Client.cpp 20 KB

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  1. #include "../CCallback.h"
  2. #include "../CConsoleHandler.h"
  3. #include "../CGameInfo.h"
  4. #include "../CGameState.h"
  5. #include "../CPlayerInterface.h"
  6. #include "../StartInfo.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CObjectHandler.h"
  10. #include "../lib/Connection.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/VCMI_Lib.h"
  13. #include "../map.h"
  14. #include "../mapHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "Client.h"
  17. #include <boost/bind.hpp>
  18. #include <boost/foreach.hpp>
  19. #include <boost/thread.hpp>
  20. #include <boost/thread/shared_mutex.hpp>
  21. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  22. std::string toString(MetaString &ms)
  23. {
  24. std::string ret;
  25. for(size_t i=0;i<ms.message.size();++i)
  26. {
  27. if(ms.message[i]>0)
  28. {
  29. ret += ms.strings[ms.message[i]-1];
  30. }
  31. else
  32. {
  33. std::vector<std::string> *vec;
  34. int type = ms.texts[-ms.message[i]-1].first,
  35. ser = ms.texts[-ms.message[i]-1].second;
  36. if(type == 5)
  37. {
  38. ret += CGI->arth->artifacts[ser].Name();
  39. continue;
  40. }
  41. else if(type == 7)
  42. {
  43. ret += CGI->creh->creatures[ser].namePl;
  44. continue;
  45. }
  46. else if(type == 9)
  47. {
  48. ret += CGI->objh->mines[ser].first;
  49. continue;
  50. }
  51. else if(type == 10)
  52. {
  53. ret += CGI->objh->mines[ser].second;
  54. continue;
  55. }
  56. else
  57. {
  58. switch(type)
  59. {
  60. case 1:
  61. vec = &CGI->generaltexth->allTexts;
  62. break;
  63. case 2:
  64. vec = &CGI->objh->xtrainfo;
  65. break;
  66. case 3:
  67. vec = &CGI->objh->names;
  68. break;
  69. case 4:
  70. vec = &CGI->objh->restypes;
  71. break;
  72. case 6:
  73. vec = &CGI->generaltexth->arraytxt;
  74. break;
  75. case 8:
  76. vec = &CGI->objh->creGens;
  77. break;
  78. case 11:
  79. vec = &CGI->objh->advobtxt;
  80. break;
  81. case 12:
  82. vec = &CGI->generaltexth->artifEvents;
  83. break;
  84. }
  85. ret += (*vec)[ser];
  86. }
  87. }
  88. }
  89. for(size_t i=0; i < ms.replacements.size(); ++i)
  90. {
  91. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  92. }
  93. return ret;
  94. }
  95. CClient::CClient(void)
  96. {
  97. }
  98. CClient::CClient(CConnection *con, StartInfo *si)
  99. :serv(con)
  100. {
  101. timeHandler tmh;
  102. CGI->state = new CGameState();
  103. tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  104. CConnection &c(*con);
  105. ////////////////////////////////////////////////////
  106. ui8 pom8;
  107. c << ui8(2) << ui8(1); //new game; one client
  108. c << *si;
  109. c >> pom8;
  110. if(pom8) throw "Server cannot open the map!";
  111. c << ui8(si->playerInfos.size()+1); //number of players + neutral
  112. for(size_t i=0;i<si->playerInfos.size();i++) {
  113. c << ui8(si->playerInfos[i].color); //players
  114. }
  115. c << ui8(255); // neutrals
  116. ui32 seed, sum;
  117. std::string mapname;
  118. c >> mapname >> sum >> seed;
  119. tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  120. Mapa * mapa = new Mapa(mapname);
  121. tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  122. tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  123. tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  124. if(mapa->checksum != sum)
  125. {
  126. tlog1 << "Wrong map checksum!!!" << std::endl;
  127. throw std::string("Wrong checksum");
  128. }
  129. tlog0 << "\tUsing random seed: "<<seed << std::endl;
  130. gs = CGI->state;
  131. gs->scenarioOps = si;
  132. gs->init(si,mapa,seed);
  133. CGI->mh = new CMapHandler();
  134. tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  135. CGI->mh->map = mapa;
  136. tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  137. CGI->mh->init();
  138. tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  139. for (size_t i=0; i<CGI->state->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
  140. {
  141. ui8 color = gs->scenarioOps->playerInfos[i].color;
  142. CCallback *cb = new CCallback(gs,color,this);
  143. if(!gs->scenarioOps->playerInfos[i].human) {
  144. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
  145. }
  146. else {
  147. playerint[color] = new CPlayerInterface(color,i);
  148. }
  149. gs->currentPlayer = color;
  150. playerint[color]->init(cb);
  151. }
  152. playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
  153. playerint[255]->init(new CCallback(gs,255,this));
  154. }
  155. CClient::~CClient(void)
  156. {
  157. }
  158. void CClient::process(int what)
  159. {
  160. static BattleAction curbaction;
  161. switch (what)
  162. {
  163. case 100: //one of our interfaces has turn
  164. {
  165. ui8 player;
  166. *serv >> player;//who?
