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- /*
- * mapHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mapHandler.h"
- #include "CBitmapHandler.h"
- #include "gui/CAnimation.h"
- #include "gui/SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "Graphics.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/GameConstants.h"
- #include "../lib/CStopWatch.h"
- #include "CMT.h"
- #include "CMusicHandler.h"
- #include "../lib/CRandomGenerator.h"
- #define ADVOPT (conf.go()->ac)
- static bool objectBlitOrderSorter(const TerrainTileObject & a, const TerrainTileObject & b)
- {
- return CMapHandler::compareObjectBlitOrder(a.obj, b.obj);
- }
- struct NeighborTilesInfo
- {
- bool d7, //789
- d8, //456
- d9, //123
- d4,
- d5,
- d6,
- d1,
- d2,
- d3;
- NeighborTilesInfo(const int3 & pos, const int3 & sizes, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap)
- {
- auto getTile = [&](int dx, int dy)->bool
- {
- if ( dx + pos.x < 0 || dx + pos.x >= sizes.x
- || dy + pos.y < 0 || dy + pos.y >= sizes.y)
- return false;
- return settings["session"]["spectate"].Bool() ? true : visibilityMap[dx+pos.x][dy+pos.y][pos.z];
- };
- d7 = getTile(-1, -1); //789
- d8 = getTile( 0, -1); //456
- d9 = getTile(+1, -1); //123
- d4 = getTile(-1, 0);
- d5 = visibilityMap[pos.x][pos.y][pos.z];
- d6 = getTile(+1, 0);
- d1 = getTile(-1, +1);
- d2 = getTile( 0, +1);
- d3 = getTile(+1, +1);
- }
- bool areAllHidden() const
- {
- return !(d1 || d2 || d3 || d4 || d5 || d6 || d7 || d8 || d9);
- }
- int getBitmapID() const
- {
- //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
- // 0-1, 2-3, 4-5, 11-13, 12-14
- static const int visBitmaps[256] = {
- -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
- 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
- 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
- 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
- 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
- 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
- };
- return visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
- }
- };
- void CMapHandler::prepareFOWDefs()
- {
- //assume all frames in group 0
- size_t size = graphics->fogOfWarFullHide->size(0);
- FoWfullHide.resize(size);
- for(size_t frame = 0; frame < size; frame++)
- FoWfullHide[frame] = graphics->fogOfWarFullHide->getImage(frame);
- //initialization of type of full-hide image
- hideBitmap.resize(sizes.x);
- for (auto & elem : hideBitmap)
- {
- elem.resize(sizes.y);
- }
- for (auto & elem : hideBitmap)
- {
- for (int j = 0; j < sizes.y; ++j)
- {
- elem[j].resize(sizes.z);
- for(int k = 0; k < sizes.z; ++k)
- {
- elem[j][k] = CRandomGenerator::getDefault().nextInt(size - 1);
- }
- }
- }
- size = graphics->fogOfWarPartialHide->size(0);
- FoWpartialHide.resize(size);
- for(size_t frame = 0; frame < size; frame++)
- FoWpartialHide[frame] = graphics->fogOfWarPartialHide->getImage(frame);
- }
- EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim)
- {
- assert(info);
- bool hasActiveFade = updateObjectsFade();
- resolveBlitter(info)->blit(targetSurface, info);
- return hasActiveFade ? EMapAnimRedrawStatus::REDRAW_REQUESTED : EMapAnimRedrawStatus::OK;
- }
- void CMapHandler::initTerrainGraphics()
- {
- static const std::vector<std::string> TERRAIN_FILES =
- {
- "DIRTTL",
- "SANDTL",
- "GRASTL",
- "SNOWTL",
- "SWMPTL",
- "ROUGTL",
- "SUBBTL",
- "LAVATL",
- "WATRTL",
- "ROCKTL"
- };
- static const std::vector<std::string> ROAD_FILES =
- {
- "dirtrd",
- "gravrd",
- "cobbrd"
- };
- static const std::vector<std::string> RIVER_FILES =
- {
- "clrrvr",
- "icyrvr",
- "mudrvr",
- "lavrvr"
- };
- auto loadFlipped = [](int types, TFlippedAnimations & animation, TFlippedCache & cache, const std::vector<std::string> & files)
- {
- animation.resize(types);
- cache.resize(types);
- //no rotation and basic setup
- for(int i = 0; i < types; i++)
- {
- animation[i][0] = make_unique<CAnimation>(files[i]);
- animation[i][0]->preload();
- const size_t views = animation[i][0]->size(0);
- cache[i].resize(views);
- for(int j = 0; j < views; j++)
- cache[i][j][0] = animation[i][0]->getImage(j);
- }
- for(int rotation = 1; rotation < 4; rotation++)
- {
- for(int i = 0; i < types; i++)
- {
- animation[i][rotation] = make_unique<CAnimation>(files[i]);
- animation[i][rotation]->preload();
- const size_t views = animation[i][rotation]->size(0);
- for(int j = 0; j < views; j++)
- {
- auto image = animation[i][rotation]->getImage(j);
- if(rotation == 2 || rotation == 3)
- image->horizontalFlip();
- if(rotation == 1 || rotation == 3)
- image->verticalFlip();
- cache[i][j][rotation] = image;
- }
- }
- }
- };
- loadFlipped(GameConstants::TERRAIN_TYPES, terrainAnimations, terrainImages, TERRAIN_FILES);
