ChangeLog 34 KB

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  1. 0.84 -> 0.85
  2. GENERAL:
  3. * Support for stack experience
  4. * Implemented original campaign selection screens
  5. * New artifacts supported:
  6. - Statesman's Medal
  7. - Diplomat's Ring
  8. - Ambassador's Sash
  9. TOWNS:
  10. * Implemented animation for new town buildings
  11. * It's possible to sell artifacts at Artifact Merchants
  12. BATTLES:
  13. * Neutral monsters will be split into multiple stacks
  14. * Hero can surrender battle to keep army
  15. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath
  16. * Partial support for Stone Gaze, Paralyze, Mana drain
  17. 0.83 -> 0.84 (Mar 01 2011)
  18. GENERAL:
  19. * Bonus system has been rewritten
  20. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  21. * New artifacts supported:
  22. - Angellic Alliance
  23. - Bird of Perception
  24. - Emblem of Cognizance
  25. - Spell Scroll
  26. - Stoic Watchman
  27. BATTLES:
  28. * Better animations handling
  29. * Defensive stance is supported
  30. HERO:
  31. * New secondary skills supported:
  32. - Artillery
  33. - Eagle Eye
  34. - Tactics
  35. AI PLAYER:
  36. * new AI leading neutral creatures in combat, slightly better then previous
  37. 0.82 -> 0.83 (Nov 01 2010)
  38. GENERAL:
  39. * Alliances support
  40. * Week of / Month of events
  41. * Mostly done pregame for MP games (temporarily only for local clients)
  42. * Support for 16bpp displays
  43. * Campaigns:
  44. - support for building bonus
  45. - moving to next map after victory
  46. * Town Portal supported
  47. * Vial of Dragon Blood and Statue of Legion supported
  48. HERO:
  49. * remaining specialities have been implemented
  50. TOWNS:
  51. * town events supported
  52. * Support for new town structures: Deiety of Fire and Escape Tunnel
  53. BATTLES:
  54. * blocked retreating from castle
  55. 0.81 -> 0.82 (Aug 01 2010)
  56. GENERAL:
  57. * Some of the starting bonuses in campaigns are supported
  58. * It's possible to select difficulty level of mission in campaign
  59. * new cheat codes:
  60. - vcmisilmaril - player wins
  61. - vcmimelkor - player loses
  62. ADVENTURE MAP:
  63. * Neutral armies growth implemented (10% weekly)
  64. * Power rating of neutral stacks
  65. * Favourable Winds reduce sailing cost
  66. HERO:
  67. * Learning secondary skill supported.
  68. * Most of hero specialities are supported, including:
  69. -Creature specialities (progressive, fixed, Sir Mullich)
  70. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  71. -Secondary skill bonuses
  72. -Creature Upgrades (Gelu)
  73. -Resorce generation
  74. -Starting Skill (Adrienne)
  75. TOWNS:
  76. * Support for new town structures:
  77. - Artifact Merchant
  78. - Aurora Borealis
  79. - Castle Gates
  80. - Magic University
  81. - Portal of Summoning
  82. - Skeleton transformer
  83. - Veil of Darkness
  84. OBJECTS:
  85. * Stables will now upgrade Cavaliers to Champions.
