CRewardableObject.cpp 14 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for (auto slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(minLevel > (si32)hero->level)
  48. return false;
  49. if(manaPoints > hero->mana)
  50. return false;
  51. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  52. return false;
  53. for(size_t i=0; i<primary.size(); i++)
  54. {
  55. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  56. return false;
  57. }
  58. for(auto & skill : secondary)
  59. {
  60. if (skill.second > hero->getSecSkillLevel(skill.first))
  61. return false;
  62. }
  63. for(auto & art : artifacts)
  64. {
  65. if (!hero->hasArt(art))
  66. return false;
  67. }
  68. for(auto & sublimiter : noneOf)
  69. {
  70. if (sublimiter->heroAllowed(hero))
  71. return false;
  72. }
  73. for(auto & sublimiter : allOf)
  74. {
  75. if (!sublimiter->heroAllowed(hero))
  76. return false;
  77. }
  78. if ( anyOf.size() == 0 )
  79. return true;
  80. for(auto & sublimiter : anyOf)
  81. {
  82. if (sublimiter->heroAllowed(hero))
  83. return true;
  84. }
  85. return false;
  86. }
  87. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  88. {
  89. std::vector<ui32> ret;
  90. for(size_t i=0; i<info.size(); i++)
  91. {
  92. const CRewardVisitInfo & visit = info[i];
  93. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  94. {
  95. logGlobal->trace("Reward %d is allowed", i);
  96. ret.push_back(static_cast<ui32>(i));
  97. }
  98. }
  99. return ret;
  100. }
  101. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  102. {
  103. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  104. {
  105. auto vi = info[index];
  106. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  107. // show message only if it is not empty
  108. if (!vi.message.toString().empty())
  109. {
  110. InfoWindow iw;
  111. iw.player = h->tempOwner;
  112. iw.text = vi.message;
  113. vi.reward.loadComponents(iw.components, h);
  114. cb->showInfoDialog(&iw);
  115. }
  116. // grant reward afterwards. Note that it may remove object
  117. grantReward(index, h, markAsVisit);
  118. };
  119. auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
  120. {
  121. BlockingDialog sd(canRefuse, rewards.size() > 1);
  122. sd.player = h->tempOwner;
  123. sd.text = dialog;
  124. for (auto index : rewards)
  125. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  126. cb->showBlockingDialog(&sd);
  127. };
  128. if(!wasVisitedBefore(h))
  129. {
  130. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  131. bool objectRemovalPossible = false;
  132. for(auto index : rewards)
  133. {
  134. if(info[index].reward.removeObject)
  135. objectRemovalPossible = true;
  136. }
  137. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  138. switch (rewards.size())
  139. {
  140. case 0: // no available rewards, e.g. visiting School of War without gold
  141. {
  142. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  143. if (!emptyRewards.empty())
  144. grantRewardWithMessage(emptyRewards[0], false);
  145. else
  146. logMod->warn("No applicable message for visiting empty object!");
  147. break;
  148. }
  149. case 1: // one reward. Just give it with message
  150. {
  151. if (canRefuse)
  152. selectRewardsMessage(rewards, info[rewards[0]].message);
  153. else
  154. grantRewardWithMessage(rewards[0], true);
  155. break;
  156. }
  157. default: // multiple rewards. Act according to select mode
  158. {
  159. switch (selectMode) {
  160. case SELECT_PLAYER: // player must select
  161. selectRewardsMessage(rewards, onSelect);
  162. break;
  163. case SELECT_FIRST: // give first available
  164. grantRewardWithMessage(rewards[0], true);
  165. break;
  166. }
  167. break;
  168. }
  169. }
  170. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).size() == 0)
  171. {
  172. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  173. cb->sendAndApply(&cov);
  174. }
  175. }
  176. else
  177. {
  178. logGlobal->debug("Revisiting already visited object");
  179. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  180. if (!visitedRewards.empty())
  181. grantRewardWithMessage(visitedRewards[0], false);
  182. else
  183. logMod->warn("No applicable message for visiting already visited object!");
  184. }
  185. }
  186. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  187. {
  188. grantRewardAfterLevelup(info[selectedReward], hero);
  189. }
  190. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  191. {
  192. if(answer == 0)