- loadFlipped(3, roadAnimations, roadImages, ROAD_FILES);
- loadFlipped(4, riverAnimations, riverImages, RIVER_FILES);
- // Create enough room for the whole map and its frame
- ttiles.resize(sizes.x, frameW, frameW);
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- ttiles[i].resize(sizes.y, frameH, frameH);
- }
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
- ttiles[i][j].resize(sizes.z, 0, 0);
- }
- }
- void CMapHandler::initBorderGraphics()
- {
- egdeImages.resize(egdeAnimation->size(0));
- for(size_t i = 0; i < egdeImages.size(); i++)
- egdeImages[i] = egdeAnimation->getImage(i);
- edgeFrames.resize(sizes.x, frameW, frameW);
- for (int i=0-frameW;i<edgeFrames.size()-frameW;i++)
- {
- edgeFrames[i].resize(sizes.y, frameH, frameH);
- }
- for (int i=0-frameW;i<edgeFrames.size()-frameW;i++)
- {
- for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
- edgeFrames[i][j].resize(sizes.z, 0, 0);
- }
- auto & rand = CRandomGenerator::getDefault();
- for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
- {
- for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
- {
- for(int k=0; k<sizes.z; ++k) //by levels
- {
- ui8 terBitmapNum = 0;
- if(i < 0 || i > (sizes.x-1) || j < 0 || j > (sizes.y-1))
- {
- if(i==-1 && j==-1)
- terBitmapNum = 16;
- else if(i==-1 && j==(sizes.y))
- terBitmapNum = 19;
- else if(i==(sizes.x) && j==-1)
- terBitmapNum = 17;
- else if(i==(sizes.x) && j==(sizes.y))
- terBitmapNum = 18;
- else if(j == -1 && i > -1 && i < sizes.x)
- terBitmapNum = rand.nextInt(22, 23);
- else if(i == -1 && j > -1 && j < sizes.y)
- terBitmapNum = rand.nextInt(33, 34);
- else if(j == sizes.y && i >-1 && i < sizes.x)
- terBitmapNum = rand.nextInt(29, 30);
- else if(i == sizes.x && j > -1 && j < sizes.y)
- terBitmapNum = rand.nextInt(25, 26);
- else
- terBitmapNum = rand.nextInt(15);
- }
- edgeFrames[i][j][k] = terBitmapNum;
- }
- }
- }
- }
- void CMapHandler::initObjectRects()
- {
- //initializing objects / rects
- for(auto & elem : map->objects)
- {
- const CGObjectInstance *obj = elem;
- if( !obj
- || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
- || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
- {
- continue;
- }
- std::shared_ptr<CAnimation> animation = graphics->getAnimation(obj);
- //no animation at all
- if(!animation)
- continue;
- //empty animation
- if(animation->size(0) == 0)
- continue;
- auto image = animation->getImage(0,0);
- for(int fx=0; fx < obj->getWidth(); ++fx)
- {
- for(int fy=0; fy < obj->getHeight(); ++fy)
- {
- int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = image->width() - fx * 32 - 32;
- cr.y = image->height() - fy * 32 - 32;
- TerrainTileObject toAdd(obj, cr, obj->visitableAt(currTile.x, currTile.y));
- if( map->isInTheMap(currTile) && // within map
- cr.x + cr.w > 0 && // image has data on this tile
- cr.y + cr.h > 0 &&
- obj->coveringAt(currTile.x, currTile.y) // object is visible here
- )
- {
- ttiles[currTile.x][currTile.y][currTile.z].objects.push_back(toAdd);
- }
- }
- }
- }
- for(int ix=0; ix<ttiles.size()-frameW; ++ix)
- {
- for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
- }
- }
- }
- }
- void CMapHandler::init()
- {
- CStopWatch th;
- th.getDiff();
- // Size of visible terrain.
- int mapW = conf.go()->ac.advmapW;
- int mapH = conf.go()->ac.advmapH;
- //sizes of terrain
- sizes.x = map->width;
- sizes.y = map->height;
- sizes.z = map->twoLevel ? 2 : 1;
- // Total number of visible tiles. Subtract the center tile, then
- // compute the number of tiles on each side, and reassemble.
- int t1, t2;
- t1 = (mapW-32)/2;
- t2 = mapW - 32 - t1;
- tilesW = 1 + (t1+31)/32 + (t2+31)/32;
- t1 = (mapH-32)/2;
- t2 = mapH - 32 - t1;
- tilesH = 1 + (t1+31)/32 + (t2+31)/32;
- // Size of the frame around the map. In extremes positions, the
- // frame must not be on the center of the map, but right on the
- // edge of the center tile.
- frameW = (mapW+31) /32 / 2;
- frameH = (mapH+31) /32 / 2;
- offsetX = (mapW - (2*frameW+1)*32)/2;
- offsetY = (mapH - (2*frameH+1)*32)/2;
- prepareFOWDefs();
- initTerrainGraphics();
- initBorderGraphics();
- logGlobal->info("\tPreparing FoW, terrain, roads, rivers, borders: %d ms", th.getDiff());
- initObjectRects();
- logGlobal->info("\tMaking object rects: %d ms", th.getDiff());
- }
- CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
- {
- if (info->scaled)
- return worldViewBlitter;
- if (info->puzzleMode)
- return puzzleViewBlitter;
- return normalBlitter;
- }
- void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
- {
- source->draw(targetSurf, destRect, sourceRect);
- }
- void CMapHandler::CMapNormalBlitter::init(const MapDrawingInfo * drawingInfo)
- {
- info = drawingInfo;
- // Width and height of the portion of the map to process. Units in tiles.
