SelectionTab.cpp 19 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/GUIClasses.h"
  25. #include "../windows/InfoWindows.h"
  26. #include "../render/CAnimation.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/NetPacksLobby.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/CConfigHandler.h"
  31. #include "../../lib/CModHandler.h"
  32. #include "../../lib/GameSettings.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/mapping/CMapInfo.h"
  35. #include "../../lib/mapping/CMapHeader.h"
  36. #include "../../lib/mapping/MapFormat.h"
  37. #include "../../lib/mapping/CCampaignHandler.h"
  38. #include "../../lib/serializer/Connection.h"
  39. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  40. {
  41. auto a = aaa->mapHeader.get();
  42. auto b = bbb->mapHeader.get();
  43. if(a && b) //if we are sorting scenarios
  44. {
  45. switch(sortBy)
  46. {
  47. case _format: //by map format (RoE, WoG, etc)
  48. return (a->version < b->version);
  49. break;
  50. case _loscon: //by loss conditions
  51. return (a->defeatMessage < b->defeatMessage);
  52. break;
  53. case _playerAm: //by player amount
  54. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  55. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  56. for(int i = 0; i < 8; i++)
  57. {
  58. if(a->players[i].canHumanPlay)
  59. {
  60. playerAmntA++;
  61. humenPlayersA++;
  62. }
  63. else if(a->players[i].canComputerPlay)
  64. {
  65. playerAmntA++;
  66. }
  67. if(b->players[i].canHumanPlay)
  68. {
  69. playerAmntB++;
  70. humenPlayersB++;
  71. }
  72. else if(b->players[i].canComputerPlay)
  73. {
  74. playerAmntB++;
  75. }
  76. }
  77. if(playerAmntB != playerAmntA)
  78. return (playerAmntA < playerAmntB);
  79. else
  80. return (humenPlayersA < humenPlayersB);
  81. break;
  82. case _size: //by size of map
  83. return (a->width < b->width);
  84. break;
  85. case _viccon: //by victory conditions
  86. return (a->victoryMessage < b->victoryMessage);
  87. break;
  88. case _name: //by name
  89. return boost::ilexicographical_compare(a->name, b->name);
  90. case _fileName: //by filename
  91. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  92. default:
  93. return boost::ilexicographical_compare(a->name, b->name);
  94. }
  95. }
  96. else //if we are sorting campaigns
  97. {
  98. switch(sortBy)
  99. {
  100. case _numOfMaps: //by number of maps in campaign
  101. return aaa->campaignHeader->numberOfScenarios <
  102. bbb->campaignHeader->numberOfScenarios;
  103. break;
  104. case _name: //by name
  105. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  106. default:
  107. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  108. }
  109. }
  110. }
  111. // pick sorting order based on selection
  112. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  113. {
  114. switch(Type)
  115. {
  116. case ESelectionScreen::newGame:
  117. return ESortBy::_name;
  118. case ESelectionScreen::loadGame:
  119. case ESelectionScreen::saveGame:
  120. return ESortBy::_fileName;
  121. case ESelectionScreen::campaignList:
  122. return ESortBy::_name;
  123. }
  124. // Should not reach here. But let's not crash the game.
  125. return ESortBy::_name;
  126. }
  127. SelectionTab::SelectionTab(ESelectionScreen Type)
  128. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  129. {
  130. OBJ_CONSTRUCTION;
  131. generalSortingBy = getSortBySelectionScreen(tabType);
  132. if(tabType != ESelectionScreen::campaignList)
  133. {
  134. sortingBy = _format;
  135. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  136. pos = background->pos;
  137. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  138. inputName->filters += CTextInput::filenameFilter;
  139. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  140. int sizes[] = {36, 72, 108, 144, 0};
  141. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  142. for(int i = 0; i < 5; i++)
  143. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  144. int xpos[] = {23, 55, 88, 121, 306, 339};
  145. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  146. for(int i = 0; i < 6; i++)
  147. {
  148. ESortBy criteria = (ESortBy)i;
  149. if(criteria == _name)
  150. criteria = generalSortingBy;
