CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(const auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for(const auto & slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(heroLevel > static_cast<si32>(hero->level))
  48. return false;
  49. if(static_cast<TExpType>(heroExperience) > hero->exp)
  50. return false;
  51. if(manaPoints > hero->mana)
  52. return false;
  53. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  54. return false;
  55. for(size_t i=0; i<primary.size(); i++)
  56. {
  57. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  58. return false;
  59. }
  60. for(const auto & skill : secondary)
  61. {
  62. if (skill.second > hero->getSecSkillLevel(skill.first))
  63. return false;
  64. }
  65. for(const auto & spell : spells)
  66. {
  67. if (!hero->spellbookContainsSpell(spell))
  68. return false;
  69. }
  70. for(const auto & art : artifacts)
  71. {
  72. if (!hero->hasArt(art))
  73. return false;
  74. }
  75. for(const auto & sublimiter : noneOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return false;
  79. }
  80. for(const auto & sublimiter : allOf)
  81. {
  82. if (!sublimiter->heroAllowed(hero))
  83. return false;
  84. }
  85. if(anyOf.empty())
  86. return true;
  87. for(const auto & sublimiter : anyOf)
  88. {
  89. if (sublimiter->heroAllowed(hero))
  90. return true;
  91. }
  92. return false;
  93. }
  94. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  95. {
  96. std::vector<ui32> ret;
  97. for(size_t i=0; i<info.size(); i++)
  98. {
  99. const CRewardVisitInfo & visit = info[i];
  100. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  101. {
  102. logGlobal->trace("Reward %d is allowed", i);
  103. ret.push_back(static_cast<ui32>(i));
  104. }
  105. }
  106. return ret;
  107. }
  108. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  109. {
  110. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  111. {
  112. auto vi = info[index];
  113. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  114. // show message only if it is not empty or in infobox
  115. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  116. {
  117. InfoWindow iw;
  118. iw.player = h->tempOwner;
  119. iw.text = vi.message;
  120. vi.reward.loadComponents(iw.components, h);
  121. iw.type = infoWindowType;
  122. cb->showInfoDialog(&iw);
  123. }
  124. // grant reward afterwards. Note that it may remove object
  125. grantReward(index, h, markAsVisit);
  126. };
  127. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  128. {
  129. BlockingDialog sd(canRefuse, rewards.size() > 1);
  130. sd.player = h->tempOwner;
  131. sd.text = dialog;
  132. if (rewards.size() > 1)
  133. for (auto index : rewards)
  134. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  135. if (rewards.size() == 1)
  136. info[rewards[0]].reward.loadComponents(sd.components, h);
  137. cb->showBlockingDialog(&sd);
  138. };
  139. if(!wasVisitedBefore(h))
  140. {
  141. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  142. bool objectRemovalPossible = false;
  143. for(auto index : rewards)
  144. {
  145. if(info[index].reward.removeObject)
  146. objectRemovalPossible = true;
  147. }
  148. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  149. switch (rewards.size())
  150. {
  151. case 0: // no available rewards, e.g. visiting School of War without gold
  152. {
  153. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  154. if (!emptyRewards.empty())
  155. grantRewardWithMessage(emptyRewards[0], false);
  156. else
  157. logMod->warn("No applicable message for visiting empty object!");
  158. break;
  159. }
  160. case 1: // one reward. Just give it with message
  161. {
  162. if (canRefuse)
  163. selectRewardsMessage(rewards, info[rewards[0]].message);
  164. else
  165. grantRewardWithMessage(rewards[0], true);
  166. break;
  167. }
  168. default: // multiple rewards. Act according to select mode
  169. {
  170. switch (selectMode) {
  171. case SELECT_PLAYER: // player must select
  172. selectRewardsMessage(rewards, onSelect);
  173. break;
  174. case SELECT_FIRST: // give first available
  175. grantRewardWithMessage(rewards[0], true);
  176. break;
  177. }
  178. break;
  179. }
  180. }
  181. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  182. {
  183. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  184. cb->sendAndApply(&cov);
  185. }
  186. }
  187. else
  188. {
  189. logGlobal->debug("Revisiting already visited object");
  190. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  191. if (!visitedRewards.empty())
  192. grantRewardWithMessage(visitedRewards[0], false);
  193. else
  194. logMod->warn("No applicable message for visiting already visited object!");
  195. }
  196. }
