CMakeLists.txt 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462
  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 2.8.12 is used since it's present in Ubuntu 14.04 and Cotire require it
  4. cmake_minimum_required(VERSION 2.8.12)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. # - Try to fix build with RPATH.
  12. # Currently if CMAKE_MACOSX_RPATH=1 then AI libs unable to find @rpath/libvcmi.dylib
  13. # I tried to set few different INSTALL_RPATH for all targets in AI directory, but nothing worked.
  14. #
  15. # MXE:
  16. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  17. #
  18. # Vckpg:
  19. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  20. # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
  21. #
  22. # Other:
  23. # - Cleanup remove_directory copy_directory if performance will be a problem.
  24. # We can use some macro over copy_if_different since it's only work for single file.
  25. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  26. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  27. # - Try to get rid of FOLDER override with define_property
  28. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  29. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(VCMI_VERSION_MAJOR 0)
  40. set(VCMI_VERSION_MINOR 99)
  41. set(VCMI_VERSION_PATCH 0)
  42. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  43. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  44. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  45. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  46. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  47. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  48. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  49. # Used for Snap packages and also useful for debugging
  50. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  51. # Allow to pass package name from Travis CI
  52. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  53. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  54. ############################################
  55. # Miscellaneous options #
  56. ############################################
  57. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
  58. # Contains custom functions and macros, but don't altering any options
  59. include(VCMIUtils)
  60. vcmi_print_important_variables()
  61. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  62. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  63. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  64. # Make FOLDER property inheritable
  65. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  66. #
  67. # Important! This trick depend on undefined behavior since we override CMake own property.
  68. # In same time define_property documentation states it's function for custom properties.
  69. define_property(
  70. TARGET
  71. PROPERTY FOLDER
  72. INHERITED
  73. BRIEF_DOCS "Set the folder name."
  74. FULL_DOCS "Use to organize targets in an IDE."
  75. )
  76. # Generate Version.cpp
  77. if(ENABLE_GITVERSION)
  78. add_custom_target(update_version ALL
  79. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${CMAKE_MODULE_PATH}/Version.cmake"
  80. )
  81. else()
  82. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  83. endif(ENABLE_GITVERSION)
  84. # Precompiled header configuration
  85. if(ENABLE_PCH)
  86. include(cotire)
  87. set(PCH_PROPERTIES
  88. COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
  89. COTIRE_ADD_UNITY_BUILD FALSE
  90. COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
  91. )
  92. else()
  93. set(PCH_PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
  94. macro(cotire ignore)
  95. endmacro(cotire)
  96. endif(ENABLE_PCH)
  97. ############################################
  98. # Documentation section #
  99. ############################################
  100. include(UseDoxygen OPTIONAL)
  101. ############################################
  102. # Compile and linking options #
  103. ############################################
  104. if(APPLE)
  105. set(CMAKE_MACOSX_RPATH 0)
  106. endif(APPLE)
  107. if(WIN32)
  108. add_definitions(-DBOOST_THREAD_USE_LIB)
  109. # Windows Vista or newer for FuzzyLite 6 to compile
  110. add_definitions(-D_WIN32_WINNT=0x0600)
  111. #delete lib prefix for dlls (libvcmi -> vcmi)
  112. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  113. if(MSVC)
  114. add_definitions(-DBOOST_ALL_NO_LIB)
  115. add_definitions(-DBOOST_ALL_DYN_LINK)
  116. set(Boost_USE_STATIC_LIBS OFF)
  117. # Don't link with SDLMain
  118. if(ENABLE_DEBUG_CONSOLE)
  119. set(SDL2_BUILDING_LIBRARY ON)
  120. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  121. endif()
  122. # Suppress warnings
  123. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  124. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  125. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
  126. if(ENABLE_MULTI_PROCESS_BUILDS)
  127. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  128. endif()
  129. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  130. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  131. # Reported to Microsoft here:
  132. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  133. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  134. # Required at least for compatibility with Boost 1.68 on Vcpkg
  135. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  136. endif(MSVC)
  137. if(MINGW)
  138. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp)
  139. # Check for iconv (may be needed for Boost.Locale)
  140. include(CheckLibraryExists)
  141. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  142. if(ICONV_FOUND)
  143. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  144. endif()
  145. # Prevent compiler issues when building Debug
  146. # Assembler might fail with "too many sections"
  147. # With big-obj or 64-bit build will take hours
  148. if(CMAKE_BUILD_TYPE MATCHES Debug)
  149. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  150. endif()
  151. endif(MINGW)
  152. endif(WIN32)
  153. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  154. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wuninitialized")
  155. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  156. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  157. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  158. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  159. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  160. endif()
  161. if(UNIX)
  162. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
  163. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  164. endif()
  165. endif()
  166. # Check if some platform-specific libraries are needed for linking
  167. if(NOT WIN32)
  168. include(CheckLibraryExists)
  169. # Shared memory functions used by Boost.Interprocess
  170. # FindBoost handle linking with pthreads, but doesn't handle this
  171. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  172. if(HAVE_RT_LIB)
  173. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  174. endif()
  175. endif()
  176. ############################################
  177. # Finding packages #
  178. ############################################
  179. set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
  180. find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options system thread REQUIRED)
  181. find_package(ZLIB REQUIRED)
  182. find_package(FFmpeg REQUIRED)
  183. find_package(Minizip)
  184. if(MINIZIP_FOUND)
  185. add_definitions(-DUSE_SYSTEM_MINIZIP)
  186. endif()
  187. find_package(SDL2 REQUIRED)
  188. find_package(SDL2_image REQUIRED)
  189. find_package(SDL2_mixer REQUIRED)
  190. find_package(SDL2_ttf REQUIRED)
  191. if(ENABLE_LAUNCHER)
  192. # Widgets finds its own dependencies (QtGui and QtCore).