  86. New object supported:
  87. - Abandoned Mine
  88. - Altar of Sacrifice
  89. - Black Market
  90. - Cover of Darkness
  91. - Hill Fort
  92. - Refugee Camp
  93. - Sanctuary
  94. - Tavern
  95. - University
  96. - Whirlpool
  97. 0.8 -> 0.81 (Jun 01 2010)
  98. GENERAL:
  99. * It's possible to start campaign
  100. * Support for build grail victory condition
  101. * New artifacts supported:
  102. - Angel's Wings
  103. - Boots of levitation
  104. - Orb of Vulnerability
  105. - Ammo cart
  106. - Golden Bow
  107. - Hourglass of Evil Hour
  108. - Bow of Sharpshooter
  109. - Armor of the Damned
  110. ADVENTURE MAP:
  111. * Creatures now guard surrounding tiles
  112. * New adventura map spells supported:
  113. - Summon Boat
  114. - Scuttle Boat
  115. - Dimension Door
  116. - Fly
  117. - Water walk
  118. BATTLES:
  119. * A number of new creature abilities supported
  120. * First Aid Tent is functional
  121. * Support for distance/wall/melee penalties & no * penalty abilities
  122. * Reworked damage calculation to fit OH3 formula better
  123. * Luck support
  124. * Teleportation spell
  125. HERO:
  126. * First Aid secondary skill
  127. * Improved formula for necromancy to match better OH3
  128. TOWNS:
  129. * Sending resources to other players by marketplace
  130. * Support for new town structures:
  131. - Lighthouse
  132. - Colossus
  133. - Freelancer's Guild
  134. - Guardian Spirit
  135. - Necromancy Amplifier
  136. - Soul Prison
  137. OBJECTS:
  138. New object supported:
  139. - Freelancer's Guild
  140. - Trading Post
  141. - War Machine Factory
  142. 0.75 -> 0.8 (Mar 01 2010)
  143. GENERAL:
  144. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  145. * Implemented assembling and disassembling of combination artifacts.
  146. * Kingdom Overview screen is now available.
  147. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  148. * Replaced TTF fonts with original ones.
  149. ADVENTURE MAP:
  150. * Implemented rivers animations (thx to GrayFace).
  151. BATTLES:
  152. * Fire Shield spell (and creature ability) supported
  153. * affecting morale/luck and casting spell after attack creature abilities supported
  154. HERO:
  155. * Implementation of Scholar secondary skill
  156. TOWN:
  157. * New left-bottom info panel functionalities.
  158. TOWNS:
  159. * new town structures supported:
  160. - Ballista Yard
  161. - Blood Obelisk
  162. - Brimstone Clouds
  163. - Dwarven Treasury
  164. - Fountain of Fortune
  165. - Glyphs of Fear
  166. - Mystic Pond
  167. - Thieves Guild
  168. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  169. OBJECTS:
  170. New objects supported:
  171. - Border gate
  172. - Den of Thieves
  173. - Lighthouse
  174. - Obelisk
  175. - Quest Guard
  176. - Seer hut
  177. A lot of of various bugfixes and improvements:
  178. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  179. 0.74 -> 0.75 (Dec 01 2009)
  180. GENERAL:
  181. * Implemented "main menu" in-game option.
  182. * Hide the mouse cursor while displaying a popup window.
  183. * Better handling of huge and empty message boxes (still needs more changes)
  184. * Fixed several crashes when exiting.
  185. ADVENTURE INTERFACE:
  186. * Movement cursor shown for unguarded enemy towns.
  187. * Battle cursor shown for guarded enemy garrisons.
  188. * Clicking on the border no longer opens an empty info windows
  189. HERO WINDOW:
  190. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  191. TOWNS:
  192. * new special town structures supported:
  193. - Academy of Battle Scholars
  194. - Cage of Warlords
  195. - Mana Vortex
  196. - Stables
  197. - Skyship (revealing entire map only)
  198. OBJECTS:
  199. * External dwellings increase town growth
  200. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  201. * Scholar won't give unavaliable spells anymore.
  202. A lot of of various bugfixes and improvements:
  203. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  204. 0.73 -> 0.74 (Oct 01 2009)
  205. GENERAL:
  206. * Scenario Information window
  207. * Save Game window
  208. * VCMI window should start centered
  209. * support for Necromancy and Ballistics secondary skills
  210. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  211. * VCMI client has its own icon (thx for graphic to Dikamilo)
  212. * Ellipsis won't be split when breaking text on several lines
  213. * split button will be grayed out when no creature is selected
  214. * fixed issue when splitting stack to the hero with only one creatures
  215. * a few fixes for shipyard window
  216. ADVENTURE INTERFACE:
  217. * Cursor shows if tile is accesible and how many turns away
  218. * moving hero with arrow keys / numpad
  219. * fixed Next Hero button behaviour
  220. * fixed Surface/Underground switch button in higher resolutions
  221. BATTLES:
  222. * partial siege support
  223. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  224. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  225. * more creatures special abilities supported
  226. * battle settings will be stored
  227. * fixed crashes occuring on attacking two hex creatures from back
  228. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  229. * even large stack numbers will fit the boxes
  230. * when active stack is killed by spell, game behaves properly
  231. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  232. * ballista can shoot even if there's an enemy creature next to it
  233. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  234. * selecting attack directions works as in H3
  235. * estimating damage that will be dealt while choosing stack to be attacked
  236. * modified the positioning of battle effects, they should look about right now.
