MapFormatJson.cpp 36 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../mapObjects/ObjectTemplate.h"
  21. #include "../mapObjects/CObjectHandler.h"
  22. #include "../mapObjects/CObjectClassesHandler.h"
  23. #include "../mapObjects/CGHeroInstance.h"
  24. #include "../mapObjects/CGTownInstance.h"
  25. #include "../spells/CSpellHandler.h"
  26. #include "../CSkillHandler.h"
  27. #include "../StringConstants.h"
  28. #include "../serializer/JsonDeserializer.h"
  29. #include "../serializer/JsonSerializer.h"
  30. class MapObjectResolver: public IInstanceResolver
  31. {
  32. public:
  33. MapObjectResolver(const CMapFormatJson * owner_);
  34. si32 decode (const std::string & identifier) const override;
  35. std::string encode(si32 identifier) const override;
  36. private:
  37. const CMapFormatJson * owner;
  38. };
  39. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  40. owner(owner_)
  41. {
  42. }
  43. si32 MapObjectResolver::decode(const std::string & identifier) const
  44. {
  45. //always decode as ObjectInstanceID
  46. auto it = owner->map->instanceNames.find(identifier);
  47. if(it != owner->map->instanceNames.end())
  48. {
  49. return (*it).second->id.getNum();
  50. }
  51. else
  52. {
  53. logGlobal->error("Object not found: %s", identifier);
  54. return -1;
  55. }
  56. }
  57. std::string MapObjectResolver::encode(si32 identifier) const
  58. {
  59. ObjectInstanceID id;
  60. //use h3m questIdentifiers if they are present
  61. if(owner->map->questIdentifierToId.empty())
  62. {
  63. id = ObjectInstanceID(identifier);
  64. }
  65. else
  66. {
  67. id = owner->map->questIdentifierToId[identifier];
  68. }
  69. si32 oid = id.getNum();
  70. if(oid < 0 || oid >= owner->map->objects.size())
  71. {
  72. logGlobal->error("Cannot get object with id %d", oid);
  73. return "";
  74. }
  75. return owner->map->objects[oid]->instanceName;
  76. }
  77. namespace HeaderDetail
  78. {
  79. static const ui8 difficultyDefault = 1;//normal
  80. static const std::vector<std::string> difficultyMap =
  81. {
  82. "EASY",
  83. "NORMAL",
  84. "HARD",
  85. "EXPERT",
  86. "IMPOSSIBLE"
  87. };
  88. enum class ECanPlay
  89. {
  90. NONE = 0,
  91. PLAYER_OR_AI = 1,
  92. PLAYER_ONLY = 2,
  93. AI_ONLY = 3
  94. };
  95. static const std::vector<std::string> canPlayMap =
  96. {
  97. "",
  98. "PlayerOrAI",
  99. "PlayerOnly",
  100. "AIOnly"
  101. };
  102. }
  103. namespace TriggeredEventsDetail
  104. {
  105. static const std::array<std::string, 15> conditionNames =
  106. {
  107. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  108. "control", "destroy", "transport", "daysPassed",
  109. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  110. "have_0", "haveBuilding_0", "destroy_0"
  111. };
  112. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  113. static EMetaclass decodeMetaclass(const std::string & source)
  114. {
  115. if(source == "")
  116. return EMetaclass::INVALID;
  117. auto rawId = vstd::find_pos(NMetaclass::names, source);
  118. if(rawId >= 0)
  119. return (EMetaclass)rawId;
  120. else
  121. return EMetaclass::INVALID;
  122. }
  123. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  124. {
  125. std::string metaclassName = NMetaclass::names[(int)metaType];
  126. std::string identifier = "";
  127. switch(metaType)
  128. {
  129. case EMetaclass::ARTIFACT:
  130. {
  131. identifier = ArtifactID::encode(type);
  132. }
  133. break;
  134. case EMetaclass::CREATURE:
  135. {
  136. identifier = CreatureID::encode(type);
  137. }
  138. break;
  139. case EMetaclass::OBJECT:
  140. {
  141. //TODO
  142. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  143. if(!subtypes.empty())
  144. {
  145. si32 subtype = *subtypes.begin();
  146. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  147. identifier = handler->typeName;
  148. }
  149. }
  150. break;
  151. case EMetaclass::RESOURCE:
  152. {
  153. identifier = GameConstants::RESOURCE_NAMES[type];
  154. }
  155. break;
  156. default:
  157. {
  158. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  159. return "";
  160. }
  161. break;
  162. }
  163. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  164. }
  165. static EventCondition JsonToCondition(const JsonNode & node)
  166. {
  167. EventCondition event;
  168. const auto & conditionName = node.Vector()[0].String();
  169. auto pos = vstd::find_pos(conditionNames, conditionName);
  170. event.condition = EventCondition::EWinLoseType(pos);
  171. if (node.Vector().size() > 1)
  172. {
  173. const JsonNode & data = node.Vector()[1];
