Graphics.cpp 20 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <boost/assign/std/vector.hpp>
  6. #include <sstream>
  7. #include <iomanip>
  8. #include <boost/thread.hpp>
  9. #include <boost/function.hpp>
  10. #include <boost/bind.hpp>
  11. #include <boost/assign/std/vector.hpp>
  12. #include "../CThreadHelper.h"
  13. #include "CGameInfo.h"
  14. #include "../hch/CLodHandler.h"
  15. #include "../lib/VCMI_Lib.h"
  16. #include "../CCallback.h"
  17. #include "../hch/CTownHandler.h"
  18. #include "../hch/CObjectHandler.h"
  19. using namespace boost::assign;
  20. using namespace CSDL_Ext;
  21. #ifdef min
  22. #undef min
  23. #endif
  24. #ifdef max
  25. #undef max
  26. #endif
  27. /*
  28. * Graphics.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. Graphics * graphics = NULL;
  37. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  38. {
  39. char buf[10];
  40. blueToPlayersAdv(hInfo,curh.owner);
  41. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  42. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  43. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  44. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  45. //army
  46. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  47. {
  48. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  49. if(curh.details)
  50. {
  51. SDL_itoa((*i).second.second,buf,10);
  52. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  53. }
  54. else
  55. {
  56. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  57. }
  58. }
  59. if(curh.details)
  60. {
  61. for (int i = 0; i < PRIMARY_SKILLS; i++)
  62. {
  63. SDL_itoa(curh.details->primskills[i], buf, 10);
  64. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  65. }
  66. //mana points
  67. SDL_itoa(curh.details->mana,buf,10);
  68. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  69. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  70. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  71. }
  72. return ret;
  73. }
  74. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  75. {
  76. InfoAboutHero iah;
  77. iah.initFromHero(curh, true);
  78. return drawHeroInfoWin(iah);
  79. }
  80. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  81. {
  82. InfoAboutTown iah;
  83. iah.initFromTown(curh, true);
  84. return drawTownInfoWin(iah);
  85. }
  86. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  87. {
  88. char buf[10];
  89. blueToPlayersAdv(tInfo,curh.owner);
  90. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  91. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  92. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  93. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  94. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  95. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  96. {
  97. //if(!i->second.second)
  98. // continue;
  99. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  100. if(curh.details)
  101. {
  102. // Show exact creature amount.
  103. SDL_itoa((*i).second.second,buf,10);
  104. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  105. }
  106. else
  107. {
  108. // Show only a rough amount for creature stacks.
  109. // TODO: Deal with case when no information at all about size shold be presented.
  110. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  111. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  112. }
  113. }
  114. //blit town icon
  115. if (curh.tType) {
  116. pom = curh.tType->typeID*2;
  117. if (!curh.fortLevel)
  118. pom += F_NUMBER*2;
  119. if(curh.built)
  120. pom++;
  121. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  122. }
  123. if(curh.details)
  124. {
  125. //hall level icon
  126. if((pom=curh.details->hallLevel) >= 0)
  127. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  128. if (curh.details->goldIncome >= 0) {
  129. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  130. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  131. }
  132. if(curh.details->garrisonedHero) //garrisoned hero icon
  133. blitAt(graphics->heroInGarrison,158,87,ret);
  134. }
  135. return ret;
  136. }
  137. void Graphics::loadPaletteAndColors()
  138. {
  139. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  140. playerColorPalette = new SDL_Color[256];
  141. neutralColor = new SDL_Color;
  142. playerColors = new SDL_Color[PLAYER_LIMIT];
  143. int startPoint = 24; //beginning byte; used to read
  144. for(int i=0; i<256; ++i)
  145. {
  146. SDL_Color col;
  147. col.r = pals[startPoint++];
  148. col.g = pals[startPoint++];
  149. col.b = pals[startPoint++];
  150. col.unused = pals[startPoint++];
  151. playerColorPalette[i] = col;
  152. }
  153. neutralColorPalette = new SDL_Color[32];
  154. std::ifstream ncp;
  155. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  156. for(int i=0; i<32; ++i)
  157. {
  158. ncp.read((char*)&neutralColorPalette[i].r,1);
  159. ncp.read((char*)&neutralColorPalette[i].g,1);
  160. ncp.read((char*)&neutralColorPalette[i].b,1);
  161. ncp.read((char*)&neutralColorPalette[i].unused,1);
  162. }
  163. //colors initialization
  164. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  165. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  166. for(int i=0;i<8;i++)
  167. {
  168. playerColors[i].r = kolory[i].x;
  169. playerColors[i].g = kolory[i].y;
