CGeneralTextHandler.cpp 7.6 KB

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  1. #include "stdafx.h"
  2. #include "CGeneralTextHandler.h"
  3. #include "CGameInfo.h"
  4. #include <fstream>
  5. void CGeneralTextHandler::load()
  6. {
  7. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT");
  8. int andame = buf.size();
  9. int i=0; //buf iterator
  10. for(i; i<andame; ++i)
  11. {
  12. if(buf[i]=='\r')
  13. break;
  14. }
  15. i+=2;
  16. for(int jj=0; jj<764; ++jj)
  17. {
  18. std::string buflet;
  19. loadToIt(buflet, buf, i, 2);
  20. allTexts.push_back(buflet);
  21. }
  22. /*loadToIt(cantAddManager, buf, i, 2);
  23. loadToIt(experienceLimitScenarioReached, buf, i, 2);
  24. loadToIt(heroExperienceInfo, buf, i, 2);
  25. loadToIt(perDay, buf, i, 2);
  26. loadToIt(or, buf, i, 2);
  27. loadToIt(somethingVanquished, buf, i, 2);
  28. loadToIt(lastTownLostInfo, buf, i, 2);
  29. loadToIt(heroesAbandonedYou, buf, i, 2);
  30. loadToIt(heroesAbandonedHim, buf, i, 2);
  31. loadToIt(couldNotSaveGame, buf, i, 2);
  32. loadToIt(errorOpeningFile, buf, i, 2);
  33. loadToIt(newgameUppercase, buf, i, 2);
  34. loadToIt(sureToDismissArmy, buf, i, 2);
  35. loadToIt(playersTurn, buf, i, 2);
  36. loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
  37. loadToIt(somethingTheSomething, buf, i, 2);
  38. loadToIt(recruit, buf, i, 2);
  39. loadToIt(noRoomInGarrision, buf, i, 2);
  40. loadToIt(numberOFAdventuringHeroes, buf, i, 2);
  41. loadToIt(heroWithoutCreatures, buf, i, 2);
  42. loadToIt(videoQuality, buf, i, 2);
  43. loadToIt(itemCantBeTraded, buf, i, 2);
  44. loadToIt(sureDismissHero, buf, i, 2);
  45. loadToIt(selectSpellTarget, buf, i, 2);
  46. loadToIt(invalidTeleportDestination, buf, i, 2);
  47. loadToIt(teleportHere, buf, i, 2);
  48. loadToIt(castSomething, buf, i, 2);
  49. loadToIt(castSomethingOnSomething, buf, i, 2);
  50. loadToIt(sureRetreat, buf, i, 2);
  51. loadToIt(notEnoughGold, buf, i, 2);
  52. loadToIt(capturedEnemyArtifact, buf, i, 2);
  53. loadToIt(none, buf, i, 2);
  54. loadToIt(surrenderProposal, buf, i, 2);
  55. loadToIt(highMoraleNextAttack, buf, i, 2);
  56. loadToIt(lowMoraleFreeze, buf, i, 2);
  57. loadToIt(makeRoomInArmyForSomething, buf, i, 2);
  58. loadToIt(attackSomethingSomethingDamage, buf, i, 2);
  59. loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
  60. loadToIt(campaignDescription, buf, i, 2);
  61. loadToIt(somethingIsActive, buf, i, 2);
  62. loadToIt(sessionName, buf, i, 2);
  63. loadToIt(userName, buf, i, 2);
  64. loadToIt(creature, buf, i, 2);
  65. loadToIt(creatures, buf, i, 2);
  66. loadToIt(badLuckOnSomething, buf, i, 2);
  67. loadToIt(goodLuckOnSomething, buf, i, 2);
  68. loadToIt(treasure, buf, i, 2);
  69. loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
  70. loadToIt(town, buf, i, 2);
  71. loadToIt(hero, buf, i, 2);
  72. loadToIt(townScreen, buf, i, 2);
  73. loadToIt(cannotBuildBoat, buf, i, 2);
