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							- #pragma once
 
- /*
 
-  * int3.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// Class which consists of three integer values. Represents position on adventure map.
 
- class int3
 
- {
 
- public:
 
- 	si32 x, y, z;
 
- 	//c-tor: x, y, z initialized to 0
 
- 	int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
 
- 	//c-tor: x, y, z initialized to i
 
- 	explicit int3(const si32 i) : x(i), y(i), z(i) {}
 
- 	//c-tor: x, y, z initialized to X, Y, Z
 
- 	int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
 
- 	int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
 
- 	int3 & operator=(const int3 & c) // Should be set to default (C++11)?
 
- 	{
 
- 		x = c.x;
 
- 		y = c.y;
 
- 		z = c.z;
 
- 		return *this;
 
- 	}
 
- 	int3 operator-() const { return int3(-x, -y, -z); }
 
- 	int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
 
- 	int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
 
- 	//returns int3 with coordinates increased by given number
 
- 	int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
 
- 	//returns int3 with coordinates decreased by given number
 
- 	int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
 
- 	int3 & operator+=(const int3 & i)
 
- 	{
 
- 		x += i.x;
 
- 		y += i.y;
 
- 		z += i.z;
 
- 		return *this;
 
- 	}
 
- 	int3 & operator-=(const int3 & i)
 
- 	{
 
- 		x -= i.x;
 
- 		y -= i.y;
 
- 		z -= i.z;
 
- 		return *this;
 
- 	}
 
- 	
 
- 	//increases all coordinates by given number
 
- 	int3 & operator+=(const si32 i)
 
- 	{
 
- 		x += i;
 
- 		y += i;
 
- 		z += i;
 
- 		return *this;
 
- 	}
 
- 	//decreases all coordinates by given number
 
- 	int3 & operator-=(const si32 i)
 
- 	{
 
- 		x -= i;
 
- 		y -= i;
 
- 		z -= i;
 
- 		return *this;
 
- 	}
 
- 	bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
 
- 	bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
 
- 	bool operator<(const int3 & i) const
 
- 	{
 
- 		if (z < i.z)
 
- 			return true;
 
- 		if (z > i.z)
 
- 			return false;
 
- 		if (y < i.y)
 
- 			return true;
 
- 		if (y > i.y)
 
- 			return false;
 
- 		if (x < i.x)
 
- 			return true;
 
- 		if (x > i.x)
 
- 			return false;
 
- 		return false;
 
- 	}
 
- 	//returns squared distance on Oxy plane (z coord is not used)
 
- 	ui32 dist2dSQ(const int3 & o) const
 
- 	{
 
- 		const si32 dx = (x - o.x);
 
- 		const si32 dy = (y - o.y);
 
- 		return (ui32)(dx*dx) + (ui32)(dy*dy);
 
- 	}
 
- 	//returns distance on Oxy plane (z coord is not used)
 
- 	double dist2d(const int3 & o) const
 
- 	{
 
- 		return std::sqrt((double)dist2dSQ(o));
 
- 	}
 
- 	//manhattan distance used for patrol radius (z coord is not used)
 
- 	double mandist2d(const int3 & o) const
 
- 	{
 
- 		return abs(o.x - x) + abs(o.y - y);
 
- 	}
 
- 	bool areNeighbours(const int3 & o) const
 
- 	{
 
- 		return (dist2dSQ(o) < 4) && (z == o.z);
 
- 	}
 
- 	//returns "(x y z)" string
 
- 	std::string operator ()() const //Change to int3::toString()?
 
- 	{
 
- 		std::string result("(");
 
- 		result += boost::lexical_cast<std::string>(x); result += ' ';
 
- 		result += boost::lexical_cast<std::string>(y); result += ' ';
 
- 		result += boost::lexical_cast<std::string>(z); result += ')';
 
- 		return result;
 
- 	}
 
- 	bool valid() const //Should be named "isValid"?
 
- 	{
 
- 		return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
 
- 	}
 
- 	template <typename Handler>
 
- 	void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & x & y & z;
 
- 	}
 
- 	static std::array<int3, 8> getDirs()
 
- 	{
 
- 		return { { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
 
- 			int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) } };
 
- 	}
 
- };
 
- inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
 
- {
 
- 	return str << sth.x << ' ' << sth.y << ' ' << sth.z;
 
- }
 
- inline std::istream & operator>>(std::istream & str, int3 & dest)
 
- {
 
- 	return str >> dest.x >> dest.y >> dest.z;
 
- }
 
- //Why not normal function?
 
- struct ShashInt3
 
- {
 
- 	size_t operator()(int3 const& pos) const
 
- 	{
 
- 		size_t ret = std::hash<int>()(pos.x);
 
- 		vstd::hash_combine(ret, pos.y);
 
- 		vstd::hash_combine(ret, pos.z);
 
- 		return ret;
 
- 	}
 
- };
 
- template<typename Container>
 
- int3 findClosestTile (Container & container, int3 dest)
 
- {
 
- 	static_assert(std::is_same<typename Container::value_type, int3>::value,
 
- 		"findClosestTile requires <int3> container.");
 
- 	int3 result(-1, -1, -1);
 
- 	ui32 distance = std::numeric_limits<ui32>::max();
 
- 	for (const int3& tile : container)
 
- 	{
 
- 		const ui32 currentDistance = dest.dist2dSQ(tile);
 
- 		if (currentDistance < distance)
 
- 		{
 
- 			result = tile;
 
- 			distance = currentDistance;
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
 
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