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- /*
- * ISpecialAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../AIUtility.h"
- #include "../../Goals/AbstractGoal.h"
- struct AIPathNode;
- class ISpecialAction
- {
- public:
- virtual bool canAct(const CGHeroInstance * hero) const
- {
- return true;
- }
- virtual Goals::TSubgoal whatToDo(const CGHeroInstance * hero) const = 0;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstMode,
- const AIPathNode * srcNode) const
- {
- }
- };
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