  167. tlog5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  168. gs->currentPlayer = player;
  169. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  170. break;
  171. }
  172. case 101:
  173. {
  174. NewTurn n;
  175. *serv >> n;
  176. tlog5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  177. gs->apply(&n);
  178. tlog5 << "done!"<<std::endl;
  179. break;
  180. }
  181. case 102: //set resource amount
  182. {
  183. SetResource sr;
  184. *serv >> sr;
  185. tlog5 << "Set amount of "<<CGI->objh->restypes[sr.resid]
  186. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  187. gs->apply(&sr);
  188. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  189. break;
  190. }
  191. case 103: //show info dialog
  192. {
  193. InfoWindow iw;
  194. *serv >> iw;
  195. std::vector<Component*> comps;
  196. for(size_t i=0;i<iw.components.size();i++) {
  197. comps.push_back(&iw.components[i]);
  198. }
  199. std::string str = toString(iw.text);
  200. playerint[iw.player]->showInfoDialog(str,comps);
  201. break;
  202. }
  203. case 104:
  204. {
  205. SetResources sr;
  206. *serv >> sr;
  207. tlog5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  208. gs->apply(&sr);
  209. playerint[sr.player]->receivedResource(-1,-1);
  210. break;
  211. }
  212. case 105:
  213. {
  214. SetPrimSkill sps;
  215. *serv >> sps;
  216. tlog5 << "Changing hero primary skill"<<std::endl;
  217. gs->apply(&sps);
  218. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  219. break;
  220. }
  221. case 106:
  222. {
  223. SetSecSkill sr;
  224. *serv >> sr;
  225. tlog5 << "Changing hero secondary skill"<<std::endl;
  226. gs->apply(&sr);
  227. //TODO? - maybe inform interfaces
  228. break;
  229. }
  230. case 107:
  231. {
  232. ShowInInfobox sii;
  233. *serv >> sii;
  234. SComponent sc(sii.c);
  235. sc.description = toString(sii.text);
  236. if(playerint[sii.player]->human)
  237. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  238. break;
  239. }
  240. case 108:
  241. {
  242. HeroVisitCastle vc;
  243. *serv >> vc;
  244. gs->apply(&vc);
  245. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  246. {
  247. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  248. }
  249. break;
  250. }
  251. case 109:
  252. {
  253. ChangeSpells vc;
  254. *serv >> vc;
  255. tlog5 << "Changing spells of hero "<<vc.hid<<std::endl;
  256. gs->apply(&vc);
  257. break;
  258. }
  259. case 110:
  260. {
  261. SetMana sm;
  262. *serv >> sm;
  263. tlog5 << "Setting mana value of hero "<<sm.hid<<" to "<<sm.val<<std::endl;
  264. gs->apply(&sm);
  265. CGHeroInstance *h = gs->getHero(sm.hid);
  266. if(vstd::contains(playerint,h->tempOwner))
  267. playerint[h->tempOwner]->heroManaPointsChanged(h);
  268. break;
  269. }
  270. case 111:
  271. {
  272. SetMovePoints smp;
  273. *serv >> smp;
  274. tlog5 << "Setting movement points of hero "<<smp.hid<<" to "<<smp.val<<std::endl;
  275. gs->apply(&smp);
  276. CGHeroInstance *h = gs->getHero(smp.hid);
  277. if(vstd::contains(playerint,h->tempOwner))
  278. playerint[h->tempOwner]->heroMovePointsChanged(h);
  279. break;
  280. }
  281. case 112:
  282. {
  283. FoWChange fc;
  284. *serv >> fc;
  285. tlog5 << "Changing FoW of player "<<(int)fc.player<<std::endl;
  286. gs->apply(&fc);
  287. if(!vstd::contains(playerint,fc.player))
  288. break;
  289. if(fc.mode)
  290. playerint[fc.player]->tileRevealed(fc.tiles);
  291. else
  292. playerint[fc.player]->tileHidden(fc.tiles);
  293. break;
  294. }
  295. case 113:
  296. {
  297. SetAvailableHeroes sav;
  298. *serv >> sav;
  299. tlog5 << "Setting available heroes for player "<<(int)sav.player<<std::endl;
  300. gs->apply(&sav);
  301. break;
  302. }
  303. case 500:
  304. {
  305. RemoveObject rh;
  306. *serv >> rh;
  307. CGObjectInstance *obj = gs->map->objects[rh.id];
  308. CGI->mh->removeObject(obj);
  309. gs->apply(&rh);
