MapIdentifiersH3M.h 2.0 KB

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  1. /*
  2. * MapIdentifiersH3M.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../filesystem/ResourcePath.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class JsonNode;
  15. class ObjectTemplate;
  16. struct ObjectTypeIdentifier
  17. {
  18. Obj ID;
  19. int32_t subID;
  20. bool operator < (const ObjectTypeIdentifier & other) const
  21. {
  22. if (ID != other.ID)
  23. return ID < other.ID;
  24. return subID < other.subID;
  25. }
  26. };
  27. class MapIdentifiersH3M
  28. {
  29. std::map<BuildingID, BuildingID> mappingBuilding;
  30. std::map<FactionID, std::map<BuildingID, BuildingID>> mappingFactionBuilding;
  31. std::map<FactionID, FactionID> mappingFaction;
  32. std::map<CreatureID, CreatureID> mappingCreature;
  33. std::map<HeroTypeID, HeroTypeID> mappingHeroType;
  34. std::map<HeroTypeID, HeroTypeID> mappingHeroPortrait;
  35. std::map<HeroClassID, HeroClassID> mappingHeroClass;
  36. std::map<TerrainId, TerrainId> mappingTerrain;
  37. std::map<ArtifactID, ArtifactID> mappingArtifact;
  38. std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
  39. std::map<AnimationPath, AnimationPath> mappingObjectTemplate;
  40. std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
  41. template<typename IdentifierID>
  42. void loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName);
  43. public:
  44. void loadMapping(const JsonNode & mapping);
  45. void remapTemplate(ObjectTemplate & objectTemplate);
  46. BuildingID remapBuilding(std::optional<FactionID> owner, BuildingID input) const;
  47. HeroTypeID remapPortrait(HeroTypeID input) const;
  48. FactionID remap(FactionID input) const;
  49. CreatureID remap(CreatureID input) const;
  50. HeroTypeID remap(HeroTypeID input) const;
  51. HeroClassID remap(HeroClassID input) const;
  52. TerrainId remap(TerrainId input) const;
  53. ArtifactID remap(ArtifactID input) const;
  54. SecondarySkill remap(SecondarySkill input) const;
  55. };
  56. VCMI_LIB_NAMESPACE_END