ArtifactUtils.h 2.2 KB

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  1. /*
  2. * ArtifactUtils.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StdInc.h"
  12. #include "GameConstants.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CArtHandler;
  15. class CArtifact;
  16. class CGHeroInstance;
  17. class CArtifactSet;
  18. class CArtifactInstance;
  19. struct ArtSlotInfo;
  20. namespace ArtifactUtils
  21. {
  22. DLL_LINKAGE bool checkIfSlotValid(const CArtifactSet & artSet, const ArtifactPosition & slot);
  23. DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
  24. DLL_LINKAGE ArtifactPosition getArtEquippedPosition(const CArtifactSet * target, const ArtifactID & aid);
  25. DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
  26. // TODO: Make this constexpr when the toolset is upgraded
  27. DLL_LINKAGE const std::vector<ArtifactPosition> & unmovableSlots();
  28. DLL_LINKAGE const std::vector<ArtifactPosition> & commonWornSlots();
  29. DLL_LINKAGE const std::vector<ArtifactPosition> & allWornSlots();
  30. DLL_LINKAGE const std::vector<ArtifactPosition> & commanderSlots();
  31. DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
  32. DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
  33. DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
  34. DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
  35. DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
  36. DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped = false);
  37. DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
  38. DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const CArtifact * art);
  39. DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
  40. DLL_LINKAGE CArtifactInstance * createArtifact(const ArtifactID & aid, SpellID spellID = SpellID::NONE);
  41. DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
  42. }
  43. VCMI_LIB_NAMESPACE_END