| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643 | /* * CObjectClassesHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CObjectClassesHandler.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../CGeneralTextHandler.h"#include "../CModHandler.h"#include "../JsonNode.h"#include "../CSoundBase.h"#include "CRewardableConstructor.h"#include "CommonConstructors.h"#include "MapObjects.h"VCMI_LIB_NAMESPACE_BEGINCObjectClassesHandler::CObjectClassesHandler(){#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>	// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code	//Note: should be in sync with registerTypesMapObjectTypes function	SET_HANDLER_CLASS("configurable", CRewardableConstructor);	SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);	SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);	SET_HANDLER_CLASS("town", CTownInstanceConstructor);	SET_HANDLER_CLASS("bank", CBankInstanceConstructor);	SET_HANDLER_CLASS("static", CObstacleConstructor);	SET_HANDLER_CLASS("", CObstacleConstructor);	SET_HANDLER("randomArtifact", CGArtifact);	SET_HANDLER("randomHero", CGHeroInstance);	SET_HANDLER("randomResource", CGResource);	SET_HANDLER("randomTown", CGTownInstance);	SET_HANDLER("randomMonster", CGCreature);	SET_HANDLER("randomDwelling", CGDwelling);	SET_HANDLER("generic", CGObjectInstance);	SET_HANDLER("cartographer", CCartographer);	SET_HANDLER("artifact", CGArtifact);	SET_HANDLER("blackMarket", CGBlackMarket);	SET_HANDLER("boat", CGBoat);	SET_HANDLER("borderGate", CGBorderGate);	SET_HANDLER("borderGuard", CGBorderGuard);	SET_HANDLER("monster", CGCreature);	SET_HANDLER("denOfThieves", CGDenOfthieves);	SET_HANDLER("event", CGEvent);	SET_HANDLER("garrison", CGGarrison);	SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);	SET_HANDLER("keymaster", CGKeymasterTent);	SET_HANDLER("lighthouse", CGLighthouse);	SET_HANDLER("magi", CGMagi);	SET_HANDLER("market", CGMarket);	SET_HANDLER("mine", CGMine);	SET_HANDLER("obelisk", CGObelisk);	SET_HANDLER("observatory", CGObservatory);	SET_HANDLER("pandora", CGPandoraBox);	SET_HANDLER("prison", CGHeroInstance);	SET_HANDLER("questGuard", CGQuestGuard);	SET_HANDLER("resource", CGResource);	SET_HANDLER("scholar", CGScholar);	SET_HANDLER("seerHut", CGSeerHut);	SET_HANDLER("shipyard", CGShipyard);	SET_HANDLER("shrine", CGShrine);	SET_HANDLER("sign", CGSignBottle);	SET_HANDLER("siren", CGSirens);	SET_HANDLER("monolith", CGMonolith);	SET_HANDLER("subterraneanGate", CGSubterraneanGate);	SET_HANDLER("whirlpool", CGWhirlpool);	SET_HANDLER("university", CGUniversity);	SET_HANDLER("witch", CGWitchHut);	SET_HANDLER("terrain", CGTerrainPatch);#undef SET_HANDLER_CLASS#undef SET_HANDLER}CObjectClassesHandler::~CObjectClassesHandler(){	for(auto p : objects)		delete p;}std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize){	CLegacyConfigParser parser("Data/Objects.txt");	size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else	parser.endLine();	for (size_t i = 0; i < totalNumber; i++)	{		auto tmpl = new ObjectTemplate;		tmpl->readTxt(parser);		parser.endLine();		std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);		legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));	}	objects.resize(256);	std::vector<JsonNode> ret(dataSize);// create storage for 256 objects	assert(dataSize == 256);	CLegacyConfigParser namesParser("Data/ObjNames.txt");	for (size_t i=0; i<256; i++)	{		ret[i]["name"].String() = namesParser.readString();		namesParser.endLine();	}	JsonNode cregen1;	JsonNode cregen4;	CLegacyConfigParser cregen1Parser("data/crgen1");	do	{		JsonNode subObject;		subObject["name"].String() = cregen1Parser.readString();		cregen1.Vector().push_back(subObject);	}	while(cregen1Parser.endLine());	CLegacyConfigParser cregen4Parser("data/crgen4");	do	{		JsonNode subObject;		subObject["name"].String() = cregen4Parser.readString();		cregen4.Vector().push_back(subObject);	}	while(cregen4Parser.endLine());	ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;	ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;	ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);	ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);	return ret;}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj){	auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());	assert(object);	obj->objects.push_back(object);	registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);	assert(object);	assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before	obj->objects[index] = object;	registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);}TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	assert(identifier.find(':') == std::string::npos);	assert(!scope.empty());	if(!handlerConstructors.count(obj->handlerName))	{		logGlobal->error("Handler with name %s was not found!", obj->handlerName);		return nullptr;	}	auto createdObject = handlerConstructors.at(obj->handlerName)();	createdObject->modScope = scope;	createdObject->typeName = obj->identifier;;	createdObject->subTypeName = identifier;	createdObject->type = obj->id;	createdObject->subtype = index;	createdObject->init(entry);	auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));	for (auto & templ : boost::make_iterator_range(range.first, range.second))	{		createdObject->addTemplate(templ.second);	}	legacyTemplates.erase(range.first, range.second);	logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);	return createdObject;}std::string ObjectClass::getJsonKey() const{	return modScope + ':' + identifier;}std::string ObjectClass::getNameTextID() const{	return TextIdentifier("object", modScope, identifier, "name").get();}std::string ObjectClass::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index){	auto obj = new ObjectClass();	obj->modScope = scope;	obj->identifier = name;	obj->handlerName = json["handler"].String();	obj->base = json["base"];	obj->id = index;	VLC->generaltexth->registerString(obj->getNameTextID(), json["name"].String());	obj->objects.resize(json["lastReservedIndex"].Float() + 1);	for (auto subData : json["types"].Struct())	{		if (!subData.second["index"].isNull())		{			std::string const & subMeta = subData.second["index"].meta;			if ( subMeta != "core")				logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );			size_t subIndex = subData.second["index"].Integer();			loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);		}		else			loadSubObject(subData.second.meta, subData.first, subData.second, obj);	}	return obj;}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto object = loadFromJson(scope, data, name, objects.size());	objects.push_back(object);	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	auto object = loadFromJson(scope, data, name, index);	assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before	objects[(si32)index] = object;	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID){	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL	assert(ID < objects.size());	assert(objects[ID]);	if ( subID >= objects[ID]->objects.size())		objects[ID]->objects.resize(subID+1);	JsonUtils::inherit(config, objects.at(ID)->base);	loadSubObject(config.meta, identifier, config, objects[ID], subID);}void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID){	assert(ID < objects.size());	assert(objects[ID]);	assert(subID < objects[ID]->objects.size());	objects[ID]->objects[subID] = nullptr;}std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const{	return std::vector<bool>(); //TODO?}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const{	assert(type < objects.size());	assert(objects[type]);	assert(subtype < objects[type]->objects.size());	return objects.at(type)->objects.at(subtype);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string scope, std::string type, std::string subtype) const{	boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);	if(id)	{		auto object = objects[id.get()];		boost::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);		if (subID)			return object->objects[subID.get()];	}	std::string errorString = "Failed to find object of type " + type + "::" + subtype;	logGlobal->error(errorString);	throw std::runtime_error(errorString);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const{	return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);}std::set<si32> CObjectClassesHandler::knownObjects() const{	std::set<si32> ret;	for (auto entry : objects)		if (entry)			ret.insert(entry->id);	return ret;}std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const{	assert(primaryID < objects.size());	assert(objects[primaryID]);	std::set<si32> ret;	for (auto entry : objects.at(primaryID)->objects)		if (entry)			ret.insert(entry->subtype);	return ret;}void CObjectClassesHandler::beforeValidate(JsonNode & object){	for (auto & entry : object["types"].Struct())	{		if (object.Struct().count("subObjects"))		{			auto const & vector = object["subObjects"].Vector();			if (entry.second.Struct().count("index"))			{				size_t index = entry.second["index"].Integer();				if (index < vector.size())					JsonUtils::inherit(entry.second, vector[index]);			}		}		JsonUtils::inherit(entry.second, object["base"]);		for (auto & templ : entry.second["templates"].Struct())			JsonUtils::inherit(templ.second, entry.second["base"]);	}	object.Struct().erase("subObjects");}void CObjectClassesHandler::afterLoadFinalization(){	for(auto entry : objects)	{		if (!entry)			continue;		for(auto obj : entry->objects)		{			if (!obj)				continue;			obj->afterLoadFinalization();			if(obj->getTemplates().empty())				logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());		}	}	//duplicate existing two-way portals to make reserve for RMG	auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;	size_t portalCount = portalVec.size();	for (size_t i = portalCount; i < 100; ++i)		portalVec.push_back(portalVec[static_cast<si32>(i % portalCount)]);}std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const{	auto const handler = getHandlerFor(type, subtype);	if (handler->hasNameTextID())		return handler->getNameTranslated();	else		return objects[type]->getNameTranslated();}SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const{	// TODO: these objects may have subID's