CModHandler.cpp 24 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "filesystem/Filesystem.h"
  6. #include "filesystem/AdapterLoaders.h"
  7. #include "filesystem/CFilesystemLoader.h"
  8. #include "CCreatureHandler.h"
  9. #include "CArtHandler.h"
  10. #include "CTownHandler.h"
  11. #include "CHeroHandler.h"
  12. #include "CObjectHandler.h"
  13. #include "StringConstants.h"
  14. #include "CStopWatch.h"
  15. #include "IHandlerBase.h"
  16. #include "CSpellHandler.h"
  17. /*
  18. * CModHandler.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. void CIdentifierStorage::checkIdentifier(std::string & ID)
  27. {
  28. if (boost::algorithm::ends_with(ID, "."))
  29. logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
  30. else
  31. {
  32. size_t pos = 0;
  33. do
  34. {
  35. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  36. {
  37. logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
  38. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  39. }
  40. pos = ID.find('.', pos);
  41. }
  42. while(pos++ != std::string::npos);
  43. }
  44. }
  45. CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
  46. std::string name, const std::function<void(si32)> & callback, bool optional):
  47. localScope(localScope),
  48. remoteScope(remoteScope),
  49. type(type),
  50. name(name),
  51. callback(callback),
  52. optional(optional)
  53. {}
  54. static std::pair<std::string, std::string> splitString(std::string input, char separator)
  55. {
  56. std::pair<std::string, std::string> ret;
  57. size_t splitPos = input.find(separator);
  58. if (splitPos == std::string::npos)
  59. {
  60. ret.first.clear();
  61. ret.second = input;
  62. }
  63. else
  64. {
  65. ret.first = input.substr(0, splitPos);
  66. ret.second = input.substr(splitPos + 1);
  67. }
  68. return ret;
  69. }
  70. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  71. {
  72. checkIdentifier(callback.type);
  73. checkIdentifier(callback.name);
  74. assert(!callback.localScope.empty());
  75. scheduledRequests.push_back(callback);
  76. }
  77. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  78. {
  79. auto pair = splitString(name, ':'); // remoteScope:name
  80. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
  81. }
  82. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  83. {
  84. auto pair = splitString(name.String(), ':'); // remoteScope:name
  85. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
  86. }
  87. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  88. {
  89. auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
  90. auto pair2 = splitString(pair.second, '.'); // type.name
  91. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
  92. }
  93. void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  94. {
  95. auto pair = splitString(name, ':'); // remoteScope:name
  96. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
  97. }
  98. void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  99. {
  100. auto pair = splitString(name.String(), ':'); // remoteScope:name
  101. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
  102. }
  103. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
  104. {
  105. auto pair = splitString(name.String(), ':'); // remoteScope:name
  106. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  107. if (idList.size() == 1)
  108. return idList.front().id;
  109. if (!silent)
  110. logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " from mod " << type;
  111. return boost::optional<si32>();
  112. }
  113. boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
  114. {
  115. auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
  116. auto pair2 = splitString(pair.second, '.'); // type.name
  117. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  118. if (idList.size() == 1)
  119. return idList.front().id;
  120. if (!silent)
  121. logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " from mod " << name.meta;
  122. return boost::optional<si32>();
  123. }
  124. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  125. {
  126. ObjectData data;
  127. data.scope = scope;
  128. data.id = identifier;
  129. std::string fullID = type + '.' + name;
  130. checkIdentifier(fullID);
  131. registeredObjects.insert(std::make_pair(fullID, data));
  132. }
  133. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
  134. {
  135. std::set<std::string> allowedScopes;
  136. if (request.remoteScope.empty())
  137. {
  138. // normally ID's from all required mods, own mod and virtual "core" mod are allowed
  139. if (request.localScope != "core" && request.localScope != "")
  140. allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
  141. allowedScopes.insert(request.localScope);
  142. allowedScopes.insert("core");
  143. }
  144. else
  145. {
  146. //...unless destination mod was specified explicitly
  147. auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
  148. if (request.remoteScope == "core" || // allow only available to all core mod
