PacksForClientBattle.h 12 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../texts/MetaString.h"
  19. class CClient;
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGHeroInstance;
  22. class CArmedInstance;
  23. class IBattleState;
  24. class BattleInfo;
  25. struct DLL_LINKAGE BattleStart : public CPackForClient
  26. {
  27. BattleID battleID = BattleID::NONE;
  28. std::unique_ptr<BattleInfo> info;
  29. void visitTyped(ICPackVisitor & visitor) override;
  30. template <typename Handler> void serialize(Handler & h)
  31. {
  32. h & battleID;
  33. h & info;
  34. assert(battleID != BattleID::NONE);
  35. }
  36. };
  37. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  38. {
  39. BattleID battleID = BattleID::NONE;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & battleID;
  44. assert(battleID != BattleID::NONE);
  45. }
  46. };
  47. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  48. {
  49. BattleID battleID = BattleID::NONE;
  50. uint32_t stack = 0;
  51. BattleUnitTurnReason reason;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template <typename Handler> void serialize(Handler & h)
  54. {
  55. h & battleID;
  56. h & stack;
  57. h & reason;
  58. assert(battleID != BattleID::NONE);
  59. }
  60. };
  61. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  62. {
  63. BattleID battleID = BattleID::NONE;
  64. void visitTyped(ICPackVisitor & visitor) override;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & battleID;
  68. assert(battleID != BattleID::NONE);
  69. }
  70. };
  71. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  72. {
  73. struct HeroBattleResults
  74. {
  75. ObjectInstanceID heroID;
  76. ObjectInstanceID armyID;
  77. TExpType exp = 0;
  78. template <typename Handler> void serialize(Handler & h)
  79. {
  80. h & heroID;
  81. h & armyID;
  82. h & exp;
  83. }
  84. };
  85. BattleID battleID = BattleID::NONE;
  86. BattleSideArray<HeroBattleResults> heroResult;
  87. BattleSide winnerSide;
  88. void visitTyped(ICPackVisitor & visitor) override;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & battleID;
  92. h & heroResult;
  93. h & winnerSide;
  94. assert(battleID != BattleID::NONE);
  95. }
  96. };
  97. struct DLL_LINKAGE BattleResult : public Query
  98. {
  99. BattleID battleID = BattleID::NONE;
  100. EBattleResult result = EBattleResult::NORMAL;
  101. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  102. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  103. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  104. void visitTyped(ICPackVisitor & visitor) override;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & battleID;
  108. h & queryID;
  109. h & result;
  110. h & winner;
  111. h & casualties;
  112. h & exp;
  113. assert(battleID != BattleID::NONE);
  114. }
  115. };
  116. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  117. {
  118. BattleID battleID = BattleID::NONE;
  119. std::vector<MetaString> lines;
  120. void visitTyped(ICPackVisitor & visitor) override;
  121. template <typename Handler> void serialize(Handler & h)
  122. {
  123. h & battleID;
  124. h & lines;
  125. assert(battleID != BattleID::NONE);
  126. }
  127. };
  128. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  129. {
  130. BattleID battleID = BattleID::NONE;
  131. ui32 stack = 0;
  132. BattleHexArray tilesToMove;
  133. int distance = 0;
  134. bool teleporting = false;
  135. void visitTyped(ICPackVisitor & visitor) override;
  136. template <typename Handler> void serialize(Handler & h)
  137. {
  138. h & battleID;
  139. h & stack;
  140. h & tilesToMove;
  141. h & distance;
  142. h & teleporting;
  143. assert(battleID != BattleID::NONE);
  144. }
  145. };
  146. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  147. {
  148. BattleID battleID = BattleID::NONE;
  149. std::vector<UnitChanges> changedStacks;
  150. void visitTyped(ICPackVisitor & visitor) override;
  151. template <typename Handler> void serialize(Handler & h)
  152. {
  153. h & battleID;
  154. h & changedStacks;
  155. assert(battleID != BattleID::NONE);
  156. }
  157. };
  158. struct BattleStackAttacked
  159. {
  160. ui32 stackAttacked = 0, attackerID = 0;
  161. ui32 killedAmount = 0;
  162. int64_t damageAmount = 0;
