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- /*
- * ArtifactUtils.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "StdInc.h"
- #include "GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CArtHandler;
- class CArtifact;
- class CGHeroInstance;
- class CArtifactSet;
- class CArtifactInstance;
- struct ArtSlotInfo;
- namespace ArtifactUtils
- {
- DLL_LINKAGE bool checkIfSlotValid(const CArtifactSet & artSet, const ArtifactPosition & slot);
- DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
- DLL_LINKAGE ArtifactPosition getArtEquippedPosition(const CArtifactSet * target, const ArtifactID & aid);
- DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
- // TODO: Make this constexpr when the toolset is upgraded
- DLL_LINKAGE const std::vector<ArtifactPosition> & unmovableSlots();
- DLL_LINKAGE const std::vector<ArtifactPosition> & commonWornSlots();
- DLL_LINKAGE const std::vector<ArtifactPosition> & allWornSlots();
- DLL_LINKAGE const std::vector<ArtifactPosition> & commanderSlots();
- DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
- DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
- DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
- DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
- DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
- DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped = false);
- DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
- DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const CArtifact * art);
- DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
- DLL_LINKAGE CArtifactInstance * createArtifact(const ArtifactID & aid, SpellID spellID = SpellID::NONE);
- DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
- }
- VCMI_LIB_NAMESPACE_END
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