  174. switch (event.condition)
  175. {
  176. case EventCondition::HAVE_0:
  177. case EventCondition::DESTROY_0:
  178. {
  179. //todo: support subtypes
  180. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  181. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  182. event.metaType = decodeMetaclass(metaTypeName);
  183. auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
  184. if(type)
  185. event.objectType = type.get();
  186. event.objectInstanceName = data["object"].String();
  187. if(data["value"].isNumber())
  188. event.value = data["value"].Integer();
  189. }
  190. break;
  191. case EventCondition::HAVE_BUILDING_0:
  192. {
  193. //todo: support of new condition format HAVE_BUILDING_0
  194. }
  195. break;
  196. default:
  197. {
  198. //old format
  199. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  200. {
  201. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  202. if(identifier)
  203. event.objectType = identifier.get();
  204. else
  205. throw std::runtime_error("Identifier resolution failed in event condition");
  206. }
  207. if (data["type"].isNumber())
  208. event.objectType = data["type"].Float();
  209. if (!data["value"].isNull())
  210. event.value = data["value"].Float();
  211. }
  212. break;
  213. }
  214. if (!data["position"].isNull())
  215. {
  216. auto & position = data["position"].Vector();
  217. event.position.x = position.at(0).Float();
  218. event.position.y = position.at(1).Float();
  219. event.position.z = position.at(2).Float();
  220. }
  221. }
  222. return event;
  223. }
  224. static JsonNode ConditionToJson(const EventCondition & event)
  225. {
  226. JsonNode json;
  227. JsonVector & asVector = json.Vector();
  228. JsonNode condition;
  229. condition.String() = conditionNames.at(event.condition);
  230. asVector.push_back(condition);
  231. JsonNode data;
  232. switch (event.condition)
  233. {
  234. case EventCondition::HAVE_0:
  235. case EventCondition::DESTROY_0:
  236. {
  237. //todo: support subtypes
  238. if(event.metaType != EMetaclass::INVALID)
  239. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  240. if(event.value > 0)
  241. data["value"].Integer() = event.value;
  242. if(event.objectInstanceName != "")
  243. data["object"].String() = event.objectInstanceName;
  244. }
  245. break;
  246. case EventCondition::HAVE_BUILDING_0:
  247. {
  248. //todo: support of new condition format HAVE_BUILDING_0
  249. }
  250. break;
  251. default:
  252. {
  253. //old format
  254. if(event.objectType != -1)
  255. data["type"].Integer() = event.objectType;
  256. if(event.value != -1)
  257. data["value"].Integer() = event.value;
  258. }
  259. break;
  260. }
  261. if(event.position != int3(-1, -1, -1))
  262. {
  263. auto & position = data["position"].Vector();
  264. position.resize(3);
  265. position[0].Float() = event.position.x;
  266. position[1].Float() = event.position.y;
  267. position[2].Float() = event.position.z;
  268. }
  269. if(!data.isNull())
  270. asVector.push_back(data);
  271. return json;
  272. }
  273. }//namespace TriggeredEventsDetail
  274. namespace TerrainDetail
  275. {
  276. static const std::array<std::string, 10> terrainCodes =
  277. {
  278. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  279. };
  280. static const std::array<std::string, 4> roadCodes =
  281. {
  282. "", "pd", "pg", "pc"
  283. };
  284. static const std::array<std::string, 5> riverCodes =
  285. {
  286. "", "rw", "ri", "rm", "rl"
  287. };
  288. static const std::array<char, 4> flipCodes =
  289. {
  290. '_', '-', '|', '+'
  291. };
  292. }
  293. ///CMapFormatJson
  294. const int CMapFormatJson::VERSION_MAJOR = 1;
  295. const int CMapFormatJson::VERSION_MINOR = 0;
  296. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  297. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  298. CMapFormatJson::CMapFormatJson():
  299. fileVersionMajor(0), fileVersionMinor(0),
  300. mapObjectResolver(make_unique<MapObjectResolver>(this)),
  301. map(nullptr), mapHeader(nullptr)
  302. {
  303. }
  304. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  305. {
  306. //TODO: unify allowed factions with others - make them std::vector<bool>
  307. std::vector<bool> temp;
  308. temp.resize(VLC->townh->factions.size(), false);
  309. auto standard = VLC->townh->getDefaultAllowed();
  310. if(handler.saving)
  311. {
  312. for(auto faction : VLC->townh->factions)
  313. if(faction->town && vstd::contains(value, faction->index))
  314. temp[std::size_t(faction->index)] = true;
  315. }
  316. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  317. if(!handler.saving)