  193. return; // player refused
  194. if(answer > 0 && answer-1 < info.size())
  195. {
  196. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  197. grantReward(list[answer - 1], hero, true);
  198. }
  199. else
  200. {
  201. throw std::runtime_error("Unhandled choice");
  202. }
  203. }
  204. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  205. {
  206. if (markVisited)
  207. {
  208. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  209. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  210. cb->sendAndApply(&cov);
  211. }
  212. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  213. grantRewardBeforeLevelup(info[rewardID], hero);
  214. }
  215. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  216. {
  217. assert(hero);
  218. assert(hero->tempOwner.isValidPlayer());
  219. assert(stacks.empty());
  220. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  221. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  222. cb->giveResources(hero->tempOwner, info.reward.resources);
  223. for(auto & entry : info.reward.secondary)
  224. {
  225. int current = hero->getSecSkillLevel(entry.first);
  226. if( (current != 0 && current < entry.second) ||
  227. (hero->canLearnSkill() ))
  228. {
  229. cb->changeSecSkill(hero, entry.first, entry.second);
  230. }
  231. }
  232. for(int i=0; i< info.reward.primary.size(); i++)
  233. if(info.reward.primary[i] > 0)
  234. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  235. si64 expToGive = 0;
  236. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  237. expToGive += hero->calculateXp(info.reward.gainedExp);
  238. if(expToGive)
  239. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  240. // hero is not blocked by levelup dialog - grant remainer immediately
  241. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  242. {
  243. grantRewardAfterLevelup(info, hero);
  244. }
  245. }
  246. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  247. {
  248. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  249. {
  250. si32 manaScaled = hero->mana;
  251. if (info.reward.manaPercentage >= 0)
  252. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  253. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  254. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  255. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  256. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  257. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  258. cb->setManaPoints(hero->id, manaOutput);
  259. }
  260. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  261. {
  262. SetMovePoints smp;
  263. smp.hid = hero->id;
  264. smp.val = hero->movement;
  265. if (info.reward.movePercentage >= 0) // percent from max
  266. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  267. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  268. cb->setMovePoints(&smp);
  269. }
  270. for(const Bonus & bonus : info.reward.bonuses)
  271. {
  272. assert(bonus.source == Bonus::OBJECT);
  273. assert(bonus.sid == ID);
  274. GiveBonus gb;
  275. gb.who = GiveBonus::HERO;
  276. gb.bonus = bonus;
  277. gb.id = hero->id.getNum();
  278. cb->giveHeroBonus(&gb);
  279. }
  280. for(ArtifactID art : info.reward.artifacts)
  281. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  282. if(!info.reward.spells.empty())
  283. {
  284. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  285. cb->changeSpells(hero, true, spellsToGive);
  286. }
  287. if(!info.reward.creaturesChange.empty())
  288. {
  289. for (auto slot : hero->Slots())
  290. {
  291. const CStackInstance * heroStack = slot.second;
  292. for (auto & change : info.reward.creaturesChange)
  293. {
  294. if (heroStack->type->getId() == change.first)
  295. {
  296. StackLocation location(hero, slot.first);
  297. cb->changeStackType(location, change.second.toCreature());
  298. break;
  299. }
  300. }
  301. }
  302. }
  303. if(!info.reward.creatures.empty())
  304. {
  305. CCreatureSet creatures;
  306. for (auto & crea : info.reward.creatures)
  307. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  308. cb->giveCreatures(this, hero, creatures, false);
  309. }
  310. if(info.reward.removeObject)
  311. cb->removeObject(this);
  312. }
  313. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  314. {
  315. switch (visitMode)
  316. {
  317. case VISIT_UNLIMITED:
  318. return false;
  319. case VISIT_ONCE:
  320. return onceVisitableObjectCleared;
  321. case VISIT_PLAYER:
  322. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  323. case VISIT_BONUS:
