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							- #pragma once
 
- #include "GameConstants.h"
 
- /*
 
-  * VCMIDirs.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #ifndef _WIN32 //we need boost here only on non-win platforms
 
- 	#include <boost/filesystem.hpp> 
 
- 	using namespace boost::filesystem;
 
- #endif
 
- /// Where to find the various VCMI files. This is mostly useful for linux. 
 
- class VCMIDirs {
 
- public:
 
- 	std::string UserPath;
 
- 	VCMIDirs()
 
- 	{
 
- #ifdef _WIN32
 
- 		UserPath = GameConstants::DATA_DIR;
 
- #else
 
- 		try {
 
- #ifdef ANDROID
 
- 			UserPath = DATA_DIR;
 
- #else
 
- 			// Find vcmi user directory and create it if necessary
 
- 			std::string home_dir = ".";
 
- 			if( getenv("HOME") != NULL )
 
- 				home_dir = getenv("HOME");
 
- 			UserPath = path(home_dir + "/.vcmi").string();
 
- #endif
 
- 			create_directory(UserPath);
 
- 			create_directory(UserPath + "/config");
 
- 			create_directory(UserPath + "/Games");
 
- 			/* Home directory can contain some extra maps. */
 
- 			create_directory(UserPath + "/Maps");
 
- 		}
 
- 		catch(const std::exception & e)
 
- 		{
 
- 		}
 
- #endif
 
- 	}
 
- };
 
- extern DLL_LINKAGE VCMIDirs GVCMIDirs;
 
 
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