Laserlicht cb9c4bbaf0 unlimited replay option 1 год назад
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ArtifactLocation.h ce3d407396 artifacts swap optimization 2 лет назад
BattleChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 лет назад
Component.h 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 лет назад
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 лет назад
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 лет назад
EntityChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 лет назад
NetPackVisitor.h cb9c4bbaf0 unlimited replay option 1 год назад
NetPacksBase.h a6f37b7cd7 Fixed few more memory leaks in client 1 год назад
NetPacksLib.cpp cb9c4bbaf0 unlimited replay option 1 год назад
ObjProperty.h c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code 1 год назад
PacksForClient.h e9ac8c67c1 Reworked and fixed selection of secondary skills: 1 год назад
PacksForClientBattle.h 5cbf5031ea move SetStackEffect to a separate file 2 лет назад
PacksForLobby.h cb9c4bbaf0 unlimited replay option 1 год назад
PacksForServer.h 6b81012f31 Use variant identifier in netpacks where applicable 2 лет назад
SetStackEffect.h 5cbf5031ea move SetStackEffect to a separate file 2 лет назад
StackLocation.h b88a8da4e8 Split off some netpack structures into separate files 2 лет назад
TradeItem.h 6b81012f31 Use variant identifier in netpacks where applicable 2 лет назад