  324. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  325. case VISIT_HERO:
  326. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  327. default:
  328. return false;
  329. }
  330. }
  331. bool CRewardableObject::wasVisited(PlayerColor player) const
  332. {
  333. switch (visitMode)
  334. {
  335. case VISIT_UNLIMITED:
  336. case VISIT_BONUS:
  337. case VISIT_HERO:
  338. return false;
  339. case VISIT_ONCE:
  340. case VISIT_PLAYER:
  341. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  342. default:
  343. return false;
  344. }
  345. }
  346. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  347. {
  348. switch (visitMode)
  349. {
  350. case VISIT_BONUS:
  351. return h->hasBonusFrom(Bonus::OBJECT, ID);
  352. case VISIT_HERO:
  353. return h->visitedObjects.count(ObjectInstanceID(id));
  354. default:
  355. return wasVisited(h->tempOwner);
  356. }
  357. }
  358. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  359. {
  360. return EVisitMode(visitMode);
  361. }
  362. ui16 CRewardableObject::getResetDuration() const
  363. {
  364. return resetParameters.period;
  365. }
  366. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  367. const CGHeroInstance * h) const
  368. {
  369. for (auto comp : extraComponents)
  370. comps.push_back(comp);
  371. if (gainedExp)
  372. {
  373. comps.push_back(Component(
  374. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  375. }
  376. if (gainedLevels)
  377. comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0));
  378. if (manaDiff || manaPercentage >= 0)
  379. comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  380. for (size_t i=0; i<primary.size(); i++)
  381. {
  382. if (primary[i] != 0)
  383. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  384. }
  385. for (auto & entry : secondary)
  386. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  387. for (auto & entry : artifacts)
  388. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  389. for (auto & entry : spells)
  390. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  391. for (auto & entry : creatures)
  392. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  393. for (size_t i=0; i<resources.size(); i++)
  394. {
  395. if (resources[i] !=0)
  396. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  397. }
  398. }
  399. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  400. {
  401. std::vector<Component> comps;
  402. loadComponents(comps, h);
  403. assert(!comps.empty());
  404. return comps.front();
  405. }
  406. // FIXME: copy-pasted from CObjectHandler
  407. static std::string visitedTxt(const bool visited)
  408. {
  409. int id = visited ? 352 : 353;
  410. return VLC->generaltexth->allTexts[id];
  411. }
  412. std::string CRewardableObject::getHoverText(PlayerColor player) const
  413. {
  414. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  415. return getObjectName() + " " + visitedTxt(wasVisited(player));
  416. return getObjectName();
  417. }
  418. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  419. {
  420. if(visitMode != VISIT_UNLIMITED)
  421. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  422. return getObjectName();
  423. }
  424. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  425. {
  426. switch (what)
  427. {
  428. case ObjProperty::REWARD_RANDOMIZE:
  429. initObj(cb->gameState()->getRandomGenerator());
  430. break;
  431. case ObjProperty::REWARD_SELECT:
  432. selectedReward = val;
  433. break;
  434. case ObjProperty::REWARD_CLEARED:
  435. onceVisitableObjectCleared = val;
  436. break;
  437. }
  438. }
  439. void CRewardableObject::triggerReset() const
  440. {
  441. if (resetParameters.rewards)
  442. {
  443. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  444. }
  445. if (resetParameters.visitors)
  446. {
  447. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  448. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  449. cb->sendAndApply(&cov);
  450. }
  451. }
  452. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  453. {
  454. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
  455. triggerReset();
  456. }
  457. void CRewardableObject::initObj(CRandomGenerator & rand)
  458. {
  459. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  460. }
  461. CRewardableObject::CRewardableObject():
  462. selectMode(0),
  463. visitMode(0),
  464. selectedReward(0),
  465. onceVisitableObjectCleared(false),
  466. canRefuse(false)
  467. {}
  468. VCMI_LIB_NAMESPACE_END