- tileCount.x = parent->tilesW;
- tileCount.y = parent->tilesH;
- topTile = info->topTile;
- initPos.x = parent->offsetX + info->drawBounds->x;
- initPos.y = parent->offsetY + info->drawBounds->y;
- realTileRect = Rect(initPos.x, initPos.y, tileSize, tileSize);
- // If moving, we need to add an extra column/line
- if (info->movement.x != 0)
- {
- tileCount.x++;
- initPos.x += info->movement.x;
- if (info->movement.x > 0)
- {
- // Moving right. We still need to draw the old tile on the
- // left, so adjust our referential
- topTile.x--;
- initPos.x -= tileSize;
- }
- }
- if (info->movement.y != 0)
- {
- tileCount.y++;
- initPos.y += info->movement.y;
- if (info->movement.y > 0)
- {
- // Moving down. We still need to draw the tile on the top,
- // so adjust our referential.
- topTile.y--;
- initPos.y -= tileSize;
- }
- }
- // Reduce sizes if we go out of the full map.
- if (topTile.x < -parent->frameW)
- topTile.x = -parent->frameW;
- if (topTile.y < -parent->frameH)
- topTile.y = -parent->frameH;
- if (topTile.x + tileCount.x > parent->sizes.x + parent->frameW)
- tileCount.x = parent->sizes.x + parent->frameW - topTile.x;
- if (topTile.y + tileCount.y > parent->sizes.y + parent->frameH)
- tileCount.y = parent->sizes.y + parent->frameH - topTile.y;
- }
- SDL_Rect CMapHandler::CMapNormalBlitter::clip(SDL_Surface * targetSurf) const
- {
- SDL_Rect prevClip;
- SDL_GetClipRect(targetSurf, &prevClip);
- SDL_SetClipRect(targetSurf, info->drawBounds);
- return prevClip;
- }
- CMapHandler::CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
- : CMapBlitter(parent)
- {
- tileSize = 32;
- halfTileSizeCeil = 16;
- defaultTileRect = Rect(0, 0, tileSize, tileSize);
- }
- std::shared_ptr<IImage> CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
- {
- int ownerIndex = 0;
- if(owner < PlayerColor::PLAYER_LIMIT)
- {
- ownerIndex = owner.getNum() * 19;
- }
- else if (owner == PlayerColor::NEUTRAL)
- {
- ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
- }
- switch(id)
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- case Obj::MONOLITH_ONE_WAY_EXIT:
- case Obj::MONOLITH_TWO_WAY:
- return info->icons->getImage((int)EWorldViewIcon::TELEPORT);
- case Obj::SUBTERRANEAN_GATE:
- return info->icons->getImage((int)EWorldViewIcon::GATE);
- case Obj::ARTIFACT:
- return info->icons->getImage((int)EWorldViewIcon::ARTIFACT);
- case Obj::TOWN:
- return info->icons->getImage((int)EWorldViewIcon::TOWN + ownerIndex);
- case Obj::HERO:
- return info->icons->getImage((int)EWorldViewIcon::HERO + ownerIndex);
- case Obj::MINE:
- return info->icons->getImage((int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex);
- case Obj::RESOURCE:
- return info->icons->getImage((int)EWorldViewIcon::RES_WOOD + subId + ownerIndex);
- }
- return std::shared_ptr<IImage>();
- }
- void CMapHandler::CMapWorldViewBlitter::calculateWorldViewCameraPos()
- {
- bool outsideLeft = topTile.x < 0;
- bool outsideTop = topTile.y < 0;
- bool outsideRight = std::max(0, topTile.x) + tileCount.x > parent->sizes.x;
- bool outsideBottom = std::max(0, topTile.y) + tileCount.y > parent->sizes.y;
- if (tileCount.x > parent->sizes.x)
- topTile.x = parent->sizes.x / 2 - tileCount.x / 2; // center viewport if the whole map can fit into the screen at once
- else if (outsideLeft)
- {
- if (outsideRight)
- topTile.x = parent->sizes.x / 2 - tileCount.x / 2;
- else
- topTile.x = 0;
- }
- else if (outsideRight)
- topTile.x = parent->sizes.x - tileCount.x;
- if (tileCount.y > parent->sizes.y)
- topTile.y = parent->sizes.y / 2 - tileCount.y / 2;
- else if (outsideTop)
- {
- if (outsideBottom)
- topTile.y = parent->sizes.y / 2 - tileCount.y / 2;
- else
- topTile.y = 0;
- }
- else if (outsideBottom)
- topTile.y = parent->sizes.y - tileCount.y;
- }
- void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Surface * targetSurf, SDL_Rect * destRect) const
- {
- auto scaled = parent->cache.requestWorldViewCacheOrCreate(cacheType, source);
- if(scaled)
- scaled->draw(targetSurf, destRect, sourceRect);
- }
- void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
- {
- auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner)
- {
- auto wvIcon = this->objectToIcon(id, subId, owner);
- if(nullptr != wvIcon)
- {
- // centering icon on the object
- Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
- wvIcon->draw(targetSurf, dest.x, dest.y);
- }
- };
- auto & objects = tile.objects;
- for(auto & object : objects)
- {
- const CGObjectInstance * obj = object.obj;
- const bool sameLevel = obj->pos.z == pos.z;
- const bool isVisible = settings["session"]["spectate"].Bool() ? true : (*info->visibilityMap)[pos.x][pos.y][pos.z];
- const bool isVisitable = obj->visitableAt(pos.x, pos.y);
- if(sameLevel && isVisible && isVisitable)
- drawIcon(obj->ID, obj->subID, obj->tempOwner);
- }
- }
- void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
- {
- if(nullptr == info->additionalIcons)
- return;
- const int3 bottomRight = pos + tileCount;
- for(const ObjectPosInfo & iconInfo : *(info->additionalIcons))