  163. UnitChanges newState;
  164. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  165. ui32 flags = 0; //uses EFlags (above)
  166. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  167. bool killed() const//if target stack was killed
  168. {
  169. return flags & KILLED || flags & CLONE_KILLED;
  170. }
  171. bool cloneKilled() const
  172. {
  173. return flags & CLONE_KILLED;
  174. }
  175. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  176. {
  177. return flags & SECONDARY;
  178. }
  179. ///Attacked with spell (SPELL_LIKE_ATTACK)
  180. bool isSpell() const
  181. {
  182. return flags & SPELL_EFFECT;
  183. }
  184. bool willRebirth() const//resurrection, e.g. Phoenix
  185. {
  186. return flags & REBIRTH;
  187. }
  188. bool fireShield() const
  189. {
  190. return flags & FIRE_SHIELD;
  191. }
  192. template <typename Handler> void serialize(Handler & h)
  193. {
  194. h & stackAttacked;
  195. h & attackerID;
  196. h & newState;
  197. h & flags;
  198. h & killedAmount;
  199. h & damageAmount;
  200. h & spellID;
  201. }
  202. bool operator<(const BattleStackAttacked & b) const
  203. {
  204. return stackAttacked < b.stackAttacked;
  205. }
  206. };
  207. struct DLL_LINKAGE BattleAttack : public CPackForClient
  208. {
  209. BattleUnitsChanged attackerChanges;
  210. BattleID battleID = BattleID::NONE;
  211. std::vector<BattleStackAttacked> bsa;
  212. ui32 stackAttacking = 0;
  213. ui32 flags = 0; //uses Eflags (below)
  214. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128, CUSTOM_ANIMATION = 256};
  215. BattleHex tile;
  216. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  217. bool shot() const//distance attack - decrease number of shots
  218. {
  219. return flags & SHOT;
  220. }
  221. bool counter() const//is it counterattack?
  222. {
  223. return flags & COUNTER;
  224. }
  225. bool lucky() const
  226. {
  227. return flags & LUCKY;
  228. }
  229. bool unlucky() const
  230. {
  231. return flags & UNLUCKY;
  232. }
  233. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  234. {
  235. return flags & BALLISTA_DOUBLE_DMG;
  236. }
  237. bool deathBlow() const
  238. {
  239. return flags & DEATH_BLOW;
  240. }
  241. bool spellLike() const
  242. {
  243. return flags & SPELL_LIKE;
  244. }
  245. bool lifeDrain() const
  246. {
  247. return flags & LIFE_DRAIN;
  248. }
  249. bool playCustomAnimation() const
  250. {
  251. return flags & CUSTOM_ANIMATION;
  252. }
  253. void visitTyped(ICPackVisitor & visitor) override;
  254. template <typename Handler> void serialize(Handler & h)
  255. {
  256. h & battleID;
  257. h & bsa;
  258. h & stackAttacking;
  259. h & flags;
  260. h & tile;
  261. h & spellID;
  262. h & attackerChanges;
  263. assert(battleID != BattleID::NONE);
  264. }
  265. };
  266. struct DLL_LINKAGE StartAction : public CPackForClient
  267. {
  268. StartAction() = default;
  269. explicit StartAction(BattleAction act)
  270. : ba(std::move(act))
  271. {
  272. }
  273. BattleID battleID = BattleID::NONE;
  274. BattleAction ba;
  275. void visitTyped(ICPackVisitor & visitor) override;
  276. template <typename Handler> void serialize(Handler & h)
  277. {
  278. h & battleID;
  279. h & ba;
  280. assert(battleID != BattleID::NONE);
  281. }
  282. };
  283. struct DLL_LINKAGE EndAction : public CPackForClient
  284. {
  285. void visitTyped(ICPackVisitor & visitor) override;
  286. BattleID battleID = BattleID::NONE;
  287. template <typename Handler> void serialize(Handler & h)
  288. {
  289. h & battleID;
  290. }
  291. };
  292. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  293. {
  294. BattleID battleID = BattleID::NONE;
  295. bool activeCast = true;
  296. BattleSide side = BattleSide::NONE; //which hero did cast spell
  297. SpellID spellID; //id of spell
  298. ui8 manaGained = 0; //mana channeling ability
  299. BattleHex tile; //destination tile (may not be set in some global/mass spells
  300. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  301. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  302. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  303. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  304. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  305. void visitTyped(ICPackVisitor & visitor) override;