  149. myDeps.count(request.remoteScope)) // or dependencies
  150. allowedScopes.insert(request.remoteScope);
  151. }
  152. std::string fullID = request.type + '.' + request.name;
  153. auto entries = registeredObjects.equal_range(fullID);
  154. if (entries.first != entries.second)
  155. {
  156. std::vector<ObjectData> locatedIDs;
  157. for (auto it = entries.first; it != entries.second; it++)
  158. {
  159. if (vstd::contains(allowedScopes, it->second.scope))
  160. {
  161. locatedIDs.push_back(it->second);
  162. }
  163. }
  164. return locatedIDs;
  165. }
  166. return std::vector<ObjectData>();
  167. }
  168. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  169. {
  170. auto identifiers = getPossibleIdentifiers(request);
  171. if (identifiers.size() == 1) // normally resolved ID
  172. {
  173. request.callback(identifiers.front().id);
  174. return true;
  175. }
  176. if (request.optional && identifiers.empty()) // failed to resolve optinal ID
  177. return true;
  178. // error found. Try to generate some debug info
  179. if (identifiers.size() == 0)
  180. logGlobal->errorStream() << "Unknown identifier!";
  181. else
  182. logGlobal->errorStream() << "Ambiguous identifier request!";
  183. logGlobal->errorStream() << "Request for " << request.type << "." << request.name << " from mod " << request.localScope;
  184. for (auto id : identifiers)
  185. {
  186. logGlobal->errorStream() << "\tID is available in mod " << id.scope;
  187. }
  188. return false;
  189. }
  190. void CIdentifierStorage::finalize()
  191. {
  192. bool errorsFound = false;
  193. for(const ObjectCallback & request : scheduledRequests)
  194. {
  195. errorsFound |= !resolveIdentifier(request);
  196. }
  197. if (errorsFound)
  198. {
  199. for(auto object : registeredObjects)
  200. {
  201. logGlobal->traceStream() << object.first << " -> " << object.second.id;
  202. }
  203. logGlobal->errorStream() << "All known identifiers were dumped into log file";
  204. }
  205. assert(errorsFound == false);
  206. }
  207. CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  208. handler(handler),
  209. objectName(objectName),
  210. originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
  211. {
  212. for(auto & node : originalData)
  213. {
  214. node.setMeta("core");
  215. }
  216. }
  217. bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
  218. {
  219. bool result;
  220. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  221. data.setMeta(modName);
  222. ModInfo & modInfo = modData[modName];
  223. for(auto entry : data.Struct())
  224. {
  225. size_t colon = entry.first.find(':');
  226. if (colon == std::string::npos)
  227. {
  228. // normal object, local to this mod
  229. modInfo.modData[entry.first].swap(entry.second);
  230. }
  231. else
  232. {
  233. std::string remoteName = entry.first.substr(0, colon);
  234. std::string objectName = entry.first.substr(colon + 1);
  235. // patching this mod? Send warning and continue - this situation can be handled normally
  236. if (remoteName == modName)
  237. logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
  238. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  239. JsonUtils::merge(remoteConf, entry.second);
  240. }
  241. }
  242. return result;
  243. }
  244. bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool validate)
  245. {
  246. ModInfo & modInfo = modData[modName];
  247. bool result = true;
  248. // apply patches
  249. if (!modInfo.patches.isNull())
  250. JsonUtils::merge(modInfo.modData, modInfo.patches);
  251. for(auto & entry : modInfo.modData.Struct())
  252. {
  253. const std::string & name = entry.first;
  254. JsonNode & data = entry.second;
  255. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  256. {
  257. // try to add H3 object data
  258. size_t index = data["index"].Float();
  259. if (originalData.size() > index)
  260. {
  261. JsonUtils::merge(originalData[index], data);
  262. if (validate)
  263. result &= JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
  264. handler->loadObject(modName, name, originalData[index], index);
  265. originalData[index].clear(); // do not use same data twice (same ID)
  266. continue;
  267. }
  268. }
  269. // normal new object or one with index bigger that data size
  270. if (validate)
  271. result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
  272. handler->loadObject(modName, name, data);
  273. }
  274. return result;
  275. }
  276. void CContentHandler::ContentTypeHandler::afterLoadFinalization()
  277. {
  278. handler->afterLoadFinalization();
  279. }
  280. CContentHandler::CContentHandler()
  281. {
  282. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  283. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  284. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  285. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  286. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  287. handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
  288. //TODO: bonuses, something else?
