CHeroHandler.cpp 8.8 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "Filesystem/CResourceLoader.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "GameConstants.h"
  8. #include "BattleHex.h"
  9. #include "CModHandler.h"
  10. /*
  11. * CHeroHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. CHeroClass::CHeroClass()
  20. {
  21. skillLimit = 8;
  22. }
  23. CHeroClass::~CHeroClass()
  24. {
  25. }
  26. int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
  27. {
  28. if(possibles.size()==1)
  29. return *possibles.begin();
  30. int totalProb = 0;
  31. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  32. {
  33. totalProb += proSec[*i];
  34. }
  35. int ran = rand()%totalProb;
  36. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  37. {
  38. ran -= proSec[*i];
  39. if(ran<0)
  40. return *i;
  41. }
  42. throw std::runtime_error("Cannot pick secondary skill!");
  43. }
  44. EAlignment::EAlignment CHeroClass::getAlignment() const
  45. {
  46. return (EAlignment::EAlignment)alignment;
  47. }
  48. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  49. {
  50. std::vector<BattleHex> ret;
  51. if(isAbsoluteObstacle)
  52. {
  53. assert(!hex.isValid());
  54. range::copy(blockedTiles, std::back_inserter(ret));
  55. return ret;
  56. }
  57. BOOST_FOREACH(int offset, blockedTiles)
  58. {
  59. BattleHex toBlock = hex + offset;
  60. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  61. toBlock += BattleHex::LEFT;
  62. if(!toBlock.isValid())
  63. tlog1 << "Misplaced obstacle!\n";
  64. else
  65. ret.push_back(toBlock);
  66. }
  67. return ret;
  68. }
  69. bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
  70. {
  71. if(specialBattlefield != -1)
  72. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  73. return vstd::contains(allowedTerrains, terrainType);
  74. }
  75. CHeroHandler::~CHeroHandler()
  76. {
  77. for (int i = 0; i < heroes.size(); i++)
  78. heroes[i].dellNull();
  79. for (int i = 0; i < heroClasses.size(); i++)
  80. delete heroClasses[i];
  81. }
  82. CHeroHandler::CHeroHandler()
  83. {}
  84. void CHeroHandler::loadObstacles()
  85. {
  86. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  87. {
  88. BOOST_FOREACH(const JsonNode &obs, node.Vector())
  89. {
  90. int ID = obs["id"].Float();
  91. CObstacleInfo & obi = out[ID];
  92. obi.ID = ID;
  93. obi.defName = obs["defname"].String();
  94. obi.width = obs["width"].Float();
  95. obi.height = obs["height"].Float();
  96. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ui8> >();
  97. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<ui8> >();
  98. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  99. obi.isAbsoluteObstacle = absolute;
  100. }
  101. };
  102. const JsonNode config(ResourceID("config/obstacles.json"));
  103. loadObstacles(config["obstacles"], false, obstacles);
  104. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  105. //loadObstacles(config["moats"], true, moats);
  106. }
  107. void CHeroHandler::loadHeroes()
  108. {
  109. VLC->heroh = this;
  110. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  111. parser.endLine(); //ignore header
  112. parser.endLine();
  113. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  114. {
  115. CHero * hero = new CHero;
  116. hero->name = parser.readString();
  117. for(int x=0;x<3;x++)
  118. {
  119. hero->initialArmy[x].minAmount = parser.readNumber();
  120. hero->initialArmy[x].maxAmount = parser.readNumber();
  121. std::string refName = parser.readString();
  122. boost::algorithm::replace_all(refName, " ", ""); //remove spaces
  123. VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature)
  124. {
  125. hero->initialArmy[x].creature = creature;
  126. });
  127. }
  128. parser.endLine();
  129. hero->ID = heroes.size();
  130. heroes.push_back(hero);
  131. }
  132. // Load heroes information
  133. const JsonNode config(ResourceID("config/heroes.json"));
  134. BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
  135. int hid = hero["id"].Float();
  136. const JsonNode *value;
  137. // sex: 0=male, 1=female
  138. heroes[hid]->sex = !!hero["female"].Bool();
  139. heroes[hid]->heroType = CHero::EHeroClasses((int)hero["class"].Float());
  140. BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
  141. heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
  142. }
  143. value = &hero["spell"];
  144. if (!value->isNull()) {
  145. heroes[hid]->startingSpell = value->Float();
  146. }
  147. BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
  148. {
  149. SSpecialtyInfo dummy;
  150. dummy.type = specialty["type"].Float();
  151. dummy.val = specialty["val"].Float();