  170. playerColors[i].b = kolory[i].z;
  171. playerColors[i].unused = 0;
  172. }
  173. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  174. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  175. while(!bback.eof())
  176. {
  177. bback >> pals;
  178. guildBgs.push_back(pals);
  179. }
  180. bback.close();
  181. }
  182. void Graphics::initializeBattleGraphics()
  183. {
  184. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  185. battleBacks.resize(26);
  186. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  187. {
  188. int am;
  189. bback>>am;
  190. battleBacks[i].resize(am);
  191. for(int f=0; f<am; ++f)
  192. {
  193. bback>>battleBacks[i][f];
  194. }
  195. }
  196. //initializing battle hero animation
  197. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  198. int numberofh;
  199. bher>>numberofh;
  200. battleHeroes.resize(numberofh);
  201. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  202. {
  203. bher>>battleHeroes[i];
  204. }
  205. //initialization of AC->def name mapping
  206. std::ifstream acd;
  207. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  208. if(!acd.is_open())
  209. {
  210. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  211. }
  212. else
  213. {
  214. std::string buf;
  215. acd>>buf;
  216. int ACid, numberOfDefs;
  217. while(true)
  218. {
  219. std::vector< std::string > toAdd;
  220. acd>>ACid;
  221. if(ACid == -1)
  222. break;
  223. acd>>numberOfDefs;
  224. for(int g=0; g<numberOfDefs; ++g)
  225. {
  226. acd>>buf;
  227. toAdd.push_back(buf);
  228. }
  229. battleACToDef[ACid] = toAdd;
  230. }
  231. }
  232. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  233. }
  234. Graphics::Graphics()
  235. {
  236. slotsPos.push_back(std::pair<int,int>(44,82));
  237. slotsPos.push_back(std::pair<int,int>(80,82));
  238. slotsPos.push_back(std::pair<int,int>(116,82));
  239. slotsPos.push_back(std::pair<int,int>(26,131));
  240. slotsPos.push_back(std::pair<int,int>(62,131));
  241. slotsPos.push_back(std::pair<int,int>(98,131));
  242. slotsPos.push_back(std::pair<int,int>(134,131));
  243. CDefHandler *smi, *smi2;
  244. std::vector<Task> tasks; //preparing list of graphics to load
  245. tasks += boost::bind(&Graphics::loadFonts,this);
  246. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  247. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  248. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  249. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  250. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  251. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  252. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  253. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  254. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  255. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  256. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  257. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  258. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  259. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  260. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  261. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  262. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  263. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  264. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  265. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  266. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  267. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  268. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  269. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  270. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  271. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  272. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  273. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  274. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  275. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  276. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  277. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  278. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  279. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  280. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  281. int id;
  282. std::string name;
  283. while(!ifs.eof())
  284. {
  285. ifs >> id >> name;
  286. tasks += GET_SURFACE(backgrounds[id],name);
  287. name.replace(0,5,"TPCAS");
  288. tasks += GET_SURFACE(backgroundsm[id],name);
  289. }
  290. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  291. th.run();
  292. //handling 32x32px imgs
  293. smi->notFreeImgs = true;
  294. for (size_t i=0; i<smi->ourImages.size(); ++i)
  295. {
  296. smallImgs[i-2] = smi->ourImages[i].bitmap;
  297. }
  298. delete smi;
  299. smi2->notFreeImgs = true;
  300. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  301. {
  302. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  303. }
  304. delete smi2;
  305. }
  306. void Graphics::loadHeroPortraits()
  307. {
  308. std::ifstream of(DATA_DIR "/config/portrety.txt");
  309. int numberOfPortraits;
  310. of>>numberOfPortraits;
  311. for (int j=0; j<numberOfPortraits; j++)
  312. {
  313. int ID;
  314. of>>ID;
  315. std::string path;
  316. of>>path;
