Ivan Savenko c55a75cc4e Remove copy-pasted code in rewardable town building leading to hero not hai 1 ano
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CArmedInstance.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CArmedInstance.h 0c07384293 Refactoring of serialization versioning handling hai 1 ano
CBank.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
CBank.h ffaaa7da15 blockingDialog functions: the `answer` parameter can be negative hai 1 ano
CGCreature.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CGCreature.h 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CGDwelling.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CGDwelling.h d49a61645c All objects that can be owned by player now implement IOwnableObject hai 1 ano
CGHeroInstance.cpp e221cdccab Fix initialization of hero type in map editor hai 1 ano
CGHeroInstance.h 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CGMarket.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
CGMarket.h 82c37573fa Removed save compatibility with 1.4 hai 1 ano
CGObjectInstance.cpp d1e7cb72c2 Fix game gang on random map generation hai 1 ano
CGObjectInstance.h a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano
CGPandoraBox.cpp 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout hai 1 ano
CGPandoraBox.h ffaaa7da15 blockingDialog functions: the `answer` parameter can be negative hai 1 ano
CGTownInstance.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CGTownInstance.h 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis hai 1 ano
CObjectHandler.h 54103813dd Remove no longer used serialization methods %!s(int64=2) %!d(string=hai) anos
CQuest.cpp 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
CQuest.h ffaaa7da15 blockingDialog functions: the `answer` parameter can be negative hai 1 ano
CRewardableObject.cpp c55a75cc4e Remove copy-pasted code in rewardable town building leading to hero not hai 1 ano
CRewardableObject.h f2c20b54d0 Unify rewardable map object and town building code hai 1 ano
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file hai 1 ano
IMarket.cpp 20d5b33ea6 Remove marketModes as member hai 1 ano
IMarket.h 82c37573fa Removed save compatibility with 1.4 hai 1 ano
IObjectInterface.cpp a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano
IObjectInterface.h a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject hai 1 ano
MapObjects.h 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks hai 1 ano
MiscObjects.cpp a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano
MiscObjects.h dae9e1e316 Implement IOwnableObject interface for shipyard hai 1 ano
ObjectTemplate.cpp 9591ce1ab4 Move CompoundMapObjectID to separate file hai 1 ano
ObjectTemplate.h 9591ce1ab4 Move CompoundMapObjectID to separate file hai 1 ano
ObstacleSetHandler.cpp 5d6470e527 Merge pull request #4025 from IvanSavenko/shared_ptr_lib hai 1 ano
ObstacleSetHandler.h 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
TownBuildingInstance.cpp c55a75cc4e Remove copy-pasted code in rewardable town building leading to hero not hai 1 ano
TownBuildingInstance.h a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() hai 1 ano