PacksForServer.h 15 KB

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  1. /*
  2. * PacksForServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "NetPacksBase.h"
  13. #include "TradeItem.h"
  14. #include "../int3.h"
  15. #include "../battle/BattleAction.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. struct DLL_LINKAGE GamePause : public CPackForServer
  18. {
  19. void visitTyped(ICPackVisitor & visitor) override;
  20. template <typename Handler> void serialize(Handler & h, const int version)
  21. {
  22. h & static_cast<CPackForServer &>(*this);
  23. }
  24. };
  25. struct DLL_LINKAGE EndTurn : public CPackForServer
  26. {
  27. void visitTyped(ICPackVisitor & visitor) override;
  28. template <typename Handler> void serialize(Handler & h, const int version)
  29. {
  30. h & static_cast<CPackForServer &>(*this);
  31. }
  32. };
  33. struct DLL_LINKAGE DismissHero : public CPackForServer
  34. {
  35. DismissHero() = default;
  36. DismissHero(const ObjectInstanceID & HID)
  37. : hid(HID)
  38. {
  39. }
  40. ObjectInstanceID hid;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h, const int version)
  43. {
  44. h & static_cast<CPackForServer &>(*this);
  45. h & hid;
  46. }
  47. };
  48. struct DLL_LINKAGE MoveHero : public CPackForServer
  49. {
  50. MoveHero() = default;
  51. MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
  52. : dest(Dest)
  53. , hid(HID)
  54. , transit(Transit)
  55. {
  56. }
  57. int3 dest;
  58. ObjectInstanceID hid;
  59. bool transit = false;
  60. void visitTyped(ICPackVisitor & visitor) override;
  61. template <typename Handler> void serialize(Handler & h, const int version)
  62. {
  63. h & static_cast<CPackForServer &>(*this);
  64. h & dest;
  65. h & hid;
  66. h & transit;
  67. }
  68. };
  69. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  70. {
  71. CastleTeleportHero() = default;
  72. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  73. : dest(Dest)
  74. , hid(HID)
  75. , source(Source)
  76. {
  77. }
  78. ObjectInstanceID dest;
  79. ObjectInstanceID hid;
  80. si8 source = 0; //who give teleporting, 1=castle gate
  81. void visitTyped(ICPackVisitor & visitor) override;
  82. template <typename Handler> void serialize(Handler & h, const int version)
  83. {
  84. h & static_cast<CPackForServer &>(*this);
  85. h & dest;
  86. h & hid;
  87. }
  88. };
  89. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  90. {
  91. ArrangeStacks() = default;
  92. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  93. : what(W)
  94. , p1(P1)
  95. , p2(P2)
  96. , id1(ID1)
  97. , id2(ID2)
  98. , val(VAL)
  99. {
  100. }
  101. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  102. SlotID p1, p2; //positions of first and second stack
  103. ObjectInstanceID id1, id2; //ids of objects with garrison
  104. si32 val = 0;
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler & h, const int version)
  107. {
  108. h & static_cast<CPackForServer &>(*this);
  109. h & what;
  110. h & p1;
  111. h & p2;
  112. h & id1;
  113. h & id2;
  114. h & val;
  115. }
  116. };
  117. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  118. {
  119. SlotID srcSlot;
  120. ObjectInstanceID srcArmy;
  121. ObjectInstanceID destArmy;
  122. BulkMoveArmy() = default;
  123. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  124. : srcArmy(srcArmy)
  125. , destArmy(destArmy)
  126. , srcSlot(srcSlot)
  127. {
  128. }
  129. void visitTyped(ICPackVisitor & visitor) override;
  130. template <typename Handler>
  131. void serialize(Handler & h, const int version)
  132. {
  133. h & static_cast<CPackForServer &>(*this);
  134. h & srcSlot;
  135. h & srcArmy;
  136. h & destArmy;
  137. }
  138. };
  139. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  140. {
  141. SlotID src;
  142. ObjectInstanceID srcOwner;
  143. si32 amount = 0;
  144. BulkSplitStack() = default;
  145. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  146. : src(src)
  147. , srcOwner(srcOwner)
  148. , amount(howMany)
  149. {
  150. }
  151. void visitTyped(ICPackVisitor & visitor) override;
  152. template <typename Handler>