  289. }
  290. bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
  291. {
  292. bool result = true;
  293. for(auto & handler : handlers)
  294. {
  295. result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
  296. }
  297. return result;
  298. }
  299. bool CContentHandler::loadMod(std::string modName, bool validate)
  300. {
  301. bool result = true;
  302. for(auto & handler : handlers)
  303. {
  304. result &= handler.second.loadMod(modName, validate);
  305. }
  306. return result;
  307. }
  308. void CContentHandler::afterLoadFinalization()
  309. {
  310. for(auto & handler : handlers)
  311. {
  312. handler.second.afterLoadFinalization();
  313. }
  314. }
  315. void CContentHandler::preloadData(CModInfo & mod)
  316. {
  317. bool validate = (mod.validation != CModInfo::PASSED);
  318. // print message in format [<8-symbols checksum>] <modname>
  319. logGlobal->infoStream() << "\t\t[" << std::noshowbase << std::hex << std::setw(8) << std::setfill('0')
  320. << mod.checksum << "] " << mod.name;
  321. if (validate && mod.identifier != "core")
  322. {
  323. if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
  324. mod.validation = CModInfo::FAILED;
  325. }
  326. if (!preloadModData(mod.identifier, mod.config, validate))
  327. mod.validation = CModInfo::FAILED;
  328. }
  329. void CContentHandler::load(CModInfo & mod)
  330. {
  331. bool validate = (mod.validation != CModInfo::PASSED);
  332. if (!loadMod(mod.identifier, validate))
  333. mod.validation = CModInfo::FAILED;
  334. if (validate)
  335. {
  336. if (mod.validation != CModInfo::FAILED)
  337. logGlobal->infoStream() << "\t\t[DONE] " << mod.name;
  338. else
  339. logGlobal->errorStream() << "\t\t[FAIL] " << mod.name;
  340. }
  341. else
  342. logGlobal->infoStream() << "\t\t[SKIP] " << mod.name;
  343. }
  344. CModHandler::CModHandler()
  345. {
  346. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  347. {
  348. identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
  349. }
  350. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  351. identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
  352. }
  353. void CModHandler::loadConfigFromFile (std::string name)
  354. {
  355. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  356. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  357. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  358. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  359. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  360. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  361. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  362. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  363. const JsonNode & gameModules = settings.data["modules"];
  364. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  365. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  366. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  367. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  368. }
  369. // currentList is passed by value to get current list of depending mods
  370. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  371. {
  372. const CModInfo & mod = allMods.at(modID);
  373. // Mod already present? We found a loop
  374. if (vstd::contains(currentList, modID))
  375. {
  376. logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
  377. logGlobal->errorStream() << "\t" << mod.name << " -> ";
  378. return true;
  379. }
  380. currentList.insert(modID);
  381. // recursively check every dependency of this mod
  382. for(const TModID & dependency : mod.dependencies)
  383. {
  384. if (hasCircularDependency(dependency, currentList))
  385. {
  386. logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
  387. return true;
  388. }
  389. }
  390. return false;
  391. }
  392. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  393. {
  394. for(const TModID & id : input)
  395. {
  396. const CModInfo & mod = allMods.at(id);
  397. for(const TModID & dep : mod.dependencies)
  398. {
  399. if (!vstd::contains(input, dep))
  400. {
  401. logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
  402. return false;
  403. }
  404. }
  405. for(const TModID & conflicting : mod.conflicts)
  406. {
  407. if (vstd::contains(input, conflicting))
  408. {
  409. logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
  410. return false;
  411. }
  412. }
  413. if (hasCircularDependency(id))
  414. return false;
  415. }
  416. return true;
  417. }
