CMusicHandler.h 4.1 KB

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  1. /*
  2. * CMusicHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/CConfigHandler.h"
  12. #include "../lib/CSoundBase.h"
  13. class CSpell;
  14. struct _Mix_Music;
  15. struct SDL_RWops;
  16. typedef struct _Mix_Music Mix_Music;
  17. struct Mix_Chunk;
  18. class CAudioBase {
  19. protected:
  20. boost::mutex mutex;
  21. bool initialized;
  22. int volume; // from 0 (mute) to 100
  23. public:
  24. CAudioBase(): initialized(false), volume(0) {};
  25. virtual void init() = 0;
  26. virtual void release() = 0;
  27. virtual void setVolume(ui32 percent);
  28. ui32 getVolume() const { return volume; };
  29. };
  30. class CSoundHandler: public CAudioBase
  31. {
  32. private:
  33. //soundBase::soundID getSoundID(const std::string &fileName);
  34. //update volume on configuration change
  35. SettingsListener listener;
  36. void onVolumeChange(const JsonNode &volumeNode);
  37. using CachedChunk = std::pair<Mix_Chunk *, std::unique_ptr<ui8[]>>;
  38. std::map<std::string, CachedChunk> soundChunks;
  39. Mix_Chunk *GetSoundChunk(std::string &sound, bool cache);
  40. //have entry for every currently active channel
  41. //std::function will be nullptr if callback was not set
  42. std::map<int, std::function<void()> > callbacks;
  43. int ambientDistToVolume(int distance) const;
  44. void ambientStopSound(std::string soundId);
  45. const JsonNode ambientConfig;
  46. bool allTilesSource;
  47. std::map<std::string, int> ambientChannels;
  48. public:
  49. CSoundHandler();
  50. void init() override;
  51. void release() override;
  52. void setVolume(ui32 percent) override;
  53. void setChannelVolume(int channel, ui32 percent);
  54. // Sounds
  55. int playSound(soundBase::soundID soundID, int repeats=0);
  56. int playSound(std::string sound, int repeats=0, bool cache=false);
  57. int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec);
  58. void stopSound(int handler);
  59. void setCallback(int channel, std::function<void()> function);
  60. void soundFinishedCallback(int channel);
  61. int ambientGetRange() const;
  62. bool ambientCheckVisitable() const;
  63. void ambientUpdateChannels(std::map<std::string, int> currentSounds);
  64. void ambientStopAllChannels();
  65. // Sets
  66. std::vector<soundBase::soundID> pickupSounds;
  67. std::vector<soundBase::soundID> horseSounds;
  68. std::vector<soundBase::soundID> battleIntroSounds;
  69. };
  70. // Helper //now it looks somewhat useless
  71. #define battle_sound(creature,what_sound) creature->sounds.what_sound
  72. class CMusicHandler;
  73. //Class for handling one music file
  74. class MusicEntry
  75. {
  76. CMusicHandler *owner;
  77. Mix_Music *music;
  78. int loop; // -1 = indefinite
  79. //if not null - set from which music will be randomly selected
  80. std::string setName;
  81. std::string currentName;
  82. void load(std::string musicURI);
  83. public:
  84. bool isSet(std::string setName);
  85. bool isTrack(std::string trackName);
  86. MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped);
  87. ~MusicEntry();
  88. bool play();
  89. bool stop(int fade_ms=0);
  90. };
  91. class CMusicHandler: public CAudioBase
  92. {
  93. private:
  94. //update volume on configuration change
  95. SettingsListener listener;
  96. void onVolumeChange(const JsonNode &volumeNode);
  97. std::unique_ptr<MusicEntry> current;
  98. std::unique_ptr<MusicEntry> next;
  99. void queueNext(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped);
  100. void queueNext(std::unique_ptr<MusicEntry> queued);
  101. std::map<std::string, std::map<int, std::string> > musicsSet;
  102. public:
  103. CMusicHandler();
  104. /// add entry with URI musicURI in set. Track will have ID musicID
  105. void addEntryToSet(std::string set, int musicID, std::string musicURI);
  106. void init() override;
  107. void release() override;
  108. void setVolume(ui32 percent) override;
  109. /// play track by URI, if loop = true music will be looped
  110. void playMusic(std::string musicURI, bool loop);
  111. /// play random track from this set
  112. void playMusicFromSet(std::string musicSet, bool loop);
  113. /// play specific track from set
  114. void playMusicFromSet(std::string musicSet, int entryID, bool loop);
  115. void stopMusic(int fade_ms=1000);
  116. void musicFinishedCallback();
  117. friend class MusicEntry;
  118. };