  318. {
  319. value.clear();
  320. for (std::size_t i=0; i<temp.size(); i++)
  321. if(temp[i])
  322. value.insert(i);
  323. }
  324. }
  325. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  326. {
  327. handler.serializeString("name", mapHeader->name);
  328. handler.serializeString("description", mapHeader->description);
  329. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  330. //todo: support arbitrary percentage
  331. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyDefault, HeaderDetail::difficultyMap);
  332. serializePlayerInfo(handler);
  333. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  334. handler.serializeString("victoryString", mapHeader->victoryMessage);
  335. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  336. handler.serializeString("defeatString", mapHeader->defeatMessage);
  337. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  338. }
  339. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  340. {
  341. auto playersData = handler.enterStruct("players");
  342. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  343. {
  344. PlayerInfo & info = mapHeader->players[player];
  345. if(handler.saving)
  346. {
  347. if(!info.canAnyonePlay())
  348. continue;
  349. }
  350. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  351. if(!handler.saving)
  352. {
  353. if(handler.getCurrent().isNull())
  354. {
  355. info.canComputerPlay = false;
  356. info.canHumanPlay = false;
  357. continue;
  358. }
  359. }
  360. serializeAllowedFactions(handler, info.allowedFactions);
  361. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  362. if(handler.saving)
  363. {
  364. if(info.canComputerPlay)
  365. {
  366. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  367. }
  368. else
  369. {
  370. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  371. }
  372. }
  373. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  374. if(!handler.saving)
  375. {
  376. switch(canPlay)
  377. {
  378. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  379. info.canComputerPlay = true;
  380. info.canHumanPlay = true;
  381. break;
  382. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  383. info.canComputerPlay = false;
  384. info.canHumanPlay = true;
  385. break;
  386. case HeaderDetail::ECanPlay::AI_ONLY:
  387. info.canComputerPlay = true;
  388. info.canHumanPlay = false;
  389. break;
  390. default:
  391. info.canComputerPlay = false;
  392. info.canHumanPlay = false;
  393. break;
  394. }
  395. }
  396. //saving whole structure only if position is valid
  397. if(!handler.saving || info.posOfMainTown.valid())
  398. {
  399. auto mainTown = handler.enterStruct("mainTown");
  400. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  401. handler.serializeInt("x", info.posOfMainTown.x, -1);
  402. handler.serializeInt("y", info.posOfMainTown.y, -1);
  403. handler.serializeInt("l", info.posOfMainTown.z, -1);
  404. }
  405. if(!handler.saving)
  406. {
  407. info.hasMainTown = info.posOfMainTown.valid();
  408. }
  409. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  410. //heroes
  411. if(handler.saving)
  412. {
  413. //ignoring heroesNames and saving from actual map objects
  414. //TODO: optimize
  415. for(auto & obj : map->objects)
  416. {
  417. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  418. {
  419. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  420. auto heroes = handler.enterStruct("heroes");
  421. if(hero)
  422. {
  423. auto heroData = handler.enterStruct(hero->instanceName);
  424. heroData->serializeString("name", hero->name);
  425. if(hero->ID == Obj::HERO)
  426. {
  427. std::string temp;
  428. if(hero->type)
  429. {
  430. temp = hero->type->identifier;
  431. }
  432. else
  433. {
  434. temp = VLC->heroh->heroes[hero->subID]->identifier;
  435. }
  436. handler.serializeString("type", temp);
  437. }
  438. }
  439. }
  440. }
  441. }
  442. else
  443. {
  444. info.heroesNames.clear();
  445. auto heroes = handler.enterStruct("heroes");
  446. for(const auto & hero : handler.getCurrent().Struct())
  447. {
  448. const JsonNode & data = hero.second;
  449. const std::string instanceName = hero.first;
  450. SHeroName hname;
  451. hname.heroId = -1;
  452. std::string rawId = data["type"].String();
  453. if(rawId != "")
  454. {
  455. hname.heroId = VLC->heroh->decodeHero(rawId);
  456. }
  457. hname.heroName = data["name"].String();
  458. if(instanceName == info.mainHeroInstance)
  459. {
  460. //this is main hero
  461. info.mainCustomHeroName = hname.heroName;