  237. * after selecting a spell during combat, l-click is locked for any action other than casting.
  238. * flying creatures will be blitted over all other creatures, obstacles and wall
  239. * obstacles and units should be printed in better order (not tested)
  240. * fixed armageddon animation
  241. * new spells supported:
  242. - Anti-Magic
  243. - Cure
  244. - Resurrection
  245. - Animate Dead
  246. - Counterstrike
  247. - Berserk
  248. - Hypnotize
  249. - Blind
  250. - Fire Elemental
  251. - Earth Elemental
  252. - Water Elemental
  253. - Air Elemental
  254. - Remove obstacle
  255. TOWNS:
  256. * enemy castle can be taken over
  257. * only one capitol per player allowed (additional ones will be lost)
  258. * garrisoned hero can buy a spellbook
  259. * heroes available in tavern sould be always different
  260. * ship bought in town will be correctly placed
  261. * new special town structures supported:
  262. - Lookout Tower
  263. - Temple of Valhalla
  264. - Wall of Knowledge
  265. - Order of Fire
  266. HERO WINDOW:
  267. * war machines cannot be unequiped
  268. PREGAME:
  269. * sorting: a second click on the column header sorts in descending order.
  270. * advanced options tab: r-click popups for selected town, hero and bonus
  271. * starting scenario / game by double click
  272. * arrows in options tab are hidden when not available
  273. * subtitles for choosen hero/town/bonus in pregame
  274. OBJECTS:
  275. * fixed pairing Subterranean Gates
  276. New objects supported:
  277. - Borderguard & Keymaster Tent
  278. - Cartographer
  279. - Creature banks
  280. - Eye of the Magi & Hut of the Magi
  281. - Garrison
  282. - Stables
  283. - Pandora Box
  284. - Pyramid
  285. 0.72 -> 0.73 (Aug 01 2009)
  286. GENERAL:
  287. * infowindow popup will be completely on screen
  288. * fixed possible crash with in game console
  289. * fixed crash when gaining artifact after r-click on hero in tavern
  290. * Estates / hero bonuses won't give resources on first day.
  291. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  292. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  293. * 'T' hotkey opens marketplace window
  294. * giving starting spells for heroes
  295. * pressing enter or escape close spellbook
  296. * removed redundant quotation marks from skills description and artifact events texts
  297. * disabled autosaving on first turn
  298. * bonuses from bonus artifacts
  299. * increased char per line limit for subtitles under components
  300. * corrected some exp/level values
  301. * primary skills cannot be negative
  302. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  303. * fixed timed events reappearing
  304. * saving system options
  305. * saving hero direction
  306. * r-click popups on enemy heroes and towns
  307. * hero leveling formula matches the H3
  308. ADVENTURE INTERFACE:
  309. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  310. * The size of the frame around the map depends on the screen size.
  311. * spellbook shows adventure spells when opened on adventure map
  312. * erasing path after picking objects with last movement point
  313. BATTLES:
  314. * spell resistance supported (secondary skill, artifacts, creature skill)
  315. * corrected damage inflicted by spells and ballista
  316. * added some missing projectile infos
  317. * added native terrain bonuses in battles
  318. * number of units in stack in battle should better fit the box
  319. * non-living and undead creatures have now always 0 morale
  320. * displaying luck effect animation
  321. * support for battleground overlays:
  322. - cursed ground
  323. - magic plains
  324. - fiery fields
  325. - rock lands
  326. - magic clouds
  327. - lucid pools
  328. - holy ground
  329. - clover field
  330. - evil fog
  331. TOWNS:
  332. * fixes for horde buildings
  333. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  334. * capitol bar in town hall is grey (not red) if already one exists
  335. * fixed crash on entering hall when town was near map edge
  336. HERO WINDOW:
  337. * garrisoned heroes won't be shown on the list
  338. * artifacts will be present on morale/luck bonuses list
  339. PREGAME:
  340. * saves are sorted primary by map format, secondary by name
  341. * fixed displaying date of saved game (uses local time, removed square character)
  342. OBJECTS:
  343. * Fixed primary/secondary skill levels given by a scholar.