  197. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  198. {
  199. grantRewardAfterLevelup(info[selectedReward], hero);
  200. }
  201. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  202. {
  203. if(answer == 0)
  204. return; // player refused
  205. if(answer > 0 && answer-1 < info.size())
  206. {
  207. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  208. grantReward(list[answer - 1], hero, true);
  209. }
  210. else
  211. {
  212. throw std::runtime_error("Unhandled choice");
  213. }
  214. }
  215. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  216. {
  217. if (markVisited)
  218. {
  219. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  220. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  221. cb->sendAndApply(&cov);
  222. }
  223. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  224. grantRewardBeforeLevelup(info[rewardID], hero);
  225. }
  226. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  227. {
  228. assert(hero);
  229. assert(hero->tempOwner.isValidPlayer());
  230. assert(stacks.empty());
  231. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  232. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  233. cb->giveResources(hero->tempOwner, info.reward.resources);
  234. for(const auto & entry : info.reward.secondary)
  235. {
  236. int current = hero->getSecSkillLevel(entry.first);
  237. if( (current != 0 && current < entry.second) ||
  238. (hero->canLearnSkill() ))
  239. {
  240. cb->changeSecSkill(hero, entry.first, entry.second);
  241. }
  242. }
  243. for(int i=0; i< info.reward.primary.size(); i++)
  244. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  245. si64 expToGive = 0;
  246. if (info.reward.heroLevel > 0)
  247. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  248. if (info.reward.heroExperience > 0)
  249. expToGive += hero->calculateXp(info.reward.heroExperience);
  250. if(expToGive)
  251. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  252. // hero is not blocked by levelup dialog - grant remainer immediately
  253. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  254. {
  255. grantRewardAfterLevelup(info, hero);
  256. }
  257. }
  258. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  259. {
  260. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  261. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  262. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  263. {
  264. SetMovePoints smp;
  265. smp.hid = hero->id;
  266. smp.val = hero->movement;
  267. if (info.reward.movePercentage >= 0) // percent from max
  268. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  269. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  270. cb->setMovePoints(&smp);
  271. }
  272. for(const Bonus & bonus : info.reward.bonuses)
  273. {
  274. assert(bonus.source == Bonus::OBJECT);
  275. assert(bonus.sid == ID);
  276. GiveBonus gb;
  277. gb.who = GiveBonus::HERO;
  278. gb.bonus = bonus;
  279. gb.id = hero->id.getNum();
  280. cb->giveHeroBonus(&gb);
  281. }
  282. for(const ArtifactID & art : info.reward.artifacts)
  283. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  284. if(!info.reward.spells.empty())
  285. {
  286. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  287. cb->changeSpells(hero, true, spellsToGive);
  288. }
  289. if(!info.reward.creaturesChange.empty())
  290. {
  291. for(const auto & slot : hero->Slots())
  292. {
  293. const CStackInstance * heroStack = slot.second;
  294. for(const auto & change : info.reward.creaturesChange)
  295. {
  296. if (heroStack->type->getId() == change.first)
  297. {
  298. StackLocation location(hero, slot.first);
  299. cb->changeStackType(location, change.second.toCreature());
  300. break;
  301. }
  302. }
  303. }
  304. }
  305. if(!info.reward.creatures.empty())
  306. {
  307. CCreatureSet creatures;
  308. for(const auto & crea : info.reward.creatures)
  309. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  310. cb->giveCreatures(this, hero, creatures, false);
  311. }
  312. if(info.reward.removeObject)
  313. cb->removeObject(this);
  314. }
  315. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  316. {
  317. switch (visitMode)
  318. {
  319. case VISIT_UNLIMITED:
  320. return false;
  321. case VISIT_ONCE:
  322. return onceVisitableObjectCleared;
  323. case VISIT_PLAYER:
  324. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  325. case VISIT_BONUS:
  326. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  327. case VISIT_HERO:
  328. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  329. default:
  330. return false;
  331. }
  332. }
  333. bool CRewardableObject::wasVisited(PlayerColor player) const
  334. {
  335. switch (visitMode)
  336. {