- {
- if( iconInfo.pos.z != pos.z)
- continue;
- if((iconInfo.pos.x < topTile.x) || (iconInfo.pos.y < topTile.y))
- continue;
- if((iconInfo.pos.x > bottomRight.x) || (iconInfo.pos.y > bottomRight.y))
- continue;
- realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
- realPos.y = initPos.x + (iconInfo.pos.y - topTile.y) * tileSize;
- auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
- if(nullptr != wvIcon)
- {
- // centering icon on the object
- Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
- wvIcon->draw(targetSurf, dest.x, dest.y);
- }
- }
- }
- void CMapHandler::CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const
- {
- if (moving)
- return;
- CMapBlitter::drawHeroFlag(targetSurf, source, sourceRect, destRect, false);
- }
- void CMapHandler::CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const
- {
- if (moving)
- return;
- Rect scaledSourceRect(sourceRect->x * info->scale, sourceRect->y * info->scale, sourceRect->w, sourceRect->h);
- CMapBlitter::drawObject(targetSurf, source, &scaledSourceRect, false);
- }
- void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const
- {
- Rect destRect(realTileRect);
- ui8 rotation = tinfo.extTileFlags % 4;
- drawElement(EMapCacheType::TERRAIN, parent->terrainImages[tinfo.terType][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
- }
- void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
- {
- info = drawingInfo;
- parent->cache.updateWorldViewScale(info->scale);
- topTile = info->topTile;
- tileSize = (int) floorf(32.0f * info->scale);
- halfTileSizeCeil = (int)ceilf(tileSize / 2.0f);
- tileCount.x = (int) ceilf((float)info->drawBounds->w / tileSize);
- tileCount.y = (int) ceilf((float)info->drawBounds->h / tileSize);
- initPos.x = info->drawBounds->x;
- initPos.y = info->drawBounds->y;
- realTileRect = Rect(initPos.x, initPos.y, tileSize, tileSize);
- defaultTileRect = Rect(0, 0, tileSize, tileSize);
- calculateWorldViewCameraPos();
- }
- SDL_Rect CMapHandler::CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
- {
- SDL_Rect prevClip;
- SDL_FillRect(targetSurf, info->drawBounds, SDL_MapRGB(targetSurf->format, 0, 0, 0));
- // makes the clip area smaller if the map is smaller than the screen frame
- // (actually, it could be made 1 tile bigger so that overlay icons on edge tiles could be drawn partly outside)
- Rect clipRect(std::max<int>(info->drawBounds->x, info->drawBounds->x - topTile.x * tileSize),
- std::max<int>(info->drawBounds->y, info->drawBounds->y - topTile.y * tileSize),
- std::min<int>(info->drawBounds->w, parent->sizes.x * tileSize),
- std::min<int>(info->drawBounds->h, parent->sizes.y * tileSize));
- SDL_GetClipRect(targetSurf, &prevClip);
- SDL_SetClipRect(targetSurf, &clipRect); //preventing blitting outside of that rect
- return prevClip;
- }
- CMapHandler::CMapWorldViewBlitter::CMapWorldViewBlitter(CMapHandler * parent)
- : CMapBlitter(parent)
- {
- }
- void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
- {
- CMapBlitter::drawObjects(targetSurf, tile);
- // grail X mark
- if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
- {
- const auto mark = graphics->heroMoveArrows->getImage(0);
- mark->draw(targetSurf,realTileRect.x,realTileRect.y);
- }
- }
- void CMapHandler::CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
- {
- CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
- }
- bool CMapHandler::CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
- {
- if (!CMapBlitter::canDrawObject(obj))
- return false;
- //don't print flaggable objects in puzzle mode
- if (obj->isVisitable())
- return false;
- if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
- return false;
- return true;
- }
- CMapHandler::CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
- : CMapNormalBlitter(parent)
- {
- unblittableObjects.push_back(Obj::HOLE);
- }
- CMapHandler::CMapBlitter::CMapBlitter(CMapHandler * p)
- :parent(p), tileSize(0), halfTileSizeCeil(0), info(nullptr)
- {
- }
- CMapHandler::CMapBlitter::~CMapBlitter() = default;
- void CMapHandler::CMapBlitter::drawFrame(SDL_Surface * targetSurf) const
- {
- Rect destRect(realTileRect);
- drawElement(EMapCacheType::FRAME, parent->egdeImages[parent->edgeFrames[pos.x][pos.y][topTile.z]], nullptr, targetSurf, &destRect);
- }
- void CMapHandler::CMapBlitter::drawOverlayEx(SDL_Surface * targetSurf)
- {
- //nothing to do here
- }
- void CMapHandler::CMapBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const
- {
- drawElement(EMapCacheType::HERO_FLAGS, source, sourceRect, targetSurf, destRect);
- }
- void CMapHandler::CMapBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const
- {
- Rect dstRect(realTileRect);
- drawElement(EMapCacheType::OBJECTS, source, sourceRect, targetSurf, &dstRect);
- }
- void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
- {
- auto & objects = tile.objects;
- for(auto & object : objects)
- {
- if (object.fadeAnimKey >= 0)
- {
- auto fadeIter = parent->fadeAnims.find(object.fadeAnimKey);
- if (fadeIter != parent->fadeAnims.end())
