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- /*
- * MapEditUtils.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapEditUtils.h"
- #include "../filesystem/Filesystem.h"
- #include "../TerrainHandler.h"
- #include "../VCMI_Lib.h"
- #include "CMap.h"
- #include "CMapOperation.h"
- VCMI_LIB_NAMESPACE_BEGIN
- MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
- {
- }
- MapRect::MapRect(const int3 & pos, si32 width, si32 height): x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
- {
- }
- MapRect MapRect::operator&(const MapRect& rect) const
- {
- bool intersect = right() > rect.left() && rect.right() > left()
- && bottom() > rect.top() && rect.bottom() > top()
- && z == rect.z;
- if (intersect)
- {
- MapRect ret;
- ret.x = std::max(left(), rect.left());
- ret.y = std::max(top(), rect.top());
- ret.z = rect.z;
- ret.width = std::min(right(), rect.right()) - ret.x;
- ret.height = std::min(bottom(), rect.bottom()) - ret.y;
- return ret;
- }
- else
- {
- return MapRect();
- }
- }
- si32 MapRect::left() const
- {
- return x;
- }
- si32 MapRect::right() const
- {
- return x + width;
- }
- si32 MapRect::top() const
- {
- return y;
- }
- si32 MapRect::bottom() const
- {
- return y + height;
- }
- int3 MapRect::topLeft() const
- {
- return int3(x, y, z);
- }
- int3 MapRect::topRight() const
- {
- return int3(right(), y, z);
- }
- int3 MapRect::bottomLeft() const
- {
- return int3(x, bottom(), z);
- }
- int3 MapRect::bottomRight() const
- {
- return int3(right(), bottom(), z);
- }
- CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
- {
- }
- void CTerrainSelection::selectRange(const MapRect& rect)
- {
- rect.forEach([this](const int3 & pos)
- {
- this->select(pos);
- });
- }
- void CTerrainSelection::deselectRange(const MapRect& rect)
- {
- rect.forEach([this](const int3 & pos)
- {
- this->deselect(pos);
- });
- }
- void CTerrainSelection::setSelection(const std::vector<int3> & vec)
- {
- for (const auto & pos : vec)
- this->select(pos);
- }
- void CTerrainSelection::selectAll()
- {
- selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
- selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
- }
- void CTerrainSelection::clearSelection()
- {
- deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
- deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
- }
- CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
- {
- }
- const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
- const std::string TerrainViewPattern::RULE_DIRT = "D";
- const std::string TerrainViewPattern::RULE_SAND = "S";
- const std::string TerrainViewPattern::RULE_TRANSITION = "T";
- const std::string TerrainViewPattern::RULE_NATIVE = "N";
- const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
- const std::string TerrainViewPattern::RULE_ANY = "?";
- TerrainViewPattern::TerrainViewPattern()
- : diffImages(false)
- , rotationTypesCount(0)
- , decoration(false)
- , minPoints(0)
- , maxPoints(std::numeric_limits<int>::max())
- {
- }
- TerrainViewPattern::WeightedRule::WeightedRule(std::string & Name)
- : points(0)
- , name(Name)
- , standardRule(TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name || TerrainViewPattern::RULE_NATIVE == Name ||
- TerrainViewPattern::RULE_SAND == Name || TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name)
- , anyRule(Name == TerrainViewPattern::RULE_ANY)
- , dirtRule(Name == TerrainViewPattern::RULE_DIRT)
- , sandRule(Name == TerrainViewPattern::RULE_SAND)
- , transitionRule(Name == TerrainViewPattern::RULE_TRANSITION)
- , nativeStrongRule(Name == TerrainViewPattern::RULE_NATIVE_STRONG)
- , nativeRule(Name == TerrainViewPattern::RULE_NATIVE)
- {
- }
- void TerrainViewPattern::WeightedRule::setNative()
- {
- nativeRule = true;
- standardRule = true;
- //TODO: would look better as a bitfield
- dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
- }
- CTerrainViewPatternConfig::CTerrainViewPatternConfig()
- {
- const JsonNode config(JsonPath::builtin("config/terrainViewPatterns.json"));
- static const std::string patternTypes[] = { "terrainView", "terrainType" };
- for (int i = 0; i < std::size(patternTypes); ++i)
- {
- const auto& patternsVec = config[patternTypes[i]].Vector();
- for (const auto& ptrnNode : patternsVec)
- {
- TerrainViewPattern pattern;
- // Read pattern data
- const JsonVector& data = ptrnNode["data"].Vector();
- assert(data.size() == 9);
- for (int j = 0; j < data.size(); ++j)
- {
- std::string cell = data[j].String();
- boost::algorithm::erase_all(cell, " ");
- std::vector<std::string> rules;
- boost::split(rules, cell, boost::is_any_of(","));
- for (const std::string & ruleStr : rules)
- {
- std::vector<std::string> ruleParts;
- boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
- TerrainViewPattern::WeightedRule rule(ruleParts[0]);
