399. PlayerColor bonusOwner = context.b.bonusOwner;
  400. if (contextOwner == PlayerColor::UNFLAGGABLE)
  401. contextOwner = PlayerColor::NEUTRAL;
  402. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  403. return decision;
  404. }
  405. // Aggregate/Boolean Limiters
  406. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  407. limiters(std::move(limiters))
  408. {
  409. }
  410. void AggregateLimiter::add(const TLimiterPtr & limiter)
  411. {
  412. if(limiter)
  413. limiters.push_back(limiter);
  414. }
  415. JsonNode AggregateLimiter::toJsonNode() const
  416. {
  417. JsonNode result;
  418. result.Vector().emplace_back(getAggregator());
  419. for(const auto & l : limiters)
  420. result.Vector().push_back(l->toJsonNode());
  421. return result;
  422. }
  423. const std::string AllOfLimiter::aggregator = "allOf";
  424. const std::string & AllOfLimiter::getAggregator() const
  425. {
  426. return aggregator;
  427. }
  428. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  429. AggregateLimiter(limiters)
  430. {
  431. }
  432. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  433. {
  434. bool wasntSure = false;
  435. for(const auto & limiter : limiters)
  436. {
  437. auto result = limiter->limit(context);
  438. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  439. return result;
  440. if(result == ILimiter::EDecision::NOT_SURE)
  441. wasntSure = true;
  442. }
  443. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  444. }
  445. const std::string AnyOfLimiter::aggregator = "anyOf";
  446. const std::string & AnyOfLimiter::getAggregator() const
  447. {
  448. return aggregator;
  449. }
  450. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  451. AggregateLimiter(limiters)
  452. {
  453. }
  454. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  455. {
  456. bool wasntSure = false;
  457. for(const auto & limiter : limiters)
  458. {
  459. auto result = limiter->limit(context);
  460. if(result == ILimiter::EDecision::ACCEPT)
  461. return result;
  462. if(result == ILimiter::EDecision::NOT_SURE)
  463. wasntSure = true;
  464. }
  465. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  466. }
  467. const std::string NoneOfLimiter::aggregator = "noneOf";
  468. const std::string & NoneOfLimiter::getAggregator() const
  469. {
  470. return aggregator;
  471. }
  472. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  473. AggregateLimiter(limiters)
  474. {
  475. }
  476. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  477. {
  478. bool wasntSure = false;
  479. for(const auto & limiter : limiters)
  480. {
  481. auto result = limiter->limit(context);
  482. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  483. return ILimiter::EDecision::NOT_APPLICABLE;
  484. if(result == ILimiter::EDecision::ACCEPT)
  485. return ILimiter::EDecision::DISCARD;
  486. if(result == ILimiter::EDecision::NOT_SURE)
  487. wasntSure = true;
  488. }
  489. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  490. }
  491. VCMI_LIB_NAMESPACE_END