  310. if(obj->ID == 34)
  311. {
  312. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  313. tlog5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  314. playerint[h->tempOwner]->heroKilled(h);
  315. }
  316. break;
  317. }
  318. case 501: //hero movement response - we have to notify interfaces and callback
  319. {
  320. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  321. *serv >> *th;
  322. tlog5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  323. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  324. hmd.style = th->result-1;
  325. hmd.successful = th->result;
  326. if(th->result>1)
  327. CGI->mh->removeObject(hmd.ho);
  328. gs->apply(th);
  329. if(th->result>1)
  330. CGI->mh->printObject(hmd.ho);
  331. int player = gs->map->objects[th->id]->getOwner();
  332. if(playerint[player])
  333. {
  334. playerint[player]->tileRevealed(th->fowRevealed);
  335. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  336. }
  337. //notify interfaces about move
  338. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  339. {
  340. if(i->first >= PLAYER_LIMIT) continue;
  341. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  342. {
  343. i->second->heroMoved(hmd);
  344. }
  345. }
  346. //add info for callback
  347. if(th->result<2)
  348. {
  349. mess.mx->lock();
  350. mess.res->insert(th);
  351. mess.mx->unlock();
  352. mess.cv->notify_all();
  353. }
  354. break;
  355. }
  356. case 502:
  357. {
  358. SetGarrisons sg;
  359. *serv >> sg;
  360. tlog5 << "Setting garrisons." << std::endl;
  361. gs->apply(&sg);
  362. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  363. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  364. break;
  365. }
  366. case 503:
  367. {
  368. //SetStrInfo ssi;
  369. //*serv >> ssi;
  370. //gs->apply(&ssi);
  371. //TODO: notify interfaces
  372. break;
  373. }
  374. case 504:
  375. {
  376. NewStructures ns;
  377. *serv >> ns;
  378. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  379. tlog5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  380. gs->apply(&ns);
  381. BOOST_FOREACH(si32 bid, ns.bid)
  382. {
  383. if(bid==13) //for or capitol
  384. {
  385. town->defInfo = gs->capitols[town->subID];
  386. }
  387. if(bid ==7)
  388. {
  389. town->defInfo = gs->forts[town->subID];
  390. }
  391. playerint[town->tempOwner]->buildChanged(town,bid,1);
  392. }
  393. break;
  394. }
  395. case 506:
  396. {
  397. SetAvailableCreatures ns;
  398. *serv >> ns;
  399. tlog5 << "Setting available creatures in " << ns.tid << std::endl;
  400. gs->apply(&ns);
  401. CGTownInstance *t = gs->getTown(ns.tid);
  402. if(vstd::contains(playerint,t->tempOwner))
  403. playerint[t->tempOwner]->availableCreaturesChanged(t);
  404. break;
  405. }
  406. case 508:
  407. {
  408. SetHeroesInTown inTown;
  409. *serv >> inTown;
  410. tlog5 << "Setting heroes in town " << inTown.tid << std::endl;
  411. gs->apply(&inTown);
  412. CGTownInstance *t = gs->getTown(inTown.tid);
  413. if(vstd::contains(playerint,t->tempOwner))
  414. playerint[t->tempOwner]->heroInGarrisonChange(t);
  415. break;
  416. }
  417. case 509:
  418. {
  419. SetHeroArtifacts sha;
  420. *serv >> sha;
  421. tlog5 << "Setting artifacts of hero " << sha.hid << std::endl;
  422. gs->apply(&sha);
  423. CGHeroInstance *t = gs->getHero(sha.hid);
  424. if(vstd::contains(playerint,t->tempOwner))
  425. playerint[t->tempOwner]->heroArtifactSetChanged(t);
  426. break;
  427. }
  428. case 513:
  429. {
  430. ui8 color;
  431. std::string message;
  432. *serv >> color >> message;
  433. tlog4 << "Player "<<(int)color<<" sends a message: " << message << std::endl;
  434. break;
  435. }
  436. case 515:
  437. {
  438. HeroRecruited hr;
  439. *serv >> hr;
  440. tlog5 << "New hero bought\n";
  441. CGHeroInstance *h = gs->hpool.heroesPool[hr.hid];
  442. gs->apply(&hr);
  443. CGI->mh->initHeroDef(h);