  344. * fixed problems with 3-tiles monoliths
  345. * fixed crash with flaggable building next to map edge
  346. * fixed some descriptions for events
  347. * New objects supported:
  348. - Buoy
  349. - Creature Generators
  350. - Flotsam
  351. - Mermaid
  352. - Ocean bottle
  353. - Sea Chest
  354. - Shipwreck Survivor
  355. - Shipyard
  356. - Sirens
  357. 0.71 -> 0.72 (Jun 1 2009)
  358. GENERAL:
  359. * many sound effects and music
  360. * autosave (to 5 subsequent files)
  361. * artifacts support (most of them)
  362. * added internal game console (activated on TAB)
  363. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  364. * improved randomization
  365. * fixed crash on closing application
  366. * VCMI won't always give all three stacks in the starting armies
  367. * fix for drawing starting army creatures count
  368. * Diplomacy secondary skill support
  369. * timed events won't cause resources amount to be negative
  370. * support for sorcery secondary skill
  371. * reduntant quotation marks from artifact descriptions are removed
  372. * no income at the first day
  373. ADVENTURE INTERFACE:
  374. * fixed crasbug occurring on revisiting objects (by pressing space)
  375. * always restoring default cursor when movng mouse out of the terrain
  376. * fixed map scrolling with ctrl+arrows when some windows are opened
  377. * clicking scrolling arrows in town/hero list won't open town/hero window
  378. * pathfinder will now look for a path going via printed positions of roads when it's possible
  379. * enter can be used to open window with selected hero/town
  380. BATTLES:
  381. * many creatures special skills implemented
  382. * battle will end when one side has only war machines
  383. * fixed some problems with handling obstacles info
  384. * fixed bug with defending / waiting while no stack is active
  385. * spellbook button is inactive when hero cannot cast any spell
  386. * obstacles will be placed more properly when resolution is different than 800x600
  387. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  388. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  389. * new spells:
  390. - frost ring
  391. - fireball
  392. - inferno
  393. - meteor shower
  394. - death ripple
  395. - destroy undead
  396. - dispel
  397. - armageddon
  398. - disrupting ray
  399. - protection from air
  400. - protection from fire
  401. - protection from water
  402. - protection from earth
  403. - precision
  404. - slayer
  405. TOWNS:
  406. * resting in town with mage guild will replenih all the mana points
  407. * fixed Blacksmith
  408. * the number of creatures at the beginning of game is their base growth
  409. * it's possible to enter Tavern via Brotherhood of Sword
  410. HERO WINDOW:
  411. * fixed mana limit info in the hero window
  412. * war machines can't be removed
  413. * fixed problems with removing artifacts when all visible slots in backpack are full
  414. PREGAME:
  415. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  416. * Fix position of maps names.
  417. * Made the slider cursor much more responsive. Speedup the map select screen.
  418. * Try to behave when no maps/saves are present.
  419. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  420. OBJECTS:
  421. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  422. * leaving guardians in flagged mines.