  418. std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
  419. {
  420. // Topological sort algorithm
  421. // May not be the fastest one but VCMI does not needs any speed here
  422. // Unless user have dozens of mods with complex dependencies this code should be fine
  423. // first - sort input to have input strictly based on name (and not on hashmap or anything else)
  424. boost::range::sort(input);
  425. std::vector <TModID> output;
  426. output.reserve(input.size());
  427. std::set <TModID> resolvedMods;
  428. // Check if all mod dependencies are resolved (moved to resolvedMods)
  429. auto isResolved = [&](const CModInfo mod) -> bool
  430. {
  431. for(const TModID & dependency : mod.dependencies)
  432. {
  433. if (!vstd::contains(resolvedMods, dependency))
  434. return false;
  435. }
  436. return true;
  437. };
  438. while (!input.empty())
  439. {
  440. std::set <TModID> toResolve; // list of mods resolved on this iteration
  441. for (auto it = input.begin(); it != input.end();)
  442. {
  443. if (isResolved(allMods.at(*it)))
  444. {
  445. toResolve.insert(*it);
  446. output.push_back(*it);
  447. it = input.erase(it);
  448. continue;
  449. }
  450. it++;
  451. }
  452. resolvedMods.insert(toResolve.begin(), toResolve.end());
  453. }
  454. return output;
  455. }
  456. static JsonNode loadModSettings(std::string path)
  457. {
  458. if (CResourceHandler::get()->existsResource(ResourceID(path)))
  459. {
  460. return JsonNode(ResourceID(path, EResType::TEXT));
  461. }
  462. // Probably new install. Create initial configuration
  463. CResourceHandler::get()->createResource(path);
  464. return JsonNode();
  465. }
  466. JsonNode addMeta(JsonNode config, std::string meta)
  467. {
  468. config.setMeta(meta);
  469. return std::move(config);
  470. }
  471. CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
  472. identifier(identifier),
  473. name(config["name"].String()),
  474. description(config["description"].String()),
  475. dependencies(config["depends"].convertTo<std::set<std::string> >()),
  476. conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
  477. validation(PENDING),
  478. config(addMeta(config, identifier))
  479. {
  480. loadLocalData(local);
  481. }
  482. JsonNode CModInfo::saveLocalData()
  483. {
  484. std::ostringstream stream;
  485. stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
  486. JsonNode conf;
  487. conf["active"].Bool() = enabled;
  488. conf["validated"].Bool() = validation != FAILED;
  489. conf["checksum"].String() = stream.str();
  490. return conf;
  491. }
  492. void CModInfo::updateChecksum(ui32 newChecksum)
  493. {
  494. // comment-out next line to force validation of all mods ignoring checksum
  495. if (newChecksum != checksum)
  496. {
  497. checksum = newChecksum;
  498. validation = PENDING;
  499. }
  500. }
  501. void CModInfo::loadLocalData(const JsonNode & data)
  502. {
  503. bool validated = false;
  504. enabled = true;
  505. checksum = 0;
  506. if (data.getType() == JsonNode::DATA_BOOL)
  507. {
  508. enabled = data.Bool();
  509. }
  510. if (data.getType() == JsonNode::DATA_STRUCT)
  511. {
  512. enabled = data["active"].Bool();
  513. validated = data["validated"].Bool();
  514. checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
  515. }
  516. if (enabled)
  517. validation = validated ? PASSED : PENDING;
  518. else
  519. validation = validated ? PASSED : FAILED;
  520. }
  521. void CModHandler::initializeMods(std::vector<std::string> availableMods)
  522. {
  523. const JsonNode modConfig = loadModSettings("config/modSettings.json");
  524. const JsonNode & modList = modConfig["activeMods"];
  525. std::vector <TModID> detectedMods;
  526. for(std::string name : availableMods)
  527. {
  528. boost::to_lower(name);
  529. std::string modFileName = "mods/" + name + "/mod.json";
  530. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  531. {
  532. CModInfo mod(name, modList[name], JsonNode(ResourceID(modFileName)));
  533. allMods[name] = mod;
  534. if (mod.enabled)
  535. detectedMods.push_back(name);
  536. }
  537. else
  538. logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
  539. }
  540. coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
  541. coreMod.name = "Original game files";
  542. if (!checkDependencies(detectedMods))
  543. {
  544. logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
  545. exit(1);
  546. }
  547. activeMods = resolveDependencies(detectedMods);
  548. loadModFilesystems();
