ExchangeSwapTownHeroes.cpp 2.5 KB

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  1. /*
  2. * ExchangeSwapTownHeroes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ExchangeSwapTownHeroes.h"
  12. #include "ExecuteHeroChain.h"
  13. #include "../AIGateway.h"
  14. #include "../../../lib/CPathfinder.h"
  15. #include "../Engine/Nullkiller.h"
  16. namespace NKAI
  17. {
  18. extern boost::thread_specific_ptr<CCallback> cb;
  19. extern boost::thread_specific_ptr<AIGateway> ai;
  20. using namespace Goals;
  21. ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(
  22. const CGTownInstance * town,
  23. const CGHeroInstance * garrisonHero,
  24. HeroLockedReason lockingReason)
  25. :ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason)
  26. {
  27. }
  28. std::string ExchangeSwapTownHeroes::toString() const
  29. {
  30. return "Exchange and swap heroes of " + town->getNameTranslated();
  31. }
  32. bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const
  33. {
  34. return town == other.town;
  35. }
  36. void ExchangeSwapTownHeroes::accept(AIGateway * ai)
  37. {
  38. if(!garrisonHero)
  39. {
  40. auto currentGarrisonHero = town->garrisonHero;
  41. if(!currentGarrisonHero)
  42. throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");
  43. cb->swapGarrisonHero(town);
  44. if(currentGarrisonHero.get() != town->visitingHero.get())
  45. {
  46. logAi->error("VisitingHero is empty, expected %s", currentGarrisonHero->getNameTranslated());
  47. return;
  48. }
  49. ai->buildArmyIn(town);
  50. ai->nullkiller->unlockHero(currentGarrisonHero.get());
  51. logAi->debug("Extracted hero %s from garrison of %s", currentGarrisonHero->getNameTranslated(), town->getNameTranslated());
  52. return;
  53. }
  54. if(town->visitingHero && town->visitingHero.get() != garrisonHero)
  55. cb->swapGarrisonHero(town);
  56. ai->makePossibleUpgrades(town);
  57. ai->moveHeroToTile(town->visitablePos(), garrisonHero);
  58. auto upperArmy = town->getUpperArmy();
  59. if(!town->garrisonHero)
  60. {
  61. while(upperArmy->stacksCount() != 0)
  62. {
  63. cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);
  64. }
  65. }
  66. cb->swapGarrisonHero(town);
  67. if(lockingReason != HeroLockedReason::NOT_LOCKED)
  68. {
  69. ai->nullkiller->lockHero(garrisonHero, lockingReason);
  70. }
  71. if(town->visitingHero && town->visitingHero != garrisonHero)
  72. {
  73. ai->nullkiller->unlockHero(town->visitingHero.get());
  74. ai->makePossibleUpgrades(town->visitingHero);
  75. }
  76. logAi->debug("Put hero %s to garrison of %s", garrisonHero->getNameTranslated(), town->getNameTranslated());
  77. }
  78. }