| 123456789101112131415161718192021222324 |
- #include "stdafx.h"
- #include "CAbilityHandler.h"
- #include "CGameInfo.h"
- #include "CGeneralTextHandler.h"
- void CAbilityHandler::loadAbilities()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("SSTRAITS.TXT");
- int it=0;
- std::string dump;
- for(int i=0; i<2; ++i)
- {
- CGeneralTextHandler::loadToIt(dump,buf,it,3);
- }
- for (int i=0; i<SKILL_QUANTITY; i++)
- {
- CAbility * nab = new CAbility; //new skill, that will be read
- CGeneralTextHandler::loadToIt(nab->name,buf,it,4);
- CGeneralTextHandler::loadToIt(nab->basicText,buf,it,4);
- CGeneralTextHandler::loadToIt(nab->advText,buf,it,4);
- CGeneralTextHandler::loadToIt(nab->expText,buf,it,3);
- nab->idNumber = abilities.size();
- abilities.push_back(nab);
- }
- }
|