  193. find_package(Qt5Widgets REQUIRED)
  194. find_package(Qt5Network REQUIRED)
  195. endif()
  196. ############################################
  197. # Output directories #
  198. ############################################
  199. if(WIN32) # on Win everything goes into H3 root directory
  200. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  201. set(LIB_DIR "." CACHE STRING "Where to install main library")
  202. set(DATA_DIR "." CACHE STRING "Where to install data files")
  203. elseif(APPLE)
  204. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  205. include(GNUInstallDirs)
  206. if(ENABLE_MONOLITHIC_INSTALL)
  207. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  208. set(LIB_DIR "." CACHE STRING "Where to install main library")
  209. set(DATA_DIR "." CACHE STRING "Where to install data files")
  210. else()
  211. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  212. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  213. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  214. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  215. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  216. set(LIB_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install main library")
  217. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  218. endif()
  219. else()
  220. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  221. include(GNUInstallDirs)
  222. if(ENABLE_MONOLITHIC_INSTALL)
  223. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  224. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  225. set(LIB_DIR "." CACHE STRING "Where to install main library")
  226. set(DATA_DIR "." CACHE STRING "Where to install data files")
  227. else()
  228. if(NOT BIN_DIR)
  229. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  230. endif()
  231. if(NOT LIB_DIR)
  232. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  233. endif()
  234. if(NOT DATA_DIR)
  235. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  236. endif()
  237. endif()
  238. # following constants only used for platforms using XDG (Linux, BSD, etc)
  239. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  240. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  241. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  242. endif()
  243. set(AI_LIB_DIR "${LIB_DIR}/AI")
  244. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  245. #######################################
  246. # Add subdirectories #
  247. #######################################
  248. if(ENABLE_ERM)
  249. add_subdirectory(scripting/erm)
  250. endif()
  251. if(NOT MINIZIP_FOUND)
  252. add_subdirectory_with_folder("3rdparty" lib/minizip)
  253. set(MINIZIP_LIBRARIES minizip)
  254. endif()
  255. add_subdirectory(lib)
  256. add_subdirectory(client)
  257. add_subdirectory(server)
  258. add_subdirectory_with_folder("AI" AI)
  259. if(ENABLE_LAUNCHER)
  260. add_subdirectory(launcher)
  261. endif()
  262. if(ENABLE_TEST)
  263. enable_testing()
  264. add_subdirectory(test)
  265. endif()
  266. #######################################
  267. # Installation section #
  268. #######################################
  269. install(DIRECTORY config DESTINATION ${DATA_DIR})
  270. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  271. # that script is useless for Windows
  272. if(NOT WIN32)
  273. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  274. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  275. GROUP_READ GROUP_EXECUTE
  276. WORLD_READ WORLD_EXECUTE)
  277. endif()
  278. if(MINGW)
  279. file(GLOB dep_files
  280. ${dep_files}
  281. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  282. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  283. message(STATUS "Detected MXE build")
  284. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  285. # Copy debug versions of libraries if build type is debug
  286. set(debug_postfix d)
  287. endif()
  288. if(ENABLE_LAUNCHER)
  289. get_target_property(QtCore_location Qt5::Core LOCATION)
  290. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  291. file(GLOB dep_files
  292. ${dep_files}
  293. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  294. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  295. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  296. ${Qtbin_folder}/icu*.dll)
  297. file(GLOB dep_qwindows
  298. ${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
  299. endif()
  300. if (ENABLE_LAUNCHER)
  301. file(GLOB dep_files
  302. ${dep_files}
  303. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
  304. endif()
  305. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  306. install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
  307. endif(MINGW)
  308. #######################################
  309. # Packaging section #
  310. #######################################
  311. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  312. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  313. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  314. # vcmi does not have "patch version" in version string
  315. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  316. #TODO: remove version from Global.h and use this one as define?
  317. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  318. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  319. set(CPACK_PACKAGE_NAME "VCMI")
  320. else()
  321. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  322. endif()
  323. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  324. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  325. else()
  326. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  327. endif()
  328. set(CPACK_PACKAGE_VENDOR "VCMI team")
  329. if(WIN32)
  330. # Note: due to NSI script generation process all of the backward slashes here are useful
  331. set(CPACK_MONOLITHIC_INSTALL 1)
  332. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  333. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  334. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  335. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  336. else()
  337. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  338. endif()
  339. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  340. if(ENABLE_LAUNCHER)
  341. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  342. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  343. else()
  344. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  345. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  346. endif()
  347. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  348. # set the install/unistall icon used for the installer itself
  349. # There is a bug in NSI that does not handle full unix paths properly.
  350. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  351. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  352. # set the package header icon for MUI
  353. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  354. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  355. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  356. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  357. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  358. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  359. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  360. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  361. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  362. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  363. if(NOT (${CMAKE_CROSSCOMPILING}))
  364. add_subdirectory(osx)
  365. endif()
  366. elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
  367. set(CPACK_MONOLITHIC_INSTALL 1)
  368. set(CPACK_GENERATOR "DragNDrop")
  369. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  370. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  371. # So we can keep both enabled and this shouldn't hurt
  372. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  373. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  374. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  375. # Otherwise DMG background image wouldn't work
  376. # Pre-generated DS_Store use absolute path to background image
  377. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  378. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  379. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  380. if(ENABLE_LAUNCHER)
  381. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  382. else()
  383. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  384. endif()
  385. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  386. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  387. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  388. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  389. # Bundle fixing code must be in separate directory to be executed after all other install code
  390. add_subdirectory(osx)
  391. else()
  392. set(CPACK_GENERATOR TGZ)
  393. endif()
  394. include(CPack)