- {
- // this object is currently fading, so skip normal drawing
- Rect r2(realTileRect);
- CFadeAnimation * fade = (*fadeIter).second.second;
- fade->draw(targetSurf, nullptr, &r2);
- continue;
- }
- logGlobal->error("Fading map object with missing fade anim : %d", object.fadeAnimKey);
- continue;
- }
- const CGObjectInstance * obj = object.obj;
- if (!obj)
- {
- logGlobal->error("Stray map object that isn't fading");
- continue;
- }
- if (!canDrawObject(obj))
- continue;
- auto objData = findObjectBitmap(obj, info->anim);
- if (objData.objBitmap)
- {
- Rect srcRect(object.rect.x, object.rect.y, tileSize, tileSize);
- drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
- if (objData.flagBitmap)
- {
- if (objData.isMoving)
- {
- srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
- Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
- drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
- }
- else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
- {
- Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
- drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
- }
- }
- }
- }
- }
- void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const
- {
- if (tinfoUpper && tinfoUpper->roadType != ERoadType::NO_ROAD)
- {
- ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
- Rect source(0, tileSize / 2, tileSize, tileSize / 2);
- Rect dest(realPos.x, realPos.y, tileSize, tileSize / 2);
- drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType - 1][tinfoUpper->roadDir][rotation],
- &source, targetSurf, &dest);
- }
- if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
- {
- ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
- Rect source(0, 0, tileSize, halfTileSizeCeil);
- Rect dest(realPos.x, realPos.y + tileSize / 2, tileSize, tileSize / 2);
- drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType - 1][tinfo.roadDir][rotation],
- &source, targetSurf, &dest);
- }
- }
- void CMapHandler::CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
- {
- Rect destRect(realTileRect);
- ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
- drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType-1][tinfo.riverDir][rotation], nullptr, targetSurf, &destRect);
- }
- void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
- {
- const NeighborTilesInfo neighborInfo(pos, parent->sizes, *info->visibilityMap);
- int retBitmapID = neighborInfo.getBitmapID();// >=0 -> partial hide, <0 - full hide
- if (retBitmapID < 0)
- retBitmapID = - parent->hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
- std::shared_ptr<IImage> image;
- if (retBitmapID >= 0)
- image = parent->FoWpartialHide.at(retBitmapID);
- else
- image = parent->FoWfullHide.at(-retBitmapID - 1);
- Rect destRect(realTileRect);
- drawElement(EMapCacheType::FOW, image, nullptr, targetSurf, &destRect);
- }
- void CMapHandler::CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info)
- {
- init(info);
- auto prevClip = clip(targetSurf);
- pos = int3(0, 0, topTile.z);
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
- {
- if (pos.x < 0 || pos.x >= parent->sizes.x)
- continue;
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
- {
- if (pos.y < 0 || pos.y >= parent->sizes.y)
- continue;
- const bool isVisible = canDrawCurrentTile();
- realTileRect.x = realPos.x;
- realTileRect.y = realPos.y;
- const TerrainTile2 & tile = parent->ttiles[pos.x][pos.y][pos.z];
- const TerrainTile & tinfo = parent->map->getTile(pos);
- const TerrainTile * tinfoUpper = pos.y > 0 ? &parent->map->getTile(int3(pos.x, pos.y - 1, pos.z)) : nullptr;
- if(isVisible || info->showAllTerrain)
- {
- drawTileTerrain(targetSurf, tinfo, tile);
- if (tinfo.riverType)
- drawRiver(targetSurf, tinfo);
- drawRoad(targetSurf, tinfo, tinfoUpper);
- }
- if(isVisible)
- drawObjects(targetSurf, tile);
- }
- }
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
- {
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
- {
- realTileRect.x = realPos.x;
- realTileRect.y = realPos.y;
- if (pos.x < 0 || pos.x >= parent->sizes.x ||
- pos.y < 0 || pos.y >= parent->sizes.y)
- {
- drawFrame(targetSurf);
- }
- else
- {
- const TerrainTile2 & tile = parent->ttiles[pos.x][pos.y][pos.z];
- if(!settings["session"]["spectate"].Bool() && !(*info->visibilityMap)[pos.x][pos.y][topTile.z] && !info->showAllTerrain)
- drawFow(targetSurf);
- // overlay needs to be drawn over fow, because of artifacts-aura-like spells
- drawTileOverlay(targetSurf, tile);
- // drawDebugVisitables()
- if (settings["session"]["showBlock"].Bool())
- {
- if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).blocked) //temporary hiding blocked positions
- {
- static SDL_Surface * block = nullptr;
- if (!block)
- block = BitmapHandler::loadBitmap("blocked");
- CSDL_Ext::blitSurface(block, nullptr, targetSurf, &realTileRect);
- }
- }
- if (settings["session"]["showVisit"].Bool())
- {
- if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).visitable) //temporary hiding visitable positions
- {
