Limiters.h 8.0 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHexArray.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  28. virtual ~ILimiter() = default;
  29. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  30. virtual std::string toString() const;
  31. virtual JsonNode toJsonNode() const;
  32. virtual void acceptUpdater(IUpdater & visitor);
  33. template <typename Handler> void serialize(Handler &h)
  34. {
  35. }
  36. };
  37. class DLL_LINKAGE AggregateLimiter : public ILimiter
  38. {
  39. protected:
  40. virtual const std::string & getAggregator() const = 0;
  41. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  42. public:
  43. std::vector<TLimiterPtr> limiters;
  44. void add(const TLimiterPtr & limiter);
  45. JsonNode toJsonNode() const override;
  46. void acceptUpdater(IUpdater & visitor) override;
  47. template <typename Handler> void serialize(Handler & h)
  48. {
  49. h & static_cast<ILimiter&>(*this);
  50. h & limiters;
  51. }
  52. };
  53. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  54. {
  55. protected:
  56. const std::string & getAggregator() const override;
  57. public:
  58. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  59. static const std::string aggregator;
  60. EDecision limit(const BonusLimitationContext & context) const override;
  61. };
  62. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  63. {
  64. protected:
  65. const std::string & getAggregator() const override;
  66. public:
  67. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  68. static const std::string aggregator;
  69. EDecision limit(const BonusLimitationContext & context) const override;
  70. };
  71. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  72. {
  73. protected:
  74. const std::string & getAggregator() const override;
  75. public:
  76. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  77. static const std::string aggregator;
  78. EDecision limit(const BonusLimitationContext & context) const override;
  79. };
  80. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  81. {
  82. public:
  83. CreatureID creatureID;
  84. bool includeUpgrades = false;
  85. CCreatureTypeLimiter() = default;
  86. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  87. void setCreature(const CreatureID & id);
  88. EDecision limit(const BonusLimitationContext &context) const override;
  89. std::string toString() const override;
  90. JsonNode toJsonNode() const override;
  91. void acceptUpdater(IUpdater & visitor) override;
  92. template <typename Handler> void serialize(Handler &h)
  93. {
  94. h & static_cast<ILimiter&>(*this);
  95. if (h.version < Handler::Version::REMOVE_TOWN_PTR)
  96. {
  97. bool isNull = false;
  98. h & isNull;
  99. if(!isNull)
  100. h & creatureID;
  101. }
  102. else
  103. h & creatureID;
  104. h & includeUpgrades;
  105. }
  106. };
  107. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  108. {
  109. public:
  110. BonusType type;
  111. BonusSubtypeID subtype;
  112. BonusSource source = BonusSource::OTHER;
  113. BonusSourceID sid;
  114. bool isSubtypeRelevant; //check for subtype only if this is true
  115. bool isSourceRelevant; //check for bonus source only if this is true
  116. bool isSourceIDRelevant; //check for bonus source only if this is true
  117. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  118. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  119. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  120. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  121. EDecision limit(const BonusLimitationContext &context) const override;
  122. std::string toString() const override;
  123. JsonNode toJsonNode() const override;
  124. void acceptUpdater(IUpdater & visitor) override;
  125. template <typename Handler> void serialize(Handler &h)
  126. {
  127. h & static_cast<ILimiter&>(*this);
  128. h & type;
  129. h & subtype;
  130. h & isSubtypeRelevant;
  131. h & source;
  132. h & isSourceRelevant;
  133. h & sid;
  134. h & isSourceIDRelevant;
  135. }
  136. };
  137. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  138. {
  139. public:
  140. TerrainId terrainType;
  141. CreatureTerrainLimiter();
  142. CreatureTerrainLimiter(TerrainId terrain);
  143. EDecision limit(const BonusLimitationContext &context) const override;
  144. std::string toString() const override;
  145. JsonNode toJsonNode() const override;
  146. void acceptUpdater(IUpdater & visitor) override;
  147. template <typename Handler> void serialize(Handler &h)
  148. {
  149. h & static_cast<ILimiter&>(*this);
  150. h & terrainType;
  151. }
  152. };
  153. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  154. {
  155. public:
  156. uint32_t minLevel;
  157. uint32_t maxLevel;
  158. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  159. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  160. EDecision limit(const BonusLimitationContext &context) const override;
  161. std::string toString() const override;
  162. JsonNode toJsonNode() const override;
  163. void acceptUpdater(IUpdater & visitor) override;
  164. template <typename Handler> void serialize(Handler &h)
  165. {
  166. h & static_cast<ILimiter&>(*this);
  167. h & minLevel;
  168. h & maxLevel;
  169. }
  170. };
  171. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  172. {
  173. public:
  174. FactionID faction;
  175. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  176. EDecision limit(const BonusLimitationContext &context) const override;
  177. std::string toString() const override;
  178. JsonNode toJsonNode() const override;
  179. void acceptUpdater(IUpdater & visitor) override;
  180. template <typename Handler> void serialize(Handler &h)
  181. {
  182. h & static_cast<ILimiter&>(*this);
  183. h & faction;
  184. }
  185. };
  186. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  187. {
  188. public:
  189. EAlignment alignment;
  190. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  191. EDecision limit(const BonusLimitationContext &context) const override;
  192. std::string toString() const override;
  193. JsonNode toJsonNode() const override;
  194. void acceptUpdater(IUpdater & visitor) override;
  195. template <typename Handler> void serialize(Handler &h)
  196. {
  197. h & static_cast<ILimiter&>(*this);
  198. h & alignment;
  199. }
  200. };
  201. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  202. {
  203. public:
  204. PlayerColor owner;
  205. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  206. EDecision limit(const BonusLimitationContext &context) const override;
  207. void acceptUpdater(IUpdater & visitor) override;
  208. template <typename Handler> void serialize(Handler &h)
  209. {
  210. h & static_cast<ILimiter&>(*this);
  211. h & owner;
  212. }
  213. };
  214. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  215. {
  216. public:
  217. ui8 minRank;
  218. ui8 maxRank;
  219. RankRangeLimiter();
  220. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  221. EDecision limit(const BonusLimitationContext &context) const override;
  222. void acceptUpdater(IUpdater & visitor) override;
  223. template <typename Handler> void serialize(Handler &h)
  224. {
  225. h & static_cast<ILimiter&>(*this);
  226. h & minRank;
  227. h & maxRank;
  228. }
  229. };
  230. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  231. {
  232. public:
  233. BattleHexArray applicableHexes;
  234. UnitOnHexLimiter(const BattleHexArray & applicableHexes = {});
  235. EDecision limit(const BonusLimitationContext &context) const override;
  236. JsonNode toJsonNode() const override;
  237. void acceptUpdater(IUpdater& visitor) override;
  238. template <typename Handler> void serialize(Handler &h)
  239. {
  240. h & static_cast<ILimiter&>(*this);
  241. h & applicableHexes;
  242. }
  243. };
  244. VCMI_LIB_NAMESPACE_END