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							- /*
 
-  * CMusicHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMusicHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../renderSDL/SDLRWwrapper.h"
 
- #include "../../lib/entities/faction/CFaction.h"
 
- #include "../../lib/entities/faction/CTown.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- #include "../../lib/CRandomGenerator.h"
 
- #include "../../lib/TerrainHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include <SDL_mixer.h>
 
- void CMusicHandler::onVolumeChange(const JsonNode & volumeNode)
 
- {
 
- 	setVolume(volumeNode.Integer());
 
- }
 
- CMusicHandler::CMusicHandler():
 
- 	listener(settings.listen["general"]["music"])
 
- {
 
- 	listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
 
- 	auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) ->  bool
 
- 	{
 
- 		if(id.getType() != EResType::SOUND)
 
- 			return false;
 
- 		if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
 
- 			return false;
 
- 		logGlobal->trace("Found music file %s", id.getName());
 
- 		return true;
 
- 	});
 
- 	for(const ResourcePath & file : mp3files)
 
- 	{
 
- 		if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
 
- 			addEntryToSet("battle", AudioPath::fromResource(file));
 
- 		else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
 
- 			addEntryToSet("enemy-turn", AudioPath::fromResource(file));
 
- 	}
 
- 	if (isInitialized())
 
- 	{
 
- 		Mix_HookMusicFinished([]()
 
- 		{
 
- 			CCS->musich->musicFinishedCallback();
 
- 		});
 
- 	}
 
- }
 
- void CMusicHandler::loadTerrainMusicThemes()
 
- {
 
- 	for(const auto & terrain : CGI->terrainTypeHandler->objects)
 
- 	{
 
- 		for(const auto & filename : terrain->musicFilename)
 
- 			addEntryToSet("terrain_" + terrain->getJsonKey(), filename);
 
- 	}
 
- 	for(const auto & faction : CGI->townh->objects)
 
- 	{
 
- 		if (!faction || !faction->hasTown())
 
- 			continue;
 
- 		for(const auto & filename : faction->town->clientInfo.musicTheme)
 
- 			addEntryToSet("faction_" + faction->getJsonKey(), filename);
 
- 	}
 
- }
 
- void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
 
- {
 
- 	musicsSet[set].push_back(musicURI);
 
- }
 
- CMusicHandler::~CMusicHandler()
 
- {
 
- 	if(isInitialized())
 
- 	{
 
- 		boost::mutex::scoped_lock guard(mutex);
 
- 		Mix_HookMusicFinished(nullptr);
 
- 		current->stop();
 
- 		current.reset();
 
- 		next.reset();
 
- 	}
 
- }
 
- void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if(current && current->isPlaying() && current->isTrack(musicURI))
 
- 		return;
 
- 	queueNext(this, "", musicURI, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
 
- {
 
- 	playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	auto selectedSet = musicsSet.find(whichSet);
 
- 	if(selectedSet == musicsSet.end())
 
- 	{
 
- 		logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
 
- 		return;
 
- 	}
 
- 	if(current && current->isPlaying() && current->isSet(whichSet))
 
- 		return;
 
- 	// in this mode - play random track from set
 
- 	queueNext(this, whichSet, AudioPath(), loop, fromStart);
 
- }
 
- void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
 
- {
 
- 	if(!isInitialized())
 
- 		return;
 
- 	next = std::move(queued);
 
- 	if(current == nullptr || !current->stop(1000))
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- void CMusicHandler::queueNext(CMusicHandler * owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
 
- {
 
- 	queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
 
- }
 
- void CMusicHandler::stopMusic(int fade_ms)
 
- {
 
- 	if(!isInitialized())
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if(current != nullptr)
 
- 		current->stop(fade_ms);
 
- 	next.reset();
 
- }
 
- ui32 CMusicHandler::getVolume() const
 
- {
 
- 	return volume;
 
- }
 
- void CMusicHandler::setVolume(ui32 percent)
 
- {
 
- 	volume = std::min(100u, percent);
 
- 	if(isInitialized())
 
- 		Mix_VolumeMusic((MIX_MAX_VOLUME * volume) / 100);
 
- }
 
- void CMusicHandler::musicFinishedCallback()
 
- {
 
- 	// call music restart in separate thread to avoid deadlock in some cases
 
- 	// It is possible for:
 
- 	// 1) SDL thread to call this method on end of playback
 
- 	// 2) VCMI code to call queueNext() method to queue new file
 
- 	// this leads to:
 
- 	// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
 
- 	// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
 
- 	GH.dispatchMainThread(
 
- 		[this]()
 