  423. * support for Scholar object
  424. * support for School of Magic
  425. * support for School of War
  426. * support for Pillar of Fire
  427. * support for Corpse
  428. * support for Lean To
  429. * support for Wagon
  430. * support for Warrior's Tomb
  431. * support for Event
  432. * Corpse (Skeleton) will be accessible from all directions
  433. 0.7 -> 0.71 (Apr 01 2009)
  434. GENERAL:
  435. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  436. * morale/luck system and corresponding sec. skills supported
  437. * fixed crash when hero get level and has less than two sec. skills to choose between
  438. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  439. * proper handling of custom portraits of heroes
  440. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  441. * fixed crash when there was no hero available to hire for some player
  442. * fixed problems with 1024x600 screen resolution
  443. * updating blockmap/visitmap of randomized objects
  444. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  445. * further fixes for leveling-up (stability and identical offered skills bug)
  446. * splitting window allows to rebalance two stack with the same creatures
  447. * support for numpad keyboard
  448. * support for timed events
  449. ADVENTURE INTERFACE:
  450. * added "Next hero" button functionality
  451. * added missing path arrows
  452. * corrected centering on hero's position
  453. * recalculating hero path after reselecting hero
  454. * further changes in pathfinder making it more like original one
  455. * orientation of hero can't be change if movement points are exhausted
  456. * campfire, borderguard, bordergate, questguard will be accessible from the top
  457. * new movement cost calculation algorithm
  458. * fixed sight radious calculation
  459. * it's possible to stop hero movement
  460. * faster minimap refreshing
  461. * provisional support for "Save" button in System Options Window
  462. * it's possible to revisit object under hero by pressing Space
  463. BATTLES:
  464. * partial support for battle obstacles
  465. * only one spell can be casted per turn
  466. * blocked opening sepllbook if hero doesn't have a one
  467. * spells not known by hero can't be casted
  468. * spell books won't be placed in War Machine slots after battle
  469. * attack is now possible when hex under cursor is not displayed
  470. * glowing effect of yellow border around creatures
  471. * blue glowing border around hovered creature
  472. * made animation on battlefield more smooth
  473. * standing stacks have more static animation
  474. * probably fixed problem with displaying corpses on battlefield
  475. * fixes for two-hex creatures actions
  476. * fixed hero casting spell animation
  477. * corrected stack death animation
  478. * battle settings will be remembered between battles
  479. * improved damage calculation formula
  480. * correct handling of flying creatures in battles
  481. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  482. * amounts of units taking actions / being an object of actions won't be shown until action ends
  483. * fixed positions of stack queue and battle result window when resolution is != 800x600
  484. * corrected duration of frenzy spell which was incorrect in certain cases
  485. * corrected hero spell casting animation
  486. * better support for battle backgrounds
  487. * blocked "save" command during battle
  488. * spellbook displays only spells known by Hero
  489. New spells supported:
  490. - Mirth
  491. - Sorrow
  492. - Fortune
  493. - Misfortune
  494. TOWN INTERFACE:
  495. * cannot build more than one capitol
  496. * cannot build shipyard if town is not near water
  497. * Rampart's Treasury requires Miner's Guild
  498. * minor improvements in Recruitment Window
  499. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  500. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  501. * fixed blinking resdatabar in town screen when buying (800x600)
  502. * fixed horde buildings displaying in town hall
  503. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  504. PREGAME:
  505. * added scrolling scenario list with mouse wheel
  506. * fixed mouse slow downs
  507. * cannot select heroes for computer player (pregame)
  508. * no crash if uses gives wrong resolution ID number
  509. * minor fixes
  510. OBJECTS:
  511. * windmill gives 500 gold only during first week ever (not every month)
  512. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  513. New objects supported:
  514. * Prison
  515. * Magic Well
  516. * Faerie Ring
  517. * Swan Pond
  518. * Idol of Fortune
  519. * Fountain of Fortune
  520. * Rally Flag
  521. * Oasis
  522. * Temple
  523. * Watering Hole
  524. * Fountain of Youth
  525. * support for Redwood Observatory
  526. * support for Shrine of Magic Incantation / Gesture / Thought
  527. * support for Sign / Ocean Bottle
  528. AI PLAYER:
  529. Minor improvements and fixes.
  530. 0.64 -> 0.7 (Feb 01 2009)
  531. GENERAL:
  532. * move some settings to the config/settings.txt file
  533. * partial support for new screen resolutions
  534. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  535. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  536. * fixed crashbug occuring when hero levelled above 15 level
  537. * support for non-standard screen resolutions
  538. * F4 toggles between full-screen and windowed mode
  539. * minor improvements in creature card window
  540. * splitting stacks with the shift+click
  541. * creature card window contains info about modified speed
  542. ADVENTURE INTERFACE:
  543. * added water animation
  544. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  545. * partial handling r-clicks on adventure map
  546. TOWN INTERFACE:
  547. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  548. * fixed cloning creatures bug in garrisons (and related issues)
  549. BATTLES
  550. * support for the Wait command
  551. * magic arrow *really* works
  552. * war machines support partially added
  553. * queue of stacks narrowed
  554. * spell effect animation displaying improvements
  555. * positive/negative spells cannot be cast on hostile/our stacks
  556. * showing spell effects affecting stack in creature info window
  557. * more appropriate coloring of stack amount box when stack is affected by a spell
  558. * battle console displays notifications about wait/defend commands
  559. * several reported bugs fixed
  560. * new spells supported:
  561. a) Haste
  562. b) lightning bolt
  563. c) ice bolt
  564. d) slow
  565. e) implosion
  566. f) forgetfulness
  567. g) shield
  568. h) air shield
  569. i) bless
  570. j) curse
  571. k) bloodlust
  572. l) weakness
  573. m) stone skin
  574. n) prayer
  575. o) frenzy
  576. AI PLAYER:
  577. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  578. OBJECTS:
  579. * Guardians property for resources is handled
  580. * support for Witch Hut
  581. * support for Arena
  582. * support for Library of Enlightenment
  583. And a lot of minor fixes
  584. 0.63 -> 0.64 (Nov 01 2008)
  585. GENERAL:
  586. * sprites from /Sprites folder are handled correctly
  587. * several fixes for pathfinder and path arrows
  588. * better handling disposed/predefined heroes
  589. * heroes regain 1 mana point each turn
  590. * support for mistycisim and intelligence skills
  591. * hero hiring possible
  592. * added support for a number of hotkeys
  593. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  594. * many minor improvements
  595. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  596. a) woggaladriel -> vcmiainur
  597. b) wogoliphaunt -> vcminoldor
  598. c) wogshadowfax -> vcminahar
  599. d) wogeyeofsauron -> vcmieagles
  600. e) wogisengard -> vcmiformenos
  601. f) wogsaruman -> vcmiistari
  602. g) wogpathofthedead -> vcmiangband
  603. h) woggandalfwhite -> vcmiglorfindel
  604. ADVENTURE INTERFACE:
  605. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  606. * slowed map scrolling
  607. * blocked scrolling adventure map with mouse when left ctrl is pressed
  608. * blocked map scrolling when dialog window is opened
  609. * scholar will be accessible from the top
  610. TOWN INTERFACE:
  611. * partially done tavern window (only hero hiring functionality)
  612. BATTLES:
  613. * water elemental will really be treated as 2 hex creature
  614. * potential infinite loop in reverseCreature removed
  615. * better handling of battle cursor
  616. * fixed blocked shooter behavior
  617. * it's possible in battles to check remeaining HP of neutral stacks
  618. * partial support for Magic Arrow spell
  619. * fixed bug with dying unit
  620. * stack queue hotkey is now 'Q'
  621. * added shots limit
  622. 0.62 -> 0.63 (Oct 01 2008)
  623. GENERAL:
  624. * coloured console output, logging all info to txt files
  625. * it's possible to use other port than 3030 by passing it as an additional argument
  626. * removed some redundant warnings
  627. * partially done spellbook
  628. * Alt+F4 quits the game
  629. * some crashbugs was fixed
  630. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  631. * magical hero are given spellbook at the beginning
  632. * added initial secondary skills for heroes
  633. BATTLES:
  634. * very significant optimization of battles
  635. * battle summary window
  636. * fixed crashbug occurring sometimes on exiting battle
  637. * confirm window is shown before retreat
  638. * graphic stack queue in battle (shows when 'c' key is pressed)
  639. * it's possible to attack enemy hero
  640. * neutral monster army disappears when defeated
  641. * casualties among hero army and neutral creatures are saved
  642. * better animation handling in battles
  643. * directional attack in battles
  644. * mostly done battle options (although they're not saved)
  645. * added receiving exp (and leveling-up) after a won battle
  646. * added support for archery, offence and armourer secondary abilities
  647. * hero's primary skills accounted for damage dealt by creatures in battle
  648. TOWNS:
  649. * mostly done marketplace
  650. * fixed crashbug with battles on swamps and rough terrain
  651. * counterattacks
  652. * heroes can learn new spells in towns
  653. * working resource silo
  654. * fixed bug with the mage guild when no spells available
  655. * it's possible to build lighthouse
  656. HERO WINDOW:
  657. * setting army formation
  658. * tooltips for artifacts in backpack
  659. ADVENTURE INTERFACE:
  660. * fixed bug with disappearing head of a hero in adventure map
  661. * some objects are no longer accessible from the top
  662. * no tooltips for objects under FoW
  663. * events won't be shown
  664. * working Subterranean Gates, Monoliths
  665. * minimap shows all flaggable objects (towns, mines, etc.)