- assert(!rule.name.empty());
- if (ruleParts.size() > 1)
- {
- rule.points = boost::lexical_cast<int>(ruleParts[1]);
- }
- pattern.data[j].push_back(rule);
- }
- }
- // Read various properties
- pattern.id = ptrnNode["id"].String();
- assert(!pattern.id.empty());
- pattern.decoration = ptrnNode["decoration"].Bool();
- pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
- pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
- if (pattern.maxPoints == 0)
- pattern.maxPoints = std::numeric_limits<int>::max();
- // Read mapping
- if (i == 0)
- {
- const auto & mappingStruct = ptrnNode["mapping"].Struct();
- for (const auto & mappingPair : mappingStruct)
- {
- TerrainViewPattern terGroupPattern = pattern;
- auto mappingStr = mappingPair.second.String();
- boost::algorithm::erase_all(mappingStr, " ");
- auto colonIndex = mappingStr.find_first_of(':');
- const auto & flipMode = mappingStr.substr(0, colonIndex);
- terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
- if (terGroupPattern.diffImages)
- {
- terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
- assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
- }
- mappingStr = mappingStr.substr(colonIndex + 1);
- std::vector<std::string> mappings;
- boost::split(mappings, mappingStr, boost::is_any_of(","));
- for (const std::string & mapping : mappings)
- {
- std::vector<std::string> range;
- boost::split(range, mapping, boost::is_any_of("-"));
- terGroupPattern.mapping.emplace_back(std::stoi(range[0]), std::stoi(range.size() > 1 ? range[1] : range[0]));
- }
- // Add pattern to the patterns map
- std::vector<TerrainViewPattern> terrainViewPatternFlips{terGroupPattern};
- for (int i = 1; i < 4; ++i)
- {
- //auto p = terGroupPattern;
- flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
- terrainViewPatternFlips.push_back(terGroupPattern);
- }
- terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
- }
- }
- else if (i == 1)
- {
- terrainTypePatterns[pattern.id].push_back(pattern);
- for (int i = 1; i < 4; ++i)
- {
- //auto p = pattern;
- flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
- terrainTypePatterns[pattern.id].push_back(pattern);
- }
- }
- }
- }
- }
- const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const
- {
- auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->getById(terrain)->terrainViewPatterns);
- if (iter == terrainViewPatterns.end())
- return terrainViewPatterns.at("normal");
- return iter->second;
- }
- std::optional<const std::reference_wrapper<const TerrainViewPattern>> CTerrainViewPatternConfig::getTerrainViewPatternById(const std::string & patternId, const std::string & id) const
- {
- auto iter = terrainViewPatterns.find(patternId);
- const auto & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
- for(const auto & patternFlips : groupPatterns)
- {
- const auto & pattern = patternFlips.front();
- if (id == pattern.id)
- {
- return {std::ref(pattern)};
- }
- }
- return {};
- }
- std::optional<const std::reference_wrapper<const CTerrainViewPatternConfig::TVPVector>> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const
- {
- const auto & groupPatterns = getTerrainViewPatterns(terrain);
- for(const auto & patternFlips : groupPatterns)
- {
- const auto & pattern = patternFlips.front();
- if (id == pattern.id)
- {
- return {std::ref(patternFlips)};
- }
- }
- return {};
- }
- const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const
- {
- auto it = terrainTypePatterns.find(id);
- assert(it != terrainTypePatterns.end());
- return &(it->second);
- }
- void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const
- {
- //flip in place to avoid expensive constructor. Seriously.
- if (flip == 0)
- {
- return;
- }
- //always flip horizontal
- for (int i = 0; i < 3; ++i)
- {
- int y = i * 3;
- std::swap(pattern.data[y], pattern.data[y + 2]);
- }
- //flip vertical only at 2nd step
- if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
- {
- for (int i = 0; i < 3; ++i)
- {
- std::swap(pattern.data[i], pattern.data[6 + i]);
- }
- }
- }
- void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, const int3 & pos)
- {
- logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
- for (int y = pos.y - 2; y <= pos.y + 2; ++y)
- {
- std::string line;
- const int PADDED_LENGTH = 10;
- for (int x = pos.x - 2; x <= pos.x + 2; ++x)
- {
- auto debugPos = int3(x, y, pos.z);
- if (map->isInTheMap(debugPos))
- {
- auto debugTile = map->getTile(debugPos);
- std::string terType = debugTile.terType->shortIdentifier;
- line += terType;
- line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
- }
- else
- {
- line += "X";
- line.insert(line.end(), PADDED_LENGTH - 1, ' ');
- }
- }
- logGlobal->debug(line);
- }
- }
- VCMI_LIB_NAMESPACE_END
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