  337. case VISIT_UNLIMITED:
  338. case VISIT_BONUS:
  339. case VISIT_HERO:
  340. return false;
  341. case VISIT_ONCE:
  342. case VISIT_PLAYER:
  343. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  344. default:
  345. return false;
  346. }
  347. }
  348. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  349. {
  350. switch (visitMode)
  351. {
  352. case VISIT_BONUS:
  353. return h->hasBonusFrom(Bonus::OBJECT, ID);
  354. case VISIT_HERO:
  355. return h->visitedObjects.count(ObjectInstanceID(id));
  356. default:
  357. return wasVisited(h->tempOwner);
  358. }
  359. }
  360. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  361. {
  362. return static_cast<EVisitMode>(visitMode);
  363. }
  364. ui16 CRewardableObject::getResetDuration() const
  365. {
  366. return resetParameters.period;
  367. }
  368. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  369. const CGHeroInstance * h) const
  370. {
  371. for (auto comp : extraComponents)
  372. comps.push_back(comp);
  373. if (heroExperience)
  374. {
  375. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  376. }
  377. if (heroLevel)
  378. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  379. if (manaDiff || manaPercentage >= 0)
  380. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  381. for (size_t i=0; i<primary.size(); i++)
  382. {
  383. if (primary[i] != 0)
  384. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  385. }
  386. for(const auto & entry : secondary)
  387. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  388. for(const auto & entry : artifacts)
  389. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  390. for(const auto & entry : spells)
  391. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  392. for(const auto & entry : creatures)
  393. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->idNumber, entry.count, 0);
  394. for (size_t i=0; i<resources.size(); i++)
  395. {
  396. if (resources[i] !=0)
  397. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  398. }
  399. }
  400. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  401. {
  402. si32 manaScaled = hero->mana;
  403. if (manaPercentage >= 0)
  404. manaScaled = hero->manaLimit() * manaPercentage / 100;
  405. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  406. si32 manaGranted = std::min(manaMissing, manaDiff);
  407. si32 manaOverflow = manaDiff - manaGranted;
  408. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  409. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  410. return manaOutput;
  411. }
  412. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  413. {
  414. std::vector<Component> comps;
  415. loadComponents(comps, h);
  416. assert(!comps.empty());
  417. return comps.front();
  418. }
  419. // FIXME: copy-pasted from CObjectHandler
  420. static std::string visitedTxt(const bool visited)
  421. {
  422. int id = visited ? 352 : 353;
  423. return VLC->generaltexth->allTexts[id];
  424. }
  425. std::string CRewardableObject::getHoverText(PlayerColor player) const
  426. {
  427. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  428. return getObjectName() + " " + visitedTxt(wasVisited(player));
  429. return getObjectName();
  430. }
  431. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  432. {
  433. if(visitMode != VISIT_UNLIMITED)
  434. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  435. return getObjectName();
  436. }
  437. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  438. {
  439. switch (what)
  440. {
  441. case ObjProperty::REWARD_RANDOMIZE:
  442. initObj(cb->gameState()->getRandomGenerator());
  443. break;
  444. case ObjProperty::REWARD_SELECT:
  445. selectedReward = val;
  446. break;
  447. case ObjProperty::REWARD_CLEARED:
  448. onceVisitableObjectCleared = val;
  449. break;
  450. }
  451. }
  452. void CRewardableObject::triggerReset() const
  453. {
  454. if (resetParameters.rewards)
  455. {
  456. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  457. }
  458. if (resetParameters.visitors)
  459. {
  460. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  461. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  462. cb->sendAndApply(&cov);
  463. }
  464. }
  465. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  466. {
  467. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  468. triggerReset();
  469. }
  470. void CRewardableObject::initObj(CRandomGenerator & rand)
  471. {
  472. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  473. assert(!info.empty());
  474. }
  475. CRewardableObject::CRewardableObject():
  476. selectMode(0),
  477. visitMode(0),
  478. selectedReward(0),
  479. onceVisitableObjectCleared(false),
  480. canRefuse(false)
  481. {}
  482. VCMI_LIB_NAMESPACE_END