  666. * artifacts we pick up go to the appropriate slot (if free)
  667. 0.61 -> 0.62 (Sep 01 2008)
  668. General:
  669. * restructured to the server-client model
  670. * support for heroes placed in towns
  671. * upgrading creatures
  672. * working gaining levels for heroes (including dialog with skill selection)
  673. * added graphical cursor
  674. * showing creature amount in the creature info window
  675. * giving starting bonus
  676. Castles:
  677. * icon in infobox showing that there is hero in town garrison
  678. * fort/citadel/castle screen
  679. * taking last stack from the heroes army should be impossible (or at least harder)
  680. * fixed reading forbidden structures
  681. * randomizing spells in towns
  682. * viewing hero window in the town screen
  683. * possibility of moving hero into the garrison
  684. * mage guild screen
  685. * support for blacksmith
  686. * if hero doesn't have a spell book, he can buy one in a mage guild
  687. * it's possible to build glyph of fear in fortress
  688. * creatures placeholders work properly
  689. Adventure Interface:
  690. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  691. Hero Window:
  692. * bugfix: splitting stacks works in hero window
  693. * removed bug causing significant increase of CPU consumption
  694. Battles:
  695. * shooting
  696. * removed some displaying problems
  697. * showing last group of frames in creature animation won't crash
  698. * added start moving and end moving animations
  699. * fixed moving two-hex creatures
  700. * showing/hiding graphic cursor
  701. * a part of using graphic cursor
  702. * slightly optimized showing of battle interface
  703. * animation of getting hit / death by shooting is displayed when it should be
  704. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  705. * minor optimizations
  706. PreGame:
  707. * updates settings when selecting new map after changing sorting criteria
  708. * if sorting not by name, name will be used as a secondary criteria
  709. * when filter is applied a first available map is selected automatically
  710. * slider position updated after sorting in pregame
  711. Objects:
  712. * support for the Tree of knowledge
  713. * support for Campfires
  714. * added event message when picking artifact
  715. 0.6 -> 0.61 (Jun 15 2008)
  716. Improvements:
  717. * improved attacking in the battles
  718. * it's possible to kill hostile stack
  719. * animations won't go in the same phase
  720. * Better pathfinder
  721. * "%s" substitutions in Right-click information in town hall
  722. * windmill won't give wood
  723. * hover text for heroes
  724. * support for ZSoft-style PCX files in /Data
  725. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  726. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  727. * stack at the limit of unit's range can now be attacked
  728. * range of unit is now properly displayed
  729. * battle log is scrolled down when new event occurs
  730. * console is closed when application exits
  731. Bugfixes:
  732. * stack at the limit of unit's range can now be attacked
  733. * good background for the town hall screen in Stronghold
  734. * fixed typo in hall.txt
  735. * VCMI won't crash when r-click neutral stack during the battle
  736. * water won't blink behind shipyard in the Castle
  737. * fixed several memory leaks
  738. * properly displaying two-hex creatures in recruit/split/info window
  739. * corrupted map file won't cause crash on initializing main menu
  740. 0.59 -> 0.6 (Jun 1 2008)
  741. * partially done attacking in battles
  742. * screen isn't now refreshed while blitting creature info window
  743. * r-click creature info windows in battles
  744. * no more divison by 0 in slider
  745. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  746. * fixed estate problems
  747. * fixed blinking mana vortex
  748. * grail increases creature growths
  749. * new pathfinder
  750. * several minor improvements
  751. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  752. * fixed memory leak in battles
  753. * blitting creature animations to rects in the recruitment window
  754. * fixed wrong creatures def names
  755. * better battle pathfinder and unit reversing
  756. * improved slider ( #58 )
  757. * fixed problems with horde buildings (won't block original dwellings)
  758. * giving primary skill when hero get level (but there is still no dialog)
  759. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  760. * creature levels not messed in Fortress