  549. }
  550. static JsonNode genDefaultFS()
  551. {
  552. // default FS config for mods: directory "Content" that acts as H3 root directory
  553. JsonNode defaultFS;
  554. defaultFS[""].Vector().resize(2);
  555. defaultFS[""].Vector()[0]["type"].String() = "zip";
  556. defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
  557. defaultFS[""].Vector()[1]["type"].String() = "dir";
  558. defaultFS[""].Vector()[1]["path"].String() = "/Content";
  559. return defaultFS;
  560. }
  561. static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
  562. {
  563. static const JsonNode defaultFS = genDefaultFS();
  564. if (!conf["filesystem"].isNull())
  565. return CResourceHandler::createFileSystem("mods/" + modName, conf["filesystem"]);
  566. else
  567. return CResourceHandler::createFileSystem("mods/" + modName, defaultFS);
  568. }
  569. static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
  570. {
  571. boost::crc_32_type modChecksum;
  572. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  573. modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  574. // second - add mod.json into checksum because filesystem does not contains this file
  575. // FIXME: remove workaround for core mod
  576. if (modName != "core")
  577. {
  578. ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
  579. ui32 configChecksum = CResourceHandler::getInitial()->load(modConfFile)->calculateCRC32();
  580. modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
  581. }
  582. // third - add all detected text files from this mod into checksum
  583. auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
  584. {
  585. return resID.getType() == EResType::TEXT &&
  586. ( boost::starts_with(resID.getName(), "DATA") ||
  587. boost::starts_with(resID.getName(), "CONFIG"));
  588. });
  589. // these two files may change between two runs of vcmi and must be handled separately
  590. files.erase(ResourceID("CONFIG/SETTINGS", EResType::TEXT));
  591. files.erase(ResourceID("CONFIG/MODSETTINGS", EResType::TEXT));
  592. for (const ResourceID & file : files)
  593. {
  594. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  595. modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  596. }
  597. return modChecksum.checksum();
  598. }
  599. void CModHandler::loadModFilesystems()
  600. {
  601. coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::get("core")));
  602. for(std::string & modName : activeMods)
  603. {
  604. CModInfo & mod = allMods[modName];
  605. CResourceHandler::addFilesystem(modName, genModFilesystem(modName, mod.config));
  606. }
  607. }
  608. CModInfo & CModHandler::getModData(TModID modId)
  609. {
  610. CModInfo & mod = allMods.at(modId);
  611. assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
  612. return mod;
  613. }
  614. void CModHandler::initializeConfig()
  615. {
  616. loadConfigFromFile("defaultMods.json");
  617. }
  618. void CModHandler::load()
  619. {
  620. CStopWatch totalTime, timer;
  621. CContentHandler content;
  622. logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
  623. for(const TModID & modName : activeMods)
  624. {
  625. logGlobal->traceStream() << "Generating checksum for " << modName;
  626. allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
  627. }
  628. // first - load virtual "core" mod that contains all data
  629. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  630. content.preloadData(coreMod);
  631. for(const TModID & modName : activeMods)
  632. content.preloadData(allMods[modName]);
  633. logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
  634. content.load(coreMod);
  635. for(const TModID & modName : activeMods)
  636. content.load(allMods[modName]);
  637. logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
  638. VLC->creh->loadCrExpBon();
  639. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  640. identifiers.finalize();
  641. logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
  642. content.afterLoadFinalization();
  643. logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
  644. logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
  645. }
  646. void CModHandler::afterLoad()
  647. {
  648. JsonNode modSettings;
  649. for (auto & modEntry : allMods)
  650. modSettings["activeMods"][modEntry.first] = modEntry.second.saveLocalData();
  651. modSettings["core"] = coreMod.saveLocalData();
  652. std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
  653. file << modSettings;
  654. }