  151. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  152. }
  153. }
  154. int positionsToShow = 18;
  155. std::string tabTitle;
  156. switch(tabType)
  157. {
  158. case ESelectionScreen::newGame:
  159. tabTitle = CGI->generaltexth->arraytxt[229];
  160. break;
  161. case ESelectionScreen::loadGame:
  162. tabTitle = CGI->generaltexth->arraytxt[230];
  163. break;
  164. case ESelectionScreen::saveGame:
  165. positionsToShow = 16;
  166. tabTitle = CGI->generaltexth->arraytxt[231];
  167. break;
  168. case ESelectionScreen::campaignList:
  169. tabTitle = CGI->generaltexth->allTexts[726];
  170. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  171. pos.w = parent->pos.w;
  172. pos.h = parent->pos.h;
  173. pos.x += 3;
  174. pos.y += 6;
  175. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  176. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  177. break;
  178. default:
  179. assert(0);
  180. break;
  181. }
  182. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  183. iconsMapFormats->preload();
  184. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  185. iconsVictoryCondition->preload();
  186. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  187. iconsLossCondition->preload();
  188. for(int i = 0; i < positionsToShow; i++)
  189. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  190. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  191. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  192. filter(0);
  193. }
  194. void SelectionTab::toggleMode()
  195. {
  196. if(CSH->isGuest())
  197. {
  198. allItems.clear();
  199. curItems.clear();
  200. if(slider)
  201. slider->block(true);
  202. }
  203. else
  204. {
  205. switch(tabType)
  206. {
  207. case ESelectionScreen::newGame:
  208. inputName->disable();
  209. parseMaps(getFiles("Maps/", EResType::MAP));
  210. break;
  211. case ESelectionScreen::loadGame:
  212. inputName->disable();
  213. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  214. break;
  215. case ESelectionScreen::saveGame:
  216. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  217. inputName->enable();
  218. restoreLastSelection();
  219. break;
  220. case ESelectionScreen::campaignList:
  221. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  222. break;
  223. default:
  224. assert(0);
  225. break;
  226. }
  227. if(slider)
  228. {
  229. slider->block(false);
  230. filter(0);
  231. }
  232. if(CSH->campaignStateToSend)
  233. {
  234. CSH->setCampaignState(CSH->campaignStateToSend);
  235. CSH->campaignStateToSend.reset();
  236. }
  237. else
  238. {
  239. restoreLastSelection();
  240. }
  241. }
  242. slider->setAmount((int)curItems.size());
  243. updateListItems();
  244. redraw();
  245. }
  246. void SelectionTab::clickLeft(tribool down, bool previousState)
  247. {
  248. if(down)
  249. {
  250. int line = getLine();
  251. if(line != -1)
  252. {
  253. select(line);
  254. }
  255. #ifdef VCMI_IOS
  256. // focus input field if clicked inside it
  257. else if(inputName && inputName->isActive() && inputNameRect.isInside(GH.getCursorPosition()))
  258. inputName->giveFocus();
  259. #endif
  260. }
  261. }
  262. void SelectionTab::keyPressed(EShortcut key)
  263. {
  264. int moveBy = 0;
  265. switch(key)
  266. {
  267. case EShortcut::MOVE_UP:
  268. moveBy = -1;
  269. break;
  270. case EShortcut::MOVE_DOWN:
  271. moveBy = +1;
  272. break;
  273. case EShortcut::MOVE_PAGE_UP:
  274. moveBy = -(int)listItems.size() + 1;
  275. break;
  276. case EShortcut::MOVE_PAGE_DOWN:
  277. moveBy = +(int)listItems.size() - 1;
  278. break;
  279. case EShortcut::MOVE_FIRST:
  280. select(-slider->getValue());
  281. return;
  282. case EShortcut::MOVE_LAST:
  283. select((int)curItems.size() - slider->getValue());
  284. return;
  285. default:
  286. return;
  287. }
  288. select((int)selectionPos - slider->getValue() + moveBy);
  289. }
  290. void SelectionTab::onDoubleClick()
  291. {
  292. if(getLine() != -1) //double clicked scenarios list
  293. {
  294. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  295. }
  296. }
  297. // A new size filter (Small, Medium, ...) has been selected. Populate
  298. // selMaps with the relevant data.