  462. info.hasRandomHero = (hname.heroId == -1);
  463. info.mainCustomHeroId = hname.heroId;
  464. info.mainCustomHeroPortrait = -1;
  465. //todo:mainHeroPortrait
  466. }
  467. info.heroesNames.push_back(hname);
  468. }
  469. }
  470. handler.serializeBool("randomFaction", info.isFactionRandom);
  471. }
  472. }
  473. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  474. {
  475. auto teams = handler.enterArray("teams");
  476. const JsonNode & src = teams->getCurrent();
  477. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  478. {
  479. // No alliances
  480. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  481. logGlobal->error("Invalid teams field type");
  482. mapHeader->howManyTeams = 0;
  483. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  484. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  485. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  486. }
  487. else
  488. {
  489. const JsonVector & srcVector = src.Vector();
  490. mapHeader->howManyTeams = srcVector.size();
  491. for(int team = 0; team < mapHeader->howManyTeams; team++)
  492. for(const JsonNode & playerData : srcVector[team].Vector())
  493. {
  494. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  495. if(player.isValidPlayer())
  496. if(mapHeader->players[player.getNum()].canAnyonePlay())
  497. mapHeader->players[player.getNum()].team = TeamID(team);
  498. }
  499. for(PlayerInfo & player : mapHeader->players)
  500. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  501. player.team = TeamID(mapHeader->howManyTeams++);
  502. }
  503. }
  504. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  505. {
  506. std::vector<std::set<PlayerColor>> teamsData;
  507. teamsData.resize(mapHeader->howManyTeams);
  508. //get raw data
  509. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  510. {
  511. const PlayerInfo & player = mapHeader->players.at(idx);
  512. int team = player.team.getNum();
  513. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  514. teamsData.at(team).insert(PlayerColor(idx));
  515. }
  516. //remove single-member teams
  517. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  518. {
  519. return elem.size() <= 1;
  520. });
  521. if(!teamsData.empty())
  522. {
  523. JsonNode dest;
  524. //construct output
  525. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  526. for(const std::set<PlayerColor> & teamData : teamsData)
  527. {
  528. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  529. for(const PlayerColor & player : teamData)
  530. {
  531. JsonNode member(JsonNode::JsonType::DATA_STRING);
  532. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  533. team.Vector().push_back(std::move(member));
  534. }
  535. dest.Vector().push_back(std::move(team));
  536. }
  537. handler.serializeRaw("teams", dest, boost::none);
  538. }
  539. }
  540. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  541. {
  542. const JsonNode & input = handler.getCurrent();
  543. mapHeader->triggeredEvents.clear();
  544. for(auto & entry : input["triggeredEvents"].Struct())
  545. {
  546. TriggeredEvent event;
  547. event.identifier = entry.first;
  548. readTriggeredEvent(event, entry.second);
  549. mapHeader->triggeredEvents.push_back(event);
  550. }
  551. }
  552. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  553. {
  554. using namespace TriggeredEventsDetail;
  555. event.onFulfill = source["message"].String();
  556. event.description = source["description"].String();
  557. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  558. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  559. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  560. }
  561. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  562. {
  563. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  564. for(auto event : mapHeader->triggeredEvents)
  565. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  566. handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);
  567. }
  568. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  569. {
  570. using namespace TriggeredEventsDetail;
  571. if(!event.onFulfill.empty())
  572. dest["message"].String() = event.onFulfill;
  573. if(!event.description.empty())
  574. dest["description"].String() = event.description;
  575. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  576. if(!event.effect.toOtherMessage.empty())
  577. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  578. dest["condition"] = event.trigger.toJson(ConditionToJson);
  579. }
  580. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  581. {