that does not have associated handler:	// Prison: uses hero type as subID	// Hero: uses hero type as subID, but registers hero classes as subtypes	// Spell scroll: uses spell ID as subID	if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)		subtype = 0;	assert(type < objects.size());	assert(objects[type]);	assert(subtype < objects[type]->objects.size());	return getHandlerFor(type, subtype)->getSounds();}std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const{	return objects.at(type)->handlerName;}AObjectTypeHandler::AObjectTypeHandler():	type(-1), subtype(-1){}AObjectTypeHandler::~AObjectTypeHandler(){}std::string AObjectTypeHandler::getJsonKey() const{	return modScope + ':' + subTypeName;}si32 AObjectTypeHandler::getIndex() const{	return type;}si32 AObjectTypeHandler::getSubIndex() const{	return subtype;}std::string AObjectTypeHandler::getTypeName() const{	return typeName;}std::string AObjectTypeHandler::getSubTypeName() const{	return subTypeName;}static ui32 loadJsonOrMax(const JsonNode & input){	if (input.isNull())		return std::numeric_limits<ui32>::max();	else		return static_cast<ui32>(input.Float());}void AObjectTypeHandler::init(const JsonNode & input){	base = input["base"];	if (!input["rmg"].isNull())	{		rmgInfo.value =     static_cast<ui32>(input["rmg"]["value"].Float());		rmgInfo.mapLimit =  loadJsonOrMax(input["rmg"]["mapLimit"]);		rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);		rmgInfo.rarity =    static_cast<ui32>(input["rmg"]["rarity"].Float());	} // else block is not needed - set in constructor	for (auto entry : input["templates"].Struct())	{		entry.second.setType(JsonNode::JsonType::DATA_STRUCT);		JsonUtils::inherit(entry.second, base);		auto tmpl = new ObjectTemplate;		tmpl->id = Obj(type);		tmpl->subid = subtype;		tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?		try		{			tmpl->readJson(entry.second);			templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));		}		catch (const std::exception & e)		{			logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());		}	}	for(const JsonNode & node : input["sounds"]["ambient"].Vector())		sounds.ambient.push_back(node.String());	for(const JsonNode & node : input["sounds"]["visit"].Vector())		sounds.visit.push_back(node.String());	for(const JsonNode & node : input["sounds"]["removal"].Vector())		sounds.removal.push_back(node.String());	if(input["aiValue"].isNull())		aiValue = boost::none;	else		aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());	if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)		battlefield = input["battleground"].String();	else		battlefield = boost::none;	initTypeData(input);}bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const{	return false; // by default there are no overrides}void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const{	obj->ID = Obj(type);	obj->subID = subtype;	obj->typeName = typeName;	obj->subTypeName = subTypeName;}void AObjectTypeHandler::initTypeData(const JsonNode & input){	// empty implementation for overrides}bool AObjectTypeHandler::hasNameTextID() const{	return false;}std::string AObjectTypeHandler::getNameTextID() const{	return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();}std::string AObjectTypeHandler::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}SObjectSounds AObjectTypeHandler::getSounds() const{	return sounds;}void AObjectTypeHandler::addTemplate(std::shared_ptr<const ObjectTemplate> templ){	templates.push_back(templ);}void AObjectTypeHandler::addTemplate(JsonNode config){	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null	JsonUtils::inherit(config, base);	auto tmpl = new ObjectTemplate;	tmpl->id = Obj(type);	tmpl->subid = subtype;	tmpl->stringID.clear(); // TODO?	tmpl->readJson(config);	templates.emplace_back(tmpl);}std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const{	return templates;}BattleField AObjectTypeHandler::getBattlefield() const{	return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;}std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const{	std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();	std::vector<std::shared_ptr<const ObjectTemplate>> filtered;	std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](std::shared_ptr<const ObjectTemplate> obj)	{		return obj->canBePlacedAt(terrainType);	});	// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here	// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)	if (type == Obj::ARTIFACT || type == Obj::MONSTER)		return templates;	else		return filtered;}std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const{	std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);	for (const auto & tmpl: ret)	{		if (objectFilter(object, tmpl))			return tmpl;	}	return std::shared_ptr<const ObjectTemplate>(); //empty}const RandomMapInfo & AObjectTypeHandler::getRMGInfo(){	return rmgInfo;}boost::optional<si32> AObjectTypeHandler::getAiValue() const{	return aiValue;}bool AObjectTypeHandler::isStaticObject(){	return false; // most of classes are not static}void AObjectTypeHandler::afterLoadFinalization(){}VCMI_LIB_NAMESPACE_END
 |