  306. template <typename Handler> void serialize(Handler & h)
  307. {
  308. h & battleID;
  309. h & side;
  310. h & spellID;
  311. h & manaGained;
  312. h & tile;
  313. h & affectedCres;
  314. h & resistedCres;
  315. h & reflectedCres;
  316. h & casterStack;
  317. h & castByHero;
  318. h & activeCast;
  319. assert(battleID != BattleID::NONE);
  320. }
  321. };
  322. struct DLL_LINKAGE StacksInjured : public CPackForClient
  323. {
  324. BattleID battleID = BattleID::NONE;
  325. std::vector<BattleStackAttacked> stacks;
  326. void visitTyped(ICPackVisitor & visitor) override;
  327. template <typename Handler> void serialize(Handler & h)
  328. {
  329. h & battleID;
  330. h & stacks;
  331. assert(battleID != BattleID::NONE);
  332. }
  333. };
  334. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  335. {
  336. BattleID battleID = BattleID::NONE;
  337. PlayerColor victor;
  338. PlayerColor loser;
  339. ChangeSpells learnedSpells;
  340. std::vector<BulkMoveArtifacts> movingArtifacts;
  341. std::vector<GrowUpArtifact> growingArtifacts;
  342. std::vector<DischargeArtifact> dischargingArtifacts;
  343. CStackBasicDescriptor raisedStack;
  344. void visitTyped(ICPackVisitor & visitor) override;
  345. template <typename Handler> void serialize(Handler & h)
  346. {
  347. h & battleID;
  348. h & victor;
  349. h & loser;
  350. h & learnedSpells;
  351. h & movingArtifacts;
  352. h & growingArtifacts;
  353. h & dischargingArtifacts;
  354. h & raisedStack;
  355. assert(battleID != BattleID::NONE);
  356. }
  357. };
  358. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  359. {
  360. BattleID battleID = BattleID::NONE;
  361. std::vector<ObstacleChanges> changes;
  362. void visitTyped(ICPackVisitor & visitor) override;
  363. template <typename Handler> void serialize(Handler & h)
  364. {
  365. h & battleID;
  366. h & changes;
  367. assert(battleID != BattleID::NONE);
  368. }
  369. };
  370. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  371. {
  372. struct AttackInfo
  373. {
  374. si16 destinationTile;
  375. EWallPart attackedPart;
  376. ui8 damageDealt;
  377. template <typename Handler> void serialize(Handler & h)
  378. {
  379. h & destinationTile;
  380. h & attackedPart;
  381. h & damageDealt;
  382. }
  383. };
  384. BattleID battleID = BattleID::NONE;
  385. std::vector< AttackInfo > attackedParts;
  386. int attacker = -1; //if -1, then a spell caused this
  387. void visitTyped(ICPackVisitor & visitor) override;
  388. template <typename Handler> void serialize(Handler & h)
  389. {
  390. h & battleID;
  391. h & attackedParts;
  392. h & attacker;
  393. assert(battleID != BattleID::NONE);
  394. }
  395. };
  396. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  397. {
  398. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  399. BattleID battleID = BattleID::NONE;
  400. int stackID = 0;
  401. BattleStackProperty which = CASTS;
  402. int val = 0;
  403. int absolute = 0;
  404. template <typename Handler> void serialize(Handler & h)
  405. {
  406. h & battleID;
  407. h & stackID;
  408. h & which;
  409. h & val;
  410. h & absolute;
  411. assert(battleID != BattleID::NONE);
  412. }
  413. protected:
  414. void visitTyped(ICPackVisitor & visitor) override;
  415. };
  416. ///activated at the beginning of turn
  417. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  418. {
  419. BattleID battleID = BattleID::NONE;
  420. int stackID = 0;
  421. BonusType effect = BonusType::NONE;
  422. int val = 0;
  423. int additionalInfo = 0;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & battleID;
  427. h & stackID;
  428. h & effect;
  429. h & val;
  430. h & additionalInfo;
  431. assert(battleID != BattleID::NONE);
  432. }
  433. protected:
  434. void visitTyped(ICPackVisitor & visitor) override;
  435. };
  436. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  437. {
  438. BattleID battleID = BattleID::NONE;
  439. EGateState state = EGateState::NONE;
  440. template <typename Handler> void serialize(Handler & h)
  441. {
  442. h & battleID;
  443. h & state;
  444. assert(battleID != BattleID::NONE);
  445. }
  446. protected:
  447. void visitTyped(ICPackVisitor & visitor) override;
  448. };
  449. VCMI_LIB_NAMESPACE_END