  74. loadToIt(requires, buf, i, 2);
  75. loadToIt(systemUppercase, buf, i, 2);
  76. loadToIt(worldMapHelp, buf, i, 2);
  77. loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
  78. loadToIt(diggingArtifactWholeDay, buf, i, 2);
  79. loadToIt(noRoomForArtifact, buf, i, 2);
  80. loadToIt(heroUncoveredThe, buf, i, 2);
  81. loadToIt(diggingNothing, buf, i, 2);
  82. loadToIt(tryLookingOnLand, buf, i, 2);
  83. loadToIt(unchartedTerritory, buf, i, 2);
  84. loadToIt(month, buf, i, 2);
  85. loadToIt(week, buf, i, 2);
  86. loadToIt(day, buf, i, 2);
  87. loadToIt(enemyViewTip, buf, i, 2);
  88. loadToIt(pingInfo, buf, i, 2);
  89. loadToIt(sureToRestart, buf, i, 2);
  90. loadToIt(sureToStartNewGame, buf, i, 2);
  91. loadToIt(sureQuit, buf, i, 2);
  92. loadToIt(dimensionDoorFiled, buf, i, 2);
  93. loadToIt(chooseBonus, buf, i, 2);
  94. loadToIt(ping, buf, i, 2);
  95. loadToIt(pingSomething, buf, i, 2);
  96. loadToIt(pingEveryone, buf, i, 2);
  97. loadToIt(score, buf, i, 2);
  98. loadToIt(autosaveUppercase, buf, i, 2);
  99. loadToIt(startingHeroB, buf, i, 2);
  100. loadToIt(heroSpecialityB, buf, i, 2);
  101. loadToIt(associatedCreaturesB, buf, i, 2);
  102. loadToIt(townAlignmentB, buf, i, 2);
  103. loadToIt(errorSendingDataKeepTrying, buf, i, 2);
  104. loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
  105. loadToIt(artifactBonusB, buf, i, 2);
  106. loadToIt(goldBonusB, buf, i, 2);
  107. loadToIt(resourceBonusB, buf, i, 2);
  108. loadToIt(randomBonusB, buf, i, 2);
  109. loadToIt(fiveHundredToOneThousand, buf, i, 2);
  110. loadToIt(armageddonDamages, buf, i, 2);
  111. loadToIt(woodOreBonus, buf, i, 2);
  112. loadToIt(randomlyChoosenArtifact, buf, i, 2);
  113. loadToIt(disruptingRayReducesDefence, buf, i, 2);
  114. loadToIt(goldStartingBonus, buf, i, 2);
  115. loadToIt(woodOreStartingBonus, buf, i, 2);
  116. loadToIt(randomStartingBonus, buf, i, 2);
  117. loadToIt(youEliminatedFormGame, buf, i, 2);
  118. loadToIt(scoreToHallOfFame, buf, i, 2);
  119. loadToIt(trySearchingOnClearGround, buf, i, 2);
  120. loadToIt(sendingData, buf, i, 2);
  121. loadToIt(receivingData, buf, i, 2);
  122. loadToIt(chaosMp2, buf, i, 2);
  123. loadToIt(randomHeroB, buf, i, 2);
  124. loadToIt(randomStartingHeroInfo, buf, i, 2);
  125. loadToIt(randomTownB, buf, i, 2);
  126. loadToIt(randomStartingTownInfo, buf, i, 2);
  127. loadToIt(somethingSurrendersInfo, buf, i, 2);
  128. loadToIt(heroesCDNotFound, buf, i, 2);
  129. loadToIt(autosaving, buf, i, 2);
  130. loadToIt(playerexitUppercase, buf, i, 2);
  131. loadToIt(statusWindowTip, buf, i, 2);
  132. loadToIt(border, buf, i, 2);
  133. loadToIt(somethingAbsorbsMana, buf, i, 2);
  134. loadToIt(somethingsAbsorbMana, buf, i, 2);
  135. loadToIt(unableChangeHeroesDirectory, buf, i, 2);
  136. loadToIt(unableFindHeoresDataFiles, buf, i, 2);
  137. loadToIt(victoryAchievementText, buf, i, 2);