- static SDL_Surface * visit = nullptr;
- if (!visit)
- visit = BitmapHandler::loadBitmap("visitable");
- CSDL_Ext::blitSurface(visit, nullptr, targetSurf, &realTileRect);
- }
- }
- }
- }
- }
- drawOverlayEx(targetSurf);
- // drawDebugGrid()
- if (settings["session"]["showGrid"].Bool())
- {
- for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
- {
- for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
- {
- const int3 color(0x555555, 0x555555, 0x555555);
- if (realPos.y >= info->drawBounds->y &&
- realPos.y < info->drawBounds->y + info->drawBounds->h)
- for(int i = 0; i < tileSize; i++)
- if (realPos.x + i >= info->drawBounds->x &&
- realPos.x + i < info->drawBounds->x + info->drawBounds->w)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(targetSurf, realPos.x + i, realPos.y, color.x, color.y, color.z);
- if (realPos.x >= info->drawBounds->x &&
- realPos.x < info->drawBounds->x + info->drawBounds->w)
- for(int i = 0; i < tileSize; i++)
- if (realPos.y + i >= info->drawBounds->y &&
- realPos.y + i < info->drawBounds->y + info->drawBounds->h)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(targetSurf, realPos.x, realPos.y + i, color.x, color.y, color.z);
- }
- }
- }
- postProcessing(targetSurf);
- SDL_SetClipRect(targetSurf, &prevClip);
- }
- CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findHeroBitmap(const CGHeroInstance * hero, int anim) const
- {
- if(hero && hero->moveDir && hero->type) //it's hero or boat
- {
- if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
- {
- logGlobal->error("A neutral hero (%s) at %s. Should not happen!", hero->name, hero->pos.toString());
- return CMapHandler::AnimBitmapHolder();
- }
- //pick graphics of hero (or boat if hero is sailing)
- std::shared_ptr<CAnimation> animation;
- if (hero->boat)
- animation = graphics->boatAnimations[hero->boat->subID];
- else
- animation = graphics->heroAnimations[hero->appearance.animationFile];
- bool moving = !hero->isStanding;
- int group = getHeroFrameGroup(hero->moveDir, moving);
- if(animation->size(group) > 0)
- {
- int frame = anim % animation->size(group);
- auto heroImage = animation->getImage(frame, group);
- //get flag overlay only if we have main image
- auto flagImage = findFlagBitmap(hero, anim, &hero->tempOwner, group);
- return CMapHandler::AnimBitmapHolder(heroImage, flagImage, moving);
- }
- }
- return CMapHandler::AnimBitmapHolder();
- }
- CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findBoatBitmap(const CGBoat * boat, int anim) const
- {
- auto animation = graphics->boatAnimations.at(boat->subID);
- int group = getHeroFrameGroup(boat->direction, false);
- if(animation->size(group) > 0)
- return CMapHandler::AnimBitmapHolder(animation->getImage(anim % animation->size(group), group));
- else
- return CMapHandler::AnimBitmapHolder();
- }
- std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
- {
- if(!hero)
- return std::shared_ptr<IImage>();
- if(hero->boat)
- return findBoatFlagBitmap(hero->boat, anim, color, group, hero->moveDir);
- return findHeroFlagBitmap(hero, anim, color, group);
- }
- std::shared_ptr<IImage> CMapHandler::CMapBlitter::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
- {
- return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color->getNum()), anim, group, hero->moveDir, !hero->isStanding);
- }
- std::shared_ptr<IImage> CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int group, ui8 dir) const
- {
- int boatType = boat->subID;
- if(boatType < 0 || boatType >= graphics->boatFlagAnimations.size())
- {
- logGlobal->error("Not supported boat subtype: %d", boat->subID);
- return nullptr;
- }
- const auto & subtypeFlags = graphics->boatFlagAnimations.at(boatType);
- int colorIndex = color->getNum();
- if(colorIndex < 0 || colorIndex >= subtypeFlags.size())
- {
- logGlobal->error("Invalid player color %d", colorIndex);
- return nullptr;
- }
- return findFlagBitmapInternal(subtypeFlags.at(colorIndex), anim, group, dir, false);
- }
- std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const
- {
- size_t groupSize = animation->size(group);
- if(groupSize == 0)
- return nullptr;
- if(moving)
- return animation->getImage(anim % groupSize, group);
- else
- return animation->getImage((anim / 4) % groupSize, group);
- }
- CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
- {
- if (!obj)
- return CMapHandler::AnimBitmapHolder();
- if (obj->ID == Obj::HERO)
- return findHeroBitmap(static_cast<const CGHeroInstance*>(obj), anim);
- if (obj->ID == Obj::BOAT)
- return findBoatBitmap(static_cast<const CGBoat*>(obj), anim);
- // normal object
- std::shared_ptr<CAnimation> animation = graphics->getAnimation(obj);
- size_t groupSize = animation->size();
- if(groupSize == 0)
- return CMapHandler::AnimBitmapHolder();
- auto bitmap = animation->getImage((anim + getPhaseShift(obj)) % groupSize);
- if(!bitmap)
- return CMapHandler::AnimBitmapHolder();
- bitmap->setFlagColor(obj->tempOwner);
- return CMapHandler::AnimBitmapHolder(bitmap);
- }
