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							- /*
 
-  * CVcmiTestConfig.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CVcmiTestConfig.h"
 
- #include "../lib/logging/CBasicLogConfigurator.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/GameLibrary.h"
 
- #include "../lib/logging/CLogger.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/CFilesystemLoader.h"
 
- #include "../lib/filesystem/AdapterLoaders.h"
 
- void CVcmiTestConfig::SetUp()
 
- {
 
- 	LIBRARY = new GameLibrary;
 
- 	LIBRARY->initializeFilesystem(false);
 
- 	LIBRARY->initializeLibrary();
 
- 	/* TEST_DATA_DIR may be wrong, if yes below test don't run,
 
- 	find your test data folder in your build and change TEST_DATA_DIR for it*/
 
- 	const std::string TEST_DATA_DIR = "test/testdata/";
 
- 	auto path = boost::filesystem::current_path();
 
- 	path+= "/" + TEST_DATA_DIR;
 
- 	if(boost::filesystem::exists(path)){
 
- 		auto loader = std::make_unique<CFilesystemLoader>("test/", TEST_DATA_DIR);
 
- 		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
 
- 		loader = std::make_unique<CFilesystemLoader>("scripts/test/erm/", TEST_DATA_DIR+"erm/");
 
- 		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
 
- 		loader = std::make_unique<CFilesystemLoader>("scripts/test/lua/", TEST_DATA_DIR+"lua/");
 
- 		dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
 
- 	}
 
- }
 
- void CVcmiTestConfig::TearDown()
 
- {
 
- 	std::cout << "Ending global test tear-down." << std::endl;
 
- }
 
 
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