CArtHandler.h 9.5 KB

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  1. /*
  2. * CArtHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/Artifact.h>
  12. #include <vcmi/ArtifactService.h>
  13. #include "bonuses/Bonus.h"
  14. #include "bonuses/CBonusSystemNode.h"
  15. #include "ConstTransitivePtr.h"
  16. #include "GameConstants.h"
  17. #include "IHandlerBase.h"
  18. #include "serializer/Serializeable.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. class CArtHandler;
  21. class CGHeroInstance;
  22. class CArtifactSet;
  23. class CArtifactInstance;
  24. class JsonSerializeFormat;
  25. #define ART_BEARER_LIST \
  26. ART_BEARER(HERO)\
  27. ART_BEARER(CREATURE)\
  28. ART_BEARER(COMMANDER)\
  29. ART_BEARER(ALTAR)
  30. namespace ArtBearer
  31. {
  32. enum ArtBearer
  33. {
  34. #define ART_BEARER(x) x,
  35. ART_BEARER_LIST
  36. #undef ART_BEARER
  37. };
  38. }
  39. class DLL_LINKAGE CCombinedArtifact
  40. {
  41. protected:
  42. CCombinedArtifact() = default;
  43. std::vector<const CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
  44. std::vector<const CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
  45. public:
  46. bool isCombined() const;
  47. const std::vector<const CArtifact*> & getConstituents() const;
  48. const std::vector<const CArtifact*> & getPartOf() const;
  49. };
  50. class DLL_LINKAGE CScrollArtifact
  51. {
  52. protected:
  53. CScrollArtifact() = default;
  54. public:
  55. bool isScroll() const;
  56. };
  57. class DLL_LINKAGE CGrowingArtifact
  58. {
  59. protected:
  60. CGrowingArtifact() = default;
  61. std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
  62. std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
  63. public:
  64. bool isGrowing() const;
  65. std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
  66. const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
  67. std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
  68. const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
  69. };
  70. // Container for artifacts. Not for instances.
  71. class DLL_LINKAGE CArtifact
  72. : public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
  73. {
  74. ArtifactID id;
  75. std::string image;
  76. std::string large; // big image for custom artifacts, used in drag & drop
  77. std::string advMapDef; // used for adventure map object
  78. std::string modScope;
  79. std::string identifier;
  80. int32_t iconIndex;
  81. uint32_t price;
  82. CreatureID warMachine;
  83. // Bearer Type => ids of slots where artifact can be placed
  84. std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
  85. public:
  86. enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
  87. EartClass aClass = ART_SPECIAL;
  88. bool onlyOnWaterMap;
  89. int32_t getIndex() const override;
  90. int32_t getIconIndex() const override;
  91. std::string getJsonKey() const override;
  92. std::string getModScope() const override;
  93. void registerIcons(const IconRegistar & cb) const override;
  94. ArtifactID getId() const override;
  95. const IBonusBearer * getBonusBearer() const override;
  96. std::string getDescriptionTranslated() const override;
  97. std::string getEventTranslated() const override;
  98. std::string getNameTranslated() const override;
  99. std::string getDescriptionTextID() const override;
  100. std::string getEventTextID() const override;
  101. std::string getNameTextID() const override;
  102. uint32_t getPrice() const override;
  103. CreatureID getWarMachine() const override;
  104. bool isBig() const override;
  105. bool isTradable() const override;
  106. int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
  107. std::string nodeName() const override;
  108. void addNewBonus(const std::shared_ptr<Bonus>& b) override;
  109. const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
  110. virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
  111. bool assumeDestRemoved = false) const;
  112. void updateFrom(const JsonNode & data);
  113. // Is used for testing purposes only
  114. void setImage(int32_t iconIndex, std::string image, std::string large);
  115. CArtifact();
  116. ~CArtifact();
  117. friend class CArtHandler;
  118. };
  119. class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
  120. {
  121. public:
  122. void addBonuses(CArtifact *art, const JsonNode &bonusList);
  123. static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
  124. bool legalArtifact(const ArtifactID & id) const;
  125. static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
  126. static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
  127. ~CArtHandler();
  128. std::vector<JsonNode> loadLegacyData() override;
  129. void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  130. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  131. void afterLoadFinalization() override;
  132. std::set<ArtifactID> getDefaultAllowed() const;
  133. protected:
  134. const std::vector<std::string> & getTypeNames() const override;
  135. std::shared_ptr<CArtifact> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
  136. private:
  137. void addSlot(CArtifact * art, const std::string & slotID) const;
  138. void loadSlots(CArtifact * art, const JsonNode & node) const;
  139. void loadClass(CArtifact * art, const JsonNode & node) const;
  140. void loadType(CArtifact * art, const JsonNode & node) const;
  141. void loadComponents(CArtifact * art, const JsonNode & node);
  142. };
  143. struct DLL_LINKAGE ArtSlotInfo
  144. {
  145. ConstTransitivePtr<CArtifactInstance> artifact;
  146. ui8 locked; //if locked, then artifact points to the combined artifact
  147. ArtSlotInfo() : locked(false) {}
  148. const CArtifactInstance * getArt() const;
  149. template <typename Handler> void serialize(Handler & h)
  150. {
  151. h & artifact;
  152. h & locked;
  153. }
  154. };
  155. class DLL_LINKAGE CArtifactSet : public virtual Serializeable
  156. {
  157. public:
  158. using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
  159. std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
  160. std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  161. ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
  162. void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
  163. void eraseArtSlot(const ArtifactPosition & slot);
  164. const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
  165. const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
  166. CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
  167. /// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
  168. /// (if more than one such artifact lower ID is returned)
  169. ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
  170. ArtifactPosition getArtPos(const CArtifactInstance * art) const;
  171. std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
  172. std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
  173. const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
  174. /// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
  175. const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
  176. const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
  177. /// Checks if hero possess artifact of given id (either in backack or worn)
  178. bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
  179. bool hasArtBackpack(const ArtifactID & aid) const;
  180. bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
  181. unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
  182. virtual ArtBearer::ArtBearer bearerType() const = 0;
  183. virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
  184. virtual void removeArtifact(ArtifactPosition slot);
  185. virtual ~CArtifactSet();
  186. template <typename Handler> void serialize(Handler &h)
  187. {
  188. h & artifactsInBackpack;
  189. h & artifactsWorn;
  190. }
  191. void artDeserializationFix(CBonusSystemNode *node);
  192. void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
  193. protected:
  194. std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
  195. private:
  196. void serializeJsonHero(JsonSerializeFormat & handler);
  197. void serializeJsonCreature(JsonSerializeFormat & handler);
  198. void serializeJsonCommander(JsonSerializeFormat & handler);
  199. void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot);//normal slots
  200. };
  201. // Used to try on artifacts before the claimed changes have been applied
  202. class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
  203. {
  204. public:
  205. CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
  206. explicit CArtifactFittingSet(const CArtifactSet & artSet);
  207. ArtBearer::ArtBearer bearerType() const override;
  208. protected:
  209. ArtBearer::ArtBearer bearer;
  210. };
  211. VCMI_LIB_NAMESPACE_END