  152. dummy.subtype = specialty["subtype"].Float();
  153. dummy.additionalinfo = specialty["info"].Float();
  154. heroes[hid]->spec.push_back(dummy); //put a copy of dummy
  155. }
  156. }
  157. loadHeroClasses();
  158. initHeroClasses();
  159. expPerLevel.push_back(0);
  160. expPerLevel.push_back(1000);
  161. expPerLevel.push_back(2000);
  162. expPerLevel.push_back(3200);
  163. expPerLevel.push_back(4600);
  164. expPerLevel.push_back(6200);
  165. expPerLevel.push_back(8000);
  166. expPerLevel.push_back(10000);
  167. expPerLevel.push_back(12200);
  168. expPerLevel.push_back(14700);
  169. expPerLevel.push_back(17500);
  170. expPerLevel.push_back(20600);
  171. expPerLevel.push_back(24320);
  172. expPerLevel.push_back(28784);
  173. expPerLevel.push_back(34140);
  174. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  175. {
  176. int i = expPerLevel.size() - 1;
  177. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  178. }
  179. expPerLevel.pop_back();//last value is broken
  180. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  181. ballParser.endLine(); //header
  182. ballParser.endLine();
  183. do
  184. {
  185. ballParser.readString();
  186. ballParser.readString();
  187. CHeroHandler::SBallisticsLevelInfo bli;
  188. bli.keep = ballParser.readNumber();
  189. bli.tower = ballParser.readNumber();
  190. bli.gate = ballParser.readNumber();
  191. bli.wall = ballParser.readNumber();
  192. bli.shots = ballParser.readNumber();
  193. bli.noDmg = ballParser.readNumber();
  194. bli.oneDmg = ballParser.readNumber();
  195. bli.twoDmg = ballParser.readNumber();
  196. bli.sum = ballParser.readNumber();
  197. ballistics.push_back(bli);
  198. }
  199. while (ballParser.endLine());
  200. }
  201. void CHeroHandler::loadHeroClasses()
  202. {
  203. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  204. parser.endLine(); // header
  205. parser.endLine();
  206. do
  207. {
  208. CHeroClass * hc = new CHeroClass;
  209. hc->alignment = heroClasses.size() / 6;
  210. hc->name = parser.readString();
  211. hc->aggression = parser.readNumber();
  212. for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  213. {
  214. hc->initialPrimSkills[g] = parser.readNumber();
  215. }
  216. hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
  217. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  218. {
  219. hc->primChance[x].first = parser.readNumber();
  220. }
  221. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  222. {
  223. hc->primChance[x].second = parser.readNumber();
  224. }
  225. hc->proSec.resize(GameConstants::SKILL_QUANTITY);
  226. for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
  227. {
  228. hc->proSec[dd] = parser.readNumber();
  229. }
  230. for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
  231. {
  232. hc->selectionProbability[dd] = parser.readNumber();
  233. }
  234. heroClasses.push_back(hc);
  235. }
  236. while (parser.endLine() && !parser.isNextEntryEmpty());
  237. }
  238. void CHeroHandler::initHeroClasses()
  239. {
  240. for(int gg=0; gg<heroes.size(); ++gg)
  241. {
  242. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  243. }
  244. loadTerrains();
  245. }
  246. ui32 CHeroHandler::level (ui64 experience) const
  247. {
  248. int i;
  249. if (experience <= expPerLevel.back())
  250. {
  251. for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
  252. return i + 1;
  253. }
  254. else
  255. {
  256. i = expPerLevel.size() - 1;
  257. while (experience > reqExp (i))
  258. i++;
  259. return i;
  260. }
  261. }
  262. ui64 CHeroHandler::reqExp (ui32 level) const
  263. {
  264. if(!level)
  265. return 0;
  266. if (level <= expPerLevel.size())
  267. {
  268. return expPerLevel[level-1];
  269. }
  270. else
  271. {
  272. tlog3 << "A hero has reached unsupported amount of experience\n";
  273. return expPerLevel[expPerLevel.size()-1];
  274. }
  275. }
  276. void CHeroHandler::loadTerrains()
  277. {
  278. const JsonNode config(ResourceID("config/terrains.json"));
  279. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  280. BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
  281. terrCosts.push_back(config[name]["moveCost"].Float());
  282. }
  283. std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
  284. {
  285. // Look Data/HOTRAITS.txt for reference
  286. std::vector<ui8> allowedHeroes;
  287. allowedHeroes.resize(156, 1);
  288. for(int i = 145; i < 156; ++i)
  289. {
  290. allowedHeroes[i] = 0;
  291. }
  292. allowedHeroes[4] = 0;
  293. allowedHeroes[25] = 0;
  294. return allowedHeroes;
  295. }
  296. CHero::CHero()
  297. {
  298. startingSpell = -1;
  299. sex = 0xff;
  300. }
  301. CHero::~CHero()
  302. {
  303. }