- 		{
 
- 			boost::unique_lock lockGuard(mutex);
 
- 			if(current != nullptr)
 
- 			{
 
- 				// if music is looped, play it again
 
- 				if(current->play())
 
- 					return;
 
- 				else
 
- 					current.reset();
 
- 			}
 
- 			if(current == nullptr && next != nullptr)
 
- 			{
 
- 				current.reset(next.release());
 
- 				current->play();
 
- 			}
 
- 		}
 
- 		);
 
- }
 
- MusicEntry::MusicEntry(CMusicHandler * owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart)
 
- 	: owner(owner)
 
- 	, music(nullptr)
 
- 	, setName(std::move(setName))
 
- 	, startTime(static_cast<uint32_t>(-1))
 
- 	, startPosition(0)
 
- 	, loop(looped ? -1 : 1)
 
- 	, fromStart(fromStart)
 
- 	, playing(false)
 
- {
 
- 	if(!musicURI.empty())
 
- 		load(musicURI);
 
- }
 
- MusicEntry::~MusicEntry()
 
- {
 
- 	if(playing && loop > 0)
 
- 	{
 
- 		assert(0);
 
- 		logGlobal->error("Attempt to delete music while playing!");
 
- 		Mix_HaltMusic();
 
- 	}
 
- 	if(loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
 
- 	{
 
- 		assert(0);
 
- 		logGlobal->error("Attempt to delete music while fading out!");
 
- 		Mix_HaltMusic();
 
- 	}
 
- 	logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
 
- 	if(music)
 
- 		Mix_FreeMusic(music);
 
- }
 
- void MusicEntry::load(const AudioPath & musicURI)
 
- {
 
- 	if(music)
 
- 	{
 
- 		logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
 
- 		Mix_FreeMusic(music);
 
- 		music = nullptr;
 
- 	}
 
- 	if(CResourceHandler::get()->existsResource(musicURI))
 
- 		currentName = musicURI;
 
- 	else
 
- 		currentName = musicURI.addPrefix("MUSIC/");
 
- 	music = nullptr;
 
- 	logGlobal->trace("Loading music file %s", currentName.getOriginalName());
 
- 	try
 
- 	{
 
- 		auto * musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
 
- 		music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
 
- 	}
 
- 	catch(std::exception & e)
 
- 	{
 
- 		logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
 
- 		logGlobal->error("Exception: %s", e.what());
 
- 	}
 
- 	if(!music)
 
- 	{
 
- 		logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
 
- 		return;
 
- 	}
 
- }
 
- bool MusicEntry::play()
 
- {
 
- 	if(!(loop--) && music) //already played once - return
 
- 		return false;
 
- 	if(!setName.empty())
 
- 	{
 
- 		const auto & set = owner->musicsSet[setName];
 
- 		const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
 
- 		load(*iter);
 
- 	}
 
- 	logGlobal->trace("Playing music file %s", currentName.getOriginalName());
 
- 	if(!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
 
- 	{
 
- 		float timeToStart = owner->trackPositions[currentName];
 
- 		startPosition = std::round(timeToStart * 1000);
 
- 		// erase stored position:
 
- 		// if music track will be interrupted again - new position will be written in stop() method
 
- 		// if music track is not interrupted and will finish by timeout/end of file - it will restart from beginning as it should
 
- 		owner->trackPositions.erase(owner->trackPositions.find(currentName));
 
- 		if(Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		startPosition = 0;
 
- 		if(Mix_PlayMusic(music, 1) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	startTime = GH.input().getTicks();
 
- 	playing = true;
 
- 	return true;
 
- }
 
- bool MusicEntry::stop(int fade_ms)
 
- {
 
- 	if(Mix_PlayingMusic())
 
- 	{
 
- 		playing = false;
 
- 		loop = 0;
 
- 		uint32_t endTime = GH.input().getTicks();
 
- 		assert(startTime != uint32_t(-1));
 
- 		float playDuration = (endTime - startTime + startPosition) / 1000.f;
 
- 		owner->trackPositions[currentName] = playDuration;
 
- 		logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
 
- 		Mix_FadeOutMusic(fade_ms);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool MusicEntry::isPlaying() const
 
- {
 
- 	return playing;
 
- }
 
- bool MusicEntry::isSet(const std::string & set)
 
- {
 
- 	return !setName.empty() && set == setName;
 
- }
 
- bool MusicEntry::isTrack(const AudioPath & track)
 
- {
 
- 	return setName.empty() && track == currentName;
 
- }
 
 
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