  444. //CGI->mh->printObject(h);
  445. playerint[h->tempOwner]->heroCreated(h);
  446. playerint[h->tempOwner]->heroInGarrisonChange(gs->getTown(hr.tid));
  447. break;
  448. }
  449. case 1001:
  450. {
  451. SetObjectProperty sop;
  452. *serv >> sop;
  453. tlog5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  454. gs->apply(&sop);
  455. break;
  456. }
  457. case 1002:
  458. {
  459. SetHoverName shn;
  460. *serv >> shn;
  461. tlog5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  462. gs->mx->lock();
  463. //gs->map->objects[shn.id]->hoverName = toString(shn.name);
  464. gs->mx->unlock();
  465. break;
  466. }
  467. case 2000:
  468. {
  469. HeroLevelUp bs;
  470. *serv >> bs;
  471. tlog5 << "Hero levels up!" <<std::endl;
  472. gs->apply(&bs);
  473. CGHeroInstance *h = gs->getHero(bs.heroid);
  474. if(vstd::contains(playerint,h->tempOwner))
  475. {
  476. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,bs.id));
  477. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  478. }
  479. break;
  480. }
  481. case 2001:
  482. {
  483. SelectionDialog sd;
  484. *serv >> sd;
  485. tlog5 << "Showing selection dialog " <<std::endl;
  486. std::vector<Component*> comps;
  487. for(size_t i=0; i < sd.components.size(); ++i) {
  488. comps.push_back(&sd.components[i]);
  489. }
  490. std::string str = toString(sd.text);
  491. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  492. break;
  493. }
  494. case 2002:
  495. {
  496. YesNoDialog ynd;
  497. *serv >> ynd;
  498. tlog5 << "Showing yes/no dialog " <<std::endl;
  499. std::vector<Component*> comps;
  500. for(size_t i=0; i < ynd.components.size(); ++i) {
  501. comps.push_back(&ynd.components[i]);
  502. }
  503. std::string str = toString(ynd.text);
  504. playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
  505. break;
  506. }
  507. case 3000:
  508. {
  509. BattleStart bs;
  510. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  511. tlog5 << "Starting battle!" <<std::endl;
  512. gs->apply(&bs);
  513. if(playerint.find(gs->curB->side1) != playerint.end())
  514. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  515. if(playerint.find(gs->curB->side2) != playerint.end())
  516. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  517. break;
  518. }
  519. case 3001:
  520. {
  521. BattleNextRound bnr;
  522. *serv >> bnr;
  523. tlog5 << "Round nr " << bnr.round <<std::endl;
  524. gs->apply(&bnr);
  525. //tell players about next round
  526. if(playerint.find(gs->curB->side1) != playerint.end())
  527. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  528. if(playerint.find(gs->curB->side2) != playerint.end())
  529. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  530. break;
  531. }
  532. case 3002:
  533. {
  534. BattleSetActiveStack sas;
  535. *serv >> sas;
  536. tlog5 << "Active stack: " << sas.stack <<std::endl;
  537. gs->apply(&sas);
  538. int owner = gs->curB->getStack(sas.stack)->owner;
  539. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  540. break;
  541. }
  542. case 3003:
  543. {
  544. BattleResult br;
  545. *serv >> br;
  546. tlog5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  547. if(playerint.find(gs->curB->side1) != playerint.end())
  548. playerint[gs->curB->side1]->battleEnd(&br);
  549. if(playerint.find(gs->curB->side2) != playerint.end())
  550. playerint[gs->curB->side2]->battleEnd(&br);
  551. gs->apply(&br);
  552. break;
  553. }
  554. case 3004:
  555. {
  556. BattleStackMoved br;
  557. *serv >> br;
  558. tlog5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  559. if(playerint.find(gs->curB->side1) != playerint.end())
  560. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile);
  561. if(playerint.find(gs->curB->side2) != playerint.end())
  562. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile);
  563. gs->apply(&br);
  564. break;
  565. }
  566. case 3005:
  567. {
