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- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Artifact.h>
- #include <vcmi/ArtifactService.h>
- #include "bonuses/Bonus.h"
- #include "bonuses/CBonusSystemNode.h"
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- #include "serializer/Serializeable.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CArtHandler;
- class CGHeroInstance;
- class CArtifactSet;
- class CArtifactInstance;
- class JsonSerializeFormat;
- #define ART_BEARER_LIST \
- ART_BEARER(HERO)\
- ART_BEARER(CREATURE)\
- ART_BEARER(COMMANDER)\
- ART_BEARER(ALTAR)
- namespace ArtBearer
- {
- enum ArtBearer
- {
- #define ART_BEARER(x) x,
- ART_BEARER_LIST
- #undef ART_BEARER
- };
- }
- class DLL_LINKAGE CCombinedArtifact
- {
- protected:
- CCombinedArtifact() = default;
- std::vector<const CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
- std::vector<const CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
- public:
- bool isCombined() const;
- const std::vector<const CArtifact*> & getConstituents() const;
- const std::vector<const CArtifact*> & getPartOf() const;
- };
- class DLL_LINKAGE CScrollArtifact
- {
- protected:
- CScrollArtifact() = default;
- public:
- bool isScroll() const;
- };
- class DLL_LINKAGE CGrowingArtifact
- {
- protected:
- CGrowingArtifact() = default;
- std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
- std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
- public:
- bool isGrowing() const;
- std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
- const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
- std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
- const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
- };
- // Container for artifacts. Not for instances.
- class DLL_LINKAGE CArtifact
- : public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
- {
- ArtifactID id;
- std::string image;
- std::string large; // big image for custom artifacts, used in drag & drop
- std::string advMapDef; // used for adventure map object
- std::string modScope;
- std::string identifier;
- int32_t iconIndex;
- uint32_t price;
- CreatureID warMachine;
- // Bearer Type => ids of slots where artifact can be placed
- std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- EartClass aClass = ART_SPECIAL;
- bool onlyOnWaterMap;
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- std::string getJsonKey() const override;
- std::string getModScope() const override;
- void registerIcons(const IconRegistar & cb) const override;
- ArtifactID getId() const override;
- const IBonusBearer * getBonusBearer() const override;
- std::string getDescriptionTranslated() const override;
- std::string getEventTranslated() const override;
- std::string getNameTranslated() const override;
- std::string getDescriptionTextID() const override;
- std::string getEventTextID() const override;
- std::string getNameTextID() const override;
- uint32_t getPrice() const override;
- CreatureID getWarMachine() const override;
- bool isBig() const override;
- bool isTradable() const override;
- int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
- std::string nodeName() const override;
- void addNewBonus(const std::shared_ptr<Bonus>& b) override;
- const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
- virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
- bool assumeDestRemoved = false) const;
- void updateFrom(const JsonNode & data);
- // Is used for testing purposes only
- void setImage(int32_t iconIndex, std::string image, std::string large);
- CArtifact();
- ~CArtifact();
- friend class CArtHandler;
- };
- class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
- {
- public:
- void addBonuses(CArtifact *art, const JsonNode &bonusList);
- static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
- bool legalArtifact(const ArtifactID & id) const;
- static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
- static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
- ~CArtHandler();
- std::vector<JsonNode> loadLegacyData() override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void afterLoadFinalization() override;
- std::set<ArtifactID> getDefaultAllowed() const;
- protected:
- const std::vector<std::string> & getTypeNames() const override;
- std::shared_ptr<CArtifact> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
- private:
- void addSlot(CArtifact * art, const std::string & slotID) const;
- void loadSlots(CArtifact * art, const JsonNode & node) const;
- void loadClass(CArtifact * art, const JsonNode & node) const;
- void loadType(CArtifact * art, const JsonNode & node) const;
- void loadComponents(CArtifact * art, const JsonNode & node);
- };
- struct DLL_LINKAGE ArtSlotInfo
- {
- ConstTransitivePtr<CArtifactInstance> artifact;
- ui8 locked; //if locked, then artifact points to the combined artifact
- ArtSlotInfo() : locked(false) {}
- const CArtifactInstance * getArt() const;
- template <typename Handler> void serialize(Handler & h)
- {
- h & artifact;
- h & locked;
- }
- };
- class DLL_LINKAGE CArtifactSet : public virtual Serializeable
- {
- public:
- using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
- std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
- std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
- ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
- void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
- void eraseArtSlot(const ArtifactPosition & slot);
- const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
- const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
- CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
- /// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
- /// (if more than one such artifact lower ID is returned)
- ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
- ArtifactPosition getArtPos(const CArtifactInstance * art) const;
- std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
- std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
- const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
- /// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
- const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
- const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
- /// Checks if hero possess artifact of given id (either in backack or worn)
- bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
- bool hasArtBackpack(const ArtifactID & aid) const;
- bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
- unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
- virtual ArtBearer::ArtBearer bearerType() const = 0;
- virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
- virtual void removeArtifact(ArtifactPosition slot);
- virtual ~CArtifactSet();
- template <typename Handler> void serialize(Handler &h)
- {
- h & artifactsInBackpack;
- h & artifactsWorn;
- }
- void artDeserializationFix(CBonusSystemNode *node);
- void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
- protected:
- std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
- private:
- void serializeJsonHero(JsonSerializeFormat & handler);
- void serializeJsonCreature(JsonSerializeFormat & handler);
- void serializeJsonCommander(JsonSerializeFormat & handler);
- void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot);//normal slots
- };
- // Used to try on artifacts before the claimed changes have been applied
- class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
- {
- public:
- CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
- explicit CArtifactFittingSet(const CArtifactSet & artSet);
- ArtBearer::ArtBearer bearerType() const override;
- protected:
- ArtBearer::ArtBearer bearer;
- };
- VCMI_LIB_NAMESPACE_END
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