  582. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  583. const JsonNode & data = handler.getCurrent();
  584. for(const auto & entry : data.Struct())
  585. {
  586. HeroTypeID type(VLC->heroh->decodeHero(entry.first));
  587. ui8 mask = 0;
  588. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  589. {
  590. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  591. if(player.isValidPlayer())
  592. {
  593. mask |= 1 << player.getNum();
  594. }
  595. }
  596. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  597. {
  598. DisposedHero hero;
  599. hero.heroId = type.getNum();
  600. hero.players = mask;
  601. //name and portrait are not used
  602. map->disposedHeroes.push_back(hero);
  603. }
  604. }
  605. }
  606. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  607. {
  608. if(map->disposedHeroes.empty())
  609. return;
  610. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  611. for(const DisposedHero & hero : map->disposedHeroes)
  612. {
  613. std::string type = VLC->heroh->encodeHero(hero.heroId);
  614. auto definition = definitions->enterStruct(type);
  615. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  616. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  617. {
  618. if((1 << playerNum) & hero.players)
  619. {
  620. JsonNode player(JsonNode::JsonType::DATA_STRING);
  621. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  622. players.Vector().push_back(player);
  623. }
  624. }
  625. definition->serializeRaw("availableFor", players, boost::none);
  626. }
  627. }
  628. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  629. {
  630. auto rumors = handler.enterArray("rumors");
  631. rumors.serializeStruct(map->rumors);
  632. }
  633. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  634. {
  635. //todo:serializePredefinedHeroes
  636. if(handler.saving)
  637. {
  638. if(!map->predefinedHeroes.empty())
  639. {
  640. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  641. for(auto & hero : map->predefinedHeroes)
  642. {
  643. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  644. hero->serializeJsonDefinition(handler);
  645. }
  646. }
  647. }
  648. else
  649. {
  650. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  651. const JsonNode & data = handler.getCurrent();
  652. for(const auto & p : data.Struct())
  653. {
  654. auto predefinedHero = handler.enterStruct(p.first);
  655. CGHeroInstance * hero = new CGHeroInstance();
  656. hero->ID = Obj::HERO;
  657. hero->setHeroTypeName(p.first);
  658. hero->serializeJsonDefinition(handler);
  659. map->predefinedHeroes.push_back(hero);
  660. }
  661. }
  662. }
  663. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  664. {
  665. serializeRumors(handler);
  666. serializePredefinedHeroes(handler);
  667. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  668. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  669. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  670. //todo:events
  671. }
  672. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  673. {
  674. readDisposedHeroes(handler);
  675. serializeOptions(handler);
  676. }
  677. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  678. {
  679. writeDisposedHeroes(handler);
  680. serializeOptions(handler);
  681. }
  682. ///CMapPatcher
  683. CMapPatcher::CMapPatcher(JsonNode stream):
  684. CMapFormatJson(),
  685. input(stream)
  686. {
  687. //todo: update map patches and change this
  688. fileVersionMajor = 0;
  689. fileVersionMinor = 0;
  690. }
  691. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  692. {
  693. map = nullptr;
  694. mapHeader = header.get();
  695. if (!input.isNull())
  696. readPatchData();
  697. }
  698. void CMapPatcher::readPatchData()
  699. {
  700. JsonDeserializer handler(mapObjectResolver.get(), input);
  701. readTriggeredEvents(handler);
  702. }
  703. ///CMapLoaderJson
  704. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  705. CMapFormatJson(),
  706. buffer(stream),
  707. ioApi(new CProxyROIOApi(buffer)),
  708. loader("", "_", ioApi)
  709. {
  710. }
  711. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  712. {
  713. LOG_TRACE(logGlobal);
  714. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  715. map = result.get();
  716. mapHeader = map;
  717. readMap();
  718. return result;
  719. }
  720. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  721. {
  722. LOG_TRACE(logGlobal);
  723. map = nullptr;
  724. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  725. mapHeader = result.get();
  726. readHeader(false);
  727. return result;
  728. }
  729. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  730. {