  317. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  318. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  319. {
  320. if(path[ff]=='S')
  321. {
  322. path[ff]='L';
  323. break;
  324. }
  325. }
  326. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  327. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  328. }
  329. of.close();
  330. }
  331. void Graphics::loadHeroAnims()
  332. {
  333. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  334. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  335. std::make_pair(2,14), std::make_pair(3,15);
  336. for(size_t i=0; i<F_NUMBER * 2; ++i)
  337. {
  338. std::ostringstream nm;
  339. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  340. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  341. std::string name = nm.str();
  342. }
  343. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  344. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  345. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  346. }
  347. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  348. {
  349. CDefEssential *anim = CDefHandler::giveDefEss(name);
  350. (this->*dst).push_back(anim);
  351. int pom = 0; //how many groups has been rotated
  352. for(int o=7; pom<6; ++o)
  353. {
  354. for(int p=0;p<6;p++)
  355. {
  356. if(anim->ourImages[o].groupNumber == rotations[p].first)
  357. {
  358. for(int e=0; e<8; ++e)
  359. {
  360. Cimage nci;
  361. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  362. nci.groupNumber = rotations[p].second;
  363. nci.imName = std::string();
  364. anim->ourImages.push_back(nci);
  365. if(pom>2) //we need only one frame for groups 13/14/15
  366. break;
  367. }
  368. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  369. o+=8;
  370. else //there is only one frame of 1/2/3
  371. o+=1;
  372. ++pom;
  373. if(p==2 && pom<4) //group1 starts at index 1
  374. o = 1;
  375. }
  376. }
  377. }
  378. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  379. {
  380. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  381. }
  382. }
  383. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  384. {
  385. for(int i=0;i<8;i++)
  386. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  387. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  388. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  389. for(int q=0; q<8; ++q)
  390. {
  391. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  392. for(size_t o=0; o<curImgs.size(); ++o)
  393. {
  394. for(size_t p=0; p<rotations.size(); p++)
  395. {
  396. if(curImgs[o].groupNumber==rotations[p].first)
  397. {
  398. for(int e=0; e<8; ++e)
  399. {
  400. Cimage nci;
  401. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  402. nci.groupNumber = rotations[p].second;
  403. nci.imName = std::string();
  404. curImgs.push_back(nci);
  405. }
  406. o+=8;
  407. }
  408. }
  409. }
  410. if (mode)
  411. {
  412. for(size_t o=0; o<curImgs.size(); ++o)
  413. {
  414. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  415. {
  416. for(int e=0; e<8; ++e)
  417. {
  418. Cimage nci;
  419. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  420. nci.groupNumber = 12 + curImgs[o].groupNumber;
  421. nci.imName = std::string();
  422. curImgs.push_back(nci);
  423. }
  424. o+=8;
  425. }
  426. }
  427. }
  428. for(size_t ff=0; ff<curImgs.size(); ++ff)
  429. {
  430. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  431. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  432. );
  433. }
  434. }
  435. }
  436. void Graphics::loadHeroFlags()
  437. {
  438. using namespace boost::assign;
  439. timeHandler th;
  440. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  441. pr[0].first = &Graphics::flags1;
  442. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  443. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  444. pr[1].first = &Graphics::flags2;
  445. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  446. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  447. pr[2].first = &Graphics::flags3;
  448. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  449. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  450. pr[3].first = &Graphics::flags4;
  451. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  452. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  453. boost::thread_group grupa;
  454. for(int g=3; g>=0; --g)
  455. {
  456. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  457. }
  458. grupa.join_all();
  459. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  460. }
  461. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  462. {
  463. if (ID==-1)
  464. return smallIcons->ourImages[0].bitmap;
  465. else if (ID==-2)
  466. return smallIcons->ourImages[1].bitmap;
  467. else if (ID==-3)
  468. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  469. else if (ID>F_NUMBER || ID<-3)
  470. #ifndef __GNUC__
  471. throw new std::exception("Invalid ID");
  472. #else
  473. throw new std::exception();
  474. #endif
  475. else
  476. {
  477. int pom = 3;
  478. if(!fort)
  479. pom+=F_NUMBER*2;
  480. pom += ID*2;
  481. if (!builded)
  482. pom--;
  483. return smallIcons->ourImages[pom].bitmap;
  484. }
  485. }
  486. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  487. {
  488. if(player==1) //it is actually blue...