  153. void serialize(Handler & h, const int version)
  154. {
  155. h & static_cast<CPackForServer &>(*this);
  156. h & src;
  157. h & srcOwner;
  158. h & amount;
  159. }
  160. };
  161. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  162. {
  163. SlotID src;
  164. ObjectInstanceID srcOwner;
  165. BulkMergeStacks() = default;
  166. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  167. : src(src)
  168. , srcOwner(srcOwner)
  169. {
  170. }
  171. void visitTyped(ICPackVisitor & visitor) override;
  172. template <typename Handler>
  173. void serialize(Handler & h, const int version)
  174. {
  175. h & static_cast<CPackForServer &>(*this);
  176. h & src;
  177. h & srcOwner;
  178. }
  179. };
  180. struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
  181. {
  182. SlotID src;
  183. ObjectInstanceID srcOwner;
  184. BulkSmartSplitStack() = default;
  185. BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  186. : src(src)
  187. , srcOwner(srcOwner)
  188. {
  189. }
  190. void visitTyped(ICPackVisitor & visitor) override;
  191. template <typename Handler>
  192. void serialize(Handler & h, const int version)
  193. {
  194. h & static_cast<CPackForServer &>(*this);
  195. h & src;
  196. h & srcOwner;
  197. }
  198. };
  199. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  200. {
  201. DisbandCreature() = default;
  202. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  203. : pos(Pos)
  204. , id(ID)
  205. {
  206. }
  207. SlotID pos; //stack pos
  208. ObjectInstanceID id; //object id
  209. void visitTyped(ICPackVisitor & visitor) override;
  210. template <typename Handler> void serialize(Handler & h, const int version)
  211. {
  212. h & static_cast<CPackForServer &>(*this);
  213. h & pos;
  214. h & id;
  215. }
  216. };
  217. struct DLL_LINKAGE BuildStructure : public CPackForServer
  218. {
  219. BuildStructure() = default;
  220. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  221. : tid(TID)
  222. , bid(BID)
  223. {
  224. }
  225. ObjectInstanceID tid; //town id
  226. BuildingID bid; //structure id
  227. void visitTyped(ICPackVisitor & visitor) override;
  228. template <typename Handler> void serialize(Handler & h, const int version)
  229. {
  230. h & static_cast<CPackForServer &>(*this);
  231. h & tid;
  232. h & bid;
  233. }
  234. };
  235. struct DLL_LINKAGE RazeStructure : public BuildStructure
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. };
  239. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  240. {
  241. RecruitCreatures() = default;
  242. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  243. : tid(TID)
  244. , dst(DST)
  245. , crid(CRID)
  246. , amount(Amount)
  247. , level(Level)
  248. {
  249. }
  250. ObjectInstanceID tid; //dwelling id, or town
  251. ObjectInstanceID dst; //destination ID, e.g. hero
  252. CreatureID crid;
  253. ui32 amount = 0; //creature amount
  254. si32 level = 0; //dwelling level to buy from, -1 if any
  255. void visitTyped(ICPackVisitor & visitor) override;
  256. template <typename Handler> void serialize(Handler & h, const int version)
  257. {
  258. h & static_cast<CPackForServer &>(*this);
  259. h & tid;
  260. h & dst;
  261. h & crid;
  262. h & amount;
  263. h & level;
  264. }
  265. };
  266. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  267. {
  268. UpgradeCreature() = default;
  269. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  270. : pos(Pos)
  271. , id(ID)
  272. , cid(CRID)
  273. {
  274. }
  275. SlotID pos; //stack pos
  276. ObjectInstanceID id; //object id
  277. CreatureID cid; //id of type to which we want make upgrade
  278. void visitTyped(ICPackVisitor & visitor) override;
  279. template <typename Handler> void serialize(Handler & h, const int version)
  280. {
  281. h & static_cast<CPackForServer &>(*this);
  282. h & pos;
  283. h & id;
  284. h & cid;
  285. }
  286. };
  287. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  288. {
  289. GarrisonHeroSwap() = default;
  290. GarrisonHeroSwap(const ObjectInstanceID & TID)
  291. : tid(TID)
  292. {
  293. }
  294. ObjectInstanceID tid;
  295. void visitTyped(ICPackVisitor & visitor) override;