  731. ResourceID resource(archiveFilename, EResType::TEXT);
  732. if(!loader.existsResource(resource))
  733. throw std::runtime_error(archiveFilename+" not found");
  734. auto data = loader.load(resource)->readAll();
  735. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  736. return res;
  737. }
  738. void CMapLoaderJson::readMap()
  739. {
  740. LOG_TRACE(logGlobal);
  741. readHeader(true);
  742. map->initTerrain();
  743. readTerrain();
  744. readObjects();
  745. map->calculateGuardingGreaturePositions();
  746. }
  747. void CMapLoaderJson::readHeader(const bool complete)
  748. {
  749. //do not use map field here, use only mapHeader
  750. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  751. fileVersionMajor = header["versionMajor"].Integer();
  752. if(fileVersionMajor != VERSION_MAJOR)
  753. {
  754. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  755. throw std::runtime_error("Unsupported map format version");
  756. }
  757. fileVersionMinor = header["versionMinor"].Integer();
  758. if(fileVersionMinor > VERSION_MINOR)
  759. {
  760. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  761. }
  762. JsonDeserializer handler(mapObjectResolver.get(), header);
  763. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  764. //todo: multilevel map load support
  765. {
  766. auto levels = handler.enterStruct("mapLevels");
  767. {
  768. auto surface = handler.enterStruct("surface");
  769. handler.serializeInt("height", mapHeader->height);
  770. handler.serializeInt("width", mapHeader->width);
  771. }
  772. {
  773. auto underground = handler.enterStruct("underground");
  774. mapHeader->twoLevel = !underground->getCurrent().isNull();
  775. }
  776. }
  777. serializeHeader(handler);
  778. readTriggeredEvents(handler);
  779. readTeams(handler);
  780. //TODO: check mods
  781. if(complete)
  782. readOptions(handler);
  783. }
  784. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  785. {
  786. using namespace TerrainDetail;
  787. {//terrain type
  788. const std::string typeCode = src.substr(0, 2);
  789. int rawType = vstd::find_pos(terrainCodes, typeCode);
  790. if(rawType < 0)
  791. throw std::runtime_error("Invalid terrain type code in "+src);
  792. tile.terType = ETerrainType(rawType);
  793. }
  794. int startPos = 2; //0+typeCode fixed length
  795. {//terrain view
  796. int pos = startPos;
  797. while(isdigit(src.at(pos)))
  798. pos++;
  799. int len = pos - startPos;
  800. if(len<=0)
  801. throw std::runtime_error("Invalid terrain view in "+src);
  802. const std::string rawCode = src.substr(startPos, len);
  803. tile.terView = atoi(rawCode.c_str());
  804. startPos+=len;
  805. }
  806. {//terrain flip
  807. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  808. if(terrainFlip < 0)
  809. throw std::runtime_error("Invalid terrain flip in "+src);
  810. else
  811. tile.extTileFlags = terrainFlip;
  812. }
  813. if(startPos >= src.size())
  814. return;
  815. bool hasRoad = true;
  816. {//road type
  817. const std::string typeCode = src.substr(startPos, 2);
  818. startPos+=2;
  819. int rawType = vstd::find_pos(roadCodes, typeCode);
  820. if(rawType < 0)
  821. {
  822. rawType = vstd::find_pos(riverCodes, typeCode);
  823. if(rawType < 0)
  824. throw std::runtime_error("Invalid river type in "+src);
  825. else
  826. {
  827. tile.riverType = ERiverType::ERiverType(rawType);
  828. hasRoad = false;
  829. }
  830. }
  831. else
  832. tile.roadType = ERoadType::ERoadType(rawType);
  833. }
  834. if(hasRoad)
  835. {//road dir
  836. int pos = startPos;
  837. while(isdigit(src.at(pos)))
  838. pos++;
  839. int len = pos - startPos;
  840. if(len<=0)
  841. throw std::runtime_error("Invalid road dir in "+src);
  842. const std::string rawCode = src.substr(startPos, len);
  843. tile.roadDir = atoi(rawCode.c_str());
  844. startPos+=len;
  845. }
  846. if(hasRoad)
  847. {//road flip
  848. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  849. if(flip < 0)
  850. throw std::runtime_error("Invalid road flip in "+src);
  851. else
  852. tile.extTileFlags |= (flip<<4);
  853. }
  854. if(startPos >= src.size())
  855. return;
  856. if(hasRoad)
  857. {//river type
  858. const std::string typeCode = src.substr(startPos, 2);
  859. startPos+=2;
  860. int rawType = vstd::find_pos(riverCodes, typeCode);
  861. if(rawType < 0)
  862. throw std::runtime_error("Invalid river type in "+src);
  863. tile.riverType = ERiverType::ERiverType(rawType);
  864. }
  865. {//river dir
  866. int pos = startPos;
  867. while(isdigit(src.at(pos)))