- ui8 CMapHandler::CMapBlitter::getPhaseShift(const CGObjectInstance *object) const
- {
- auto i = parent->animationPhase.find(object);
- if(i == parent->animationPhase.end())
- {
- ui8 ret = CRandomGenerator::getDefault().nextInt(254);
- parent->animationPhase[object] = ret;
- return ret;
- }
- return i->second;
- }
- bool CMapHandler::CMapBlitter::canDrawObject(const CGObjectInstance * obj) const
- {
- //checking if object has non-empty graphic on this tile
- return obj->ID == Obj::HERO || obj->coveringAt(pos.x, pos.y);
- }
- bool CMapHandler::CMapBlitter::canDrawCurrentTile() const
- {
- if(settings["session"]["spectate"].Bool())
- return true;
- const NeighborTilesInfo neighbors(pos, parent->sizes, *info->visibilityMap);
- return !neighbors.areAllHidden();
- }
- ui8 CMapHandler::CMapBlitter::getHeroFrameGroup(ui8 dir, bool isMoving) const
- {
- if(isMoving)
- {
- static const ui8 frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
- return frame[dir];
- }
- else //if(isMoving)
- {
- static const ui8 frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
- return frame[dir];
- }
- }
- bool CMapHandler::updateObjectsFade()
- {
- for (auto iter = fadeAnims.begin(); iter != fadeAnims.end(); )
- {
- int3 pos = (*iter).second.first;
- CFadeAnimation * anim = (*iter).second.second;
- anim->update();
- if (anim->isFading())
- ++iter;
- else // fade finished
- {
- auto &objs = ttiles[pos.x][pos.y][pos.z].objects;
- for (auto objIter = objs.begin(); objIter != objs.end(); ++objIter)
- {
- if ((*objIter).fadeAnimKey == (*iter).first)
- {
- logAnim->trace("Fade anim finished for obj at %s; remaining: %d", pos.toString(), fadeAnims.size() - 1);
- if (anim->fadingMode == CFadeAnimation::EMode::OUT)
- objs.erase(objIter); // if this was fadeout, remove the object from the map
- else
- (*objIter).fadeAnimKey = -1; // for fadein, just remove its connection to the finished fade
- break;
- }
- }
- delete (*iter).second.second;
- iter = fadeAnims.erase(iter);
- }
- }
- return !fadeAnims.empty();
- }
- bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
- {
- SDL_Surface * fadeBitmap;
- assert(obj.obj);
- auto objData = normalBlitter->findObjectBitmap(obj.obj, 0);
- if (objData.objBitmap)
- {
- if (objData.isMoving) // ignore fading of moving objects (for now?)
- {
- logAnim->debug("Ignoring fade of moving object");
- return false;
- }
- fadeBitmap = CSDL_Ext::newSurface(32, 32); // TODO cache these bitmaps instead of creating new ones?
- Rect objSrcRect(obj.rect.x, obj.rect.y, 32, 32);
- objData.objBitmap->draw(fadeBitmap,0,0,&objSrcRect);
- if (objData.flagBitmap)
- {
- if (obj.obj->pos.x - 1 == pos.x && obj.obj->pos.y - 1 == pos.y) // -1 to draw flag in top-center instead of right-bottom; kind of a hack
- {
- Rect flagSrcRect(32, 0, 32, 32);
- objData.flagBitmap->draw(fadeBitmap,0,0, &flagSrcRect);
- }
- }
- auto anim = new CFadeAnimation();
- anim->init(in ? CFadeAnimation::EMode::IN : CFadeAnimation::EMode::OUT, fadeBitmap, true);
- fadeAnims[++fadeAnimCounter] = std::pair<int3, CFadeAnimation*>(pos, anim);
- obj.fadeAnimKey = fadeAnimCounter;
- logAnim->trace("Fade anim started for obj %d at %s; anim count: %d", obj.obj->ID, pos.toString(), fadeAnims.size());
- return true;
- }
- return false;
- }
- bool CMapHandler::printObject(const CGObjectInstance * obj, bool fadein)
- {
- auto animation = graphics->getAnimation(obj);
- if(!animation)
- return false;
- auto bitmap = animation->getImage(0);
- if(!bitmap)
- return false;
- const int tilesW = bitmap->width()/32;
- const int tilesH = bitmap->height()/32;
- for(int fx=0; fx<tilesW; ++fx)
- {
- for(int fy=0; fy<tilesH; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
- {
- int3 pos(obj->pos.x + fx - tilesW + 1, obj->pos.y + fy - tilesH + 1, obj->pos.z);
- TerrainTile2 & curt = ttiles[pos.x][pos.y][pos.z];
- TerrainTileObject toAdd(obj, cr, obj->visitableAt(pos.x, pos.y));
- if (fadein && ADVOPT.objectFading)
- {
- startObjectFade(toAdd, true, pos);
- }
- auto i = curt.objects.begin();
- for(; i != curt.objects.end(); i++)
- {
- if(objectBlitOrderSorter(toAdd, *i))
- {
- curt.objects.insert(i, toAdd);
- i = curt.objects.begin(); //to validate and avoid adding it second time
- break;
- }
- }
- if(i == curt.objects.end())
- curt.objects.insert(i, toAdd);
- }
- }
- }
- return true;
- }
- bool CMapHandler::hideObject(const CGObjectInstance * obj, bool fadeout)
- {
- //optimized version which reveals weird bugs with missing def name
- //auto pos = obj->pos;
- //for (size_t i = pos.x; i > pos.x - obj->getWidth(); i--)
- //{
- // for (size_t j = pos.y; j > pos.y - obj->getHeight(); j--)
- // {
- // int3 t(i, j, pos.z);
- // if (!map->isInTheMap(t))
- // continue;
- // auto &objs = ttiles[i][j][pos.z].objects;
- // for (size_t x = 0; x < objs.size(); x++)
- // {
- // auto ourObj = objs[x].obj;
- // if (ourObj && ourObj->id == obj->id)
- // {
- // if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout
- // {
- // if (startObjectFade(objs[x], false, t))
- // objs[x].obj = nullptr; //set original pointer to null
