BattleQueries.cpp 2.5 KB

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  1. /*
  2. * BattleQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleQueries.h"
  12. #include "MapQueries.h"
  13. #include "QueriesProcessor.h"
  14. #include "../CGameHandler.h"
  15. #include "../battles/BattleProcessor.h"
  16. #include "../../lib/battle/IBattleState.h"
  17. #include "../../lib/battle/SideInBattle.h"
  18. #include "../../lib/CPlayerState.h"
  19. #include "../../lib/mapObjects/CGObjectInstance.h"
  20. #include "../../lib/mapObjects/CGTownInstance.h"
  21. #include "../../lib/networkPacks/PacksForServer.h"
  22. #include "../../lib/serializer/Cast.h"
  23. CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
  24. CQuery(owner),
  25. battleID(bi->getBattleID())
  26. {
  27. belligerents[0] = bi->getSideArmy(0);
  28. belligerents[1] = bi->getSideArmy(1);
  29. addPlayer(bi->getSidePlayer(0));
  30. addPlayer(bi->getSidePlayer(1));
  31. }
  32. CBattleQuery::CBattleQuery(CGameHandler * owner):
  33. CQuery(owner)
  34. {
  35. belligerents[0] = belligerents[1] = nullptr;
  36. }
  37. bool CBattleQuery::blocksPack(const CPack * pack) const
  38. {
  39. if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
  40. return false;
  41. if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
  42. return false;
  43. return true;
  44. }
  45. void CBattleQuery::onRemoval(PlayerColor color)
  46. {
  47. assert(result);
  48. if(result)
  49. gh->battles->battleAfterLevelUp(battleID, *result);
  50. }
  51. void CBattleQuery::onExposure(QueryPtr topQuery)
  52. {
  53. // this method may be called in two cases:
  54. // 1) when requesting battle replay (but before replay starts -> no valid result)
  55. // 2) when aswering on levelup queries after accepting battle result -> valid result
  56. if(result)
  57. owner->popQuery(*this);
  58. }
  59. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi, std::optional<BattleResult> Br):
  60. CDialogQuery(owner),
  61. bi(bi),
  62. result(Br)
  63. {
  64. addPlayer(bi->getSidePlayer(0));
  65. addPlayer(bi->getSidePlayer(1));
  66. }
  67. void CBattleDialogQuery::onRemoval(PlayerColor color)
  68. {
  69. if (!gh->getPlayerState(color)->isHuman())
  70. return;
  71. assert(answer);
  72. if(*answer == 1)
  73. {
  74. gh->battles->restartBattlePrimary(
  75. bi->getBattleID(),
  76. bi->getSideArmy(0),
  77. bi->getSideArmy(1),
  78. bi->getLocation(),
  79. bi->getSideHero(0),
  80. bi->getSideHero(1),
  81. bi->isCreatureBank(),
  82. bi->getDefendedTown()
  83. );
  84. }
  85. else
  86. {
  87. if(result && bi->getDefendedTown())
  88. bi->getDefendedTown()->battleFinished(bi->getSideHero(BattleSide::ATTACKER), *result);
  89. gh->battles->endBattleConfirm(bi->getBattleID());
  90. }
  91. }