  868. pos++;
  869. int len = pos - startPos;
  870. if(len<=0)
  871. throw std::runtime_error("Invalid river dir in "+src);
  872. const std::string rawCode = src.substr(startPos, len);
  873. tile.riverDir = atoi(rawCode.c_str());
  874. startPos+=len;
  875. }
  876. {//river flip
  877. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  878. if(flip < 0)
  879. throw std::runtime_error("Invalid road flip in "+src);
  880. else
  881. tile.extTileFlags |= (flip<<2);
  882. }
  883. }
  884. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  885. {
  886. int3 pos(0, 0, index);
  887. const JsonVector & rows = src.Vector();
  888. if(rows.size() != map->height)
  889. throw std::runtime_error("Invalid terrain data");
  890. for(pos.y = 0; pos.y < map->height; pos.y++)
  891. {
  892. const JsonVector & tiles = rows[pos.y].Vector();
  893. if(tiles.size() != map->width)
  894. throw std::runtime_error("Invalid terrain data");
  895. for(pos.x = 0; pos.x < map->width; pos.x++)
  896. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  897. }
  898. }
  899. void CMapLoaderJson::readTerrain()
  900. {
  901. {
  902. const JsonNode surface = getFromArchive("surface_terrain.json");
  903. readTerrainLevel(surface, 0);
  904. }
  905. if(map->twoLevel)
  906. {
  907. const JsonNode underground = getFromArchive("underground_terrain.json");
  908. readTerrainLevel(underground, 1);
  909. }
  910. }
  911. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  912. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  913. {
  914. }
  915. void CMapLoaderJson::MapObjectLoader::construct()
  916. {
  917. //TODO:consider move to ObjectTypeHandler
  918. //find type handler
  919. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  920. if(typeName.empty())
  921. {
  922. logGlobal->error("Object type missing");
  923. logGlobal->debug(configuration.toJson());
  924. return;
  925. }
  926. int3 pos;
  927. pos.x = configuration["x"].Float();
  928. pos.y = configuration["y"].Float();
  929. pos.z = configuration["l"].Float();
  930. //special case for grail
  931. if(typeName == "grail")
  932. {
  933. owner->map->grailPos = pos;
  934. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  935. return;
  936. }
  937. else if(subtypeName.empty())
  938. {
  939. logGlobal->error("Object subtype missing");
  940. logGlobal->debug(configuration.toJson());
  941. return;
  942. }
  943. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  944. ObjectTemplate appearance;
  945. appearance.id = Obj(handler->type);
  946. appearance.subid = handler->subtype;
  947. appearance.readJson(configuration["template"], false);
  948. instance = handler->create(appearance);
  949. instance->id = ObjectInstanceID(owner->map->objects.size());
  950. instance->instanceName = jsonKey;
  951. instance->pos = pos;
  952. owner->map->addNewObject(instance);
  953. }
  954. void CMapLoaderJson::MapObjectLoader::configure()
  955. {
  956. if(nullptr == instance)
  957. return;
  958. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  959. instance->serializeJson(handler);
  960. //artifact instance serialization requires access to Map object, handle it here for now
  961. //todo: find better solution for artifact instance serialization
  962. if(auto art = dynamic_cast<CGArtifact *>(instance))
  963. {
  964. int artID = ArtifactID::NONE;
  965. int spellID = -1;
  966. if(art->ID == Obj::SPELL_SCROLL)
  967. {
  968. auto spellIdentifier = configuration["options"]["spell"].String();
  969. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  970. if(rawId)
  971. spellID = rawId.get();
  972. else
  973. spellID = 0;
  974. artID = ArtifactID::SPELL_SCROLL;
  975. }
  976. else if(art->ID == Obj::ARTIFACT)
  977. {
  978. //specific artifact
  979. artID = art->subID;
  980. }
  981. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  982. }
  983. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  984. {
  985. auto o = handler.enterStruct("options");
  986. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  987. }
  988. }
  989. void CMapLoaderJson::readObjects()
  990. {
  991. LOG_TRACE(logGlobal);
  992. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  993. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  994. //get raw data
  995. for(auto & p : data.Struct())
  996. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  997. for(auto & ptr : loaders)
  998. ptr->construct();
  999. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1000. for(auto & ptr : loaders)
  1001. ptr->configure();
  1002. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1003. {