  489. return;
  490. if(sur->format->BitsPerPixel == 8)
  491. {
  492. SDL_Color *palette = NULL;
  493. if(player < PLAYER_LIMIT && player >= 0)
  494. {
  495. palette = playerColorPalette + 32*player;
  496. }
  497. else if(player == 255 || player == -1)
  498. {
  499. palette = neutralColorPalette;
  500. }
  501. else
  502. {
  503. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  504. return;
  505. }
  506. SDL_SetColors(sur, palette, 224, 32);
  507. //for(int i=0; i<32; ++i)
  508. //{
  509. // sur->format->palette->colors[224+i] = palette[i];
  510. //}
  511. }
  512. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  513. {
  514. for(int y=0; y<sur->h; ++y)
  515. {
  516. for(int x=0; x<sur->w; ++x)
  517. {
  518. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  519. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  520. {
  521. if(cp[2]>cp[1] && cp[2]>cp[0])
  522. {
  523. std::vector<long long int> sort1;
  524. sort1.push_back(cp[0]);
  525. sort1.push_back(cp[1]);
  526. sort1.push_back(cp[2]);
  527. std::vector< std::pair<long long int, Uint8*> > sort2;
  528. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  529. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  530. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  531. std::sort(sort1.begin(), sort1.end());
  532. if(sort2[0].first>sort2[1].first)
  533. std::swap(sort2[0], sort2[1]);
  534. if(sort2[1].first>sort2[2].first)
  535. std::swap(sort2[1], sort2[2]);
  536. if(sort2[0].first>sort2[1].first)
  537. std::swap(sort2[0], sort2[1]);
  538. for(int hh=0; hh<3; ++hh)
  539. {
  540. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  541. }
  542. }
  543. }
  544. else
  545. {
  546. if(
  547. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  548. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  549. )
  550. {
  551. std::vector<long long int> sort1;
  552. sort1.push_back(cp[2]);
  553. sort1.push_back(cp[1]);
  554. sort1.push_back(cp[0]);
  555. std::vector< std::pair<long long int, Uint8*> > sort2;
  556. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  557. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  558. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  559. std::sort(sort1.begin(), sort1.end());
  560. if(sort2[0].first>sort2[1].first)
  561. std::swap(sort2[0], sort2[1]);
  562. if(sort2[1].first>sort2[2].first)
  563. std::swap(sort2[1], sort2[2]);
  564. if(sort2[0].first>sort2[1].first)
  565. std::swap(sort2[0], sort2[1]);
  566. for(int hh=0; hh<3; ++hh)
  567. {
  568. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  569. }
  570. }
  571. }
  572. }
  573. }
  574. }
  575. }
  576. Font * Graphics::loadFont( const char * name )
  577. {
  578. int len = 0;
  579. unsigned char * hlp = bitmaph->giveFile(name, &len);
  580. if(!hlp || !len)
  581. {
  582. tlog1 << "Error: cannot load font: " << name << std::endl;
  583. return NULL;
  584. }
  585. Font *ret = new Font(hlp);
  586. return ret;
  587. }
  588. void Graphics::loadFonts()
  589. {
  590. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  591. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  592. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  593. for(int i = 0; i < FONTS_NUMBER; i++)
  594. fonts[i] = loadFont(fontnames[i]);
  595. }
  596. Font::Font(unsigned char *Data)
  597. {
  598. data = Data;
  599. int i = 0;
  600. height = data[5];
  601. i = 32;
  602. for(int ci = 0; ci < 256; ci++)
  603. {
  604. chars[ci].unknown1 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  605. chars[ci].width = CDefHandler::readNormalNr(i, 4, data); i+=4;
  606. chars[ci].unknown2 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  607. //if(ci>=30)
  608. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  609. }
  610. for(int ci = 0; ci < 256; ci++)
  611. {
  612. chars[ci].offset = CDefHandler::readNormalNr(i, 4, data); i+=4;
  613. chars[ci].pixels = data + 4128 + chars[ci].offset;
  614. }
  615. }
  616. Font::~Font()
  617. {
  618. delete [] data;
  619. }
  620. int Font::getWidth(const char *text ) const
  621. {
  622. int length = std::strlen(text);
  623. int ret = 0;
  624. for(int i = 0; i < length; i++)
  625. {
  626. unsigned char c = text[i];
  627. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  628. }
  629. return ret;
  630. }
  631. /*
  632. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  633. {
  634. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  635. 224, 28, 3, 0);
  636. }
  637. */