  296. template <typename Handler> void serialize(Handler & h, const int version)
  297. {
  298. h & static_cast<CPackForServer &>(*this);
  299. h & tid;
  300. }
  301. };
  302. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  303. {
  304. ArtifactLocation src, dst;
  305. void visitTyped(ICPackVisitor & visitor) override;
  306. template <typename Handler> void serialize(Handler & h, const int version)
  307. {
  308. h & static_cast<CPackForServer &>(*this);
  309. h & src;
  310. h & dst;
  311. }
  312. };
  313. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  314. {
  315. ObjectInstanceID srcHero;
  316. ObjectInstanceID dstHero;
  317. bool swap = false;
  318. bool equipped = true;
  319. bool backpack = true;
  320. BulkExchangeArtifacts() = default;
  321. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
  322. : srcHero(srcHero)
  323. , dstHero(dstHero)
  324. , swap(swap)
  325. , equipped(equipped)
  326. , backpack(backpack)
  327. {
  328. }
  329. void visitTyped(ICPackVisitor & visitor) override;
  330. template <typename Handler> void serialize(Handler & h, const int version)
  331. {
  332. h & static_cast<CPackForServer &>(*this);
  333. h & srcHero;
  334. h & dstHero;
  335. h & swap;
  336. h & equipped;
  337. h & backpack;
  338. }
  339. };
  340. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  341. {
  342. AssembleArtifacts() = default;
  343. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  344. : heroID(_heroID)
  345. , artifactSlot(_artifactSlot)
  346. , assemble(_assemble)
  347. , assembleTo(_assembleTo)
  348. {
  349. }
  350. ObjectInstanceID heroID;
  351. ArtifactPosition artifactSlot;
  352. bool assemble = false; // True to assemble artifact, false to disassemble.
  353. ArtifactID assembleTo; // Artifact to assemble into.
  354. void visitTyped(ICPackVisitor & visitor) override;
  355. template <typename Handler> void serialize(Handler & h, const int version)
  356. {
  357. h & static_cast<CPackForServer &>(*this);
  358. h & heroID;
  359. h & artifactSlot;
  360. h & assemble;
  361. h & assembleTo;
  362. }
  363. };
  364. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  365. {
  366. EraseArtifactByClient() = default;
  367. EraseArtifactByClient(const ArtifactLocation & al)
  368. : al(al)
  369. {
  370. }
  371. ArtifactLocation al;
  372. void visitTyped(ICPackVisitor & visitor) override;
  373. template <typename Handler> void serialize(Handler & h, const int version)
  374. {
  375. h & static_cast<CPackForServer&>(*this);
  376. h & al;
  377. }
  378. };
  379. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  380. {
  381. BuyArtifact() = default;
  382. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  383. : hid(HID)
  384. , aid(AID)
  385. {
  386. }
  387. ObjectInstanceID hid;
  388. ArtifactID aid;
  389. void visitTyped(ICPackVisitor & visitor) override;
  390. template <typename Handler> void serialize(Handler & h, const int version)
  391. {
  392. h & static_cast<CPackForServer &>(*this);
  393. h & hid;
  394. h & aid;
  395. }
  396. };
  397. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  398. {
  399. ObjectInstanceID marketId;
  400. ObjectInstanceID heroId;
  401. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  402. std::vector<TradeItemSell> r1;
  403. std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  404. std::vector<ui32> val; //units of sold resource
  405. void visitTyped(ICPackVisitor & visitor) override;
  406. template <typename Handler> void serialize(Handler & h, const int version)
  407. {
  408. h & static_cast<CPackForServer &>(*this);
  409. h & marketId;
  410. h & heroId;
  411. h & mode;
  412. h & r1;
  413. h & r2;
  414. h & val;
  415. }
  416. };
  417. struct DLL_LINKAGE SetFormation : public CPackForServer
  418. {
  419. SetFormation() = default;
  420. ;
  421. SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
  422. : hid(HID)
  423. , formation(Formation)
  424. {
  425. }
  426. ObjectInstanceID hid;
  427. EArmyFormation formation{};
  428. void visitTyped(ICPackVisitor & visitor) override;
  429. template <typename Handler> void serialize(Handler & h, const int version)