  761. * war machines are added to the hero's inventory, not to the garrison
  762. * support for H3-style PCX graphics in Data/
  763. * VCMI won't crash when is unable to initialize audio system
  764. * fixed displaying wrong town defs
  765. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  766. * creature info window (only r-click)
  767. * callback for buttons/lists based on boost::function
  768. * a lot of minor improvements
  769. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  770. Towns:
  771. * recruiting creatures
  772. * working creature growths (including castle and horde building influences)
  773. * towns give income
  774. * town hall screen
  775. * building buildings (requirements and cost are handled)
  776. * hints for structures
  777. * updating town infobox
  778. Garrisons:
  779. * merging stacks
  780. * splitting stacks
  781. Battles:
  782. * starting battles
  783. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  784. * leaving battle by pressing flee button
  785. * moving units in battles and displaying thier ranges
  786. * defend command for units
  787. General:
  788. * a number of minor fixes and improvements
  789. 0.54 -> 0.55 (Feb 29 2008)
  790. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  791. * randomization quantity of creatures on the map
  792. * fix of Pandora's Box handling
  793. * reading disposed/predefined heroes
  794. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  795. * more detailed logs
  796. * reported problems with hero flags resolved
  797. * heroes cannot occupy the same tile
  798. * hints for most of creature generators
  799. * some minor stuff
  800. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  801. * given hero is placed in the town entrance
  802. * some objects such as river delta won't be blitted "on" hero
  803. * tiles under FoW are inaccessible
  804. * giving random hero on RoE maps
  805. * improved protection against hero duplication
  806. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  807. * right click popups with infoboxes for heroes/towns lists
  808. * new interface coloring (many thanks to GrayFace ;])
  809. * fixed bug in object flag's coloring
  810. * added hints in town lists
  811. * eliminated square from city hints
  812. 0.53 - 0.53b (Feb 20 2008)
  813. * added giving default buildings in towns
  814. * town infobox won't crash on empty town
  815. 0.52 - 0.53 (Feb 18 2008):
  816. * hopefully the last bugfix of Pandora's Box
  817. * fixed blockmaps of generated heroes
  818. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  819. * fixed town randomization
  820. * fixed hero randomization
  821. * fixed displaying heroes in preGame
  822. * fixed selecting/deselecting artifact slots in hero window
  823. * much faster pathfinder
  824. * memory usage and load time significantly decreased
  825. * it's impossible to select empty artifact slot in hero window
  826. * fixed problem with FoW displaying on minimap on L-sized maps
  827. * fixed crashbug in hero list connected with heroes dismissing
  828. * mostly done town infobox
  829. * town daily income is properly calculated
  830. 0.51 - 0.52 (Feb 7 2008):
  831. * [feature] giving starting hero
  832. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  833. * [feature] picked artifacts are added to hero's backpack
  834. * [feature] possibility of choosing player to play
  835. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  836. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  837. * [bugfix] improved randomization
  838. * [bugfix] pathfinder can't be cheated (what caused errors)
  839. 0.5 - 0.51 (Feb 3 2008):
  840. * close button properly closes (same does 'q' key)
  841. * two players can't have selected same hero
  842. * double click on "Show Available Scenarios" won't reset options
  843. * fixed possible crashbug in town/hero lists
  844. * fixed crashbug in initializing game caused by wrong prisons handling
  845. * fixed crashbug on reading hero's custom artifacts in RoE maps
  846. * fixed crashbug on reading custom Pandora's Box in RoE maps
  847. * fixed crashbug on reading blank Quest Guards
  848. * better console messages
  849. * map reading speed up (though it's still slow, especially on bigger maps)
  850. to 0.5 (Feb 2 2008 - first closed release):
  851. * Main menu and New game screens
  852. * Scenario selection, part of advanced options support
  853. * Partially done adventure map, town and hero interfaces
  854. * Moving hero
  855. * Interactions with several objects (mines, resources, mills, and others)