  1004. return a->subID < b->subID;
  1005. });
  1006. }
  1007. ///CMapSaverJson
  1008. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  1009. CMapFormatJson(),
  1010. buffer(stream),
  1011. ioApi(new CProxyIOApi(buffer)),
  1012. saver(ioApi, "_")
  1013. {
  1014. fileVersionMajor = VERSION_MAJOR;
  1015. fileVersionMinor = VERSION_MINOR;
  1016. }
  1017. CMapSaverJson::~CMapSaverJson()
  1018. {
  1019. }
  1020. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1021. {
  1022. std::ostringstream out;
  1023. JsonWriter writer(out);
  1024. writer.writeNode(data);
  1025. out.flush();
  1026. {
  1027. auto s = out.str();
  1028. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1029. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  1030. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1031. }
  1032. }
  1033. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1034. {
  1035. this->map = map.get();
  1036. this->mapHeader = this->map;
  1037. writeHeader();
  1038. writeTerrain();
  1039. writeObjects();
  1040. }
  1041. void CMapSaverJson::writeHeader()
  1042. {
  1043. logGlobal->trace("Saving header");
  1044. JsonNode header;
  1045. JsonSerializer handler(mapObjectResolver.get(), header);
  1046. header["versionMajor"].Float() = VERSION_MAJOR;
  1047. header["versionMinor"].Float() = VERSION_MINOR;
  1048. //todo: multilevel map save support
  1049. JsonNode & levels = header["mapLevels"];
  1050. levels["surface"]["height"].Float() = mapHeader->height;
  1051. levels["surface"]["width"].Float() = mapHeader->width;
  1052. levels["surface"]["index"].Float() = 0;
  1053. if(mapHeader->twoLevel)
  1054. {
  1055. levels["underground"]["height"].Float() = mapHeader->height;
  1056. levels["underground"]["width"].Float() = mapHeader->width;
  1057. levels["underground"]["index"].Float() = 1;
  1058. }
  1059. serializeHeader(handler);
  1060. writeTriggeredEvents(handler);
  1061. writeTeams(handler);
  1062. writeOptions(handler);
  1063. addToArchive(header, HEADER_FILE_NAME);
  1064. }
  1065. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1066. {
  1067. using namespace TerrainDetail;
  1068. std::ostringstream out;
  1069. out.setf(std::ios::dec, std::ios::basefield);
  1070. out.unsetf(std::ios::showbase);
  1071. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1072. if(tile.roadType != ERoadType::NO_ROAD)
  1073. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1074. if(tile.riverType != ERiverType::NO_RIVER)
  1075. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1076. return out.str();
  1077. }
  1078. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1079. {
  1080. JsonNode data;
  1081. int3 pos(0,0,index);
  1082. data.Vector().resize(map->height);
  1083. for(pos.y = 0; pos.y < map->height; pos.y++)
  1084. {
  1085. JsonNode & row = data.Vector()[pos.y];
  1086. row.Vector().resize(map->width);
  1087. for(pos.x = 0; pos.x < map->width; pos.x++)
  1088. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1089. }
  1090. return data;
  1091. }
  1092. void CMapSaverJson::writeTerrain()
  1093. {
  1094. logGlobal->trace("Saving terrain");
  1095. //todo: multilevel map save support
  1096. JsonNode surface = writeTerrainLevel(0);
  1097. addToArchive(surface, "surface_terrain.json");
  1098. if(map->twoLevel)
  1099. {
  1100. JsonNode underground = writeTerrainLevel(1);
  1101. addToArchive(underground, "underground_terrain.json");
  1102. }
  1103. }
  1104. void CMapSaverJson::writeObjects()
  1105. {
  1106. logGlobal->trace("Saving objects");
  1107. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1108. JsonSerializer handler(mapObjectResolver.get(), data);
  1109. for(CGObjectInstance * obj : map->objects)
  1110. {
  1111. //logGlobal->trace("\t%s", obj->instanceName);
  1112. auto temp = handler.enterStruct(obj->instanceName);
  1113. obj->serializeJson(handler);
  1114. }
  1115. if(map->grailPos.valid())
  1116. {
  1117. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1118. grail["type"].String() = "grail";
  1119. grail["x"].Float() = map->grailPos.x;
  1120. grail["y"].Float() = map->grailPos.y;
  1121. grail["l"].Float() = map->grailPos.z;
  1122. grail["options"]["radius"].Float() = map->grailRadius;
  1123. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1124. data[grailId] = grail;
  1125. }
  1126. //cleanup empty options
  1127. for(auto & p : data.Struct())
  1128. {
  1129. JsonNode & obj = p.second;
  1130. if(obj["options"].Struct().empty())
  1131. obj.Struct().erase("options");
  1132. }
  1133. addToArchive(data, OBJECTS_FILE_NAME);
  1134. }