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							- project(libvcmi)
 
- cmake_minimum_required(VERSION 2.6)
 
- include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
 
- include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
 
- set(lib_SRCS
 
- 		Filesystem/CBinaryReader.cpp
 
- 		Filesystem/CFilesystemLoader.cpp
 
- 		Filesystem/CMemoryStream.cpp
 
- 		Filesystem/CFileInfo.cpp
 
- 		Filesystem/CLodArchiveLoader.cpp
 
- 		Filesystem/CResourceLoader.cpp
 
- 		Filesystem/CFileInputStream.cpp
 
- 		Filesystem/CCompressedStream.cpp
 
- 		Mapping/CCampaignHandler.cpp
 
- 		Mapping/CMap.cpp
 
- 		Mapping/CMapEditManager.cpp
 
- 		Mapping/CMapInfo.cpp
 
- 		Mapping/CMapService.cpp
 
- 		Mapping/MapFormatH3M.cpp
 
- 		RMG/CMapGenOptions.cpp
 
- 		RMG/CMapGenerator.cpp
 
- 		BattleAction.cpp
 
- 		BattleHex.cpp
 
- 		BattleState.cpp
 
- 		CArtHandler.cpp
 
- 		CBattleCallback.cpp
 
- 		CBuildingHandler.cpp
 
- 		CConfigHandler.cpp
 
- 		CConsoleHandler.cpp
 
- 		CCreatureHandler.cpp
 
- 		CCreatureSet.cpp
 
- 		CDefObjInfoHandler.cpp
 
- 		CGameInterface.cpp
 
- 		CGameState.cpp
 
- 		CGeneralTextHandler.cpp
 
- 		CHeroHandler.cpp
 
- 		CLogger.cpp
 
- 		CModHandler.cpp
 
- 		CObjectHandler.cpp
 
- 		CObstacleInstance.cpp
 
- 		Connection.cpp
 
- 		CSpellHandler.cpp
 
- 		CThreadHelper.cpp
 
- 		CTownHandler.cpp
 
- 		HeroBonus.cpp
 
- 		IGameCallback.cpp
 
- 		JsonNode.cpp
 
- 		NetPacksLib.cpp
 
- 		ResourceSet.cpp
 
- 		VCMI_Lib.cpp
 
- )
 
- set(lib_HEADERS
 
- 		Filesystem/CInputStream.h
 
- 		Filesystem/ISimpleResourceLoader.h
 
- 		Mapping/CCampaignHandler.h
 
- 		Mapping/CMap.h
 
- 		Mapping/CMapEditManager.h
 
- 		Mapping/CMapInfo.h
 
- 		Mapping/CMapService.h
 
- 		Mapping/MapFormatH3M.h
 
- 		AI_Base.h
 
- 		CondSh.h
 
- 		ConstTransitivePtr.h
 
- 		CRandomGenerator.h
 
- 		CScriptingModule.h
 
- 		CStopWatch.h
 
- 		GameConstants.h
 
- 		StringConstants.h
 
- 		IGameEventsReceiver.h
 
- 		int3.h
 
- 		Interprocess.h
 
- 		NetPacks.h
 
- 		RegisterTypes.h
 
- 		StartInfo.h
 
- 		UnlockGuard.h
 
- 		VCMIDirs.h
 
- 		vcmi_endian.h
 
- )
 
- add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
 
- set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
 
- target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
 
- if (NOT APPLE) # Already inside vcmiclient bundle
 
-     install(TARGETS vcmi DESTINATION ${LIB_DIR})
 
- endif()
 
 
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