  299. void SelectionTab::filter(int size, bool selectFirst)
  300. {
  301. curItems.clear();
  302. if(tabType == ESelectionScreen::campaignList)
  303. {
  304. for(auto elem : allItems)
  305. curItems.push_back(elem);
  306. }
  307. else
  308. {
  309. for(auto elem : allItems)
  310. {
  311. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  312. curItems.push_back(elem);
  313. }
  314. }
  315. if(curItems.size())
  316. {
  317. slider->block(false);
  318. slider->setAmount((int)curItems.size());
  319. sort();
  320. if(selectFirst)
  321. {
  322. slider->moveTo(0);
  323. callOnSelect(curItems[0]);
  324. selectAbs(0);
  325. }
  326. }
  327. else
  328. {
  329. slider->block(true);
  330. if(callOnSelect)
  331. callOnSelect(nullptr);
  332. }
  333. }
  334. void SelectionTab::sortBy(int criteria)
  335. {
  336. if(criteria == sortingBy)
  337. {
  338. sortModeAscending = !sortModeAscending;
  339. }
  340. else
  341. {
  342. sortingBy = (ESortBy)criteria;
  343. sortModeAscending = true;
  344. }
  345. sort();
  346. selectAbs(0);
  347. }
  348. void SelectionTab::sort()
  349. {
  350. if(sortingBy != generalSortingBy)
  351. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  352. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  353. if(!sortModeAscending)
  354. std::reverse(curItems.begin(), curItems.end());
  355. updateListItems();
  356. redraw();
  357. }
  358. void SelectionTab::select(int position)
  359. {
  360. if(!curItems.size())
  361. return;
  362. // New selection. py is the index in curItems.
  363. int py = position + slider->getValue();
  364. vstd::amax(py, 0);
  365. vstd::amin(py, curItems.size() - 1);
  366. selectionPos = py;
  367. if(position < 0)
  368. slider->moveBy(position);
  369. else if(position >= listItems.size())
  370. slider->moveBy(position - (int)listItems.size() + 1);
  371. rememberCurrentSelection();
  372. if(inputName && inputName->isActive())
  373. {
  374. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  375. inputName->setText(filename.stem().string());
  376. }
  377. updateListItems();
  378. if(callOnSelect)
  379. callOnSelect(curItems[py]);
  380. }
  381. void SelectionTab::selectAbs(int position)
  382. {
  383. select(position - slider->getValue());
  384. }
  385. void SelectionTab::sliderMove(int slidPos)
  386. {
  387. if(!slider)
  388. return; // ignore spurious call when slider is being created
  389. updateListItems();
  390. redraw();
  391. }
  392. void SelectionTab::updateListItems()
  393. {
  394. // elemIdx is the index of the maps or saved game to display on line 0
  395. // slider->capacity contains the number of available screen lines
  396. // slider->positionsAmnt is the number of elements after filtering
  397. int elemIdx = slider->getValue();
  398. for(auto item : listItems)
  399. {
  400. if(elemIdx < curItems.size())
  401. {
  402. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  403. elemIdx++;
  404. }
  405. else
  406. {
  407. item->updateItem();
  408. }
  409. }
  410. }
  411. int SelectionTab::getLine()
  412. {
  413. int line = -1;
  414. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  415. // Ignore clicks on save name area
  416. int maxPosY;
  417. if(tabType == ESelectionScreen::saveGame)
  418. maxPosY = 516;
  419. else
  420. maxPosY = 564;
  421. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  422. {
  423. line = (clickPos.y - 115) / 25; //which line
  424. }
  425. return line;
  426. }
  427. void SelectionTab::selectFileName(std::string fname)
  428. {
  429. boost::to_upper(fname);
  430. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  431. {
  432. if(curItems[i]->fileURI == fname)
  433. {
  434. slider->moveTo(i);
  435. selectAbs(i);
  436. return;
  437. }
  438. }
  439. selectAbs(0);
  440. }
  441. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  442. {
  443. return curItems.empty() ? nullptr : curItems[selectionPos];
  444. }
  445. void SelectionTab::rememberCurrentSelection()
  446. {
  447. // TODO: this can be more elegant
  448. if(tabType == ESelectionScreen::newGame)
  449. {
  450. Settings lastMap = settings.write["general"]["lastMap"];
  451. lastMap->String() = getSelectedMapInfo()->fileURI;
  452. }
  453. else if(tabType == ESelectionScreen::loadGame)
  454. {
  455. Settings lastSave = settings.write["general"]["lastSave"];
  456. lastSave->String() = getSelectedMapInfo()->fileURI;
  457. }
  458. else if(tabType == ESelectionScreen::campaignList)
  459. {
  460. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  461. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  462. }
  463. }
  464. void SelectionTab::restoreLastSelection()
  465. {
  466. switch(tabType)
  467. {
  468. case ESelectionScreen::newGame:
  469. selectFileName(settings["general"]["lastMap"].String());
  470. break;
  471. case ESelectionScreen::campaignList:
  472. selectFileName(settings["general"]["lastCampaign"].String());
  473. break;
  474. case ESelectionScreen::loadGame:
  475. case ESelectionScreen::saveGame:
  476. selectFileName(settings["general"]["lastSave"].String());
  477. }
  478. }
  479. bool SelectionTab::isMapSupported(const CMapInfo & info)
  480. {
  481. switch (info.mapHeader->version)
  482. {
  483. case EMapFormat::ROE:
  484. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  485. case EMapFormat::AB:
  486. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  487. case EMapFormat::SOD:
  488. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  489. case EMapFormat::WOG:
  490. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  491. case EMapFormat::HOTA:
  492. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  493. case EMapFormat::VCMI:
  494. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  495. }
  496. return false;
  497. }
  498. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  499. {
  500. logGlobal->debug("Parsing %d maps", files.size());
  501. allItems.clear();
  502. for(auto & file : files)
  503. {
  504. try
  505. {
  506. auto mapInfo = std::make_shared<CMapInfo>();
  507. mapInfo->mapInit(file.getName());
  508. if (isMapSupported(*mapInfo))
  509. allItems.push_back(mapInfo);
  510. }
  511. catch(std::exception & e)
  512. {
  513. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  514. }
  515. }
  516. }
  517. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  518. {
  519. for(auto & file : files)
  520. {
  521. try
  522. {
  523. auto mapInfo = std::make_shared<CMapInfo>();
  524. mapInfo->saveInit(file);
  525. // Filter out other game modes
  526. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  527. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  528. switch(CSH->getLoadMode())
  529. {
  530. case ELoadMode::SINGLE:
  531. if(isMultiplayer || isCampaign)
  532. mapInfo->mapHeader.reset();
  533. break;
  534. case ELoadMode::CAMPAIGN:
  535. if(!isCampaign)
  536. mapInfo->mapHeader.reset();
  537. break;
  538. default:
  539. if(!isMultiplayer)
  540. mapInfo->mapHeader.reset();
  541. break;
  542. }
  543. allItems.push_back(mapInfo);
  544. }
  545. catch(const std::exception & e)
  546. {
  547. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  548. }
  549. }
  550. }
  551. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  552. {
  553. allItems.reserve(files.size());
  554. for(auto & file : files)
  555. {
  556. auto info = std::make_shared<CMapInfo>();
  557. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  558. info->fileURI = file.getName();
  559. info->campaignInit();
  560. if(info->campaignHeader)
  561. allItems.push_back(info);
  562. }
  563. }
  564. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  565. {
  566. boost::to_upper(dirURI);
  567. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  568. {
  569. return boost::algorithm::starts_with(mount, dirURI);
  570. });
  571. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  572. {
  573. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  574. });
  575. return ret;
  576. }
  577. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  578. : CIntObject(LCLICK, position)
  579. {
  580. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  581. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  582. labelName->setAutoRedraw(false);
  583. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  584. labelAmountOfPlayers->setAutoRedraw(false);
  585. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  586. labelNumberOfCampaignMaps->setAutoRedraw(false);
  587. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  588. labelMapSizeLetter->setAutoRedraw(false);
  589. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  590. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  591. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  592. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  593. }
  594. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  595. {
  596. if(!info)
  597. {
  598. labelAmountOfPlayers->disable();
  599. labelMapSizeLetter->disable();
  600. iconFormat->disable();
  601. iconVictoryCondition->disable();
  602. iconLossCondition->disable();
  603. labelNumberOfCampaignMaps->disable();
  604. labelName->disable();
  605. return;
  606. }
  607. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  608. if(info->campaignHeader)
  609. {
  610. labelAmountOfPlayers->disable();
  611. labelMapSizeLetter->disable();
  612. iconFormat->disable();
  613. iconVictoryCondition->disable();
  614. iconLossCondition->disable();
  615. labelNumberOfCampaignMaps->enable();
  616. std::ostringstream ostr(std::ostringstream::out);
  617. ostr << info->campaignHeader->numberOfScenarios;
  618. labelNumberOfCampaignMaps->setText(ostr.str());
  619. labelNumberOfCampaignMaps->setColor(color);
  620. }
  621. else
  622. {
  623. labelNumberOfCampaignMaps->disable();
  624. std::ostringstream ostr(std::ostringstream::out);
  625. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  626. labelAmountOfPlayers->enable();
  627. labelAmountOfPlayers->setText(ostr.str());
  628. labelAmountOfPlayers->setColor(color);
  629. labelMapSizeLetter->enable();
  630. labelMapSizeLetter->setText(info->getMapSizeName());
  631. labelMapSizeLetter->setColor(color);
  632. iconFormat->enable();
  633. iconFormat->setFrame(info->getMapSizeFormatIconId());
  634. iconVictoryCondition->enable();
  635. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  636. iconLossCondition->enable();
  637. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  638. }
  639. labelName->enable();
  640. labelName->setText(info->getNameForList());
  641. labelName->setColor(color);
  642. }