  568. BattleStackAttacked bsa;
  569. *serv >> bsa;
  570. gs->apply(&bsa);
  571. if(playerint.find(gs->curB->side1) != playerint.end())
  572. playerint[gs->curB->side1]->battleStackAttacked(&bsa);
  573. if(playerint.find(gs->curB->side2) != playerint.end())
  574. playerint[gs->curB->side2]->battleStackAttacked(&bsa);
  575. break;
  576. }
  577. case 3006:
  578. {
  579. BattleAttack ba;
  580. *serv >> ba;
  581. tlog5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  582. if(playerint.find(gs->curB->side1) != playerint.end())
  583. playerint[gs->curB->side1]->battleAttack(&ba);
  584. if(playerint.find(gs->curB->side2) != playerint.end())
  585. playerint[gs->curB->side2]->battleAttack(&ba);
  586. gs->apply(&ba);
  587. if(playerint.find(gs->curB->side1) != playerint.end())
  588. playerint[gs->curB->side1]->battleStackAttacked(&ba.bsa);
  589. if(playerint.find(gs->curB->side2) != playerint.end())
  590. playerint[gs->curB->side2]->battleStackAttacked(&ba.bsa);
  591. break;
  592. }
  593. case 3007:
  594. {
  595. *serv >> curbaction;
  596. tlog5 << "Action started. ID: " << (int)curbaction.actionType << ". Destination: "<< curbaction.destinationTile <<std::endl;
  597. if(playerint.find(gs->curB->side1) != playerint.end())
  598. playerint[gs->curB->side1]->actionStarted(&curbaction);
  599. if(playerint.find(gs->curB->side2) != playerint.end())
  600. playerint[gs->curB->side2]->actionStarted(&curbaction);
  601. gs->apply(&StartAction(curbaction));
  602. break;
  603. }
  604. case 3008:
  605. {
  606. tlog5 << "Action ended!\n";
  607. if(!gs->curB)
  608. {
  609. tlog2 << "There is no battle state!\n";
  610. break;
  611. }
  612. if(playerint.find(gs->curB->side1) != playerint.end())
  613. playerint[gs->curB->side1]->actionFinished(&curbaction);
  614. if(playerint.find(gs->curB->side2) != playerint.end())
  615. playerint[gs->curB->side2]->actionFinished(&curbaction);
  616. break;
  617. }
  618. case 3009:
  619. {
  620. tlog5 << "Spell casted!\n";
  621. SpellCasted sc;
  622. *serv >> sc;
  623. gs->apply(&sc);
  624. if(playerint.find(gs->curB->side1) != playerint.end())
  625. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  626. if(playerint.find(gs->curB->side2) != playerint.end())
  627. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  628. break;
  629. }
  630. case 3010:
  631. {
  632. tlog5 << "Effect set!\n";
  633. SetStackEffect sse;
  634. *serv >> sse;
  635. gs->apply(&sse);
  636. SpellCasted sc;
  637. sc.id = sse.stack;
  638. sc.side = 3; //doesn't matter
  639. sc.skill = sse.effect.level;
  640. sc.tile = gs->curB->getStack(sse.stack)->position;
  641. if(playerint.find(gs->curB->side1) != playerint.end())
  642. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  643. if(playerint.find(gs->curB->side2) != playerint.end())
  644. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  645. break;
  646. }
  647. case 9999:
  648. break;
  649. default:
  650. throw std::string("Not supported server message!");
  651. break;
  652. }
  653. }
  654. void CClient::waitForMoveAndSend(int color)
  655. {
  656. try
  657. {
  658. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  659. *serv << ui16(3002) << ba;
  660. return;
  661. }HANDLE_EXCEPTION
  662. tlog1 << "We should not be here!" << std::endl;
  663. }
  664. void CClient::run()
  665. {
  666. try
  667. {
  668. ui16 typ;
  669. while(1)
  670. {
  671. *serv >> typ;
  672. process(typ);
  673. }
  674. } HANDLE_EXCEPTION
  675. }
  676. void CClient::close()
  677. {
  678. tlog3 << "Connection has been requested to be closed.\n";
  679. boost::unique_lock<boost::mutex>(*serv->wmx);
  680. *serv << ui16(99);
  681. tlog3 << "Sended closing signal to the server\n";
  682. serv->close();
  683. tlog3 << "Our socket has been closed.\n";
  684. }
  685. void CClient::save(const std::string & fname)
  686. {
  687. *serv << ui16(98) << fname;
  688. }