- // else
- // objs.erase(objs.begin() + x);
- // }
- // else
- // objs.erase(objs.begin() + x);
- // break;
- // }
- // }
- // }
- //}
- for (size_t i = 0; i<map->width; i++)
- {
- for (size_t j = 0; j<map->height; j++)
- {
- for (size_t k = 0; k<(map->twoLevel ? 2 : 1); k++)
- {
- auto &objs = ttiles[i][j][k].objects;
- for (size_t x = 0; x < objs.size(); x++)
- {
- if (objs[x].obj && objs[x].obj->id == obj->id)
- {
- if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout
- {
- if (startObjectFade(objs[x], false, int3(i, j, k)))
- objs[x].obj = nullptr;
- else
- objs.erase(objs.begin() + x);
- }
- else
- objs.erase(objs.begin() + x);
- break;
- }
- }
- }
- }
- }
- return true;
- }
- bool CMapHandler::canStartHeroMovement()
- {
- return fadeAnims.empty(); // don't allow movement during fade animation
- }
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
- {
- for(auto & elem : terrainImages[7])
- {
- for(auto img : elem)
- img->shiftPalette(246, 9);
- }
- for(auto & elem : terrainImages[8])
- {
- for(auto img : elem)
- {
- img->shiftPalette(229, 12);
- img->shiftPalette(242, 14);
- }
- }
- for(auto & elem : riverImages[0])
- {
- for(auto img : elem)
- {
- img->shiftPalette(183, 12);
- img->shiftPalette(195, 6);
- }
- }
- for(auto & elem : riverImages[2])
- {
- for(auto img : elem)
- {
- img->shiftPalette(228, 12);
- img->shiftPalette(183, 6);
- img->shiftPalette(240, 6);
- }
- }
- for(auto & elem : riverImages[3])
- {
- for(auto img : elem)
- img->shiftPalette(240, 9);
- }
- }
- CMapHandler::~CMapHandler()
- {
- delete normalBlitter;
- delete worldViewBlitter;
- delete puzzleViewBlitter;
- for (auto & elem : fadeAnims)
- {
- delete elem.second.second;
- }
- }
- CMapHandler::CMapHandler()
- {
- frameW = frameH = 0;
- normalBlitter = new CMapNormalBlitter(this);
- worldViewBlitter = new CMapWorldViewBlitter(this);
- puzzleViewBlitter = new CMapPuzzleViewBlitter(this);
- fadeAnimCounter = 0;
- map = nullptr;
- tilesW = tilesH = 0;
- offsetX = offsetY = 0;
- egdeAnimation = make_unique<CAnimation>("EDG");
- egdeAnimation->preload();
- }
- void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
- {
- out.clear();
- TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
- const TerrainTile &t = map->getTile(pos);
- for(auto & elem : tt.objects)
- {
- if(elem.obj && elem.obj->ID == Obj::HOLE) //Hole
- {
- out = elem.obj->getObjectName();
- return;
- }
- }
- if(t.hasFavorableWinds())
- out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
- else if(terName)
- {
- out = CGI->generaltexth->terrainNames[t.terType];
- if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
- {
- out = boost::str(boost::format("%s %s") % out % CGI->generaltexth->allTexts[330]); /// digging ok
- }
- }
- }
- void CMapHandler::discardWorldViewCache()
- {
- cache.discardWorldViewCache();
- }
- CMapHandler::CMapCache::CMapCache()
- {
- worldViewCachedScale = 0;
- }
- void CMapHandler::CMapCache::discardWorldViewCache()
- {
- for(auto & cache : data)
- cache.clear();
- logAnim->debug("Discarded world view cache");
- }
- void CMapHandler::CMapCache::updateWorldViewScale(float scale)
- {
- if (fabs(scale - worldViewCachedScale) > 0.001f)
- discardWorldViewCache();
- worldViewCachedScale = scale;
- }
- std::shared_ptr<IImage> CMapHandler::CMapCache::requestWorldViewCacheOrCreate(CMapHandler::EMapCacheType type, std::shared_ptr<IImage> fullSurface)
- {
- intptr_t key = (intptr_t) (fullSurface.get());
- auto & cache = data[(ui8)type];
- auto iter = cache.find(key);
- if(iter == cache.end())
- {
- auto scaled = fullSurface->scaleFast(worldViewCachedScale);
- cache[key] = scaled;
- return scaled;
- }
- else
- {
- return (*iter).second;
- }
- }
- bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
- {
- if (!a)
- return true;
- if (!b)
- return false;
- if (a->appearance.printPriority != b->appearance.printPriority)
- return a->appearance.printPriority > b->appearance.printPriority;
- if(a->pos.y != b->pos.y)
- return a->pos.y < b->pos.y;
- if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
- return true;
- if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
- return false;
- if(!a->isVisitable() && b->isVisitable())
- return true;
- if(!b->isVisitable() && a->isVisitable())
- return false;
- if(a->pos.x < b->pos.x)
- return true;
- return false;
- }
- TerrainTileObject::TerrainTileObject(const CGObjectInstance * obj_, SDL_Rect rect_, bool visitablePos)
- : obj(obj_),
- rect(rect_),
- fadeAnimKey(-1)
- {
- // We store information about ambient sound is here because object might disappear while sound is updating
- if(obj->getAmbientSound())
- {
- // All tiles of static objects are sound sources. E.g Volcanos and special terrains
- // For visitable object only their visitable tile is sound source
- if(!CCS->soundh->ambientCheckVisitable() || !obj->isVisitable() || visitablePos)
- ambientSound = obj->getAmbientSound();
- }
- }
- TerrainTileObject::~TerrainTileObject()
- {
- }
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