  138. loadToIt(somethingsRiseFromDeath, buf, i, 2);
  139. loadToIt(somethingRisesFormDeath, buf, i, 2);
  140. loadToIt(somethingDiesUnderGaze, buf, i, 2);
  141. loadToIt(somethingsDieUnderGaze, buf, i, 2);
  142. loadToIt(somethingTakesDefensiveStance, buf, i, 2);
  143. loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
  144. loadToIt(somethingExp, buf, i, 2);
  145. loadToIt(nearestTownOccupied, buf, i, 2);
  146. loadToIt(noAvailableTown, buf, i, 2);
  147. loadToIt(heroTooTiredSpell, buf, i, 2);
  148. loadToIt(townGateCannotBeUsed, buf, i, 2);
  149. loadToIt(youHaveNoHeroes, buf, i, 2);
  150. loadToIt(heroHasCastSpell, buf, i, 2);
  151. loadToIt(requires, buf, i, 2);
  152. loadToIt(requires, buf, i, 2);
  153. loadToIt(requires, buf, i, 2);
  154. loadToIt(requires, buf, i, 2);
  155. loadToIt(requires, buf, i, 2);
  156. loadToIt(requires, buf, i, 2);
  157. loadToIt(requires, buf, i, 2);
  158. loadToIt(requires, buf, i, 2);
  159. loadToIt(requires, buf, i, 2);*/
  160. }
  161. void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
  162. {
  163. switch(mode)
  164. {
  165. case 0:
  166. {
  167. int hmcr = 0;
  168. for(iter; iter<src.size(); ++iter)
  169. {
  170. if(src[iter]=='\t')
  171. ++hmcr;
  172. if(hmcr==1)
  173. break;
  174. }
  175. ++iter;
  176. int befi=iter;
  177. for(iter; iter<src.size(); ++iter)
  178. {
  179. if(src[iter]=='\t')
  180. break;
  181. }
  182. dest = src.substr(befi, iter-befi);
  183. ++iter;
  184. hmcr = 0;
  185. for(iter; iter<src.size(); ++iter)
  186. {
  187. if(src[iter]=='\r')
  188. ++hmcr;
  189. if(hmcr==1)
  190. break;
  191. }
  192. iter+=2;
  193. break;
  194. }
  195. case 1:
  196. {
  197. int hmcr = 0;
  198. for(iter; iter<src.size(); ++iter)
  199. {
  200. if(src[iter]=='\t')
  201. ++hmcr;
  202. if(hmcr==1)
  203. break;
  204. }
  205. ++iter;
  206. int befi=iter;
  207. for(iter; iter<src.size(); ++iter)
  208. {
  209. if(src[iter]=='\r')
  210. break;
  211. }
  212. dest = src.substr(befi, iter-befi);
  213. iter+=2;
  214. break;
  215. }
  216. case 2:
  217. {
  218. int befi=iter;
  219. for(iter; iter<src.size(); ++iter)
  220. {
  221. if(src[iter]=='\t')
  222. break;
  223. }
  224. dest = src.substr(befi, iter-befi);
  225. ++iter;
  226. int hmcr = 0;
  227. for(iter; iter<src.size(); ++iter)
  228. {
  229. if(src[iter]=='\r')
  230. ++hmcr;
  231. if(hmcr==1)
  232. break;
  233. }
  234. iter+=2;
  235. break;
  236. }
  237. case 3:
  238. {
  239. int befi=iter;
  240. for(iter; iter<src.size(); ++iter)
  241. {
  242. if(src[iter]=='\r')
  243. break;
  244. }
  245. dest = src.substr(befi, iter-befi);
  246. iter+=2;
  247. break;
  248. }
  249. case 4:
  250. {
  251. int befi=iter;
  252. for(iter; iter<src.size(); ++iter)
  253. {
  254. if(src[iter]=='\t')
  255. break;
  256. }
  257. dest = src.substr(befi, iter-befi);
  258. iter++;
  259. break;
  260. }
  261. }
  262. }