  430. {
  431. h & static_cast<CPackForServer &>(*this);
  432. h & hid;
  433. h & formation;
  434. }
  435. };
  436. struct DLL_LINKAGE HireHero : public CPackForServer
  437. {
  438. HireHero() = default;
  439. HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
  440. : hid(HID)
  441. , tid(TID)
  442. {
  443. }
  444. HeroTypeID hid; //available hero serial
  445. ObjectInstanceID tid; //town (tavern) id
  446. PlayerColor player;
  447. void visitTyped(ICPackVisitor & visitor) override;
  448. template <typename Handler> void serialize(Handler & h, const int version)
  449. {
  450. h & static_cast<CPackForServer &>(*this);
  451. h & hid;
  452. h & tid;
  453. h & player;
  454. }
  455. };
  456. struct DLL_LINKAGE BuildBoat : public CPackForServer
  457. {
  458. ObjectInstanceID objid; //where player wants to buy a boat
  459. void visitTyped(ICPackVisitor & visitor) override;
  460. template <typename Handler> void serialize(Handler & h, const int version)
  461. {
  462. h & static_cast<CPackForServer &>(*this);
  463. h & objid;
  464. }
  465. };
  466. struct DLL_LINKAGE QueryReply : public CPackForServer
  467. {
  468. QueryReply() = default;
  469. QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
  470. : qid(QID)
  471. , reply(Reply)
  472. {
  473. }
  474. QueryID qid;
  475. PlayerColor player;
  476. std::optional<int32_t> reply;
  477. void visitTyped(ICPackVisitor & visitor) override;
  478. template <typename Handler> void serialize(Handler & h, const int version)
  479. {
  480. h & static_cast<CPackForServer &>(*this);
  481. h & qid;
  482. h & player;
  483. h & reply;
  484. }
  485. };
  486. struct DLL_LINKAGE MakeAction : public CPackForServer
  487. {
  488. MakeAction() = default;
  489. MakeAction(BattleAction BA)
  490. : ba(std::move(BA))
  491. {
  492. }
  493. BattleAction ba;
  494. BattleID battleID;
  495. void visitTyped(ICPackVisitor & visitor) override;
  496. template <typename Handler> void serialize(Handler & h, const int version)
  497. {
  498. h & static_cast<CPackForServer &>(*this);
  499. h & ba;
  500. h & battleID;
  501. }
  502. };
  503. struct DLL_LINKAGE DigWithHero : public CPackForServer
  504. {
  505. ObjectInstanceID id; //digging hero id
  506. void visitTyped(ICPackVisitor & visitor) override;
  507. template <typename Handler> void serialize(Handler & h, const int version)
  508. {
  509. h & static_cast<CPackForServer &>(*this);
  510. h & id;
  511. }
  512. };
  513. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  514. {
  515. ObjectInstanceID hid; //hero id
  516. SpellID sid; //spell id
  517. int3 pos; //selected tile (not always used)
  518. void visitTyped(ICPackVisitor & visitor) override;
  519. template <typename Handler> void serialize(Handler & h, const int version)
  520. {
  521. h & static_cast<CPackForServer &>(*this);
  522. h & hid;
  523. h & sid;
  524. h & pos;
  525. }
  526. };
  527. /***********************************************************************************************************/
  528. struct DLL_LINKAGE SaveGame : public CPackForServer
  529. {
  530. SaveGame() = default;
  531. SaveGame(std::string Fname)
  532. : fname(std::move(Fname))
  533. {
  534. }
  535. std::string fname;
  536. void applyGs(CGameState * gs) {};
  537. void visitTyped(ICPackVisitor & visitor) override;
  538. template <typename Handler> void serialize(Handler & h, const int version)
  539. {
  540. h & static_cast<CPackForServer &>(*this);
  541. h & fname;
  542. }
  543. };
  544. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  545. {
  546. PlayerMessage() = default;
  547. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  548. : text(std::move(Text))
  549. , currObj(obj)
  550. {
  551. }
  552. void applyGs(CGameState * gs) {};
  553. void visitTyped(ICPackVisitor & visitor) override;
  554. std::string text;
  555. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  556. template <typename Handler> void serialize(Handler & h, const int version)
  557. {
  558. h & static_cast<CPackForServer &>(*this);
  559. h & text;
  560. h & currObj;
  561. }
  562. };
  563. VCMI_LIB_NAMESPACE_END